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World of Darkness: Sonic the Hedgehog; Skype Required!
Topic Started: Feb 15 2013, 11:15 PM (2,921 Views)
Lord Talancir D'Landior
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~ RP Knight ~

Ours is the Wisdom of Solomon,
The Magic of Merlin,
The Fall of Icarus.
From Countless Ages We Have Dreamed,
From Endless Worlds We Have Beckoned,
From Infinite Choices We Have Suffered.
The World Chokes Under Stifling Confirmity,
Hopes Crumble in the Fire of Mediocrity,
Heroes Die in the Snare of Pride.
Armageddon is at Hand.
Reality is a Lie.
The Truth is Magic.
Open Your Eyes
And Awaken.



They say that magic is dead. It’s a convenient fiction, magic - a quaint artifact of history that never existed. A fairy tale. Unicorns and dragons, magic swords and ancient tomes are all just children’s stories. Nobody believes it, and you are no exception. You’ve stumbled through your life with the belief that this is an orderly, rational world, that science can explain everything and that myths and fairy tales are for children. You’ve worn blinders put on you by a hundred years of engineered history. Everybody buys into it and if you don’t, you’re a crank, a psycho or a crystal-waver.

The problem is, that’s just the world people buy because it’s safe. It’s orderly and mundane and everything’s explainable. Everyone can get fast food and a boring job without worrying about crazy things like demons or magic spells. For the common man, the world includes televisions, automobiles and fast food. Magic spells, ancient pacts, spirit quests and shamanic visions belong only in the fiction of stories, book and movies. People tell their tales of magicians and wizards, envision the spells of lost cults and the wisdom held in dusty tomes, then go back to their normal lives. Magic is just a thrill and a fantasy. The world is an orderly place, where what you see is what you get.

The truth is, the world you believe in... the world that overrides all sense and tells you what to see, what to think, what to be, is just a sugar coated topping. There is another world beneath it: the real world. But the normal people out there don’t want a magical world. they want a safe world where they don’t have to face the perils of demons, dragons, imagination and dreams. Good thing some people just don’t fit the mold of “normal.” Those people can open their eyes to a world where they can make their own rules and choose for themselves what they want to believe in. They have Awakened to the magic that’s been hiding in plain sight.

Yeah, magic. The world is full of it. Everything from neo-pagan rituals to kung fu fightin’ to bleeding-edge weird science makes its mark on this world. Unlike the days of yore, though, it’s quiet, it’s subtle, and it’s carefully hidden from the eyes of normal people. This world is a World of Darkness, where the streets are a little dirtier, the corporations shadier and the light of the human spirit a dim, guttering flame. In the cracks between sanity and madness, things walk those darkened streets. The folktales and whispered legends are all true. When people line up to see movies about starships, monsters or giant conspiracies, they hardly realize that such things exist in their darkened world.

This World of Darkness is a backdrop for the greatest wars that ever raged out of human sight. The conflicts between Sonic the Hedgehog and the Eggman Empire is but the latest visible reminder that such wars exist. While mortals squabble over their mundane borders and material concerns, the mystic world exists right beside them, unseen to all but a gifted few. For those who know where to look, an entire realm of spirits, ghosts, demons, spells, ancient traditions and hidden wisdom awaits. It’s a world of Magic.

Now, let us tell each other a story. I’ll tell you of a world that is infinitely larger and more wondrous than can be perceived by the mundane and the ordinary. You’ll tell me of a character Awakening to that world, learning to survive and adapt in a world that’s become totally alien, yet utterly familiar. You’ll tell me of her trials and tribulations, of the lessons she must learn, the places she visits and the people she meets. I’ll weave from your words a tapestry of what she does, how she feels and what she says. We shall craft this story together, you and I, and together we shall see it come to completion.

Sound like fun?


Notice: Skype is Required for OOC chat and spontaneous infodumps!

Table of Contents
 

Alpha Chronicle, Character Profiles

Cohen's Story, Private RP
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Chompman
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The Jaw-ggernaught of Justice.
Hey Tal, sounds good. I might join in with this. Where do i sign up?
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN!

Everything you need to know about me....right in here!!!
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Lord Talancir D'Landior
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~ RP Knight ~

Welcome, Crono. this is the place, yep. now, I'll be continually posting more as we go. there's a lot of things to read, and there definitely won't be enough space per post.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Chompman
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The Jaw-ggernaught of Justice.
Ah, ok. Well Tal, just to let you know, I'll be using Aaron Kunai for this. Let me know when the profile is up!!!
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN!

Everything you need to know about me....right in here!!!
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Lord Talancir D'Landior
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~ RP Knight ~

The Character Sheet

Here follows three ways to distribute your points based on the chronicle you want to participate in.
  • In the Alpha Chronicle, the characters are normal people on the cusp of Awakening and becoming mages.
  • In Chronicles like Cohen's Story, the characters will be Apprentices, novice mages who have chosen a Tradition, learned a couple Spheres, and are more prolific as a result.
  • The third option is a Disciple tier Mage, fully entrenched in their Tradition and their paradigms.


"New Guy" Pre-Awakening Statline

ATTENTION: POST UNDER CONSTRUCTION
Edited by Talancir D'Landior, Mar 27 2014, 01:20 PM.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Chompman
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The Jaw-ggernaught of Justice.
Ok, lemme give this a whirl Tal.

Aaron Kunai: Character concept


Aaron Kunai: Attributes
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN!

Everything you need to know about me....right in here!!!
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Lord Talancir D'Landior
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~ RP Knight ~

Crono
Feb 17 2013, 11:41 AM


Race: human or mobian characters allowed.

Essence:???

Nature: Visionary
Demeanor: Missing Information

Attributes MISSING POINTS ALLOCATION

Abilities MISSING POINTS ALLOCATION

Misc.
Willpower: 2
Traits: ??? (Don't know what to do about this one..)
[/spoiler]

Aaron Kunai: Finishing touches


Ok. A couple more things to address.

This is Koji, Aaron's Enemy. I think the information enclosed in his bio will give you some things to work with.

As with the concept and attributes, what do i have to do there, assign another archetype, and assign point values?

let me know if there's any other thing(s) that i have to address.
ok, let's walk it through:

Race: you didn't pick any.

Demeanor: Yes, you pick another one. Your nature and demeanor is how your character acts in private (Nature), and how your character acts in public (demeanor). it's as said in the archetype descriptions.

Attributes
you didn't fill this section out at all. Pick which one he's best at, followed by what he's second best at, and finally, what he's third best at. there are a number of points to be assigned per section; a base point value of 1, followed by the points you assign to them.

Abilities
You didn't finish this section. You need to assign points to each value, again according to his primary, secondary, and tertiary skill list is. Abilities start out as 0 unless you assign points to them. If skills remain at 0, they will not be on your character sheet. (and I take it your character never graduated from school? how did he learn what he knows?)

Willpower
As said in the profile post, the base points is 3. does this mean you're adding two more?

Traits:
So... you have no allies (or friends or family), no income, no contacts, and no influence?

You also didn't desrtibute your freebie points.


well, this won't be the final draft, surely. Once the World Setting is up, you will definitely have to re-evaluate who Aaron Kunai is right from the beginning. Keep in mind that within the confines of the story, many years will be covered.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Fenroar
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Perfectionist
Mmm, this looks interesting. I'm in. Can you reserve the last spot for me?

I'll either edit this post or make a new post later with my full profile finished.

Section 1: Character Concept

Section 2: Attributes

Section 3: Abilities

Section 4: Miscellaneous

Section 5: Finishing Touches

Section 6: Background
Edited by Fenroar, Mar 9 2013, 11:28 AM.
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Chompman
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The Jaw-ggernaught of Justice.
EDIT: Tal, look at my post again. I've modded it. It should fit with what you told me now.
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The Dark Jaws of Justice. My bark is as equally deadly as my bite. I'm CHOMPMAN!

Everything you need to know about me....right in here!!!
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Lord Talancir D'Landior
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~ RP Knight ~

Crono
Feb 17 2013, 11:41 AM
Ok, lemme give this a whirl Tal.

Aaron Kunai: Character concept COMPLETE

Aaron Kunai: Attributes MISSING INFORMATION

Aaron Kunai: Abilities MISSING POINTS

Aaron Kunai: Misc. POINT ALLOCATION IMBALANCE

Aaron Kunai: Finishing touches UNALLOCATED POINTS
Freebie Points-What i've done with them

Merits

Flaws
[/spoiler]

Ok. A couple more things to address.

This is Koji, Aaron's Enemy. I think the information enclosed in his bio will give you some things to work with.

first off, do yourself a favor and drop the spoiler tags. I added them to the template to make it easier to scroll through the text, but you're not doing yourself any favors if your placement of them is jumbled.

You didn't fill out the Attributes section correctly. Between the three attribute categories, you have to destribute points between the three attributes per category.

You're missing points in your Abilities section. reexamine and make sure you have the necessary amount of points allocated per priority, before you add freebie points.

For your traits, you have eight points destributed, but you mention two free points allocated. This should add up to a total of nine?

The willpower base count is three to start with, not two. you can't add one and have the same amount of willpower before you added a freebie point to it.

you have unallocated freebie points. Are you sure you want to leave just 10 floating around?

Also, it's not blatantly stated more than once, but:
Quote:
 
Merits And Flaws:
You are required to choose no less than one Merit and two Flaws, and no more than three Merits and five Flaws -overall, not per category- which round out your character. If you wish to use your own Merits and Flaws, please consult with me to help determine how many freebie points you will gain (or lose) when using your own Merits and Flaws.

Note: Adding Flaws increase the amount of Freebie points you can use, but this is not encouragement to cripple your character with the highest costing Flaws you can purchase. Experience points at the end of each chapter will be awarded according to how well you can roleplay these shortcomings!

This means that Merits and Flaws count toward your freebie point count. Reevaluate the amount of freebie points you have to work with according to the merits and flaws you took. (this will take some math).

this means 15 initial plus 7 minus 8.

if you're really wondering how to fill this out, look at Fenroar's profile as he does his, as it looks like he's got the right idea.


EDIT: A minor oversight of mine... I'll be putting age onto the profile.
Edited by Talancir D'Landior, Feb 17 2013, 09:20 PM.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Lord Talancir D'Landior
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~ RP Knight ~

The Prelude (Background Prompts)

A character with a history, background and concrete set of statistics is ready for play and well-detailed, but it takes a real effort to see how the character turns out. The smallest quirk could wind up taking on unusual prominence, or a character that seems like an enjoyable role might turn out to be more difficult than imagined. In order to work out the bugs, iron out the conflicts and get a real grip on the character, it's good to start with a prelude: a sort of "test run" in which you build up the character's beginnings as a mage.

A prelude works much like an actual game session, but it's streamlined. Instead of throwing a mage headlong into total conflict, the prelude offers a chance for the Storyteller and player to come to some conclusions about the character. The player gets to feel out the character's role and play style, while the Storyteller can see how the player and character mesh in order to develop some chronicle ideas based on the character's design.

Run a prelude as a quick session of play that covers some highlights or interesting features of the character's life. Unlike a regular game of Mage,the prelude needn't bother with dice rolls or statistics; the goal is to get a more finely honed feel for the character, not to struggle against conflict situations. Preludes can work best as a one-on-one session between Storyteller and player, or possibly with a few characters in the informative years. It's here that you'll play out some of the characterization that you decided on, and get a chance to tweak your character's design if something doesn't work out the way you'd planned.

For the Storyteller's part, the prelude is a great chance to see the character in action. Here, the Storyteller gets to see how the particular player takes on the role, approaches problems and develops the character. Throw in some curves, maybe a hint of the future, and it's even possible to plant a plot seed or two for later germination. The prelude will give the Storyteller ideas for later games in the regular chronicle.

The prelude works best if it covers some earlier part of the character's life, often from before or right at the Awakening. Doing so lets the player delve more into the formative experiences of the character, and it's a great opportunity for a novice player who needs to get a handle on roleplaying before diving into the complexities of magic systems and dice-rolling. Pick one or two key events in the character's history, and play through them over the course of an hour or so.

Don't bother with dice or points in a prelude session; just flow with the story and let the player's decisions guide the game. Avoid gritty mechanics and get into the meat of developing a role, making choices and establishing the character's history. That's even good advice for some regular games, too.

Character Questions
It’s all well and good to admonish players to build more detailed characters, but it helps to have hooks on which to hang some ideas! Read the following questions and answer them for your character while you’re making her. A character isn’t really complete until these questions can be answered easily by the player. A player who says, “I don’t know,” in response to questions about a character’s life just doesn’t have a handle on that character yet. It’s often helpful, then, for players to write out short answers to these sorts of questions.

• How Was Your Life Different?
Even before mages Awaken, they often lead strange lives or endure unusual happenings in their early years, especially if they have powerful destinies. Did your character have an unusually placid life or a very odd one? How was your upbringing, and did your family and friends remark on anything strange about you? Did you notice these events or just think that everyone had quirks in their lives?

• What Was Your Upbringing?
Aside from the magely difficulties of growing up, how did your character's normal life develop? Look at your character's Abilities and see how they might have been learned. Were the character's parents present, or did she come from a broken home? Did she go to school or learn at home?What sorts of values and mores did she learn? Delve into where your character grew up and whether she was satisfied with her life and the consequences thereof.

• Who Are Your Friends and Family?
Since your mage came from somewhere,chances are that she has friends and family. Who does your mage count as her friends? What was her family like? Are any of these people still around? If not, why not? If so, do they know about your character's magic? Do they approve of,understand or despise it? For that matter, does your character still have any contact with them? Does your character actually have a good relationship with her friends, or does she tend to just use people? See how your character's network offers opportunities and duties.

• How Do You Deal with the Mundane World?
Despite their phenomenal powers, mages must deal with the mortal world. There are six billion humans out there, after all. Few mages have the wherewithal to cross into the spirit worlds and live there, which means that the mage must pay rent, deal with a job and handle all of the various exigencies of everyday living. Does your character still have a job, or does she try ?? use magic to fulfill her needs? Does she deal well with Sleepers, or see them as "crippled"? What steps does she take to minimize exposure to the Technocracy while maintaining something resembling a normal cover of life? Is she flashy with her magic in front of Sleepers, or has she learned caution? There may only be half a dozen members in the cabal, while there are hundreds of mortals out there with whom the mage interacts everyday.


Player Questions
Now that you, as a player, have a handle on your character's background and motivations, it's time to look at some player ideas. The mage's history is known to you (and, presumably, to the character), but you have the chance to build a picture of where the character will go. The mage may have her own drives and desires, but it's you who decides how the mage will fulfill them. Since you have to determine what the mage wants,how she plans to get it and how she'll respond to the trials in the way, you should ask yourself some questions about what you want to do with the character and how you plan to get there.

• What's Your (Player) Motive?
Roleplaying games are all for fun, but we all get fun from different things. Examine your motives in building your character. What do you want to get out of this game? Do you want drama? Romance? Social interaction? Pure action? Puzzles? Philosophical conundrums? Once you've got a few basic motives, decide how your character might achieve them. You've got a well-trained ass-kicker or a seductive socialite, but what are their usual tricks and modus operandi? What the character wants is important in how she gets it. The hope is that your character will make the way to enlightenment eventually, but in the meantime, there are a variety of ways to deal with the world.

• Does Your Character Have a Sense of Her Future?
Some mages have a powerful destiny leading them to some unavoidable fate. Others have a more clouded vision, simply going wherever the winds of chance blow them. Your character may have some idea of her future, or some plan other own. Some mages like to think that they are preordained for greatness and it's not always possible to sort the chaff from the grain! Do you have a goal in mind for your character — something to accomplish or avoid — or is she just drifting?

• How Does Your Character See His or Her Mystic Path?
Most mages had some sort of plan for their mortal lives before realizing their mystical ones. Now, your mage might have a goal in mind for her mystical path — Ascension? Archmastery? Unlocking some fundamental mystery or historical anomaly? Developing her Tradition's base of influence? On the other hand, your mage might try to reject her magical powers,or just ignore her potential. Eventually the mage may have a slap in the face. How will you react to your mage's new development in magic, or lack thereof, and what's your response if it doesn't turn out the way that she intended?

• What Conflicts Wait in the Road of Magical Development?
Eventually your mage will have to choose between her magical heritage and her mortal life, if she hasn't already. The Avatar also has a tendency to manifest in dreams or subconscious impulses while pushing the mage in surprising ways. Your mage may find her magical and moral conflicts taking her away from her Tradition, away from her goals, into danger with her flaws or into the forge-fires that will temper her into a true hero. Your mage can't see everything that lies ahead, but you can make some guesses and think about how your mage will be affected by the inevitable conflicts.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

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RabidChoco
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Sandopolis Act 2
Interesting. Just kinda skimmed at first, I'll probably look deeper into this over the next couple of days; save me a spot?
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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Fenroar
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Perfectionist
I have done everything but the background now. Which is probably going to be the hardest part. Let me know if I messed up somewhere so far.
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Lord Talancir D'Landior
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~ RP Knight ~

Merits And Flaws:

Although Abilities, Attributes and Background Traits give a good measure of differentiation between individuals, some characters have special characteristics that aren't quantified by such Traits. To represent these characteristics, you can use Merits and Flaws - special Traits that show beneficial qualities or unusual problems.


You are required to choose no less than one Merit and one Flaw, and no more than three Merits and three Flaws -overall, not per category- which round out your character. If you wish to use your own Merits and Flaws, please consult with me to help determine how many freebie points you will gain (or lose) when using your own Merits and Flaws.

Note: Adding Flaws increase the amount of Freebie points you can use, but this is not encouragement to cripple your character with the highest costing Flaws you can purchase. Experience points at the end of each chapter will be awarded according to how well you can roleplay these shortcomings!

Some Merits and Flaws are not listed here (that damnable text limit!). Please refer to page 287 of the main rulebook, and page 30 of the Book of Shadows.

Psychological

Mental

Aptitudes
Edited by Talancir D'Landior, Mar 31 2013, 09:57 AM.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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RabidChoco
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Sandopolis Act 2
Okay, specialties picked, and one ability shuffled. Not sure what I was thinking when I picked Enigmas for a computer-savvy individual, when Cryptography is probably a better idea.

Profile: Asher Tero, revision 1
Edited by RabidChoco, Jun 12 2013, 09:23 AM.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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