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They Just Can't Get It Right!
Topic Started: Dec 27 2011, 02:43 AM (2,141 Views)
Dubbmatic
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My brother got Sonic Generations on the 360. So I figured I'd give it a whirl..... and I have to say..... THEY SCREWED UP YET AGAIN! I am SICK and TIRED of the oh so high and mighty folks on Sonic Team who think they have the bloody right to alter the way the classic game is played! Sonic is dead I tell you.

So here's my first gripe. This game doesn't let you go around on alternate paths. On the genesis games, you had the choice to take multiple paths, and it had many opportunities to change paths throughout the level. Including one of the most important ones, which was to back track a bit to find your way to whichever path you desire. On this game, it makes it hard to just pick your path, and when you're on a path, GOOD LUCK SWITCHING! It always kinda forces you to say on the path, which actually leads me to my second gripe.

Never at any point should the game take away your control over Sonic and what he does. I found many many many times where I could pretty much just set the controller down and Sonic would just keep on running with no issue. That shouldn't happen. It should never force Sonic to follow one specific path and move in one particular way. All of that should be on the player to make happen. Sure, the Genesis games had that happen a bit in spurts, but really, it was still in full control. You could easily stop yourself at nearly any point, where as on Generations, if you start going in a controlled by game state, you're going to keep that way till a fair bit later.

My third gripe? The enemies. They enemies should not be ANY different than they were in the old games, as they are the old enemies. They shouldn't be larger in proportion, they should have to sit and charge up, and their blasts should be much more easily avoided by the stealthy player. On here, it's like trying to avoid basketballs, where as the genesis games it was more like ping pong balls.

My fourth gripe is actually a small one. I can not STAND the fact that when Sonic is running, and you push down as to curl him into a ball, that he doesn't stay in the ball until the end of the run. He pops back into running stance, which is a bad deal when enemies and such are around.

All of this was gauged after one play through of the first level. Is that enough to decide this game to be bad? Personally, I think yes, because that was the level that should have lured me in to play more. The best level, the one people want to play first, to get them into it. Nope.... sigh. Seriously, they need to fire their ENTIRE staff and let the old school games of Sonic jump in to help create a good Sonic game. We could get the old Genesis engine rebuilt and refurbished, and we'd have a great start to making an actual GOOD Sonic game, which to me we haven't seen since SA2.

My score? 2/10. They keep PROMISING us classic gameplay in these newer games, but unless you've hardly taken the time to play an old Sonic game, you should realize completely that they never deliver. There is not a thing similar between the actual good Sonic games and Sonic Generations. Not a one. So I'll stick to playing those Sonic fan hacks on emulators, those are a million and a half times more fun than playing Generations, and the best part, they aren't a waste of money, as they are free!
Edited by Dubbmatic, Dec 27 2011, 02:57 AM.
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Brick Mage
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I'll be there every step of the way...
You know, Sonic was only in a slump for two games.
Shadow and '06.
And even at that time, the handheld games were at what I consider their peak with the Rush series.

Modern Sonic is pretty groovy, bro.
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Tammy
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In a way, however, I sort of share your feelings. I feel the same way towards Sonic 4. Only played the demo, hated it, but I'm not going to rate it unless by some wacky occasion I get to play the whole game, simply becasue it wouldn't be fair. It's like how the Irate Gamer called Sonic Unleashed shit after he only got to the Tornado Defense stage. While I agree on the point that the first level should grab you, you should NEVER rate a game until you've played through the main story.
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Lord Master of Darkness™
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Maelic
Dec 27 2011, 11:12 AM
You know, Sonic was only in a slump for two games.
Shadow and '06.
And even at that time, the handheld games were at what I consider their peak with the Rush series.

Modern Sonic is pretty groovy, bro.
You missed Heroes, that was shocking on PS2...

Also, I find very amusing that for years the fans have been bitching about Sonic games. The first topic of this kind to crop up for Generations, and an epic shitstorm has kicked off with everyone leaping to its defence.

We gotta move with the times a little. I love how the feeling I get with this game is pretty much what I have with the older titles. I'm glad it doesn't play exactly the same because otherwise all I have is Sonic 2 and 3 with 3D graphics. The game's improved in a direction we all like.
Thus, OP is troll.
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Brick Mage
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I'll be there every step of the way...
Master of Darkness™
Dec 27 2011, 11:15 AM
Maelic
Dec 27 2011, 11:12 AM
You know, Sonic was only in a slump for two games.
Shadow and '06.
And even at that time, the handheld games were at what I consider their peak with the Rush series.

Modern Sonic is pretty groovy, bro.
You missed Heroes, that was shocking on PS2...
Bah, since I adore the Game Cube version, I don't want to count that.
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Lady BlizShadow
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I still can't use this.

Master of Darkness™
Dec 27 2011, 11:15 AM
Also, I find very amusing that for years the fans have been bitching about Sonic games. The first topic of this kind to crop up for Generations, and an epic shitstorm has kicked off with everyone leaping to its defence.
That's because Generations is a damned good game.

I really should get to writing up my thoughts about the game. With all the comparisons to Colors that had been floating around, a game I'm not too keen on anymore, I was taken aback by Generations' quality and heart when I started going through it.
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Sonic 2
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Dubbmatic
Dec 27 2011, 10:52 AM
@Sonic 2: Please enlighten me on how Sonic Adventure 2 had the same problems I've named above? If SA2 was similar in setup and game play to Generations, I'd love Generations, and wouldn't have much to gripe about. Annnndddd Sonic is dead, the Sonic I grew up with, the glory of the golden days, it's dead, and despite these empty promises they keep making telling me the new games are going to revisit them, they never do, they can't get it right, and therefore, extreme disappointment.



Very well then. :|

You complain that you can not backtrack in the levels, Sonic Adventure 2 has the same issue, you can not go back through the levels. Sonic isn't dead in any definition. The one you love is in Generations, Peach eyelids, chubby, and black eyes to boot; As well as in terms of sales, look in my previous post and you will find that Generations outsold Call of Duty MW3 on Steam.

The only empty promise I've seen is Sonic 4 ep 1 and that one was Dimps fault, and Sega gave me hope with Generations. You only see extreme disappointment because your vision of Sonic is down right ridiculous.

In the post I was intending to make I would point out also that this is a slow gradual reworking. You can't expect the very best in a short time, and yet you do.

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Not a single person here seems to grasp why I'm so worked up. And why it only took 2 levels for me to rate this game to be so low.


First, You only went through Green Hill, That is a problem. You never went through the other levels so you only have an opinion on a small part of the game. Those levels were made to be linear so they would be easy to play through and get used to controls.

Quote:
 
It was promoted to be harkening back to the golden days of Sonic, a game that the classic 90's gamer would appreciate. It was supposed to bring back the old magical feel of the Genesis games, revamping the stages to look more modern, but to play a lot more similarly to the classic era. I was let down, because this game didn't meet the promise.


I do understand, but this here is more likely to be aimed at, say, Sonic 4. It was promoted just like that. But Generations wasn't promoted like that. It was more likely promoted to be a Modern and Classic game, I mean look at it. Classic levels, Modern Bosses, etc.; Sure it may not meet the promise in your mind, but it did for me.

Quote:
 
It doesn't play or feel like anything close to a Genesis game when playing Classic Sonic. The level looks pretty, but that's all it really had going for it, it didn't much feel like playing Green Hill. It felt like I was playing..... frankly I don't know anymore.


Of course it won't Generations and the Classics are separated by 20 years, not to mention how exactly does it not feel like playing Green Hill?

Quote:
 
As for Modern Sonic and Green Hill, I honestly think SA2 captured the Green Hill Zone feel a million times better in a 3d format. It actually felt like I was playing the classic level in a modern way. Why can't they just do that again? Why do they feel they have to keep things in this similar fashion they've been keeping it in recent years?


Because that was the thing you hate about Modern Green Hill in Generations. Once again with the contradiction. SA2's GH is pretty linear, like Generations is. I honestly can not see how SA2's version would be better. And the reason why things have been kept similar is because people like it that way, the Classics were similar, and so where the Adventures. It's because enough people put their money towards a Sonic game like this that Sega knows what to stick with.

Feel free to mention anything I didn't point out.

Edited by Sonic 2, Dec 27 2011, 03:34 PM.
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BlizShadow
Dec 27 2011, 11:29 AM
Master of Darkness™
Dec 27 2011, 11:15 AM
Also, I find very amusing that for years the fans have been bitching about Sonic games. The first topic of this kind to crop up for Generations, and an epic shitstorm has kicked off with everyone leaping to its defence.
That's because Generations is a damned good game.
No shit, Sherlock.
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Lady BlizShadow
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I still can't use this.

Master of Darkness™
Dec 27 2011, 11:45 AM
No shit, Sherlock.
Then why do you find the obvious so amusing then? Seems like something inconsequential to find funneh.
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Lord Master of Darkness™
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BlizShadow
Dec 27 2011, 11:49 AM
Master of Darkness™
Dec 27 2011, 11:45 AM
No shit, Sherlock.
Then why do you find the obvious so amusing then? Seems like something inconsequential to find funneh.
Don't troll the troll.
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Tammy
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Trolls trolling trolls trolling trolls?

My head hurts...
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ShenziSixaxis
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*scratches head* Y'know, if this guy is being serious...


Although, I do agree that no one should give a final rating/review of a game without completing the whole story mode...
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Tammy
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Exactly. It pisses me off to no end when people jump to the ratings when they haven't even played through half of the damn game. Hating a game after only playing the first level is understandable, but until you beat the game, don't rate it, because nobody will ever take your review seriously.
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Dubbmatic
Dec 27 2011, 10:52 AM
@MoD: I'm not trying to troll, nor am I bad at Sonic games. If you would have taken the time to finish reading you'd have understood that I was comparing the multiple path setup to the Genesis games, and how on those you could easily go back and forth where as on this game, once you're on one, you're practically forced through it as the game takes control of you far too often.

@kimmiechao: Yeah that is another thing, the story is just.... why? It's like a story for a children's television show or something. They're all on a picnic..... but then randomly boom they are thrown into a nothingness with gates to old levels, because time got all goofy. And Sonic Adventure style modern would be a VAST improvement. It had it's bugs and things too, but you had more control, you could take more time to soak things up, and it was overall funner. This newer fast paced way of doing things, sure it matches that Sonic is really fast, but it takes away the magic and fun SA and SA2 had, making the levels feel rushed and boring now.

@Sonic 2: Please enlighten me on how Sonic Adventure 2 had the same problems I've named above? If SA2 was similar in setup and game play to Generations, I'd love Generations, and wouldn't have much to gripe about. Annnndddd Sonic is dead, the Sonic I grew up with, the glory of the golden days, it's dead, and despite these empty promises they keep making telling me the new games are going to revisit them, they never do, they can't get it right, and therefore, extreme disappointment.

@Max: I don't want it to resemble the modern era at all. The modern era has been disappointment after disappointment. I wanted what I was promised during the planning stages of Sonic Generations, a game that harkens back to the Genesis days. A game that plays a lot more like Sonic 1-3 & Knuckles, Has the nicer graphics sure, revamping the levels and layouts, but not losing the magic it once had. Sonic Generations was not the masterpiece it was promised to be. And I didn't buy it. My first sentence I believe stated that my brother got it, and I played it. I wouldn't shell out a dime for it.

Not a single person here seems to grasp why I'm so worked up. And why it only took 2 levels for me to rate this game to be so low. It was promoted to be harkening back to the golden days of Sonic, a game that the classic 90's gamer would appreciate. It was supposed to bring back the old magical feel of the Genesis games, revamping the stages to look more modern, but to play a lot more similarly to the classic era. I was let down, because this game didn't meet the promise. It doesn't play or feel like anything close to a Genesis game when playing Classic Sonic. The level looks pretty, but that's all it really had going for it, it didn't much feel like playing Green Hill. It felt like I was playing..... frankly I don't know anymore. As for Modern Sonic and Green Hill, I honestly think SA2 captured the Green Hill Zone feel a million times better in a 3d format. It actually felt like I was playing the classic level in a modern way. Why can't they just do that again? Why do they feel they have to keep things in this similar fashion they've been keeping it in recent years?



SA2 Green Hill got it better? But that had automation, no multiple paths, and no back tracking either... The same faults you are complaining about in Generations! I'm just going to respectfully disagree instead of flame like a jackass would do. I could agree with you on Shadow, Sonic '06, Sonic 4, and to a lesser extent Heroes being bad, but I don't see a whole lot wrong with this game as far as gameplay.

Dead? Maybe to you, don't speak for everyone because fans of both spectrums seem to like the game as well as the critics.
Edited by Neo Metallix, Dec 27 2011, 04:45 PM.
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Tammy
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Metallix hit the nail right on the head. Not only are your points petty, but the counterexamples you give are completely contradictory to your arguments. Yet another reason why nobody is taking you seriously.

Plus, the Green Hill stage in SA2 was just awful imo.
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Neo Metallix
Dec 27 2011, 04:37 PM
I'm just going to respectfully disagree instead of flame like a jackass would do.
Stupid post deserved stupid responses. Also nice one for calling a good 95% of posters in this thread jackasses :P
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