~Welcome to the Sonic Blast Community Forum~
Greetings stranger, it is an honor to have you as a visitor. Since we opened in 2006 our goal has been to offer the most authentic Sonic-themed community on the web for Sonic enthusiasts new and old. We do our best to provide the most unique features, best Sonic-themed designs, and have the latest news; always improving to cover all of your Sonic needs. Our community is full of friendly people and we hope you enjoy your brief stay but would be thrilled if you decided to join in on the fun. Being a part of our community is easy, quick, and absolutely free.

Click here to join our community and enter the land of Mobius as a =SB= citizen!
Citizens may log in to their account to participate in our land's conversations and access all of our features:

Username:   Password:
Add Reply
Leon "Combo" Kaigo; My Original Character
Topic Started: Jul 2 2013, 09:39 AM (182 Views)
Eren Jaeger
Member Avatar
"I will kill ALL of the Titans!"
It took quite some time to type this up but I needed a good solid layout for my character and this allowed me to do that. If you read the entire thing, I commend you for it, lol. Feel free to speculate and review as needed. Thanks for your time. :D

Leon "Combo" Kaigo

Leon is a God on his homeworld of Senryuu, almost twice the size of Earth's moon, floating on an axis on the opposite side of the sun. and undiscovered by Earth. He is one of Five Gods commanded by a transcendent force known as "The Grandfather." Combo's conflict is defending his home world from being corrupted by the fallen God, Brago Klein, who was also responsible for taking his life.

Name: Leon Kaigo
Nicknames: Combo
Age: Eternally Eighteen
Species: Senryuuian (Parallel to humans)
Gender: Male
Personality: Extremely calm and laidback, he's not a fan of wasting time. Combo is prone to multi-tasking on even the smallest tasks. Also, his background has led him to become overly justified. Seeing as life on Earth and Senryuu is similar, but not the same, there are things on Earth he still doesn’t understand.

Appearance

Picture: Leon "Combo" Kaigo ((No, Combo is NOT a Pokemon Trainer. This is my best representation of him until I draw my own picture.))
Height: 5'8
Weight: 155 lbs.
Body Shape: Mildly toned/muscular

Other

Likes: Traveling, Seeing the sights, learning about Earth.
Dislikes: Wasting time, people with bad attitudes, being told what to do
Friends: Raelean Sivth. (KittyCakes character, RP related.) The Gods of his home world.
Enemies: Brago Klein. (Fallen God of his home world.)
Family: Mother only.
Class: Deceased.
Alliance: Lawful Good

Fighting

Attacks:

Purus: Purus is the energy that charges the Senryuuian Gods. The Grandfather is solely of Purus. On Senryuu, the Gods have infinite access to Purus. However, Gods can only stay away from Senryuu depending on the amount of Purus they hold.

Purus is recharged by sleeping. Sleeping for Combo mentally ties him back to Senryuu where Purus energy is siphoned to him while he rests. Also, all injuries are healed while he sleeps as well.

While Combo is on Earth, he carries around Purus Crystals in his bag. Purus Crystals recharges him when he needs it, as using his skills too much drains his Purus. His sentient body also runs on Purus. If Combo is unable to regain more Purus after he’s been completely drained then his body disintegrates and his spirit travels back to Senryuu.

Purus glows a thick, dark golden color with “dust” of the same color floating around wherever it radiates. Purus Crystals are kept in thick glass containers with silver caps on both ends. The containers are around an inch and a half long. Purus Crystals look like cloudy diamond columns colored the same as Purus, along with the energy and “dust” swirling slowly around it. The Purus keeps the containers from being broken by any means. The only way to get to the energy is to directly siphon it which only the Senryuuian Gods are capable of.

The Multi-Strike: His power revolves around head-to-head combat. Every hit he lands is multiplied depending on varying forces involving speed, power, and amount of time left on the area of impact. The Multi-Strike is a result of effect and not super speed. This effect involves all forms of physical contact with the opponent, including: punches, kicks, knees, elbows, headbutts, etc. He’s also a relentless momentum fighter that constantly pressures his opponent.
The Auras
The Auras gives different effects to Combo's attacks, varying on which Aura he uses and for what limb. Seeing as he can apply a different aura for a different limb means he can mix different Auras, making for a large quantity of offensive tactics. (Manus means hands and Pedes means feet.)

Contego: Defense
Light Green Aura


Manus: Manus Contego forms on his lower arm, wrist, and hands. Contego is a powerful aura that makes the covered areas impervious to damage. He can use this to block swords and projectiles. Contego also works on hitting enemies covered in hazards, such as an opponent on fire. As long as both hands are covered by Manus Contego, he can generate a shield that covers his upper body. If he kneels down, the shield will cover his body.
Pedes: He receives the same protection for his lower legs, ankles, and feet. However, he cannot generate a shield.

Arma: Offense
Red Aura

Manus: Arma increases his attack power to allow him to charge through enemies with tough defenses. His striking power is magnified but his Multi-Strike is lowered, resulting in less hits. He can charge the Arma Aura to fire shockwaves with the same Multi-Strike effect.
Pedes: Pedes Arma also utilizes the same effect but does not allow him to fire shockwave kicks.

Celer: Speed
Light Blue Aura

Manus: This speeds the Multi-Strike but weakens the attack output. Manus Celer effectively stuns the opponent while damage is minimal. Combo can follow up from Manus Celer hits with other powerful strikes.
Pedes: Pedes Celer increases his movement speed. If used on only one leg, he can dash off of the Celer leg to dash for evasion or leap high into the air.

Purus Attacks
Directly using energy from the Purus Crystals he has, Combo can use attacks his sentient body is normally not capable of. These attacks are powerful but cost percentages of Purus, so he uses them against large numbers of enemies or a difficult foe.

Purus Warp: This allows Combo to warp short distances but this burns Purus upon initiating and upon travelling.
Purus Terra: This Aura is an orange and brownish color. Combo can strike the ground and send energy coursing through it, resulting in scaled earthquakes to do large amounts of damage to large foes or crowds of foes.
Purus Aura Charge: This multiplies the effects of his auras but this burns double the amount of Purus it normally takes to maintain them.
Purus-Tactum Final: A deadly strike that sends a powerful shockwave through the opponent upon connecting. The shockwave glows the same glow of Purus. However, he packs so much power into this one strike that he can’t hold it for long. If he’s unable to connect, he has no choice but to burn off the excess Purus or re-direct it to a different attack.
((These are the only attacks I could think of but I don’t ultimately like the thought of these Purus Attacks. I’ll either edit them to come up with more original attacks or delete them altogether.))

Forms

Purus Overcharge: His body glows the color of Purus, a dense and dark golden color. This form also enables flight and results in Combo floating off the ground in most cases. Combo can also use any attack in his arsenal infinitely, with its strength multiplied.

This form uses all the Purus that Combo has available and he can only sustain the form for a few minutes. Combo is automatically left powerless after the form has dissipated but he keenly leaves one Purus Crystal left. Without the leftover crystal, he’d ultimately lose whatever battle he’s facing.

Strengths:
- His Auras can overcome a variety of fighting styles, making him very versatile.
- He’s quick and cunning in hand-to-hand combat, nearly unmatched.
- He can use the Purus Crystals to gain more power.
Weaknesses:
- His lack of range or air attacks would put him at a disadvantage in most cases.
- If Combo runs out of Purus, he’ll either become unconscious or powerless and heavily fatigued.
- Combo would go to extra lengths to protect friends and even the bag that carries around his belongings.

Trivia

- Combo is unable to store Purus.
- Combo slings his bag over his shoulder and never leaves it unattended.
- When he fights, he only puts his bag down if he feels threatened by the opponent. In any other chances, he’ll keep his bag slung over his shoulder and fight with one hand.
- Combo travels using a retractable version of Extreme Gear, silver and black in color. This Extreme Gear was invented on Senryuu after salvaging a regular board of Extreme Gear on Earth. Science has evolved further on Senryuu versus on Earth.
- Combo’s body becomes sentient while he’s on Earth. It’s stronger than a human’s body but still limits his powers.
- Purus Crystals do not recharge.
- I use two different versions of Combo for roleplaying, listed below.
Young: The bio you see here.
Aged: His Aged version has been alive for around 200 years but his appearance is still the same. His powers have matured and his attitude is more serious. Not being able to live among people regularly has made him antisocial.

Also, he’s still saddened by having to watch his loved ones grow old and die without him there for support. Combo’s pride is far greater while he’s Aged, so he sees himself above other people. His Aged version rarely makes friends, because, ”There’d be no point. I’d only be watching you die.”

Bio

Combo's bio and full backstory will be revealed in an upcoming story I plan on writing. No details until then.
-Sig under construction because the next thing I use will be hilarious-

Hey guys! Check out this game I made Here!
Offline Mini Profile
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Act IV: Artist's Showcase Yard · Next Topic »
Add Reply