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ZombiU; May seem like your average zombie game BUT...
Topic Started: Jun 7 2012, 04:20 PM (342 Views)
Fenroar
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Perfectionist
ZombiU, among the Wii U games revealed at E3 earlier this week, and confirmed to come this holiday season. As you might expect, it's another zombie game, BUT let me show this dandy article that completely changed my hype about it.

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Well, color me surprised. When Ubisoft debuted ZombiU as a Wii U-exclusive (Update: maybe not exclusive forever) zombie game at their press conference yesterday, I wasn't sold. The trailer was exceptionally slick, of course, but who can even tell when it comes to zombie games anymore, you know?

As it turns out, ZombiU doesn't just use the Wii U's unique touchscreen controller to great survival horror effect, it's also got some really smart ideas independent of the Wii U's distinctive control scheme. For starters, it's basically a roguelike? Wait, let me back up.

ZombiU is a first-person survival horror game, more or less. Limited inventory, first-person melee, and deadly zombies. It's chunky and good-looking, but not all that remarkable in its graphical or artistic presentation.

Let's bullet-point this mother, because I wanna get the facts to you guys in the easiest way possible. Let's start with the interesting, roguelike way the game deals with player death:

When you make a character, one is randomly generated for you—there is no main character. You give it your playertag, but it gets a name of its own—I say "it," because it can be a man or a woman.

If you die (and you will die), you respawn as a new character.

Each game begins in a central hub, but the world is largely open. You can go anywhere, and objectives that you complete with past characters are still completed.

Best of all, when you die, your past character becomes a zombie, so you can go find them in your next game and kill them and reclaim the gear you got on your last playthrough.

It saves your stats, so you can always tell how long you've lived, for example. There will be an achievement for finishing the game entirely in one life, since of course there will be people who pull that off.

There can only be one of your past-life zombies in the game at a time, but as you play online, your online friends' zombies will also enter your game. You'll see their playertag over their zombies. Ha!

When I played, I had to go get some medicine for a character named Vikram—I almost made it out, but right at the door I finally got killed. My next life, a female character, then hopped right in the door, killed the zombie and the zombified version of my past character, picked up the medicine and was able to finish the mission. That? Is cool as hell.

Now let's talk a bit about the touch-screen, which does a remarkable job of immersing you in the game and making things scarier.

The screen serves as your inventory, as well as your interface for lockpicking, keypad hacking, etc.

The reason this is cool is that when you go into your backpack or loot a body or container, the camera pops out of first-person, and the game keeps going. Therefore you can see if a zombie is coming up behind you as you hack/loot/rummage.

As you play, the screen is a minimap and a motion detector, which lets you pick up zombies relative to your location. Don't think that makes things easier—between the time required to look down and the general unreliability of the minimap (it doesn't give away the great jump-scares), you're still very much in survival-horror mode.

It's remarkable how intense it feels to look down into your inventory and then have to look back up to check your surroundings—it makes rooting around in your backpack during the zombie apocalypse feel like… well, rooting around in your backpack during a zombie apocalypse.

Lockpicking is similar to other games' lockpicking mechanics, and uses the touch-screen and vibration to lock tumblers into place.

There is also a scanner, which lets you scan things in the environment. When you pull out your scanner (using the left shoulder button) the camera goes to third person again and the controller's screen becomes first-person.
You can use the touch-screen to scan bodies, containers, and other things in the environment to tell more about them.

And last, some general things I noticed:

  • It would appear that every character is guided by the same voice on the other end of the radio—it sounds like there was some sort of outbreak, but that it was planned for. That's why supplies are placed all around.
  • At one point, things went totally batshit—the power went out, and my scanner and minimap stopped working.
  • I literally yelled twice from jump-scares. In fairness, I have had a TON of coffee today. But it was a whole lot of fun.
  • When things went haywire, I was forced to fight a special zombie called "Nurse" in an enclosed area. She could teleport, and would vanish as I shot her before reappearing behind me. It was unnerving, particularly because she wouldn't stop screaming.
  • Once I killed the nurse, I had to scan her with the controller screen… but she JUMPED THE EFF OUT AT ME THROUGH THE SCREEN and scared the bejesus out of me.


Sorry for the unprofessional all-caps. It was really cool, is all.

I was very impressed with ZombiU. Despite its silly name and possibly gimmicky Wii U integration, it's actually a seriously smart game with some cool non-Wii U-specific gameplay ideas, made by people who are clearly having a lot of fun with it. Put another way: It's the game that made me finally see the potential of the Wii U's special second screen.


Seriously, doesn't that sound awesome?!?

Really hope it ends up being as awesome as it sounds. Could be my dream zombie game. Hope it's a Wii U launch title, but it's somewhere around the launch window(Two to three months when it's released).

Discuss.
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snow toilet
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Huffing Kitty Litty
I knew it.
What a lame name for a game.
Oh my, that rhymes.

By the way.
If a game features zombies as it's only enemies then it's a typical zombie title.
They're probably those fake kinds of zombies that aren't technically zombies but infected if you will.
When they rise from the grave I'll give a damn.

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Fenroar
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snow toilet
Jun 7 2012, 04:32 PM
I knew it.
What a lame name for a game.
Oh my, that rhymes.

By the way.
If a game features zombies as it's only enemies then it's a typical zombie title.
They're probably those fake kinds of zombies that aren't technically zombies but infected if you will.
When they rise from the grave I'll give a damn.
All zombie games tend to feature zombies as its only enemies though.

Also, you're totally missing the point of the article.
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snow toilet
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Huffing Kitty Litty
Actually, I was commenting on your subject for the thread which states, "May seem like your average zombie game BUT...".
This is your average zombie game.


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Fenroar
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snow toilet
Jun 7 2012, 06:21 PM
Actually, I was commenting on your subject for the thread which states, "May seem like your average zombie game BUT...".
This is your average zombie game.

Because it features zombies right? Lol. /logic

Curious question; did you read the article?

Anyway, I was expecting peoples' thoughts on ZombiU's control scheme and how it takes advantage of the Wii U GamePad, as well as its gameplay. So how about we get back to that, yes?
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Captain Olimar
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This pushed me from "rent" to "buy". The idea of characters being randomly generated and staying dead is really awesome if you think about it. It makes the Zombies scarier because you can die- actually die, and it's not a matter of just respawning and trying again. Yes, you will complete the mission but nothing is going to bring that character back. It seems like that will add pressure and weight to the desicions you make in the heat of battle. I hope they take this a bit further and give the characters different personalities. I'm not talking about a branching path thing but the words they choose and their mannerisms.

Like when accepting a quest one character could say:

"I'll help I guess... This better be worth it."

Where another could respond with:

"I'm happy to help!"

These are very cliche and uninteresting examples and I'm sure that a professional writer could to better, but it's a functional example none the less.

Things like looking down at the gamepad to search through a backpack seem like they will really add to the immersion. This game has more creativity than it initially seemed to. Thank you for sharing that link. If you hadn't I may have decided not to get this game.
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Clementine
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Yep.
*Looks at The Walking Dead, then at ZombiU, looking desperate and shaky* Must..not choose...ZombiU...my next favorite zombie game....
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Cee Jay HaychPosted Image
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"I didn't use the whole thing ...."
Gameplay video for you all, Enjoy.
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MysticShaid
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My! That's a pretty snazzy performance there!
I am very pleased with ZombiU. I give that horror and suspense of a zombie game and the real time events of doing things makes it a lot harder, for all the right reasons. I do look forward to more info as it comes out.
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Cee Jay HaychPosted Image
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"I didn't use the whole thing ...."
And now I am bumping this topic up the ass with a new trailer from Gamescom.

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Pedruben
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Currently attempting to return.
I'm still wondering if looking at the screen while doing stuff like opening locks is an actual challenge or fake difficulty. Well its realistic that's for sure and it looks really cool. I guess we'll have to wait for the final product, but so far its looking really good.
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The Shack Family Chart in a nutshell.
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Brick Mage
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I'll be there every step of the way...
This is definitely an improvement from the generic zombie-fad-milking-fest I thought this was gonna be.
Nice work, Ubisoft!
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[Mika] Gumi
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Looks like another amazing game that I'm too scared to play. 8 D

But this looks brilliant. I love the narrator's accent in that trailer.
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"I never felt truly alive unless I was staring death in the face."
-Solid Snake


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Cee Jay HaychPosted Image
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"I didn't use the whole thing ...."
New trailer and box art for you all.


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Josh the hedgehog
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someone hand me a shotgun, I'm going to try and get this and a WiiU...
Betrayal is a dangerous thing...

"In my world...It's kill or be killed..." -Josh

"Better run, coward..."-Sinistar
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