Tominique > 02-08-2024, 09:42 AM
BDBGaming > 02-08-2024, 10:03 AM
NeoMetallix > 02-08-2024, 11:28 AM
hooligan > 02-08-2024, 04:19 PM
Tominique > 02-08-2024, 05:35 PM
(02-08-2024, 04:19 PM)hooligan Wrote: my favourite boss fight from the franchise however would be robot carnival and robot storm from sonic heroes. I know they're just enemy gauntlets and could most likely be seen as filler (compared to the team fights) but I enjoy getting to use every formation for different robots and then halfway through all your characters are lv 3, defeating most enemies in 1 hit, it's really satisfying to me and I also love seeing how many robots I can get on screen to make the loudest explosion sound from a team blast (since we all know how great audio mixing is in GC-era sonic games, all explosion sounds play at once and almost double in volume)
I also like how in robot storm the arena changes at different points and you either have to take a cannon to the other arena or flip the switch to go upside down, I like that they used that gimmick from the hang castle/mystic mansion stages and incorporated that into its enemy gauntlet
hooligan > 02-08-2024, 05:48 PM
(02-08-2024, 05:35 PM)Tominique Wrote: Oh damn, I didn't even consider the enemy gauntlets from Heroes as bosses. To be totally honest, I do find them to be a bit frustrating at times due to the lack of checkpoints, but I do appreciate the novelty of it and it can be satisfying to get a bunch of robots in a roll. And while the song that plays during them isn't my favorite, I do like the weight it has.
Makes me wonder if there are any gauntlets like that in the franchise, 'cause I'm drawing a total blank off the top of my head.
Tominique > 02-09-2024, 10:51 AM
(02-08-2024, 05:48 PM)hooligan Wrote: there's no real gauntlets in the sonic games similar to the endless amnt of robots like in robot carnival/storm, but boss rushes are considered gauntlets (according to internet searches) so by that definition then SA2 "technically" has a gauntlet
BDBGaming > 02-09-2024, 10:53 AM
(02-09-2024, 10:51 AM)Tominique Wrote: On a bit of a related note to the SA2 bosses, both SA 1 and 2 have to have my favorite boss intros. The camera slowly panning around the boss while their name gets slowly typed out in the middle of the screen with the typewriter sound effect. It's simple but effective at it's peak.I know, right? It's so nice! Kinda compares to the Yakuza games! :3
RedFox99 > 02-10-2024, 06:55 AM
(02-09-2024, 10:51 AM)Tominique Wrote: Hm, bummer. More endless robot endurance tests would fit the themeing pretty well, but I guess it would be hard not to make it boring without Heroes's character switch to spice things up.
On a bit of a related note to the SA2 bosses, both SA 1 and 2 have to have my favorite boss intros. The camera slowly panning around the boss while their name gets slowly typed out in the middle of the screen with the typewriter sound effect. It's simple but effective at it's peak.
NeoMetallix > 02-11-2024, 02:15 PM
(02-08-2024, 04:19 PM)hooligan Wrote: I'm always interested in boss fights that take place underwater, as you said you need to be really careful abt not drowning which is why I'm always interested in the egg bubble fight from sonic cd, if you time it right you can easily hit him but if not you're bounced back and getting a gasp of air! meaning there's still a possibility of drowning, but it's not as serious unfortunately
[Image: https://64.media.tumblr.com/b9de087f72e0...6907e6.png]
my favourite boss fight from the franchise however would be robot carnival and robot storm from sonic heroes. I know they're just enemy gauntlets and could most likely be seen as filler (compared to the team fights) but I enjoy getting to use every formation for different robots and then halfway through all your characters are lv 3, defeating most enemies in 1 hit, it's really satisfying to me and I also love seeing how many robots I can get on screen to make the loudest explosion sound from a team blast (since we all know how great audio mixing is in GC-era sonic games, all explosion sounds play at once and almost double in volume)
I also like how in robot storm the arena changes at different points and you either have to take a cannon to the other arena or flip the switch to go upside down, I like that they used that gimmick from the hang castle/mystic mansion stages and incorporated that into its enemy gauntlet