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| They Just Can't Get It Right! | |
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| Tweet Topic Started: Dec 27 2011, 02:43 AM (2,138 Views) | |
| Dubbmatic | Dec 27 2011, 02:43 AM Post #1 |
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Carnival Night Act 1
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My brother got Sonic Generations on the 360. So I figured I'd give it a whirl..... and I have to say..... THEY SCREWED UP YET AGAIN! I am SICK and TIRED of the oh so high and mighty folks on Sonic Team who think they have the bloody right to alter the way the classic game is played! Sonic is dead I tell you. So here's my first gripe. This game doesn't let you go around on alternate paths. On the genesis games, you had the choice to take multiple paths, and it had many opportunities to change paths throughout the level. Including one of the most important ones, which was to back track a bit to find your way to whichever path you desire. On this game, it makes it hard to just pick your path, and when you're on a path, GOOD LUCK SWITCHING! It always kinda forces you to say on the path, which actually leads me to my second gripe. Never at any point should the game take away your control over Sonic and what he does. I found many many many times where I could pretty much just set the controller down and Sonic would just keep on running with no issue. That shouldn't happen. It should never force Sonic to follow one specific path and move in one particular way. All of that should be on the player to make happen. Sure, the Genesis games had that happen a bit in spurts, but really, it was still in full control. You could easily stop yourself at nearly any point, where as on Generations, if you start going in a controlled by game state, you're going to keep that way till a fair bit later. My third gripe? The enemies. They enemies should not be ANY different than they were in the old games, as they are the old enemies. They shouldn't be larger in proportion, they should have to sit and charge up, and their blasts should be much more easily avoided by the stealthy player. On here, it's like trying to avoid basketballs, where as the genesis games it was more like ping pong balls. My fourth gripe is actually a small one. I can not STAND the fact that when Sonic is running, and you push down as to curl him into a ball, that he doesn't stay in the ball until the end of the run. He pops back into running stance, which is a bad deal when enemies and such are around. All of this was gauged after one play through of the first level. Is that enough to decide this game to be bad? Personally, I think yes, because that was the level that should have lured me in to play more. The best level, the one people want to play first, to get them into it. Nope.... sigh. Seriously, they need to fire their ENTIRE staff and let the old school games of Sonic jump in to help create a good Sonic game. We could get the old Genesis engine rebuilt and refurbished, and we'd have a great start to making an actual GOOD Sonic game, which to me we haven't seen since SA2. My score? 2/10. They keep PROMISING us classic gameplay in these newer games, but unless you've hardly taken the time to play an old Sonic game, you should realize completely that they never deliver. There is not a thing similar between the actual good Sonic games and Sonic Generations. Not a one. So I'll stick to playing those Sonic fan hacks on emulators, those are a million and a half times more fun than playing Generations, and the best part, they aren't a waste of money, as they are free! Edited by Dubbmatic, Dec 27 2011, 02:57 AM.
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| Lord Bowie | Jan 15 2012, 09:38 PM Post #61 |
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What is the difference between a duck?
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I think Generations was a fine game.. and they did what they could with the classic element to keep it as true to the original formula as possible while ALSO moving the gameplay forward into this generation. I would like to draw a parallel here to what I think is a good comparison. Halo Anniversary came out with completely revamped graphics but kept the gameplay and physics and such pretty much 100% in line with the first Halo game.. and while yes the game got solid reviews (8/10 e.t.c.) and was still fun like everyone remembered.. after all that has come out, the game really showed its age, and all of the technical flaws and little nuances that were tweaked in the newer games as far as shooting, driving, AI, e.t.c. all seemed outdated, and it did weaken the experience to a degree. It pleased Halo purists and was still solid, but those little changes that are all but common today could have made a huge difference. I know I'm comparing Apples to Oranges here but it's not completely different.. the technical expansion from the Genesis days to today have changed things and brought along elements that improved platforming elements of old from what they were in the 90s, to just leave all of that out to go back to a physic that 100% resembles the 90s would feel outdated, and would be clunky compared to games of similar standing.. It would please the purists that want that my way or the highway mentality to sink in, but it would alienate everyone else and most likely weaken the overall experience. You love Sonic games, specifically the classic ones so much that it seems like it is hard for you to move forward with the franchise and the times.. Things change, not always for the better sure, but the change the franchise is seeing is healthy and is helping to breathe life back into a franchise that was ailing for quite a period on the consoles. It's not wrong to really enjoy what you do, but you can't just realistically outright condemn something for being slightly different because it is just that.. you have to give it the time to grow on you like you did with the first games, not just give up because it isn't EXACTLY 100% what you wanted.. just see how it goes, it can't hurt. :/ |
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