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Millstone of Time RP Signup - REBOOT -; Signup for my RP (Advanced RP)
Topic Started: Apr 3 2012, 05:42 PM (2,519 Views)
Lord Talancir D'Landior
Member Avatar
~ RP Knight ~

Rebooting. 'Nuff said.



My storyline idea is based in the Archie Comics universe, so if you're familiar with it, great! If not, or if you just don't like their approach, please bear with me as the storyline unfolds. The format of the RP is also heavily based on the format used by the WoD universe of White Wolf Publishing. The single largest hurdle will be the character creation, the foundation. After that, I promise it'll be a lot easier to comprehend.

Disclaimer; this will be a roleplay, not a roleplay. Experience points and other similar stuff will be used, but won't be emphasized. They'll be used to control the character's development and prevent god-moding, nothing more. This will be geared more toward how well you can roleplay as your own character. It will probably be a learning experience for most, and if I have my way, an enjoyable experience for all.

A large chunk of the RP's foundation will be from the character template itself. As you're molding your character to fit the template, let me know what components you would be interested in knowing about and I'll give you additional information about them.

General Guidelines:
You can't roleplay as canon characters. Your characters themselves can't be related by family to any existing canon characters, though they might have interacted with them in passing. You can only control one main character. Support characters are allowed but they cannot take up major roles; they also needn't be crafted using the profile below.

I am only accepting five people for the start of the RP. Based on how well we do as the story progresses, I may let in more. I am planning on running this RP similar to how GMs run RPs IRL; as long as two or three people are able to post, then the storyline will continue. I'll give up to a few days for each participant to post until the story moves on; each player needn't write a 'catchup' post. They just need to respond to current events.





Character Template:
Please post a reply in this thread with your own character's template.


Section 1: Concept


Name:
Gender:


Race: For the starting section of the RP, no artificial sentients are allowed. Echidnas are under a special provision; please speak with me for specifics.

Essence: - The temperament of the soul. This roleplaying tool gives you an idea of what your character might do, what he might want, how he might act, etc. Choose one from the list of four below.

-Pattern: Fortresses of order.
Spoiler: click to toggle

-Dynamic: Dragons of the soul.
Spoiler: click to toggle

-Primordial: Deep as the sea.
Spoiler: click to toggle

-Questing: Laughing, playful winds.
Spoiler: click to toggle



Nature: - The core personality of the character, the private self of the character.
Demeanor: - The outer behavior of the character, who the character is in public.

These two stats demonstrate how your character responds to the impulses of his Essence. Please choose one for each stat from the list below.

-Architect: You want to leave a legacy behind.
Regain a Willpower point when you make some lasting contribution to the world (build a tome, pass a law, clear a road, write a book, etc.)

-Benefactor: Wealth is worth nothing unless you share it.
Regain Willpower when you help someone who really needs it with something only you can provide.

-Guardian: Your strength is others' defense.
Regain Willpower when you successfully shield some worthy party from harm.

-Martyr: Self-sacrifice is your pleasure and conviction.
Regain Willpower if you stand up for your beliefs in the face of immediate danger, or when you go without something so that others may partake of it.

-Renunciate: Shadowed by an old life, you try to come to terms with the present.
Regain Willpower when you shake aside something or someone who reminds you of your former life, and do so without consequences.

-Sage: Learning is your meat, drink and breath.
Regain Willpower when you counsel a needy person, help someone through your vast reserves of knowledge, or uncover some obscure bit of lore.

-Sensualist: Life is a banquet for those who truly devour it.
Regain Willpower each time you discover, experience and savor some new, exciting sensation and live to tell about it. (The more you do, the harder it becomes to find something unique.)

-Supplicant: You serve a greater being; its will is your own.
Regain a Willpower point when you advance the aims of your chosen benefactor without endangering yourself in the process.

-Theorist: Great ideas burn within you.
Regain a Willpower point whenever some observation based on your theory comes to pass. Note that this should involve an exotic (yet coherent) set of ideas that lead to a conclusion; a simple "See! My theory is that Robotnik stores Mobians in his Egg Grapes in order to drain their bio energy is true! Gimmie my Willpower!" will not be sufficient.

-Trickster: Nothing is sacred, and no jest is greater than life itself.
Regain Willpower when you are able to create logic out of comedy at someone else's expense.

-Waif: A lost child, you get all that others can give you.
Regain Willpower when you stand on your own and accomplish something without help.

-Crusader: You strive to improve the world.
Regain Willpower when you do something great in the name of your cause.

-Devil's Advocate: It's your duty to challenge the status quo.
Regain Willpower when your questions reveal some serious weakness in a plan, or lead to some great victory.

-Hacker: Tear it down, build it back, make it better than before.
Regain Willpower when you detect a flaw in something important that everybody else has left alone, or when you figure out some way to drastically improve something you've been tinkering with.

-Innovator: Your unorthodox approach yields great results.
Regain Willpower when inspiration leads to some new breakthrough; a new Procedure, a new device, a brilliant tactic or even a promotion.

-Investigator: There's a reason for everything, and you want to know what it is.
Regain Willpower when a hard investigation turns up something really important. This importance should go further than a simple "I'm a detective and I found some evil wizards to kill." The harder the quest, the more rewarding it becomes.

-Manager: You excel at directing resources to a greater end.
Regain Willpower when your cool head and quick eye save your group from some disaster, or when you achieve a seemingly impossible goal.

-Misfit: Once an outcast, you're still searching for your place.
Regain Willpower when you triumph over wild odds or prove another character wrong through your success.

-Penitent: You made a mistake, and you're still paying for it.
Regain Willpower when you perform some great act of kindness, valor or honor.

-Perfectionist: Promote order to offset chaos.
Regain Willpower when something that could have gone horribly wrong runs smoothly due to your high standards and attention to detail.

-Quester: You're on a mysterious, heroic errand that even you cannot define.
Regain Willpower when you discover some clue to your ultimate goal, or do something grand to achieve it.

-Sneak: The world is a devious game, and you're a master player.
Regain Willpower when some covert plan of yours succeeds, gaining great advantage for you and yours.

-Tycoon: Wealth and success are the measures of a man.
Regain Willpower when some long-shot plan of yours pays off in grand style. Not in mere money - that's too easy - but in something greater (like influence, love or awareness).

-Vigilante: Whatever they did, you will make the transgressors pay!
Regain Willpower when you hurt your target in some noticeable way. (That target ought to be some group, conspiracy or species, rather than an individual. Taking one person down is far too easy to fuel this kind of fervor.)


-


Section 2: Attributes
Prioritize the three sections of the Attributes. Each attribute has a base rating of Level 1 before additional points are assigned. Your primary attribute section gets 6 points, your secondary gets 4, and your tertiary gets 3. You can distribute your points any way you choose. No single attribute can have more than 4 levels when starting out. Level 5 indicate the peak of mortal proficiency.

Points rating:
Level 1: Poor
Level 2: Average
Level 3: Good
Level 4: Exceptional


Physical (Base Stat 1 + Priority):
-Strength
-Dexterity
-Stamina


Social (Base Stat 1 + Priority):
-Charisma
-Manipulation
-Appearance


Mental (Base Stat 1 + Priority):
-Perception
-Intelligence
-Wits


-


Section 3: Abilities
The list of Abilities are also split up into three sections, which you must prioritize according to primary - 11 points, secondary - 7 points, and tertiary - 4 points order. Every ability starts out at level 0, and no ability can exceed 3 levels when starting out. There is no limit as to how many abilities you can give your character, provided you can explain them in your background story.

Points rating:
Level 1: Novice
Level 2: Practiced
Level 3: Competent
Level 4: Well Versed
Level 5: Expert


Talents:
-Alertness: Maintaining a sense of your surroundings.
-Artist: Making drawings and/or sculptures are your forte.
-Athletics: Climbing cliffs, leaping chasms and hurling cabers.
-Awareness: You possess an affinity with the unseen world.
-Brawl: Your bare hands are weapons.
-Diplomacy: The ability to handle negotiations.
-Dodge: The best way to avoid pain is to get out of its way.
-Dancing: You move with a grace that many envy.
-Expression: You're good at getting your point across.
-Instruction: Teaching is your forte.
-Interrogation: You know how to squeeze the truth out of people.
-Intrigue: You're a born plotter, well versed in trickery.
-Invention: You have a knack for creating things.
-Logic: You have an innate faculty for reason and counter-point.
-Mimicry: You can imitate accents, people and other sounds.
-Scan: You know how to notice small details and changes in your surroundings.
-Seduction: You know how to lure, attract and command the attention of others in an attractive manner.
-Sense Deception: You can tell when people are telling a truth or a lie.
-Subterfuge: You're a tricky, spurious rascal, skilled in deceit.


Skills:
-Acrobatics: You are able to perform feats of agility beyond that of a normal person.
-Blind Fighting: You can fight even if you can't see.
-Climbing: You can climb mountains and/or walls without fear.
-Demolitions: You can set off and build many types of explosives.
-Disguise: You can look like someone else.
-Drive: You can handle a vehicle, especially in dangerous situations.
-Etiquette: You could impress others with your grasp of tactfulness.
-Escapology: You have a good change of getting out of sticky situations.
-Fast-Draw: You can make a weapon ready almost instantly.
-Fast-Talk: You can convey truth with a sincere expression and an avalanche of words.
-Firearms: Bows and arrows, crossbows, slings, guns... take your pick.
-First Aid: You know how to administer basic medical attention.
-Gambling: You know how to bet on the odds without losing too heavily.
-Gunsmithing: Why buy guns when you can make your own?
-Leadership: You can use strategy and timing, and people look to you to take charge.
-Martial Arts: You know a style of fighting.
-Meditation: You know how to put yourself into a trance and smooth out distractions. Note: This Skill is essential if you are capable of using magic.
-Melee: Swords, daggers, axes, spears, clubs, (pieces of) furniture...
-Research: You know how to find information.
-Stealth: You can blend into your surroundings and move without alerting others.
-Survival: You can live off the environment with the least of materials.
-Tracking: You can find the trail of an animal or person and follow it under most conditions.


Knowledges:
-Academics: You've been to schools to further your education.
-Area Knowledge: You're familiar with the landscape, history, inhabitants, or politics of an area.
-Astrology: You know how to compile and interpret a horoscope.
-Computer Hacking: You know how to break through firewalls and exploit gaps in security.
-Cryptography: You can compose and interpret codes and ciphers.
-Culture: You're familiar with the history, inhabitants, or politics of an region.
-Enigmas: You can figure out riddles and enigmas.
-Herbalism: You have a knowledge of plants, their uses, significance and their effects on the body.
-Investigation: You can navigate a crime scene.
-Law: You can use the laws and their loopholes to your advantage.
-Linguistics: You know more than one language.
-Medicine: You have an understanding of the body, for constructive, reparative and destructive purposes.
-Metaphysics: You understand the occult and the otherworldly.
-Psychology: You understand how people think.


-


Section 4: Miscellaneous

Willpower:
Base willpower points is 5.

Special Abilities:
You may choose up to four abilities. No super forms.


Optional:
You ARE allowed magic, so long as it isn't too powerful. No stupidly powerful attacks or moves - causing a whirlwind that could rip apart a large city is simply too powerful. Being a magick user is optional.

The magic for this roleplay will be split into seven different catagories. There are only 6 allowed primary elements. You are allowed two starting out:
-Fire
-Water
-Air
-Earth
-Metal
-Wood

Please consult the following links for explanations on the magick catagories. You are allowed two specialties:
Mages: http://sonicblast.org/topic/7603/1/
Engineers: http://sonicblast.org/single/?p=8294458&t=7147453

You have a total of 5 points to assign to any catagory, as listed under the Mages and Engineers link. For the purposes of starting characters, you cannot have a higher level than three in any of the following catagories:

Spirit (Mage version)/Dimensional Science (Engineer version)

Correspondence

Life

Entropy

Matter

Time

Chaos



Traits:
You get seven points to destribute. Magic users must add at least one point to the Eidolon Trait. Again, no selection can exceed the maximum allowed level of 5.

-Allies: Your companion(s), from mortal friends and acolytes to supernatural beings.
-Arcane: A mystick ability to avoid attention.
-Artifact: A powerful mystick item is in your possession.
-Destiny: Some people are destined to do great things - or die in spectacular ways.
-Eidolon: Your mystick self; this Trait reflects the power of that "Other Half." This trait also reflects the amount of Chaos Energy you can store in your person. Chaos Energy can be collected from various sources, but the most common source is from Magic Rings.
-Influence: Your status in the mortal world.
-Resources: Your access to cash and property.
-Enhancements: Cybernetics can make you superhuman.... for a price.


Equipment:
Be reasonable. You are allowed whatever your character can carry on his or her person, plus whatever you can fit into a small suitcase. No Chaos Emeralds, or Sol Emeralds. You can have magickal artifacts or treasures, as long as they're reflected via the Artifact Trait.

Please also include a short description on their personal appearance.

-


Section 5: Finishing Touches

Freebie Points:
Each character gets 15 freebie points to be assigned any way you choose, providing you follow the guidelines for each section. Freebie points are not assigned to Magick Disciplines/Methodologies.

Adding Attributes cost 5 points per level.
Adding Abilities cost 2 points per Level.
Adding Willpower costs 1 point per Level.
Adding Trait Points costs 1 point per Level.


Merits And Flaws:
You are required to choose no less than one Merit and two Flaws, and no more than three Merits and five Flaws -overall, not per category- which round out your character. If you wish to use your own Merits and Flaws, please consult with me to help determine how many freebie points you will gain (or lose) when using your own Merits and Flaws.

Note: Adding Flaws increase the amount of Freebie points you can use, but this is not encouragement to cripple your character with the highest costing Flaws you can purchase. Experience points at the end of each chapter will be awarded according to how well you can roleplay these shortcomings!

Psychological
Spoiler: click to toggle


Mental
Spoiler: click to toggle


Awareness
Spoiler: click to toggle


Aptitudes
Spoiler: click to toggle


Supernatural
Spoiler: click to toggle


Social Ties
Spoiler: click to toggle


Physical
Spoiler: click to toggle






Background:
Your background here explains in brief how your character came to be. Try to explain how your character acquired his various abilities, Merits and Flaws.

Contrary to what may be implied, I do not plan on leaning on skills throughout the game. The only two abilities that will become critical are Willpower and Eidolon.

Willpower is the means by which your characters plow through life. Without it, they are easily broken and frequently exhausted. For the purposes of this RP, Willpower is the means by which your characters tackles an extremely difficult situation. Declaring a spent a willpower point in tandem with posting an action makes that action automatically successful - but be careful! Regaining Willpower points is a difficult task. Just as people in real life are sometimes forced to rebuild their confidence from the ground up, taking weeks, months... even years...

The Eidolon trait is used in a similar fashion to Willpower, but is directed toward magic users. Spending an Eidolon point can make a spell automatically successful, overriding difficulties or interrupting factors, and even reducing cast time. Unlike Willpower, regaining Eidolon points merely involve absorbing Chaos Energy.

Besides aiding magic spells, the Eidolon can be used for damage mitigation. A character may choose to use the Eidolon to prevent all damage instead of taking damage to their person. Using Eidolon in this way, however, completely depletes the stored Chaos Energy, forcing the character to hunt for more sources of Chaos Energy. Chaos Energy can be collected from various sources, but the most common source is from Magic Rings (ratio is five rings for one point).


World Setting:
Posted Image


The top picture is an edited view of the northwestern hemisphere, with approximate landmarks (to my reckoning). The bottom picture is a larger view of Mobius (with fewer landmarks):
Posted Image
Edited by Talancir D'Landior, Apr 5 2012, 10:43 PM.
Posted Image
RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Devy The Mutt
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'Ello, lad!
Dammit, can you save me a spot? I got to go, and I got no time to post my character information.
"The life I live will never be the same without you here..."
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RabidChoco
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Sandopolis Act 2
I signed up late for the last iteration, but I plan on joining again, hopefully this time on the ground floor. Same character as before, though if you need me to repost the sheet from that, I will... after I get my ducks in a row concerning the major issue of concern the last time around.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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Lil Avii
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Home for the Holidays
ME ME ME reserve a spot por favor!

Sorry for my ridiculously long posts all the time! 8P

Avii's Famous Last Words:
Cos, If you are reading this message, then I have literally dug myself into a hole from which I cannot escape, and desperately need someone to /tp to. It's... It's dark and... I think there's something down here with me. So cold. Starving... "
PS: I was digging an accessway straight down to the new tunnel. My calculations were off. I seem to have hit bedrock...."
PPS: I can't see the sky from here...

- Avii, Playing Minecraft with survival teammates

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Lord Talancir D'Landior
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~ RP Knight ~

Vagrant of the Ashes
Apr 3 2012, 05:59 PM
I signed up late for the last iteration, but I plan on joining again, hopefully this time on the ground floor. Same character as before, though if you need me to repost the sheet from that, I will... after I get my ducks in a row concerning the major issue of concern the last time around.
yes, please repost.... and I don't remember what the issue was last time.
Posted Image
RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Gallant Vision
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Sky Sanctuary Zone
I would like a spot reserved if it isn't too late. I'll think about a character tonight and fill out the character sheet tomorrow. If enough characters are submitted before then, you can give my spot away.
Edited by Gallant Vision, Apr 3 2012, 06:28 PM.
I have an interest in spriting. If anyone has a request, don't hesitate to ask.

Deep stuff below:

Spoiler: click to toggle


Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

Posted Image
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HollyYoshiPosted Image
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I object to your claims
*runs in*


Did I make it?


Did I make it?


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Lord Talancir D'Landior
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~ RP Knight ~

Welp...

People requesting a spot:

Shallow Bay
Vagrant of the Ashes
Lil Avii
Gallant Vision
Special Operative Blaire

Now, assuming that all these guys can get a profile finalized, then we're good to roll.
Edited by Talancir D'Landior, Apr 3 2012, 07:32 PM.
Posted Image
RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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HollyYoshiPosted Image
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I object to your claims
More or less copy-pasted from when I tried to enter this long ago, with some over-hauls. Not sure how I'd work her 'Enemy' flaw though.=/

Name: Blaire Fields

Gender: Female

Race: Siberian Husky

Essence: Primordial

Nature: Renunciate: Shadowed by an old life, you try to come to terms with the present.

Demeanor: Crusader: You strive to improve the world.

Section 2: Attributes:

Physical: Secondary
-Strength-2
-Dexterity-3
-Stamina-2

Social: Tertiary
-Charisma-2
-Manipulation-1
-Appearance-3

Mental: Primary (-5 Freebie Points)
-Perception: 4 [Analytical]
-Intelligence: 3
-Wits: 4 [Calm Focus]

Section 3: Abilities:

Talents-Primary (-4 Freebie Points)
Alertness: 3
-Athletics: 3
-Diplomacy: 2
-Dodge: 3
-Expression: 2
-Interrogation: 2
-Intrigue: 2
-Logic: 3
-Scan: 2
-Subterfuge: 2

Skills-Secondary (-2 Freebie Points)
-Acrobatics: 4 [Natural Agility]
-Etiquette: 3
-Escapology: 3
-Firearms: 2
-Leadership: 4 [Commands]
-Melee: 3

Knowledges: Tertiary (-2 Freebie Points)
-Area Knowledge: 3 [She's familiar with the landscape, history, and politics of the area of and around where Mobotropolis was. Not so familiar with a place like Knothole, though she has heard of it before]
-Investigation: 3

Section 4: Miscellaneous

Willpower: 6 (-1 Freebie Point)

Special Abilities:

Parlay: Also known as sword-fighting, this is Blaire’s main mode of combat. The canine is most comfortable using a saber, and attacks with hacks and slashes to try and disable her opponent.

Cryokinesis: Allows Blaire to use ice-based powers, provided the temperature around her is thirty-two degrees Fahrenheit or below. Her skills range from allowing her to throw small shards of ice at her foes, to outright freezing them.

Marksmanship: Blaire has some experiance with handguns. The canine is able to shoot targets around fifty meters away with fairly good accuracy. However, she uses a gun far less then she does her other skills.

Magic: Water and Fire

Chaos: 3

Matter: 2

Traits: (-1 Freebie Point)
-Eidolon: 4
-Allies: 2
-Influence: 2

Equipment:

-A small headset used to communicate with others during missions.

-A pair of binoculars

-A grappling hook

Cyrokinetic Bangle: A primarily ice blue bangle worn on her left wrist. It enables Blaire to decrease the temperature around her by up to 50 degrees F., allowing her to perform various Cyrokinetic powers. The bangle affects the temperature up to a range of ten feet. The range does not affect the overall strength of Blaire’s attacks. The bangle must be 100% charged before the effects take place. Once it is fully charge, the charge will steadily decrease to 0%, where it must be reactivated

-A saber with a metallic blue blade and a dark blue hilt.

-A p250 SIG SAUER

-She also carries a few small packs of chocolate mints with her everywhere she goes, though they don’t have any use other then feeding her addiction and acting as a small snack.


Appearance:

Blaire’s primary fur color is a mid-tone purple, with her secondary color being a light lavender contained inside her ears, on her muzzle, torso and on the underside of her tail. Like most Siberian Huskies, she has a thick double coat consisting of a long topcoat of short, straight guard hairs, over a dense undercoat. The dog’s ears are pricked and allow her to show a myriad of emotions depending on their position. A small tuff of head fur sticks out in-between her ears.

Blaire’s eyes are a deep shade of blue, clear and constantly alert. A round, jet black leather nose sits on her muzzle. Said muzzle flares out to the side at six different sections, three on each side. Each ‘flare’ tappers off to a point at the end – the top pair curls upwards while the two bottom pairs curl down.

The dog has an athletic build, owing to all the exercise she receives while on assignments. She is slim yet sturdy. Both her legs and arms have built up strength over the years, and though she by no means has superhuman vigor, the strength in her limbs allows her to easily perform some rather fancy aerobic maneuvers. Like most dogs of her breed, Blaire’s tail is sickle-shaped and fluffy. It is primarily carried up, giving the husky an aura of confidence.

Blaire typically dons a rather simple outfit. Her wardrobe consists first off of a red sleeveless shirt. Over that she has a dark blue sleeveless trench coat that stops about an inch above her knees. The coat is made of a thin but sturdy material and always kept open so as not to trap her body heat and thus keep herself cool. Her jeans are made of sturdy denim, dyed a navy blue color. Blaire also wears a pair of brick red gloves with a darker cuff. As for footwear, the canine dons a pair of puce boots with black trimming on the bottom. They go up two inches past her ankle and are made of leather. She also wears a black belt with a brown scabbard attached to it that rests close to her left hip that holds her saber.

Section 6: Finishing Touches

Merits:

-Code of Honor (+1): As a member of the Oakland Resistance Division, Blaire is a Freedom Fighter true and true.

-High Dexterity (+2): Blaire's fast reflexes allow her to dodge all but the most accurate of attacks.

Flaws:

-Addiction (-1): She has an addiction to chocolate mints, always carrying a small tin case full of them in her trench coat pocket

-Enemy (-4): The now-defunct Klawzax Unit had made it a point many times in the past to try and eliminate Blaire after all the trouble she has caused them. Former Lieutenant Scarlett Cyphon, one of the only three former Unit agents still alive, has a personal vendetta against the husky, attempting to take her life many times in the past, with assistance from former Sergeant Zane 'Shrapnel' Torsile.

-Overconfident (-1): Blaire does have a tendency to get a bit too overconfident and sure in her abilities. This however, is a bit uncommon.

Background:

Spoiler'd because LONG bio
Edited by HollyYoshi, Apr 6 2012, 09:57 AM.
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RabidChoco
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Sandopolis Act 2
Character: Taylor R. Hiss


The "issue," as I put it, was me taking the "Enemy" flaw, and you said I needed to stat up the Enemy, more or less.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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Lord Talancir D'Landior
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~ RP Knight ~

I think I remember. I should point this out now; by being in this RP, you are bringing the whole of your character with you. Everything he or she is, including the baggage, will alter this storyline. I therefore must request that if the Enemy trait must be used, then I need to be able to challenge you with it/them.

In other words, your enemy will join the menagerie of opponents you will inevitably test yourselves against, in whatever way or form that will eventually take.
Posted Image
RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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RabidChoco
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Sandopolis Act 2
Okay, yeah, I understand. Not that I ever had much idea who Shenar was other than some badass sorcerer-type who Taylor pissed off at some point.

I suppose I should also specify what justifies that Artifact trait, and what the hell it does, huh?
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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I object to your claims
Well, thankfully I have Scarlett's bio sitting around in my laptop - I thought I had lost it when I had to get my hard drive replaced a couple years ago. :P Just need to finish up her backstory and make some other adjustments.
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Lord Talancir D'Landior
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~ RP Knight ~

Vagrant of the Ashes
Apr 3 2012, 07:44 PM
Okay, yeah, I understand. Not that I ever had much idea who Shenar was other than some badass sorcerer-type who Taylor pissed off at some point.

I suppose I should also specify what justifies that Artifact trait, and what the hell it does, huh?
yes, please. set to writing and I'll take a look at what you have.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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Gallant Vision
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Sky Sanctuary Zone
I took the time to look over the template thoroughly, and I have a couple of questions:

1. For the Nature and Demeanor of a character, when deciding appropriate Willpower gains, does the character gain Willpower from both, or only Nature or Demeanor?

2. This is likely a no-brainer, but when you say 'starting out' in several places, do you mean characters who are more-or-less a regular citizen prior to this who have no real power, or does this also apply to characters who are in a position of power or already have power/skills/knowledge that far exceed or surpass those of the average human/Mobian?
I have an interest in spriting. If anyone has a request, don't hesitate to ask.

Deep stuff below:

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