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| Concept topic - "Introducing Magic" | |
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| Tweet Topic Started: Apr 6 2015, 04:20 PM (166 Views) | |
| RabidChoco | Apr 6 2015, 04:20 PM Post #1 |
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Sandopolis Act 2
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So I've caught another story bug I want to hammer into something coherent, but unlike "Mystery of Mobius", I'm kinda stuck at the framework stage. Basically, the concept is one of the world changing as magic is (re-?)introduced into the world. My plot goes thusly: some entity or individual sees some sort of profit (likely in control) in introducing magic to the world on his, her, or its terms. However, once the process of introducing magic begins, there's no reversing it. (Stalling, maybe.) So someone in the know, but not liking the way this conspirator would run things, gives the catalyst for magic to individuals outside its influence (i.e. the players), as a way of usurping its control. To salvage its bid for control, the entity will have to gain control of these individuals, or eliminate them before whatever critical point in the process occurs. So main questions that keep me from turning it into something coherent: Who profits by releasing magic into the world? What is the catalyst for this release, how do you tell who the bad guy needs to take down to regain control? Answers to these questions (and further questions to develop this idea) are welcomed. Edited by RabidChoco, Apr 6 2015, 04:21 PM.
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| Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk. | |
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| Ludichaos | Apr 6 2015, 10:00 PM Post #2 |
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[Outrealm Vagabond]
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Who profits by releasing magic into the world? Many stories I've seen tend to go with some sort of corporation. Researchers working for them discover and research this lost art, eventually coming up with a way to bring it back into the world. With this comes the promise of an easier life... at least for those who can afford it. On top of that you can also take the poorly tested route. Rather than take the time required to make sure it's completely safe they release it in a near-complete state. But naturally someone (the player's mentor/guardian spirit, perhaps?) realizes that this will have long term consequences if it's not stopped. Alternatively you've always got the mysterious entity route. It could grant magic to the world while having some hidden agenda behind doing so. Maybe it needs the world to be full of magical energy for some plot (Harvesting being the first that comes to mind), maybe it only grants it to those who are willing to bow down and carry out its will (or it simply has the ability to control anyone who has accepted its form of magic). As for catalyst I'd say some sort of artifact or spirit the players have to make a pact with. It'll come down to how the antagonist in this story will grant magic in the first place. As for a question: How broad is the term 'magic' in this scenario? I assume you'll have your basics such as elemental and healing magic at least, but does it also count for things such as summoning, transformation and anything else you can associate a spell with? Good to know where the boundaries lie. Oh, and another: Will our players be limited in the types of magic they use? Will their catalysts only provide a certain type of magic to them, are there methods for them to expand what magic they have access to... stuff like that. |
| 【One third of Sonic Blast's Legendary Australian Trio. The last remaining member 】 | |
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| Chompman | Apr 6 2015, 11:25 PM Post #3 |
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The Jaw-ggernaught of Justice.
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I have a feeling that I somehow brought this on. Go me, or something like that. But anyways, for clarity on this to see if I got this right, I would like to present this kind of scenario in my character's shoes. Aaron kunai is a string mage, meaning that his guitar is the conductor for his type of magic. Now in this state, he can only control it. That way to cast magic and who it belongs to are one. However, Aaron is but one of many of these mages who use instruments to cast magic. The one kicker of this? They form one of many factions that are locked in war with one another. So there's that. Now there's another thing about this; that concept of magic from the opening post reminded me of a similar thing from one of my older and failed rp's. The thought of a corporation or other entity I agree with. My concept for that was that they looked at the source of magic (in that rp's case, this meteor that gave ordinary instruments the ability to be infused with these spiritual guardians,) and said guardians preside over these instruments. Now this evil corporation wants to craft a spirit that surpasses the guardians that crash landed with the meteor, however this spirit doesn't want to play by evilcorp's rules ("we awakened you, so you must do our bidding") and decides to go out and destroy the original guardians (and what else- take over the world. ) So do I have at least part of that right? I'm tired typing this on my tablet..... |
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN! Everything you need to know about me....right in here!!!
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| Ludichaos | Apr 10 2015, 07:56 AM Post #4 |
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[Outrealm Vagabond]
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Hmm... yes and no I'd say. A little too character specific compared to what Choco was describing. Also it seems to be the reverse order in terms of catalysts. Choco's suggests that the antagonist releases magic into the world first, then some time after the protagonists can access to their own brand that's outside said antagonist's control. However spirits infusing objects with their power could be a perfectly good catalyst either way. Which reminds me: After I mentioned summon magic in my question I wound up pondering it a bit more and figured pacts with spirits could be a good way to go about it. The type of spirit a player makes a pact with could play into the sorts of magic they have access to and when things look bad they could summon said spirit to fight for them. Most likely with some drawback to prevent spamming them every encounter. Kind of like Guardian Forces from FFVIII in a sense now that I think about it. Something else to consider as far as catalyst pondering goes. |
| 【One third of Sonic Blast's Legendary Australian Trio. The last remaining member 】 | |
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| RabidChoco | Apr 10 2015, 11:34 AM Post #5 |
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Sandopolis Act 2
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Ludi's got it right, mostly; the process is started, presumably by the antagonist, who ostensibly has control over the whole thing until he gets betrayed and the catalyst(s) gets distributed to the players. The antagonist may have the ability to stall the process, to a point, so it's to the players to survive and/or kick the process into critical mass to ensure the antagonist can't maintain his monopoly on magic. |
| Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk. | |
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| Chompman | Apr 10 2015, 01:57 PM Post #6 |
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The Jaw-ggernaught of Justice.
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Ok, you see my ideas are jumbled up, and I'm no great shakes at getting them down on paper. I still have an inkling that I somewhat brought this up, since I'm the only character at this point that employs magic to an extent. But this topic reminded me of a similar concept of magic that I employed in a rather short lived rp. If you like, you can use that concept in this rp. More power to you if you want.
Edited by Chompman, Apr 10 2015, 02:04 PM.
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN! Everything you need to know about me....right in here!!!
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HollyYoshi
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Apr 10 2015, 06:46 PM Post #7 |
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I object to your claims
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Here's my question; why does the antagonist want to bring magic back into the world in the first place? Do they want to use it to power something or some stuff like that? |
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| Ludichaos | Apr 10 2015, 09:37 PM Post #8 |
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[Outrealm Vagabond]
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Ah, I'd interpreted the original post as the players seeking to stall the reintroduction of magic rather than the antagonist. This simplifies matters! Why does the antagonist want a monopoly on magic? Simple: Power and profit. They can charge people who want to use magic a fee in order to do so to gain said profit, and on top of that if anyone decides to oppose them in this their own personal army will have an upper hand from the gate since they'll have magic and those who dare to oppose won't. Delusions of grandeur and god complexes optional. |
| 【One third of Sonic Blast's Legendary Australian Trio. The last remaining member 】 | |
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| RabidChoco | Apr 11 2015, 04:26 AM Post #9 |
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Sandopolis Act 2
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Ludi's managed to duplicate my line of thought and explain it better. But yeah, the antagonist starts it so that he can be the one to control it unopposed. It's a "I want to be the one to change the world, so I can control it" kind of thing. Financial profit's just a bonus. |
| Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk. | |
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| Chompman | Apr 11 2015, 10:42 AM Post #10 |
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The Jaw-ggernaught of Justice.
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Ok, coming along nicely. Like where this is going. |
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN! Everything you need to know about me....right in here!!!
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| L Dragon | Apr 12 2015, 03:35 PM Post #11 |
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Chaos Emerald
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You have my attention. I may be interested in joining. I like the idea so far, just want to find the right character for this... Maybe I'll make a new one just for it. If all is settled then count me in I suppose. |
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| Chompman | Apr 13 2015, 01:36 PM Post #12 |
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The Jaw-ggernaught of Justice.
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Count me in too. This could be a continuation of the journeys my String Mage goes on. |
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN! Everything you need to know about me....right in here!!!
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HollyYoshi
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Apr 13 2015, 04:40 PM Post #13 |
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I object to your claims
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So, what kinds of magic are in this world? |
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