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SB Tournament: A History of Effort; and Nonsense
Topic Started: May 29 2014, 02:25 PM (289 Views)
Lord Talancir D'Landior
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~ RP Knight ~

Greetings to all who read this. This is the “in-progress” paper written on behalf of all those who wish to plan for a tournament. By reading about the Tournaments of yore, you may have a good idea of what to do and what to avoid. May the Tournaments of tomorrow be successful.

While I’m the OP of the thread, any comments, edits, and things to add would be much appreciated. Thank you in advance.
~Talancir

Overall Issues to address:

  • Attendance / Interest
  • Complexity
  • Tourney Organizer Presence?
  • Length (Duration)
  • Positives / Negatives


SB Tournament History:

SB Tourney 1

SB Tourney 2

SB Tourney 3

SB Tourney 4

SB Tourney 5

SB Tourney 6





Overall, a formula for a successful tournament must rely on the ability to run on its own with minimal steering from the organizers. The way this was done in tournament six was to let the participants grade each other. It was best to let one side of the match tree to grade the other. Obviously, abuse can arise if you let people who are expected to battle the winner of a judgement to judge the match. Diversion of interests and focuses are a given in this; IRL will always trump hobbies, free time, etc. If the organizers suffer from this, then the tournament will suffer, especially if the tournament relies heavily on direction and input from the organizers. I feel that the more the tournament can be run through decentralized organization, the more likely the tournament on a whole will succeed.

Edited by Talancir D'Landior, May 30 2014, 10:30 AM.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

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Sharizard
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Angel Island Act 1
The first tournament.

For the curious it's on the last few pages of the Advanced Garden. It was literally the first place I checked.
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Lord Talancir D'Landior
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~ RP Knight ~

OP edited with a link to the Tourney 1 brackets thread.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

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Ludichaos
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[Outrealm Vagabond]
From memory the problem with Tournament 5 wasn't the complexity of its set up, but the complexity of the story that accompanied it. It just wound up being pulled in so many weird directions out of nowhere that it became a little hard to really know what was going on anymore. I believe that in turn lead to people losing interest. The 'duality incident' proved to be the final straw.

Also, minor error in relation to Tournament 6's operations: The winner didn't start the thread. The winner was given the choice out of any available arena they wanted, while the loser started up the thread once the decision was made. This basically gave the winning player the chance to choose an arena that best suited their character for an advantage. Gone ahead and corrected that for you, since you said edits were fine~


All in all an organiser should at least be sure they can check in on a torunament every once in a while to clarify any issues or inquries that may arise from participants. Back-up overseers definitely help in that regard. So long as you can set up a solid framework that the players can use to keep things moving on their own, it's usually fine. Which is why I recommend going with as minimal a plot as possible if you can't maintain it for the duration. Otherwise you've got a bunch of players wondering what happens next and no author to tell them.

Tournament style should definitely be determined by interest. If you have a small number of participants, a Round Robin may actually be ideal! But more often than not the tried and true elimination style is best. Just play it by ear and use your best judgement.
【One third of Sonic Blast's Legendary Australian Trio. The last remaining member 】
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Lord Talancir D'Landior
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~ RP Knight ~

Thanks for the edits, Ludi.

also, I took a quick glance at the bracket thread and looked at the 3rd Place Fight; there was only a week's time per match to get your posts in. If this was the standard, then I for one am grateful that the match length was doubled in later tournaments.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

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Ludichaos
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[Outrealm Vagabond]
Yeah, I would have struggled with that time limit as well. I usually only get one or two posts in a day maximum thanks to my time zone being at odds with everyone elses. So my matches usually go slow.

But leave it too long and you get unfinished tournaments. Bit of a slippery slope, I guess.
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Sharizard
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Participation will always be what it is. I've seen quite a few of these things happen and I can honestly say that you're lucky if half your players even post in the first round. It's the nature of the beast; no matter how much effort you put into it(or don't put into it) your players can and will disappear at the drop of a hat. Focus on keeping the ones who you know are going to stick around entertained rather than trying to herd a bunch of stray cats. If they're serious about roleplaying and didn't just show up to save face they'll get themselves involved.

The sixth tournament looks like it went very well by those standards. But considering how some of the other tournaments went I'd say you were lucky; both that your players were so motivated and that there wasn't any interference from real life or otherwise. Granted that I didn't participate in any of them, but that's just my opinion.

Personally I always advocate the inclusion of a storyline in fights. There will always be players who can and will keep themselves motivated but showing up just to hit each other in the face gets boring and people can easily accomplish that without a tournament. Even tournaments where everyone is motivated at the start can peter out in the finals because the players are exhausted from posting constantly. It doesn't have to be terribly complicated but even some basic structure can make things a lot more dramatic(and interesting) for the people involved. It might not seem that way but there is more to a tournament than just getting two characters to wail on one another, capitalize on it.

Along that line of though I'd say always stick to single elimination. A loser's bracket is a good way to give people who still want to play a reason to stick around but double elimination and round robin go against dramatic convenience. Comebacks sound good on paper but the longer you keep the tournament around the more chance there is your players will drop off and the whole effort will look shoddy for it. If they want to fight more then that just gives them a reason to come back later.

As far as time limits go? At a glance the posts in the first tournament look way shorter than the other ones. Not saying that the fights weren't good, they could have been amazing, but considering that everyone was younger and it was the first one the bar of quality was probably set lower too. The older people get the more inclined they are to be long winded in their posts or busy/lazy with their real lives.

Depending on how interested(and quick) your players are two weeks to a month is a good limit for a round. If you need to inject your players with a sense of brevity than you can have time based penalties if they take too long. The one I mentioned before was the critical hit, take too long to respond to an active attack and it automatically lands.

Course, that's just me.
Edited by Sharizard, May 31 2014, 06:04 PM.
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