Tominique > 03-11-2024, 12:45 PM
hooligan > 03-11-2024, 08:24 PM
BDBGaming > 03-12-2024, 05:50 AM
Tominique > 03-12-2024, 01:55 PM
(03-11-2024, 08:24 PM)hooligan Wrote: to me the wispons feel like a natural progression of the type system for characters, since any wisp can be used in a wispon to give the user an ability to use super speed, fly, burst, etc. it was a unique idea in sonic forces bcuz then players weren't subjected to only "one type" for their character and they could have a fast dog, flying rabbit, things like that
I wonder abt the power balance when it comes to having a "jack of all trades" type character that uses a wispon a similar idea could be a 1 person team with a character that uses the wisp abilities whether through a wispon or not, kind of like what sonic can do in sonic colours. but I would also love to see a variable wispon in a game or hyper-go-on being used by other characters mainstream
another cool thing could be having your team, and they all use wisps differently; for example you could switch to tails to fly, or have sonic grab a hover wisp for a longer distance flight (for a secret area) or even knuckles having the drill wisp, that would be fun to see!
I'm very interested in this idea though and would love to hear more of your thought process and any other ideas you had around it
AgentNeon > 03-14-2024, 03:25 PM
(03-12-2024, 01:55 PM)Tominique Wrote: The thought process was... just that as aforementioned. Simple.Hmm. Good idea making the Wispon more relevant, but there are a lot more issues hiding behind that. (1), being the fact that the Wispons came shrouded in a game that at best, is fine, despite having better reviews with the game 2 months before it. (2), The fandom being really stupid and unreasonable, some will like it, some won't. The game play style of Heroes? Bad reception, never brought back. Same with the Storybook series.
[Image: https://i.imgur.com/J9LAS1F.png]
When discussing comic characters with my friends, the topic of them being finally playable in a game pops up (mobile doesn't count), and how they'd play in older games and all that. Soon I realized the new Diamond Cutters are the perfect 3-man team format that Sonic Heroes uses, so I got to thinking. Naturally Tangle is a speed type but Whisper feels like she fills all roles with her abilities while Lanolin fits none with hers.
And since humanity is so obsessed with categorizing things... BAM! Characters who don't necessarily have a special ability and use a Wispon instead, kind of like a "wildcard" class for the unique abilities they bring. The miscellaneous bunch, you could say from all the unique Wisps and Wispons types that are out there.
Though merging the character-types with the Wisps also interests me. Truth be told, I wasn't thinking much gameplay more than I was thinking of how to categorize characters that don't fit the mold, so that can be expanded on a LOT.
But I think what I said works. The unorthodox character. Capable of crazy movement and combat taken from the 3 main character-types, but requiring some sort of meter management, or overall tricky controls to properly apply them. It's how envision a playable Whisper, at least. It's the mastering of the tools that takes you far.
... Or on the other end of the spectrum, the challenge character. With one useful albeit situational Wisp ability at the cost of all other benefits from the character types, forcing you to use that one ability to it's fullest and make it work no matter what. I obviously think Lanolin when I think this.
Really, I think Wispons have a lot of gameplay potential since they've been introduced in Forces for more out there characters that can fit any formula. 2D, Adventure, boost. Get Wisps more relevant than just little powerups, y'know?
BDBGaming > 03-14-2024, 06:00 PM
(03-12-2024, 01:55 PM)Tominique Wrote: The thought process was... just that as aforementioned. Simple.
[Image: https://i.imgur.com/J9LAS1F.png]
When discussing comic characters with my friends, the topic of them being finally playable in a game pops up (mobile doesn't count), and how they'd play in older games and all that. Soon I realized the new Diamond Cutters are the perfect 3-man team format that Sonic Heroes uses, so I got to thinking. Naturally Tangle is a speed type but Whisper feels like she fills all roles with her abilities while Lanolin fits none with hers.
And since humanity is so obsessed with categorizing things... BAM! Characters who don't necessarily have a special ability and use a Wispon instead, kind of like a "wildcard" class for the unique abilities they bring. The miscellaneous bunch, you could say from all the unique Wisps and Wispons types that are out there.
Though merging the character-types with the Wisps also interests me. Truth be told, I wasn't thinking much gameplay more than I was thinking of how to categorize characters that don't fit the mold, so that can be expanded on a LOT.
But I think what I said works. The unorthodox character. Capable of crazy movement and combat taken from the 3 main character-types, but requiring some sort of meter management, or overall tricky controls to properly apply them. It's how envision a playable Whisper, at least. It's the mastering of the tools that takes you far.
... Or on the other end of the spectrum, the challenge character. With one useful albeit situational Wisp ability at the cost of all other benefits from the character types, forcing you to use that one ability to it's fullest and make it work no matter what. I obviously think Lanolin when I think this.
Really, I think Wispons have a lot of gameplay potential since they've been introduced in Forces for more out there characters that can fit any formula. 2D, Adventure, boost. Get Wisps more relevant than just little powerups, y'know?
Tominique > 03-15-2024, 07:41 AM
(03-14-2024, 03:25 PM)Neo Wrote: Hmm. Good idea making the Wispon more relevant, but there are a lot more issues hiding behind that. (1), being the fact that the Wispons came shrouded in a game that at best, is fine, despite having better reviews with the game 2 months before it. (2), The fandom being really stupid and unreasonable, some will like it, some won't. The game play style of Heroes? Bad reception, never brought back. Same with the Storybook series.
Getting them into other games is much well crafted. It would be nice, especially Adventure, and if the gameplay style is Forces-SRB2-esque, could act as a exploration filled characters. Spindashing from the beginning of Speed Highway? We're gliding. Get to the upper path in the beginning of Emerald Coast? We're double jumping.
Putting these characters here is absolutely a treat, but not as well with the boost. You see, the way the boost is meticulously crafted makes it feel good to play around with, and the gameplay reflects that, but adding 2 or more abilities with the Boost Dash (technically not an ability), Stomp, and not even considering the amount of abilities in Frontiers, really begins to become a hassle. If you were to show me the controls for Frontiers plus the New Diamond Cutters, I would die of cardiac arrest.
Jokes aside, this is a overall good idea. The execution of it would depend on Sega's mood (if they ever did it) but this idea leads up so much more.