Something I'm interested in nearly as much as the Sonic franchise are fighting games. Specifically the 2D types, like Street Fighter, King of Fighters, Guilty Gear, Marvel vs Capcom, Skullgirls, etc.
And for the longest time, my mind's been swimming with concepts for movesets for Sonic characters if they were in a fighting game, and that eventually had grown into a full-on game concept that's been plaguing my thoughts all year round, I've already
talked about some of my concepts on Tumblr as if it were a real game, but I thought it'd be best to share these thoughts here as well, as along with getting some more minds in this concept.
The working title here is...
Sonic the Fighters EX
Not the most original name, but I like it.
Mind you as well I'm a bit on the kayfabe that this is an actual game, so don't get confused if I start talking as if this is a real thing.
I'LL BE USING A LOT OF FIGHTING GAME TERMINOLOGY HERE. IF YOU ARE CONFUSED YOU CAN REFER TO
THE FIGHTING GAME GLOSSARY FOR HELP.
Gameplay basics
This is a 2D fighting game that takes elements mostly from Marvel vs Capcom 3, Dragon Ball FighterZ and Skullgirls, but with Sonic characters! Fights are your typical one-on-one best-to-two, with a timer to stop fights from going too long. There are three attack buttons, Light, Medium, and Heavy, alongside a fourth "Unique Action" button akin to Blazblue's "Drive" button, a button reserved for character-specific actions such as extra attacks or movement options.
How the character moves depends on the specific character. Some characters get and air-dash, some get a double-jump, some get both or multiple of them and some get none. Though universally everyone has a super jump, a backdash, and a run.
Characters
The exciting part! And also the most complicated...
My vision for the roster is going semi-realistic. Which means keep it all within reason, like if they have a chance to be in a game or have any capabilities of fighting at all, so characters like Big the Cat or Sally Acorn are a no-go despite how much I want the Freedom Fighters in this biz.
While I have a pretty extensive roster in my head, I'm abridging it all so the first post isn't all too bloated. Plus I can just add in details and mention other characters later.
Sonic the Hedgehog:
An aggressive rushdown/mixup character. His Unique Action consists of a Boost, tied to a unique meter as well, which lets him quickly cover distance on the ground while passing through projectiles, or give him an extra air-dash in the air.
His movement is simple, but nuanced, which has Sonic considered to be among the top 3 best characters in the game for his crazy mixup game and unrelenting pressure with his speed that leaves no room for the opponent to breath and lets him get a combo off of the simplest confirms, and he's hard to keep away given how he can completely crush the projectile game.
The only big flaw in his character is, funny enough, struggling to get in once his Boost Gauge is spent, rare that situation is for a decent Sonic player. Even though he has the fastest running speed in the game, it means nothing if you're just running into your opponent's attack, and many of his advancing moves also leave him open. Weirdly enough, he isn't good for newcomers because of that.
Blaze the Cat:
The game's dedicated honest shoto. Blaze's moves are as average as can be, with a standard fireball, rising DP and forward-moving tatsu move. Though with this simple moveset, Blaze sports an impressive combo game that ranks her high on most people's tier-lists for not being all that unique, but excellent at what she does.
Overall, Blaze excels at being a jack-of-all-trades character with no big strengths but no big flaws either, and all-rounder through and through that managed to survive being overshadowed by the DLC characters. She is the beginner-friendly character you want to pick up first if you're not sure on anybody yet.
Metal Sonic:
THE top-tier. Uncontested since his debut in Season 1. Metal Sonic can do a little bit of everything but amped up to 11, mixup, pressure, keepaway, you name it and he's got it and he's
hated for it.
Metal's most infamous move which had him sought to be banned in some tournaments is his Chest Laser Beam, shortened to THE BEAM. An unblockable fullscreen super that tries to balance itself in having loads of startup, but with how easy Metal can run an Oki game, he can basically guarantee hits with THE BEAM for unavoidable damage.
THE BEAM is also the reason why Metal vs Tangle is considered a 9/1 matchup in favor of Metal, since Tangle has no low-profiles to speak of which are the most reliable way of dodging Metal's projectiles without jumping and making yourself vulnerable in the air. And Tangle's gigantic hitboxes don't help the matchup at all for her.
Surge the Tenrec & Kitsunami the Fennec:
Added in Season 1, Surge & Kit break the mold for all the other characters that originate from the comic from the fact they're actually competitively viable. Surge is a brute-force bruiser of a character much like Knuckles, but she has Kit in the background for specific attacks and unique Rekka chains that let her run scary pressure, do some massively damaging loops and even an infinite. All with the Kit moves providing pressure at long distance.
Though Surge has a bit of a memetic status as a character because of one of her Supers, 'You Forgot About Kit!'.
It has no Super Flash upon activation and only does it if it hits. The move itself having Kit appear behind the opponent and attempt to grab them with his water tendrils. If successful, Kit traps the opponent in a water bubble that Surge then electrifies, leading to some decent damage and Oki right afterwards. Since it's a command-grab it can only hit raw or counter-hit on grounded opponents, if they're either airborne or in prejump, Kit will just grasp at air and Surge is left open as she does an animation scolding Kit.
The catch is this move can be done when Surge is knocked down as well, with the caveat of having Super Flash before the move is active, but Surge isn't left vulnerable if it whiffs.
It's an infamous move since Surge players are inclined to always use it when they're knocked down with little to no drawback since Surge builds meter so fast, so at the end of the day, no one will ever forget about Kit.
The extras
To top it off, mentioning some other characters I got ideas for but aren't as well baked yet.
Dr. Eggman: Zoner/trap character with hints of grappler. He fights in his Egg Walker from Sonic Adventure 2. One of his moves involves him reaching out above him, grabbing the opponent off the air and hurling to the ground.
Belle the Tinkerer & Motobud: Weird, unorthodox joke character added late into the game's lifespan that confused everyone. Belle rides on top of Motobud with really slow movement, stubby moves and little to no combo potential to speak of. Only decent move she has is a donkey kick Super where Motobud's tires get caught and pull on Belle's tail that does a comical amount of damage.
Whisper the Wolf: She's not in the game for some reason aside from Tangle's arcade ending, much to everyone's.