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You are making a game; Title says it
Topic Started: Mar 10 2012, 01:54 PM (534 Views)
Captain Olimar
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Mushroom Hill Act 2
Johnny Boy
Mar 10 2012, 04:41 PM
Cy-Fox
Mar 10 2012, 04:07 PM
Level design's pretty important, since it's where you're going to be playing at anyways, in a sense it's an accomplice to Gameplay. Let's not forget what Yahtzee sang of Deus Ex:

"It's a shooter, and a role-playing game. The levels are ugly, and e'eryone looks the same,"
You watch Yahtzee too?

<3

And yeah, gameplay is a VERY IMPORTANT ASPECT.

Like everyone said before.
"But, Zahtzee, you charismatic stallion."

Assuming the gameplay is the best that I can make it, I would focus on good level design, because the fun gameplay doesn't mean too much without fun levels to experiance it in.
Edited by Captain Olimar, Mar 11 2012, 12:44 PM.
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Lord Master of Darkness™
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Çøņņøŗ
Mar 11 2012, 05:45 AM
Master of Darkness™
Mar 11 2012, 05:28 AM
Çøņņøŗ
Mar 11 2012, 04:43 AM
Wow only one vote for game length? (Mine BTW)
Wow no vote for gameplay. Sod game length, graphics, HUD and anything else - gameplay is the most single important element of any game. I won't play a game if it looks incredibly pretty but plays like shit.
This thread is for what's the next most important aspect of gaming. Besides Gameplay for the sake of this case is already covered when you're making a game. I excluded gameplay because I knew everyone would vote for that because it's a fact that gameplay's the most important.
I must have missed that from the top post it seems :) In which case, story.
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HollyYoshiPosted Image
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I object to your claims
Well in that case I'd have to go with level design, with graphics being a very close second.
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Nico Yazawa
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Level Design. I'd want my levels to look good and all, you know? I wouldn't want a good storyline, game length and design and stuff like that and then the level design ruin it.
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MysticShaid
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My! That's a pretty snazzy performance there!
Really it all boils down to each person's preference. Personally, a well and engaging story is on the topic of my list. Granted, yes, level design and enemy interactions are inportant, but I rather play a bad game with an awesome story and characters, than a boring but great game. This is why I am in love with Suda 51, because it is the story elements in his games (No More Heroes, Shadows of the Damned, Killer 7, Lollipop Chainsaw) that makes me want to keep playing to know what happens next. Characters as just as important as a story, and personally, the sound and music as well is a great third, because even if the levels are bad, I at least want to be mesmerized by the BGM. Again, it depends on what you like. So story, then characters, and then BGM.
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By: Koga
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snow toilet
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I chose the graphics.
Most of my favorite games were because of the overall presentation the designers took.
Games like Tryrush Deppy, SOTN, Knuckles Chaotix, Punky Skunk and Mega Bomberman/Bomberman 94' took me by the heart because of how well designed they were.
And speaking of tear jerking graphics, I remember when I first played Rayman and NiGHTS into Dreams on the SEGA Saturn.
A tear again...

To me the graphics presentation are what make scrolling shooters, vertical and horizontal, a must.
Though not all.
I was never a fan of games like Darius II/Sagaia, the Thunder Force series, early R-Type games, Abadox or Fantasy Zone/II because there wasn't much to look at.
Although there are more important aspects to Shmups that you'd want to pay attention to first.
I'm an extremely huge fan of the scrolling shooter genre.
Some of my favorites are Galactic Attack/Layer Section, Darius Gaiden, the DonPachi series, DUX, Terra Driver (I don't know how to spell the original name), Fast Striker, Astro Tripper and the most obscure to me Detana TwinBee, which I've recently played but didn't get to far into it.
All of the above and more from the 32-bit era and beyond are what I would call beauty and complete masterpieces.

One thing I'll add is that I do not care much for HD graphics.
The more realistic they try to make things look the more and more I loose faith in the video game industry and even more turned off from what's today.
There is also of course the more unrelentingly boring 2D side scrollers and their graphics in which I should get into at a later date.

I prefer beauty in a more surreal surrounding like with clouds that have eyes or the tropics where the ground has checkerboard all over it.


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Beowulf
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Thou Hast NO Need for Fancy Avatars
Oh yeah and gameplay definately, you don't want a game to end up looking Sonic Drift(or the same Physics ugh) :\
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