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| They Just Can't Get It Right! | |
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| Tweet Topic Started: Dec 27 2011, 02:43 AM (2,139 Views) | |
| Dubbmatic | Dec 27 2011, 02:43 AM Post #1 |
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Carnival Night Act 1
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My brother got Sonic Generations on the 360. So I figured I'd give it a whirl..... and I have to say..... THEY SCREWED UP YET AGAIN! I am SICK and TIRED of the oh so high and mighty folks on Sonic Team who think they have the bloody right to alter the way the classic game is played! Sonic is dead I tell you. So here's my first gripe. This game doesn't let you go around on alternate paths. On the genesis games, you had the choice to take multiple paths, and it had many opportunities to change paths throughout the level. Including one of the most important ones, which was to back track a bit to find your way to whichever path you desire. On this game, it makes it hard to just pick your path, and when you're on a path, GOOD LUCK SWITCHING! It always kinda forces you to say on the path, which actually leads me to my second gripe. Never at any point should the game take away your control over Sonic and what he does. I found many many many times where I could pretty much just set the controller down and Sonic would just keep on running with no issue. That shouldn't happen. It should never force Sonic to follow one specific path and move in one particular way. All of that should be on the player to make happen. Sure, the Genesis games had that happen a bit in spurts, but really, it was still in full control. You could easily stop yourself at nearly any point, where as on Generations, if you start going in a controlled by game state, you're going to keep that way till a fair bit later. My third gripe? The enemies. They enemies should not be ANY different than they were in the old games, as they are the old enemies. They shouldn't be larger in proportion, they should have to sit and charge up, and their blasts should be much more easily avoided by the stealthy player. On here, it's like trying to avoid basketballs, where as the genesis games it was more like ping pong balls. My fourth gripe is actually a small one. I can not STAND the fact that when Sonic is running, and you push down as to curl him into a ball, that he doesn't stay in the ball until the end of the run. He pops back into running stance, which is a bad deal when enemies and such are around. All of this was gauged after one play through of the first level. Is that enough to decide this game to be bad? Personally, I think yes, because that was the level that should have lured me in to play more. The best level, the one people want to play first, to get them into it. Nope.... sigh. Seriously, they need to fire their ENTIRE staff and let the old school games of Sonic jump in to help create a good Sonic game. We could get the old Genesis engine rebuilt and refurbished, and we'd have a great start to making an actual GOOD Sonic game, which to me we haven't seen since SA2. My score? 2/10. They keep PROMISING us classic gameplay in these newer games, but unless you've hardly taken the time to play an old Sonic game, you should realize completely that they never deliver. There is not a thing similar between the actual good Sonic games and Sonic Generations. Not a one. So I'll stick to playing those Sonic fan hacks on emulators, those are a million and a half times more fun than playing Generations, and the best part, they aren't a waste of money, as they are free! Edited by Dubbmatic, Dec 27 2011, 02:57 AM.
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Cee Jay Haych
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Dec 27 2011, 04:26 AM Post #2 |
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"I didn't use the whole thing ...."
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![]() Really? Your going to judge this whole game after playing one level once? |
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| ShenziSixaxis | Dec 27 2011, 06:23 AM Post #3 |
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The Shenz Mastur Can Has Derp
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I agree that while alternate paths are there, they just don't feel nearly as good as they should. Automation happens, though I agree it shouldn't have been there, like with the pipes in GHZ. Go from 3mph to 300 in a second. What? NEVER should that happen unless it's a spindash. I'm not sure what you mean about the enemies... I THINK I feel the opposite. While minor, I also hate the uncurling. It also means that Sonic doesn't roll into a ball very well. Now, if you are not going to play the whole game, don't rate it. It's not a proper way to judge a game. Go play Modern GHZ. I feel like C-Sonic was pretty anti-climatic, but Modern is pretty damn awesome. |
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| Dubbmatic | Dec 27 2011, 07:44 AM Post #4 |
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Carnival Night Act 1
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I played modern after I wrote this, my opiniom only further sank from playing it. The controls were a mess and they had too much going on with it. |
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| Lord Master of Darkness™ | Dec 27 2011, 08:18 AM Post #5 |
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You sir, are a bad troll. Try harder. Either that or you're bad at Sonic games. I got as far as "there's no multiple paths", and stopped reading. Edited by Neo Metallix, Jan 1 2012, 08:39 PM.
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| Clementine | Dec 27 2011, 08:25 AM Post #6 |
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Yep.
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Natural response in 3...2...1...![]() |
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| kimmiechao | Dec 27 2011, 08:34 AM Post #7 |
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Launch Base Act 1
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^Sheesh..harsh lol I do disagree with the argument on no multiple paths though..Green Hill classic had several for me..which I found while getting the time limit achievement. Overall though, I will say Generations wasn't my absolute favorite, but not because of the points made above. I really liked all of the classic stages, but the modern stages are still just too fast paced for me anymore. I wish they would bring back Adventure style modern Sonic without all of the crazy speed boosting and moves that just make it unnecessary. Also, I do miss when they actually attempted to make a story out of a Sonic game like in the adventure series. |
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| Sonic 2 | Dec 27 2011, 08:46 AM Post #8 |
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=SB= Sonic Logic Theorist.
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![]() Might need more work on your impersonation of "Whiny Sonic fan who doesn't get it" though. One more thing though, Sonic isn't dead if he is selling. Oh look, Generations beat MW3 in sales. Spoiler: click to toggle
Edited by Sonic 2, Dec 27 2011, 08:48 AM.
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| Clementine | Dec 27 2011, 09:02 AM Post #9 |
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Yep.
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Ok, i'm just gonna go serious here for a one second. Why would Sonic be dead? To be honest, some games failed i admit but plenty of them are still awesome. Sonic Rush, Sonic Advance, Sonic Heroes (Despite the cheesy tones, it's still a good game.)...and especially the recent Sonic Colors. And then as they release a masterpiece that is Sonic Generations, for PC too...i hear a person speaking about what's wrong with the first two levels of the game? Double bullshit. You wanted classic gameplay? You wanted something that doesn't resemble Sonic 4 but still plays in a classic way? Here you go, Sonic Colors, using the beloved style of Sonic Unleashed daytime stages. You complain about it for being too fast. You want something that has classic gameplay but still resembles the good parts of modern era? Here you go, Generations. Sega is on a roll, and it really pisses me off to see that a guy criticizes the entire game after playing two stages. Just a question, if your really thinking Sonic is dead since 2001...why are you still playing the games? Why are you sacrificing your money for something that you don't like? Really. |
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| Lady BlizShadow | Dec 27 2011, 10:19 AM Post #10 |
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I still can't use this.
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As an admin, I like where this topic is going. |
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| Clementine | Dec 27 2011, 10:21 AM Post #11 |
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Yep.
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I know, i predict that unless something will be done...things will get pretty hectic. =3 |
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| Dubbmatic | Dec 27 2011, 10:52 AM Post #12 |
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Carnival Night Act 1
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@MoD: I'm not trying to troll, nor am I bad at Sonic games. If you would have taken the time to finish reading you'd have understood that I was comparing the multiple path setup to the Genesis games, and how on those you could easily go back and forth where as on this game, once you're on one, you're practically forced through it as the game takes control of you far too often. @kimmiechao: Yeah that is another thing, the story is just.... why? It's like a story for a children's television show or something. They're all on a picnic..... but then randomly boom they are thrown into a nothingness with gates to old levels, because time got all goofy. And Sonic Adventure style modern would be a VAST improvement. It had it's bugs and things too, but you had more control, you could take more time to soak things up, and it was overall funner. This newer fast paced way of doing things, sure it matches that Sonic is really fast, but it takes away the magic and fun SA and SA2 had, making the levels feel rushed and boring now. @Sonic 2: Please enlighten me on how Sonic Adventure 2 had the same problems I've named above? If SA2 was similar in setup and game play to Generations, I'd love Generations, and wouldn't have much to gripe about. Annnndddd Sonic is dead, the Sonic I grew up with, the glory of the golden days, it's dead, and despite these empty promises they keep making telling me the new games are going to revisit them, they never do, they can't get it right, and therefore, extreme disappointment. @Max: I don't want it to resemble the modern era at all. The modern era has been disappointment after disappointment. I wanted what I was promised during the planning stages of Sonic Generations, a game that harkens back to the Genesis days. A game that plays a lot more like Sonic 1-3 & Knuckles, Has the nicer graphics sure, revamping the levels and layouts, but not losing the magic it once had. Sonic Generations was not the masterpiece it was promised to be. And I didn't buy it. My first sentence I believe stated that my brother got it, and I played it. I wouldn't shell out a dime for it. Not a single person here seems to grasp why I'm so worked up. And why it only took 2 levels for me to rate this game to be so low. It was promoted to be harkening back to the golden days of Sonic, a game that the classic 90's gamer would appreciate. It was supposed to bring back the old magical feel of the Genesis games, revamping the stages to look more modern, but to play a lot more similarly to the classic era. I was let down, because this game didn't meet the promise. It doesn't play or feel like anything close to a Genesis game when playing Classic Sonic. The level looks pretty, but that's all it really had going for it, it didn't much feel like playing Green Hill. It felt like I was playing..... frankly I don't know anymore. As for Modern Sonic and Green Hill, I honestly think SA2 captured the Green Hill Zone feel a million times better in a 3d format. It actually felt like I was playing the classic level in a modern way. Why can't they just do that again? Why do they feel they have to keep things in this similar fashion they've been keeping it in recent years? |
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| Clementine | Dec 27 2011, 11:01 AM Post #13 |
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Yep.
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Sonic got new scripter, which explains the change from epic storylines to more child-friendly. And there is an explanation on what is the Time Eater and how it has all these powers that sucks all of Sonic's friends in. Personally, i like the change. It's better. About SA2, i spot a one similarity with Generations: I played 8 levels of SA2, and all of them were straightforward with no secret paths. =3 Expect Knuckles of course, but those levels sucked because the ghosts pissed me off. Then again..it is your opinion. =3 Your opinion to state Generations sucks ass. In fact, i'm not sure why i am making such fuss. I love Generations but i don't think everyone can love it. |
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| Lady BlizShadow | Dec 27 2011, 11:01 AM Post #14 |
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I still can't use this.
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You admitted to playing only two levels. You're also doing the whole Retrofag act to a tee. That's why no one's taking you seriously. =P |
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| Lord Master of Darkness™ | Dec 27 2011, 11:10 AM Post #15 |
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