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What does Sega have to do; to put sonic in the market
Topic Started: Jan 23 2012, 02:56 PM (204 Views)
DJGameFreakTheIguana
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I've been thinking about this for a while, what will Sega have to do with sonic games for him to compete with other games of this generation, like God of War, Assassins Creed, and the infamous, MW and COD FPS games? I wont post my thoughts here right now, I don't have much time to and I gotta test a game out before I leave, but I have thought about scenarios of buyers and influences:
Fanbase:
Classic
Modern
In between
General gamer

Sonic game types:
Classic style
Adventure
Hedgehog Engine(Unleashed day stages)

Factors:
Box Art
Surrounding titles

I've been trying to think about this within all accounts of which could be a bigger impact, and let's not forget about the general reputation of sonic games. It's easy to say sega will just have to make a good game, but for 1 person who thinks one of the games is good for 1 reason, there's another 2 that will dislike the game for a number of reasons. For example, people liked the warehog in unleashed, maybe for his gameplay, but many other hated it for 3 main reasons that I've heard:
1. doesn't fit sonic
2. was like god of war(Never heard people who say this say they hate god of war BTW)
3. Too slow
Also notice that neither of the 3, to me, have anything to do with the gameplay actually being good or not. I've recently bought 2 games, Spawn:Armageddon(Xbox) and Ghost Rider(PS2) and both game play just like the warehog, Spawn even has the same emphasis on platforming, and can even grab certain ledges with his chains. Also, there was black knight, which was hated from the get go because of the sword. Think about that to. This isn't a topic for debating which game is better, but taking all factors in, if any one of them were done perfectly, which type of game would make a bigger or better impact in sales and compete with other top games on the market regardless of fan or reviewer(like IGN) reaction. I'm hoping that's how this goes anyway. :cool:

X)
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Thread Topic: http://sonicblast.org/topic/7122213/1/
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Lady BlizShadow
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I still can't use this.

Sonic is an anachronistic lightning strike in a bottle who took about a decade to break the Polygon Ceilings going on general consensus, existing in an era where platformers are not the dominating force in the industry anymore. Unless the genre gets another resurgence like it had in the late 80s and 90s, Sonic will not be competing with games like Modern Warfare 3 that made a billion back faster than James Cameron's Avatar.

Hell, Sonic was barely competing with Mario in terms of sales if we're going to be brutally honest with ourselves. His best selling games are S2 and Heroes respectively, what with 6 million each? Respectively, those games' direct competition were Super Mario World with 20 million copies and Super Mario Sunshine with 5.5 million. That half million that Heroes beat Super Mario Sunshine on is peanuts compared to the 14 million SMW did over S2. It's even more paltry when you realize Heroes' figures includes three platforms.

Just be happy that Sonic is alive and actually starting to thrive again. That's all I'm grateful for.
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DJGameFreakTheIguana
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Agreed there, didn't know about the total in sales though, but I'm not surprised. I've already realized the fact that sonic comes for a game genre which, sadly, isn't as popular as it was back in the day when I grew up with them, making it hard to go up against games like MW3, which makes me glad we still have a guy like him around. With all the fuss sonic has received over the years up till now, has brought up that question for me now. Regardless of what side you're on with modern vs. classic games(Not even getting into the other divisions, too complicated), and the type of reception sonic could get just from released pictures on a few seconds of gameplay(Sonic4, AKR, I know it's old but it happened), it makes wonder about that.

X)
Edited by DJGameFreakTheIguana, Jan 23 2012, 03:48 PM.
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Thread Topic: http://sonicblast.org/topic/7122213/1/
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DJGameFreakTheIguana
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OK, I'm back, and my bad for this double post but it was a while. ANyway Bliz, tell me, with Heroes beating sunshine by a half million with 3 console ports to sunshines 1, what factors do you think played a part in the sells then? Nintendo still having it's own system? Sonic Heroes didn't look as interesting compared to other games at first glance? I asked because I listed boxart in my first post because in many cases it decideds what games I buy if I don't know squat about them. Last time I was in a disc replay I picked up a few games. The First two were Spawn: Armageddon(Xbox) and Ghost Rider(PS2) because for one, I already planned on getting them since both anti-heroes are badass, but I barely knew about the two games at all. There that factor, but then the boxart alone made me pick up a game called Alter Echo out of a lineup of PS2 games: Posted Image
It was simply that thing there crawling on the side of the box, which I found out later is the stealth form your main character can morph into, and is more like some king of dog thing, rather then the predalien with spider-man's physique thing I had in my mind. BTW, this is also the same reason why I picked up N+ for PSP out of a gamestop by chance.

X)
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Thread Topic: http://sonicblast.org/topic/7122213/1/
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Lady BlizShadow
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I still can't use this.

Mario games have almost always sold better than Sonic games regardless of Sonic's console alignment, primarily because Mario's a flagship franchise with quality behind its name and subsequently because the titles are bundled a lot.
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DJGameFreakTheIguana
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That's very understandable, but what about sonic actually competing with with mario in his early days with sales and popularity, and didn't some of that popular stem from the quality of his games? I know there's no real way of controlling it but then that's why i made this thread, to ask what you guys think could be done to increase the sales. That's also why I started talking about boxart, cause I think it would help when dealing with guys like me, who at times aren't looking for something in particular and have to rely on the boxart and the back(if not in a case like walmart). Think about it, I bought Sonic 06 because I wanted the new sonic title, but IMO, the boxart doesn't really do anything for it(unlike SA2, ShadowTH, and Unleashed), but the back looks a LOT more appealing, especially for an action game.

X)
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Thread Topic: http://sonicblast.org/topic/7122213/1/
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Lady BlizShadow
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I still can't use this.

Box art is probably the most negligible thing when it comes to game sales. I can't think of a single game outright failing only because all of its regional boxart was unappealing. Games generally fail from a marketing perspective when there's no advertising, when they're released in a crappy quarter, or when they're seriously overbudgeted and can't reasonably make back a profit.

And again, I don't think there's any quick-fix way to increase sales beyond what the series has always done even at its highest point, which is only in the few millions of units, especially not in an environment that is unkind to not-Mario platformers.
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