~Welcome to the Sonic Blast Community Forum~
Greetings stranger, it is an honor to have you as a visitor. Since we opened in 2006 our goal has been to offer the most authentic Sonic-themed community on the web for Sonic enthusiasts new and old. We do our best to provide the most unique features, best Sonic-themed designs, and have the latest news; always improving to cover all of your Sonic needs. Our community is full of friendly people and we hope you enjoy your brief stay but would be thrilled if you decided to join in on the fun. Being a part of our community is easy, quick, and absolutely free.

Click here to join our community and enter the land of Mobius as a =SB= citizen!
Citizens may log in to their account to participate in our land's conversations and access all of our features:

Username:   Password:
Add Reply
How an 8/10 became a "bad" score..
Topic Started: Feb 17 2012, 02:11 PM (259 Views)
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
Pretty insightful article. Now days it seems like anything rated 8/10 sucks and even some people go on to say if it's rated 9/10 it isn't good enough. Some people won't even buy a game unless it gets a 90 average on metacritic(which is a flawed website that doesn't do a good job of averaging scores). I agree with what they have to say.

I mean, let's face it, we're in an era where a game simply being really good at what it does isn't enough for the game to be considered good anymore. If you don't innovate and revolutionize the gaming industry, then your game is considered disposal... That makes voting pretty darn skewed and I honestly think we should abolish the score system and just have written reviews. That will force people to actually READ about the game other than basing their judgement on a set of scores. It also removes ammo from fanboys.

Quote:
 

http://www.bit-tech.net/gaming/2012/02/17/review-scores/1

"The first rule laid down to any new writer looking to publish a piece of work online should be this: do not take some of the comments to heart. It's a briefing that everyone who writes regularly for the Internet has to go through.

That's no slight against commenters, rather the odd one or two who, er, take things to a more extreme level. Most comments, particularly related to video games, are of the harmless variety. Some are even revelatory; containing unknown embellishments that spark off meaningful debate among the readership. This is a very good thing.

Yet, for as wonderful and varied as article comments are, it's the negative ones which catch the eye. One or two aggressive disagreements can quickly turn a peaceful feed into a raging flame war and in the latter half of 2011, one special flavour of murderous rage began to draw particular attention.

'You have officially lost the plot this site is a joke.'

'This site is awful, its (sic) like you choose to score games low for the controversy.'

These pleasant missives appeared at the bottom of Simon Parkin's review of Uncharted 3. The Eurogamer scribe had dared to give Naughty Dog's public darling 8/10, provoking a belligerent minority into a bubbling torrent of rage. Comments emerged decrying everything from Simon's personal integrity to the inconsistency of previous reviews.

The vast majority of these expulsions appeared before the game had even gone on general release. People were angry on principle. Unwilling to believe that a sequel to a game they loved so dearly could be worse than its predecessor (those with far-reaching minds might recall the maiden issue of Gamesmaster magazine attracting similar anger for its less-than-enthusiastic review of Sonic 2).

During the high season, this phenomenon could be spotted all across the web. Any time a score skewed slightly below perfect, the floodgates opened. Reviews for Arkham City, Skyrim, and Skyward Sword were all under scrutiny from enraged onlookers.

Back in the distant haze of my childhood, perspectives were different. Personally, I can still remember my delirious excitement at learning that legendary Japanese magazine Famitsu had given upcoming Dreamcast title Shenmue 35/40. A whole five points away from perfection, but a high score from such a vaunted institution surely meant great things.

Famitsu's judging process is famously stringent. Four separate critics review each game, giving their own figure out of ten, which is then collated into an overall score out of forty. The magazine was first published in 1986, but it wasn't until 1998 that it awarded its first 40/40, to The Legend of Zelda: Ocarina of Time. In the next ten years, there were only five more perfect scores.

Then suddenly, in 2008, the wind seems to change. From 2008 onwards there have been 12 more 40/40s. A fairly small number by some standards, but a huge increase for a magazine as harsh as Famitsu.

Review aggregator Metacritic shows an even sharper change. Year on year, the number of games scoring 90 or higher was roughly the same up until to the end of the last decade. Then things start to change. In 2009, a total of 24 90+ games were released. That's an increase of six over the previous year.

A drop in the water compared to what comes next. The collected reviewers of print and web declared that a whopping 40 games were good enough to earn a score of 90 or more in 2010. That's more than double the number for every year prior to 2009. Gawp at this graph, made with my own fists, for incontrovertible evidence.

When you consider this data, along with the sheer volume of Internet bile poured at the feet of 8/10 reviews, a pretty convincing case for changing standards begins to form.

Destructoid's Jim Sterling certainly thinks so. The arch nerd believes that, 'we've dished out so many tens, that number means nothing any more.' He cites Yahoo Games' score of 6/5 for Arkham City as a testament to the saturation of big figures.

It's a neat argument, before you take a closer look at those Metacritic figures. The PlayStation 2 was released in 2000 and the Xbox in 2001. 2001, though, is actually the highest scoring year months before 2008, even though it featured the first run of PS2 releases and the initial two months of Xbox titles.

These Metacritic numbers also take into account PC games, which don't suffer from the radical jumps in technology that affect their console brethren. Dedicated PC development may not be at its peak, but there's no reason to suggest such a massive increase in scores has been matched by a sudden improvement in game quality.

Newshound Pat Garratt believes that Metacritic itself is partially to blame for inflated review scores. He argues that a "need for very high Metacritic marks has led to a culture where games that carry sub-9 scores are no longer seen as true hits.' It's a badly kept secret that big development studios reward their staff with bonuses for high ratings on Metacritic. This ethos filters down to PR representatives, who increase the pressure on reviewers to overstate their scores.

I'm inclined to agree with Pat. Most gaming outlets operate in a symbiotic relationship with publishers. Journalists rely on them for access to preview content and review discs, while publishers depend on the reliable marketing push a positive review will garner. This back-and-forth has lead to a culture in which it is considered de rigueur to award good games a nine or ten.

Journalists have not lost their consistency, but the paradigm shift in what review scores mean has devalued the scale. Pitching your figures upwards is workable when your ceiling is very high, but reviewers now have no room to manoeuvre.

There's no easy way out of this situation. Critics will have to loosen their ties with publishers. To strive to provide only coverage which truly interests their readership. Brave reviewers perhaps need to abandon numbers altogether, forcing readers to engage with the nuance of a written review.

Some, like Sterling, believe that you need to change too. "Reviews are an emotional crutch for people who clearly have no idea how to operate in the real world," he says. But his error is to imagine that the belligerent minority are more than just that. Take a longer look at Simon Parkin's Uncharted 3 review and you'll spot as many people rushing to the defence of intelligent criticism as there are lining up to attack him.

It's, ultimately, readers like your good selves that can make a difference. Most writers struggle to resist reading the comments on their article or taking them (at least a little bit) to heart. But if people genuinely want a change, it will happen, and it's constructive comments that help in making that happen. As, perhaps, will a lesser all-round reliance on review scores.

The irony of that may be that, if the number at the end of an article holds less interest, we may yet return to an era where 8/10 signifies near greatness, not near failure."

# of 90s on meta by year:
2000: 10
2001: 19
2002: 16
2003: 18
2004: 16
2005: 14
2006: 12
2007: 18
2008: 18
2009: 24
2010: 40
2011: 40
Edited by Neo Metallix, Feb 17 2012, 02:22 PM.
Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
Lord Master of Darkness™
Member Avatar


It does seem to be the case that reviewers are more readily willing to hand out 10/10 scores, which would seem to have led to this wonderful mentality some gamers suffer from.
I may blog about this, it's an interesting subject...

I'm happy that many games are finally getting tested properly before release and some care and attention put into them(Sonic '06 and movie tie-ins aside) and we're in another golden era of gaming. However we're so spoilt that unless it comes with chimes and bells and is incredibly easy(I'm serious, I'm from an age of gaming where you don't get infinite lives and a health bar or an auto-aim feature) and the bells have satnav and the chimes come with free tea and biscuits, then quite frankly they're not interested. For me, one of the best games to come out recently was Sonic Generations - not because it's packed full of features, but because it's fun. And I believe a lot of the gamers that the article is aimed at have lost sight of this.
EA sure don't help, choosing to release yearly updates for many of their games. I think this has dumbed a lot of people down quite drastically; BF3 is a wonderful example of people believing the hype about a game before it's come out.

Why can't we have demo discs any more? ;-;


And for the record, I still own that Gamesmaster issue. Man were they retarded.
Posted Image
Click to go to my YouTube channel - now over 1,200 subscribers!
The Gaming MoD
- a blog about gaming, by the Master of Darkness.
Other links!
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

This article seems to be a bit conflicted, both overstating the the effect of inflated scores to gamers whilst simultaneously noting in its running example that there are just as many gamers who approach review scores rationally as those that don't, and thus it fails to really expound upon the issue in any meaningful way. Basically, any gamer who's not been living under a rock knows this already.

I give this article a 7/10.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
Lady Miracle
Member Avatar
[insert something cheerful here]

BlizShadow
Feb 17 2012, 03:28 PM
I give this article a 7/10.
This just made my day. XD
Posted Image

The Muffin Man's wife and a
Posted Image
Offline Mini Profile
 
HollyYoshiPosted Image
Member Avatar
I object to your claims
Lenne
Feb 17 2012, 03:35 PM
BlizShadow
Feb 17 2012, 03:28 PM
I give this article a 7/10.
This just made my day. XD
Mine as well. xD
Offline Mini Profile
 
Captain Olimar
Member Avatar
Mushroom Hill Act 2
Another reason for the removal of number ratings is that a complex set of opinions cannot be accurately conveyed with a simple number.

I don't understand why people get that upset about the opinions of critics. Even if the reasons given for disliking a game are unfounded or illogical, at the end of the day you don't lose anything. Yes, it may be a little dissapointing that a critic you like or respect doesn't enjoy a game that you do, but you can't change his/her opinion. I consider games to be art, and art means different things to different people. A game you get nothing from may bring large amounts of joy to another person. The same goes for paintings or music. I think people should respect the opinions of others, even if they don't agree with them. You don't see the professional critics giving flamers a hard time because their opinions are different. It's all subjective. That's why people can never agree on what is the best game of all time. Sure, a lot of people may agree, but every single person will never see things the same way. I think that's what's great about people having such varied opinions. If everybody liked exactly the same kind of games, we wouldn't see any variety or experiance anything new. For example, if everybody only liked racing games developers wouldn't make platfromers, adventure games, shooters, or any other kind of game. Why should they if they knew a racing game would create a larger profit?

That's why I don't think people should complain about differing opinions. Reviews offering valid complaints can encourage game developers to improve and make better games, and differing tastes and expectations from games lead to a greater variety of them being created.
Posted Image
Offline Mini Profile
 
Wallace
Member Avatar
Break out the L-word. The other L-word.
I do agree on the point that the numbers in reviews should be done away with, leaving only the actual review. The primary purpose of reviews is to present the writer's opinion as to why the product is good or bad, in order to aid a possible future consumer in their decision of whether or not they should purchase said product. The reading and analysis of several different reviews and opinions is necessary to formulate an opinion, and to make a decision regarding the product's possible level of enjoyment offered to the buyer, who will base their decision upon whether or not to buy it on that.

The numbers tacked on, though, are absolutely pointless. As has been said, it is illogical and downright impossible to translate your reasons for liking or disliking said product into a number on a scale. Not only this, it often gives people a reason to ignore a review, seeing as a "summary" can be more easily accessed via a score. This of course is not a good thing, as they will take the reviewer's word for it, completely avoiding discovering what the reasons for the score actually are.

That said, I too treat video games as an art form, and as such it is not a science to be used to calculate a number representing a game's quality. Whether the consumer enjoys a game is a personal decision, akin to how some may find a painting or musical piece interesting and some may not. The purpose of a review is not to state the obvious, scientifically-proven quality of a game; it is to give the critic's opinion on the game. Not only have many readers of such reviews lost sight of this, so have several critics.
Join Scott Pilgrim Month!

Posted Image

Posted Image

Character Code:
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

If one is to treat games as an art form, one must recognize that they're a young art form, meaning they come with all of the comparative baggage burgeoning art forms do. One issue is a stronger connection between the reception of a work on part of the critics and the public. As much as we bitch about it, most of us will only spend money on the games we believe are good enough- partly because they're so damn expensive- and more often than not (and, as I perceive, much more so than with other mediums), these games tend to be the AA/AAA titles. CoD, Arkham, Assassin's Creed, Uncharted, even Pokemon. We all support this system with our monetary choices.

What also doesn't help are the inherent differences between games and other media. The former is basically the only mainstream interactive art form, a career or even a general understanding of which requires a greater degree of technological competency than usual. Usually, our enjoyment of a game or lack thereof comes down to the coding, something that isn't as relevant, if at all, in other media. This, as well as the fact that gaming is young, means that enjoying games is fairly inclusive, and this naturally gives rise to elitism on both the part of the critics and the public. In the case of critics', it means they hold significant power over the perception of a title's quality and subsequently the outcome of a title's success.

And with that power, there is then a perceived stake in taking to heart what the critics say about your favorite games beyond the mere fact that you disagree with that person. A low Metacritic score can be a death knell for a game's word of mouth. Coupled with the current difficulty in establishing new IPs, Metacritic is an easy way for titles and entire series to see lessened success or even outright failure. So from a completely pragmatic standpoint, gamers who actually care about the medium should take notice when reviewers are doing a bad job and- if prompted- call them on their bullshit. No one benefits when critics are doing a piss-poor job, aside from perhaps these websites from the amount of hits they'll get for a controversial write-up.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
MysticShaid
Member Avatar
My! That's a pretty snazzy performance there!
Dear God...

It feels like in today's gaming society, the masses are just horrid when it comes to judging game. It feels like that more and more people go by a half-assed reviewer's remark and sticks with it instead of taking some interest in it with an open mind and renting to get their own experience. You cannot tell people what games they like or hate, much as I see in the fault of reviews. They should inform the player about the overall experience with the game they had, not how the game is with a number. Seriously, I am not trying to rag on anyone, but it feels like it is ridiculous sometimes. However, since 10's has that view on anything is below a 7 equals bad and 5's is too simple and does not explain, how about a 0-7 or 8 work. Or better yet, how about no score, how about a description on the experience of the reviewer felt about the game. Oh well, maybe sometimes that why people miss out on some actual great titles deemed as "bad".
Posted Image
By: Livefree
Posted Image
By: Koga
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

Most review scores tend to come with actual written reviews and summations of the experience anyway, sooo.... xP
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
MysticShaid
Member Avatar
My! That's a pretty snazzy performance there!
BlizShadow
Feb 18 2012, 10:52 PM
Most review scores tend to come with actual written reviews and summations of the experience anyway, sooo.... xP
Lol, i know, but it is those numbers for what people look for instead of taking a few minutes to read about the game.
Posted Image
By: Livefree
Posted Image
By: Koga
Offline Mini Profile
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Fully Featured & Customizable Free Forums
Learn More · Sign-up for Free
« Previous Topic · Act II: Video Game Station · Next Topic »
Add Reply