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| ZombiU; May seem like your average zombie game BUT... | |
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| Tweet Topic Started: Jun 7 2012, 04:20 PM (342 Views) | |
| Fenroar | Jun 7 2012, 04:20 PM Post #1 |
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Perfectionist
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ZombiU, among the Wii U games revealed at E3 earlier this week, and confirmed to come this holiday season. As you might expect, it's another zombie game, BUT let me show this dandy article that completely changed my hype about it.
Seriously, doesn't that sound awesome?!? Really hope it ends up being as awesome as it sounds. Could be my dream zombie game. Hope it's a Wii U launch title, but it's somewhere around the launch window(Two to three months when it's released). Discuss. |
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| snow toilet | Jun 7 2012, 04:32 PM Post #2 |
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Huffing Kitty Litty
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I knew it. What a lame name for a game. Oh my, that rhymes. By the way. If a game features zombies as it's only enemies then it's a typical zombie title. They're probably those fake kinds of zombies that aren't technically zombies but infected if you will. When they rise from the grave I'll give a damn. |
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| Fenroar | Jun 7 2012, 04:34 PM Post #3 |
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Perfectionist
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All zombie games tend to feature zombies as its only enemies though. Also, you're totally missing the point of the article. |
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| snow toilet | Jun 7 2012, 06:21 PM Post #4 |
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Huffing Kitty Litty
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Actually, I was commenting on your subject for the thread which states, "May seem like your average zombie game BUT...". This is your average zombie game. |
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| Fenroar | Jun 7 2012, 06:34 PM Post #5 |
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Perfectionist
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Because it features zombies right? Lol. /logic Curious question; did you read the article? Anyway, I was expecting peoples' thoughts on ZombiU's control scheme and how it takes advantage of the Wii U GamePad, as well as its gameplay. So how about we get back to that, yes? |
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| Captain Olimar | Jun 7 2012, 08:19 PM Post #6 |
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Mushroom Hill Act 2
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This pushed me from "rent" to "buy". The idea of characters being randomly generated and staying dead is really awesome if you think about it. It makes the Zombies scarier because you can die- actually die, and it's not a matter of just respawning and trying again. Yes, you will complete the mission but nothing is going to bring that character back. It seems like that will add pressure and weight to the desicions you make in the heat of battle. I hope they take this a bit further and give the characters different personalities. I'm not talking about a branching path thing but the words they choose and their mannerisms. Like when accepting a quest one character could say: "I'll help I guess... This better be worth it." Where another could respond with: "I'm happy to help!" These are very cliche and uninteresting examples and I'm sure that a professional writer could to better, but it's a functional example none the less. Things like looking down at the gamepad to search through a backpack seem like they will really add to the immersion. This game has more creativity than it initially seemed to. Thank you for sharing that link. If you hadn't I may have decided not to get this game. |
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| Clementine | Jun 8 2012, 01:45 AM Post #7 |
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Yep.
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*Looks at The Walking Dead, then at ZombiU, looking desperate and shaky* Must..not choose...ZombiU...my next favorite zombie game.... |
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Cee Jay Haych
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Jun 8 2012, 02:38 AM Post #8 |
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"I didn't use the whole thing ...."
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Gameplay video for you all, Enjoy. |
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| MysticShaid | Jun 8 2012, 05:45 AM Post #9 |
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My! That's a pretty snazzy performance there!
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I am very pleased with ZombiU. I give that horror and suspense of a zombie game and the real time events of doing things makes it a lot harder, for all the right reasons. I do look forward to more info as it comes out. |
![]() By: Livefree ![]() By: Koga | |
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Cee Jay Haych
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Aug 16 2012, 09:43 AM Post #10 |
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"I didn't use the whole thing ...."
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And now I am bumping this topic up the ass with a new trailer from Gamescom. |
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| Pedruben | Aug 16 2012, 01:36 PM Post #11 |
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Currently attempting to return.
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I'm still wondering if looking at the screen while doing stuff like opening locks is an actual challenge or fake difficulty. Well its realistic that's for sure and it looks really cool. I guess we'll have to wait for the final product, but so far its looking really good. |
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Tumblr The Shack Family Chart in a nutshell. | |
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| Brick Mage | Aug 16 2012, 06:27 PM Post #12 |
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I'll be there every step of the way...
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This is definitely an improvement from the generic zombie-fad-milking-fest I thought this was gonna be. Nice work, Ubisoft! |
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| [Mika] Gumi | Aug 17 2012, 04:42 AM Post #13 |
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Sandopolis Act 2
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Looks like another amazing game that I'm too scared to play. 8 D But this looks brilliant. I love the narrator's accent in that trailer. |
![]() "I never felt truly alive unless I was staring death in the face." -Solid Snake ~All Art Belongs to the VG Cats Comic by Scott Ramsoomair~ | |
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Cee Jay Haych
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Sep 1 2012, 03:56 AM Post #14 |
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"I didn't use the whole thing ...."
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New trailer and box art for you all.
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| Josh the hedgehog | Sep 1 2012, 05:00 AM Post #15 |
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Those who do good, do...
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someone hand me a shotgun, I'm going to try and get this and a WiiU... |
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Betrayal is a dangerous thing... "In my world...It's kill or be killed..." -Josh "Better run, coward..."-Sinistar | |
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