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PS4 will eliminate the point of game reviews!
Topic Started: Mar 28 2013, 07:51 PM (301 Views)
Neo MetallixPosted Image
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I don't know if the next Xbox will have this feature but hopefully, it would benefit all gamers. Lets just take a look at it, game reviews are to help people decide what games they want to get. It's all just a person's opinion and biases are rampant in gaming journalism as well as being paid off to give good reviews. It can help to an extent with knowing what to get but in the end it's just that, someone else's opinion!

Now with the PS4 David Perry(CEO of Gaikai) stated that you can try ANY game on PS4 and you only should buy it if you love it. He stated that he loves the, "try before you buy" approach and thinks that everything should be that way.

With this new feature you don't need to look to anyone for opinions, you simply try it yourself which eliminates all relativity of a review. There would be no need to even read it other than to see if you opinion differs from others. This could potentially help game sells and hurt game sells. Games that get average reviews could sell well because a lot of people like it while big hyped up games could potentially flounder because most people don't think it is as good as what people are saying. What are your thoughts on this? Will trying before you buy make reviews pointless, possibly even seeing them eventually die off?
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[Mika] Gumi
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The "try before you buy" approach may affect them, but maybe game reviews can live on! Sometimes, I want for game reviews on games available on other consoles before deciding if there's a wide variety of games I want on a particular console. Sort of like...determining the opportunity costs. = ]

So, it may lessen the power of game reviews, in the end.
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Breakfast Princess
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Hm. "Try before you buy" sounds good in theory however...

There goes what makes up 80% of all game magazines. There goes a bunch of jobs and websites down the toilet. Not too sure about this.
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YamiShadow
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In my particular case, I doubt reviews are going anywhere.

See, how I work with games is I first hear about them, then I read about them at length (reviews, articles, information, etc.), then I watch gameplay videos. It takes me over a month to decide whether I want a game or not, simply because I'm a cautious shopper. Sonic games are my only exception, but I usually give those a couple of weeks to mull over still before deciding. If anything, "try before you buy" will simply give me a final step to the process, for after gameplay videos.

But, then, I can't speak for everybody. Maybe others will jump upon the "try before you buy" idea without a second glance and things will change. It's hard to say.
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Lord Master of Darkness™
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So Sony are trying to reinvent the demo?

This won't affect anything, I'll be betting this scheme is heavily limited... just like a demo. Which most games already have. I point y'all towards XBL - you can even rate games out of 5 and you'll see the average score. I think Sonic Generations is 4.5, rated by a few thousand players...

/thread
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This makes me think of XBL Arcade titles that let you try demos before you commit to a purchase. I really liked that. It's definitely saved me from buying a few games that looked cool, but ended up being boring when I tried them out.

However, if all games were judged this way from the get-go, I see a way game companies could exploit it. It's not uncommon for games to front-load all the awesome stuff at the start of a game. But then the further you go the weaker the game feels, to where the ending is a let down. This is basically to attract the type of shopper who tries out the game in the store, tries a demo, plays it at a friend's house first, etc. Also, it may give a game reviewer a more favorable impression, especially if he drops a review before finishing the game. It's honestly nothing new and it has been done this way for decades.

I do think a demo system would exaggerate this phenomenon, and it would make it harder to judge what the entire game would be like.
Edited by Nail Strafer, Mar 29 2013, 07:49 AM.
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HollyYoshiPosted Image
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I kind of a agree with Nail here. A demo only gives you a small piece of the game. It's like those free samples you can get at the supermarket - it gives your taste buds something to try, but you won't be totally satisfied unless you eat the full offering.


While not entirely the same, games offer a similar principle - only you're more likely to be dissatisfied with the product as a whole in comparison to food. A review, though it is certainly not the same thing as actually playing the game, can offer a bit more of an insight on whether the game is worth buying.


Demos are good to try games out, but reviews, to me, would give a better overall understanding of them.
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Neo MetallixPosted Image
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YamiShadow
Mar 29 2013, 07:10 AM
In my particular case, I doubt reviews are going anywhere.

See, how I work with games is I first hear about them, then I read about them at length (reviews, articles, information, etc.), then I watch gameplay videos. It takes me over a month to decide whether I want a game or not, simply because I'm a cautious shopper. Sonic games are my only exception, but I usually give those a couple of weeks to mull over still before deciding. If anything, "try before you buy" will simply give me a final step to the process, for after gameplay videos.

But, then, I can't speak for everybody. Maybe others will jump upon the "try before you buy" idea without a second glance and things will change. It's hard to say.


Why would you watch gameplay when you can actually play the game? Experiencing it is so much better than watching other people's experiences. I could see reading previews before it comes out to get a feel for it but after that you can play the game yourself. I honestly don't care for reviews... So many of them are bought and paid for or the site just gets the wrong person to review it(like someone who hates sports rating a baseball game for example). There are highly rated games that I just don't like and low rated games that I do like and letting the masses try the game will hopefully reduce buyers remorse all together and get more obscure games exposure.

Master of Darkness™
Mar 29 2013, 07:11 AM
So Sony are trying to reinvent the demo?

This won't affect anything, I'll be betting this scheme is heavily limited... just like a demo. Which most games already have. I point y'all towards XBL - you can even rate games out of 5 and you'll see the average score. I think Sonic Generations is 4.5, rated by a few thousand players...

/thread


It's not a demo, it's the full game that you get to try. Obviously there will be some limit to how much of it you can play but it won't be one or two select levels from random segments of the game like a demo. My guess is it'll be similar to how Playstation Plus is right now in that you dl the full game(in this case PS4 will let you play while you're still downloading) and you get an hour to play. That's different from a demo and every game will have this feature even obscure ones that don't get demos.

@Nail. You have a point there, I've played games where the most spectacular parts were at the beginning. I suppose it all depends on how much time they give you to play the full game. An hour could suffice depending on the game but I wonder if they'll give more?
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YamiShadow
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Neo Metallix
Mar 29 2013, 11:12 AM
YamiShadow
Mar 29 2013, 07:10 AM
In my particular case, I doubt reviews are going anywhere.

See, how I work with games is I first hear about them, then I read about them at length (reviews, articles, information, etc.), then I watch gameplay videos. It takes me over a month to decide whether I want a game or not, simply because I'm a cautious shopper. Sonic games are my only exception, but I usually give those a couple of weeks to mull over still before deciding. If anything, "try before you buy" will simply give me a final step to the process, for after gameplay videos.

But, then, I can't speak for everybody. Maybe others will jump upon the "try before you buy" idea without a second glance and things will change. It's hard to say.


Why would you watch gameplay when you can actually play the game? Experiencing it is so much better than watching other people's experiences. I could see reading previews before it comes out to get a feel for it but after that you can play the game yourself. I honestly don't care for reviews... So many of them are bought and paid for or the site just gets the wrong person to review it(like someone who hates sports rating a baseball game for example). There are highly rated games that I just don't like and low rated games that I do like and letting the masses try the game will hopefully reduce buyers remorse all together and get more obscure games exposure.
In short, I first read reviews, previews, articles and such to see if there's anything in a game that catches my interest. Reviews, whether paid or not, are people's opinions, and so I take what is said in them with a grain of salt. This grain of salt is in the form of previews and at least mostly unbiased articles, such as what one might find on Wikipedia. Between these two things I can begin to formulate some sort of an opinion on whether or not a game is one that would interest me.

I move onto videos only if it does catch my interest, because I have fairly limited internet bandwidth, and I usually try to use it as minimally as possible. These videos will add to the previous conceptions I've had of the game by showing me roughly what it might play like.

If there's to be something like a "try before you buy", I'll only move onto try this if watching gameplay videos catches my interest enough. As said, my bandwidth is fairly limited, so I start small and only work my way up if something interests me enough. Trying it will add onto the information I received by watching gameplay videos, because it will teach me some amount of the controls.

So really, for me, "try before you buy" will be just adding one thing to my foreknowledge of a game before getting it. If others jump into the "try before you buy" thing more quickly than I do, then that's great. I like my deliberate and slow method of determining whether or not I really want a game, but I don't begrudge those who would rather choose a bit more quickly.
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Maybe I'm missing the point here but don't reviews normally come out before a game is released?
The "Try before you buy" thing sounds like it would be available on release day, So why couldn't people read reviews to decide what they want to try before they buy?
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Neo MetallixPosted Image
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YamiShadow
Mar 29 2013, 11:24 AM
In short, I first read reviews, previews, articles and such to see if there's anything in a game that catches my interest. Reviews, whether paid or not, are people's opinions, and so I take what is said in them with a grain of salt. This grain of salt is in the form of previews and at least mostly unbiased articles, such as what one might find on Wikipedia. Between these two things I can begin to formulate some sort of an opinion on whether or not a game is one that would interest me.

I move onto videos only if it does catch my interest, because I have fairly limited internet bandwidth, and I usually try to use it as minimally as possible. These videos will add to the previous conceptions I've had of the game by showing me roughly what it might play like.

If there's to be something like a "try before you buy", I'll only move onto try this if watching gameplay videos catches my interest enough. As said, my bandwidth is fairly limited, so I start small and only work my way up if something interests me enough. Trying it will add onto the information I received by watching gameplay videos, because it will teach me some amount of the controls.

So really, for me, "try before you buy" will be just adding one thing to my foreknowledge of a game before getting it. If others jump into the "try before you buy" thing more quickly than I do, then that's great. I like my deliberate and slow method of determining whether or not I really want a game, but I don't begrudge those who would rather choose a bit more quickly.
I see, that makes sense and I agree I take them with a grain of salt as well. I usually don't even read reviews I just read previews which tell you about the game without giving you their opinion on the game.

I can tell you that I'd be trying out a lot more games though with the ability to play any game for a time and not have to wait for it to finish downloading will make it less daunting.
Flameburst Vulpix
Mar 29 2013, 11:25 AM
Maybe I'm missing the point here but don't reviews normally come out before a game is released?
The "Try before you buy" thing sounds like it would be available on release day, So why couldn't people read reviews to decide what they want to try before they buy?
Not if there's an embargo placed on the reviews, not all reviews come out before the game does. I just think the ability to form your own opinion would outweigh using someone else's opinion to make a purchase choice. In a sense it's kinda like renting except you aren't paying to rent it.
Edited by Neo Metallix, Mar 29 2013, 11:31 AM.
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HollyYoshiPosted Image
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Wait, you get to play the entire game?


Okay, now that is a good idea.
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Retro-Chaos X
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I really don't think this will eliminate reviews, I predict it will just be a demo with very limited features. On top of this, if reviews are eliminated then the gaming magazine industry will die, and people will lose jobs. To be honest though, I enjoy reading reviews anyway, whether I want to get the game or not.
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Eren Jaeger
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Well, most games already allow you to "try before you buy", but how exactly will this work out? Is it still giving you short demos and cliffhanger bits of cutscenes, or do you have the full game for a set amount of time? Either or, this just seems that every game has a demo now.

If it's the latter of what I stated before, it still won't matter. Most games start out slow anyway. Some of the real fun is through development, which you'll have no time to do.

I like the Crackdown 2 demo. It gave you the full game in a condensed fashion. Leveling up was quicker so you got to experience all of the different powers, vehicles, and etc. Gave you bits of missions and a nice piece of the world map. Something to work with and was enough to get a valid point which led to my purchase of the game.

Another good demo was Asura's Wrath, letting you get a taste of the full battle and cutscenes without giving away the full game.

If you have the game for a set amount of time, there's no real time to warrant an opinion because you're only experiencing the slow and painful beginning most video games have.

Review-wise, I think it'll only dent a small area of the gaming community. They'll still want the full review from people who got to play and experience the game in it's entirety, versus a small tidbit.
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HollyYoshiPosted Image
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Tennessee Kid Cooper
Apr 3 2013, 05:39 AM
Well, most games already allow you to "try before you buy", but how exactly will this work out? Is it still giving you short demos and cliffhanger bits of cutscenes, or do you have the full game for a set amount of time? Either or, this just seems that every game has a demo now.
From what I understand, you would have the full game for a short period of time.
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