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So I Got Sonic 4
Topic Started: Jan 2 2012, 01:17 PM (491 Views)
Tammy
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Lava Reef Act 1
Yup, it finally happened, I purchased and played through the entirety of my most hated Sonic game to date. So the question stands: is it still my most hated Sonic game?

Yes. Yes it is.

First, I want to discuss what has always been and still is my biggest problem: the controls. The complete absence of momentum was more than just an annoyance like it was in the demo. It was an obstruction and got in the way of platforming and/or led to quite a few cheap deaths. I would honestly enjoy this game in its entirety, if even to a small extent, if I could rely on Sonic to keep moving when I take my thumb off of the d-pad.

Next, there are some stages where there is a complicated puzzle or platforming area, (i.e. Casino Street Act 2 and Lost Labyrinth Act 2) and it will have you stuck there or a good five minutes or so wondering what you should do and, once you figure it out or look up a video like I did in one case, (which you should NEVER have to do) once you DO figure it out, trying to not screw up. These scenarios will almost always lead you to a Time Up, but this is really only a problem on your first time playing. These are my only two huge complaints with the game, and even then the second one is temporary.

The music is bland and repetitive, (save for a few Lost Labyrinth and Mad Gear tracks, in which I actually found myself surprised to find music in this game that sounded decent) and the levels are all reorganized versions of zones from the previous classic games, but you all were aware of this. I could forgive all of this if the game were fun to play, but it isn't, so it just adds to an already negative bar instead of slightly lowering a positive one.

The only part in the game I found myself enjoying was Lost Labyrinth. And even then it only lasted up until Act 3 and then the boss showed up and I was bored to death for the rest of the game again until I got to the overly frustrating, yet strangely enjoyable final boss. The fight was literally blood-pumping for me, and the fact that I was playing Judas Priest's Painkiller album instead of the default 30-second loop synthesizer trash after the first few deaths probably helped. So at least about twenty percent of the game was enjoyable.

I... guess that's something?

Overall I'd give the game a 5/10. I enjoyed very little of the game, I substituted whatever I could with something better, and I was literally reluctant to pick the game back up when I set it down. But at least it was short and it's over now.

And no, I'm not going to collect the Chaos Emeralds just to get the "true ending". I did get one, but I'm not going to review the special stages. All I'm going to say is that they weren't a redeeming factor.

But overall the problems I have are very easy to fix; Dimps just needs to get their shit together, which they said they're doing. Here's to hoping that Episode II is at least decent.

IN ANY CASE, now that I've beaten the game and the software has been removed from my system, I will promise you that I shall never bring up Sonic 4 outside of this topic here again.
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Ludichaos
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[Outrealm Vagabond]
Bro, I wouldn't go as far as to call Sonic 4 unplayable. Sure it wasn't anywhere as good as its direct prequel, but it's not that bad.

I'll agree that it needs work though. The flow is all off in Episode I. Here's hoping II gets it right.
【One third of Sonic Blast's Legendary Australian Trio. The last remaining member 】
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Eren Jaeger
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"I will kill ALL of the Titans!"
I pretty much 100% Sonic 4 and still come back and play it every now and then. Maybe I just wasn't attentive enough, but I didn't notice all these problems until someone else brought them up. But I was up at 6:00 a.m. (It releases 3:00 a.m. on the west coast, I'm on the east coast.) with my Xbox ready to download it last year before school. (Graduated now.)

The music wasn't too catchy except for maybe a few Lost Labyrinth and Mad Gear stages like T.W.O.S stated. The Super Sonic music is so unbearable it leaves me sitting there questioning whether or not I want to activate it and be sincerely annoyed to death like I was in Sonic Colors, with a 4 second track constantly looping. I'm glad Generations doesn't change the music when you activate Super Sonic.

Sonic 4 doesn't seem all that bad to me. The only problems I had was the fact that the Spindash and curling into a ball just didn't even matter at all. Act II will be bringing a whole new engine so let's see if SEGA can get this one right.
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SonicSynthesis
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Hydrocity Act 1
Apart from the game mechanics being completely useless and anti-Sonic, the main thing that bugged me was that IT WAS NOT SONIC 4, IT WAS SONIC 2.5! how the hell can you say you're going to create the sequel to Sonic 3 and Knuckles and then just reuse the levels from the 2 games that came before it?! SEGA, YOU'VE ACTUALLY JUST GONE AND RUINED THE ENTIRE STORYLINE OF THE ONLY GOOD ERA OF SONIC! YOU'VE NOW DESTROYED SONIC IN EVERY ASPECT!

I hear Metal Sonic's gonna be in Episode 2? So what will we get there, Sonic CD.5?

F*** off Sega, just f*** off...
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Tammy
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Lava Reef Act 1
Y'know, I really couldn't care less about 4's place in the classic era. In fact, I pretty much count as a simple spinoff and as such a discontinuity, but I leave it at that. Perhaps it's just because I don't particularly care for the classic era as a whole, but still.

While we're on the topic, however, I'm going to state my views on the classic Sonic games. As someone who did not grow up playing Sonic 1, 2, 3, CD and Knuckles and as such have no nostalgia points to give them, I thought they were okay. They were fun, and were those kinds of games you pick up, play for about half an hour, enjoy it, then put down to go do something else. I didn't find them especially spectacular, nor do I find them to be really lacking any significant luster. They were fun games that all deserve about a 7.5/10 in my book. I just don't see them as the holy texts of Sonic and the superior older siblings to the 3D "garbage" being made nowadays. In fact, I think at least a few people here would agree that if Sonic 1 and Sonic Unleashed were both placed side by side in front of them, most would pick up Unleashed and play that.

[/minirant]
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SonicSynthesis
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Hydrocity Act 1
T.W.O.S.
Feb 3 2012, 03:39 PM
Y'know, I really couldn't care less about 4's place in the classic era. In fact, I pretty much count as a simple spinoff and as such a discontinuity, but I leave it at that.
Just because you're not a fan of the classic era i don't see how you can't realise that Sonic 4 was beyond disappointing for reusing everything. I mean, imagine they made Sonic Unleashed 2, but they used all the levels from the first game and maybe just put some different paths through them. You'd be disappointed right? Now imagine that you had been waiting for Sonic Unleashed 2 to be made since 1994. See where i'm coming from?
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DJGameFreakTheIguana
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Launch Base Act 2
I agree with you a bit on this Synthesis, mainly because EP1 doesn't offer anything new, but with only 4 stages in a title meant to be a fan service for the people who asked for it, is it really that big of a surprise? Plus, you have to think about to the original titles, cause all of them borrowed something from another in design(I'm also counting 3D Blast here):
Green Hill, Emerald Hill, Palmtree panic, Green Grove
Labyrinth, hydrocity,
Ice Cap, Diamond Dust
Metropolis, gene gadget, Wacky Workbench
Lava Reef, volcano valley
Lava Reef Act 2, quartz quadrant
Spring Yard, casino night, carnival night

The same goes for the 3D games to, a lot of sonic levels have had some sort of similarity to another from a past game, Hell, Sonic adventure 2 had Pumpkin Hill and Rail Canyon and those two level were almost the same, just a different times of day, and there isn't much separating Green Forest and White Jungle either.

Also, about not adding anything new, I don't see that much in Sonic 4 to separate it from a simple rom hack. I'd be more excited about it if it were like this hack in particular:

Great stage, great music(the first act is a remix of a Duke Nukem BGM), you gain speed at a fast rate, you got 3 aerial abilities(which consumes a few rings), challenging traps and bosses and the game still gives you a chance to live(unlike most challenging fan games) and then there's act 3 on it's own. Case in point if sega wants to pick up on sonic 4, just add some stuff to make it more intense. BTW, there's also the first part of the rom hack that starts with a cut scene:


BTW about physics, I never even thought about them. It wasn't until sonic 4 was announced that people started talking about it and i needed someone to expline why it was so important. After I found out, it really didn't mean much to me. Sure the physics were always there but the main reason why I played sonic games was because I like dashing through those crazy levels. Aside from the drop issues and not gaining speed from a spindash, everything else seems alright for the first EP of the game, but the music does sound like crap though. Still, I'll take this over the original sonic 1 at least.

x)
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SonicSynthesis
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Hydrocity Act 1
Yeah there are so many fan made Sonic games out there that are a million times better. Sonic Megamix being the most notable in my eyes even though it's incomplete. And yeah Sonic game have always had similarities between the levels, i mean there are only so many places you can put him, but they didn't have to reuse the bosses.. That was cheap.
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DJGameFreakTheIguana
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Launch Base Act 2
I feel you, but like I said, and sega even said, it was the appeal to the classic fans. Not much else yo can get out of that. The game itself could've been better, but I don't think it deserved so much hate, since the physics were from rush, and I thought people liked, or, didn't hate that game. Most of the hate anyway stems from the name.

BTW, Magamix is really good, but outside for playing as shadow there isn't much there for me, which is why I brought up Sonic Boom.

X)
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Tammy
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Lava Reef Act 1
SonicSynthesis
Feb 3 2012, 05:35 PM
T.W.O.S.
Feb 3 2012, 03:39 PM
Y'know, I really couldn't care less about 4's place in the classic era. In fact, I pretty much count as a simple spinoff and as such a discontinuity, but I leave it at that.
Just because you're not a fan of the classic era i don't see how you can't realise that Sonic 4 was beyond disappointing for reusing everything. I mean, imagine they made Sonic Unleashed 2, but they used all the levels from the first game and maybe just put some different paths through them. You'd be disappointed right? Now imagine that you had been waiting for Sonic Unleashed 2 to be made since 1994. See where i'm coming from?
Wait what.

Are you implying that I didn't think Sonic 4 was a complete and utter trash pile of a game?

Heh. Haha.

AAHAHAHAHAHAHAHAHA.

Sorry, had to get that outta me.

Hey, I had high hopes for this game too. Maybe not as much as I would've if I had played 3 and Knuckles when it was still alive and kicking, but it came out a year before I was born, so I can't really help that now can I. :P

Nonetheless, I was expecting great things out of Sonic 4, and my hopes were thrown into the trash can the second I booted up the demo. I was excited, too. There was quite a bit of hype on this very forum about it, and everyone was expecting it to be incredible. It really is a shame that Episode 1 turned out to be such a disaster.

Also, this is a bit off the point, but I'm quite content with Unleashed and don't really need to see a sequel. Colors and Generations is enough of a continuation for me. As much as I liked the Werehog and Chip, they died satisfying deaths and I would really rather not see them shoehorned into a future game. And don't even get me started on "Sonic Adventure 3".
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