05-16-2019, 09:31 AM
(This post was last modified: 05-16-2019, 09:32 AM by NeoMetallix.)
*Reposted from old forum.
INTRODUCTION
I myself sucked when I started, (in the grand scheme of things, I still do). What proved to be the best thing I could've done for myself- especially as far as a prospective animation career was concerned- was to copy cartoon characters: the classic "easy" ones, like Mickey, Donald, Bugs, and Daffy. For years I just drew the art from my video cassette covers, merchandise, and even still frames on the TV in order to see for myself how animators and artists achieved interesting characters and poses.
This was a valuable gateway for me, one I'd only realize after abandoning an art teacher who started me off drawing flat geometric shapes and especially so now in art college: Golden Age cartoon characters are created by "construction"- using forms to make a figure- and this carries over into the fine arts where good construction skills are a necessity. If I were to be simple for clarity's sake, I'd say that that's what drawing boils down to: Stacking shapes and throwing details on them. =P
![[Image: tjms0J1a-701013.jpg]](http://johnkstuff.blogspot.com/uploaded_images/tjms0J1a-701013.jpg)
![[Image: tutorial_logo.png]](https://i65.photobucket.com/albums/h225/BlizShadow1/tutorial_logo.png)
INTRODUCTION
My belief is that drawing isn't magic; you can learn it if you're dedicated. People usually like to respond that there's artists who're more talented than they are and that this is discouraging. And? Did you quit math, English, social studies, or science simply because you weren't Einstein, Shakespeare, Jefferson, or Darwin? Of course not. Whether out of necessity or interest, you stuck by these things and increased your abilities over time. You're better at these things now than you were last year, or when you were ten, or when you were five. Drawing's the same; it's just a skill.
I myself sucked when I started, (in the grand scheme of things, I still do). What proved to be the best thing I could've done for myself- especially as far as a prospective animation career was concerned- was to copy cartoon characters: the classic "easy" ones, like Mickey, Donald, Bugs, and Daffy. For years I just drew the art from my video cassette covers, merchandise, and even still frames on the TV in order to see for myself how animators and artists achieved interesting characters and poses.
This was a valuable gateway for me, one I'd only realize after abandoning an art teacher who started me off drawing flat geometric shapes and especially so now in art college: Golden Age cartoon characters are created by "construction"- using forms to make a figure- and this carries over into the fine arts where good construction skills are a necessity. If I were to be simple for clarity's sake, I'd say that that's what drawing boils down to: Stacking shapes and throwing details on them. =P
![[Image: tjms0J1a-701013.jpg]](http://johnkstuff.blogspot.com/uploaded_images/tjms0J1a-701013.jpg)
Ren and Stimpy creator John Kricfalusi champions what I'm talking about, probably to an extremist degree, but there's a point in the passion: Construction through shapes is the basis of good drawing whether you're sketching Jerry Mouse or painting a realistic still life.
The easiest way I'd be able to teach anyone drawing is if they not only understood this but practiced it. Again, drawing isn't magic. You need to sit down with some paper and a pencil and practice construction. Draw plain shapes. Then draw Sonic. Draw Bugs. Draw Darkwing Duck. Draw Gundams and Zoids. Draw the Coke can you'll inevitably spill over your work. You don't have to sit there deliberating for hours either, (I did, but I'm a shut-in). Draw a few sketches and put it down. Then go back to it. But ultimately keep drawing.
And don't shortchange yourself! Don't ask artists for perfect numbers or formulas and things of that nature. Most of us don't draw from math formulas; we draw from muscle memory and imagination which is impossible to define, and we hate having to explain this or give a half-hearted answers to such questions because it's not going to help you in the long run. There are no shortcuts. If prompted and alone, go on Google and look up how things are done. If you want to try learning human anatomy, type it in a search bar. Look at photos. Look at family members. Look at other artists' styles. Use e-books. Trace a picture if you have to. Trust me, there's no shame in tracing! (No, that is not a photograph). You have a ton of tools at your disposal; take advantage of them.
If you gain nothing else from this or got tired of reading, know that the basis of good drawing starts by understanding shapes and how to apply them in interesting and sensible ways. To improve is simply a matter of physical practice. Reading will do you no good, drawing will, so ultimately this topic will only help you so much. If nothing else, I hope to lay a foundation for you to learn to love drawing, to get a handle on concepts ranging from posing to shading to clothing, and to understand how to take it further and go off on your own. You can do this. You can put shapes and details on paper. Now let's get started. \o/
The easiest way I'd be able to teach anyone drawing is if they not only understood this but practiced it. Again, drawing isn't magic. You need to sit down with some paper and a pencil and practice construction. Draw plain shapes. Then draw Sonic. Draw Bugs. Draw Darkwing Duck. Draw Gundams and Zoids. Draw the Coke can you'll inevitably spill over your work. You don't have to sit there deliberating for hours either, (I did, but I'm a shut-in). Draw a few sketches and put it down. Then go back to it. But ultimately keep drawing.
And don't shortchange yourself! Don't ask artists for perfect numbers or formulas and things of that nature. Most of us don't draw from math formulas; we draw from muscle memory and imagination which is impossible to define, and we hate having to explain this or give a half-hearted answers to such questions because it's not going to help you in the long run. There are no shortcuts. If prompted and alone, go on Google and look up how things are done. If you want to try learning human anatomy, type it in a search bar. Look at photos. Look at family members. Look at other artists' styles. Use e-books. Trace a picture if you have to. Trust me, there's no shame in tracing! (No, that is not a photograph). You have a ton of tools at your disposal; take advantage of them.
If you gain nothing else from this or got tired of reading, know that the basis of good drawing starts by understanding shapes and how to apply them in interesting and sensible ways. To improve is simply a matter of physical practice. Reading will do you no good, drawing will, so ultimately this topic will only help you so much. If nothing else, I hope to lay a foundation for you to learn to love drawing, to get a handle on concepts ranging from posing to shading to clothing, and to understand how to take it further and go off on your own. You can do this. You can put shapes and details on paper. Now let's get started. \o/