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Sonic 4: Episode II
Topic Started: Nov 17 2011, 06:58 PM (4,200 Views)
Neo MetallixPosted Image
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Ok here are my thoughts on Sonic 4. I never bought it because I just was not that interested in it. I tried the demo and I really did not mind the physics, it did not bother me. What bothered me is EVERYTHING I've seen from the game was exactly the same as before just packaged in a different wrapper.

That said, what do you expect in Episode II? I personally think Tails and Knuckles will be playable and that the physics will be changed. I think it'll be a very different game in gameplay and style. Sadly I doubt Episode I will be updated making it seem very outdated when the second episode comes out.

On a side note, anyone think Sonic 4 should have used the Generations engine? I know they did it in the style they did to appease nostalgia fans but I think the Hedgehog engine is simply much better.
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Lord English
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Episode II better have original levels :I

Also, I'm curious of what Tails' role will be.
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Tammy
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Well, if this is going to be like the classics like it's supposed to be, then he'll probably just be there for no reason at all.

Not that I'll personally have a problem with that. I'll be playing as Sonic anyway if I ever get the game.
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Lord DragonFlame
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Just watched the interview and that small teaser of a trailer.
Like Bliz mentioned somewhere above. It'll remain to see whether they can keep their words on changing the physics, almost that'd it may be similar to that what most people expect from Sonic 4.
I don't know just why didn't they focus on this in the very first place. They'll have something to work with if they wanna change the fact, most turned rather disappointed by the first chapter.

I am for one, not entirely. But I wouldn't approve of it's rather lacking replayability unlike the old classics, and well the new modern ones, Unleashed, Generations.
Literally played it through once, I think that's just about what I can manage.

And need more creative bosses.
Tails.... Two player mode perhaps, maybe both cooperative he he! if that's even possible. Or competitive.
Or perhaps a chance to explore places Sonic wouldn't be able to reach, that sort of thing.
Or last one, stay behind like the sidekick, do the unthinkable and end up doing the opposite.

Na! But seriously, I for once have some light hope for this next release. After all, I think they'd were looking to make a yearly release. It'll be about two years now, surely they've had enough time to focus around what their fans wishes to see, and improve around that.
At least what the guy mentioned in his review.... (Not sure if it's up there on, previous page. Nevertheless here's that link to the interview. Use it or leave it. Interview with Ken Balough

So yeah! That's my thoughts around this. What I'd expect as the original question was.
Well just about what everyone may have wanted already at the beginning. Nevertheless, we'll have to wait and see.
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Neo MetallixPosted Image
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Dec 29 2011, 12:30 PM
I am very meh about Ep.2, partially because of how disappointing Ep.1 was and partially because of how awesome SG turned out to be. Plus episodic content is...
You could consider Sonic & Knuckles episodic content for Sonic 3.... Anyway I would not care in the slightest for this except for the fact it's reported to have completely different physics from Episode I. Now I'm interested!
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Neo Metallix
Dec 29 2011, 02:53 PM
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Dec 29 2011, 12:30 PM
I am very meh about Ep.2, partially because of how disappointing Ep.1 was and partially because of how awesome SG turned out to be. Plus episodic content is...
You could consider Sonic & Knuckles episodic content for Sonic 3.... Anyway I would not care in the slightest for this except for the fact it's reported to have completely different physics from Episode I. Now I'm interested!
Perhaps you have a point there, although my understanding of the whole S3/S&K is that Sega simply ran out of time and that's why they split the titles. I'm not 100% sure whether that's got much truth to it as if it is, the bolt-on cart tech was a hell of a too-good-to-be-missed opportunity that was taken up.
Plus if you look at the turnaround time between the two titles, it amazes me that there's been such a huge gap between I and II. Sega isn't Valve after all.
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Neo MetallixPosted Image
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Dec 29 2011, 03:03 PM
Neo Metallix
Dec 29 2011, 02:53 PM
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Dec 29 2011, 12:30 PM
I am very meh about Ep.2, partially because of how disappointing Ep.1 was and partially because of how awesome SG turned out to be. Plus episodic content is...
You could consider Sonic & Knuckles episodic content for Sonic 3.... Anyway I would not care in the slightest for this except for the fact it's reported to have completely different physics from Episode I. Now I'm interested!
Perhaps you have a point there, although my understanding of the whole S3/S&K is that Sega simply ran out of time and that's why they split the titles. I'm not 100% sure whether that's got much truth to it as if it is, the bolt-on cart tech was a hell of a too-good-to-be-missed opportunity that was taken up.
Plus if you look at the turnaround time between the two titles, it amazes me that there's been such a huge gap between I and II. Sega isn't Valve after all.
I've heard they ran out of time and also heard that it was simply too big of a game to put onto one cartridge, which is why they had the lock-on thingy... Idk what the truth is.

Anyway just the fact that it has different physics takes away my "meh" feeling about this game. Now once we have gameplay of it, we'll see if that continues.
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Neo Metallix
Dec 29 2011, 03:11 PM
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Dec 29 2011, 03:03 PM
Neo Metallix
Dec 29 2011, 02:53 PM
Master of Darkness™
Dec 29 2011, 12:30 PM
I am very meh about Ep.2, partially because of how disappointing Ep.1 was and partially because of how awesome SG turned out to be. Plus episodic content is...
You could consider Sonic & Knuckles episodic content for Sonic 3.... Anyway I would not care in the slightest for this except for the fact it's reported to have completely different physics from Episode I. Now I'm interested!
Perhaps you have a point there, although my understanding of the whole S3/S&K is that Sega simply ran out of time and that's why they split the titles. I'm not 100% sure whether that's got much truth to it as if it is, the bolt-on cart tech was a hell of a too-good-to-be-missed opportunity that was taken up.
Plus if you look at the turnaround time between the two titles, it amazes me that there's been such a huge gap between I and II. Sega isn't Valve after all.
I've heard they ran out of time and also heard that it was simply too big of a game to put onto one cartridge, which is why they had the lock-on thingy... Idk what the truth is.

Anyway just the fact that it has different physics takes away my "meh" feeling about this game. Now once we have gameplay of it, we'll see if that continues.
They could somehow make the physics worse. Imagine Sonic R as a platformer - good for 3rd person racing.... probably not so good for platforming xD
Not that I'm expecting them to somehow make it worse, but if it did then that's how I imagine it to be. Devil's Advocat and all that.
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Tammy
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I really don't see how they can make the physics any worse. Plus, Dimps isn't that stupid.
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Lady BlizShadow
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I still can't use this.

For the record, Sonic 3 was hacked up into two parts due to time restraints. Even if we weren't certain if it was that or storage problems, both scenarios are far different than deliberately hacking up an easily-doable game in this day and age into episodes in order to milk the nostalgia for all it's worth and then some. Remember, if we're to assume the game will be four parts at Episode 1's original $15 price tag, this game will cost more than effing Sonic Generations. =/
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Tammy
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They might make it so that if you buy one, the next episode has a price cut, kinda like the Mansion rooms in PlayStation Home. (oh god I actually play that) One cost $15, while the next cost $10 and the other two cost $5.

Doubt that SEGA will actually do that, but it would make sense.
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T.W.O.S.
Dec 29 2011, 04:16 PM
They might make it so that if you buy one, the next episode has a price cut, kinda like the Mansion rooms in PlayStation Home. (oh god I actually play that) One cost $15, while the next cost $10 and the other two cost $5.

Doubt that SEGA will actually do that, but it would make sense.
I reckon it won't be a base of bolting on content, but instead a standalone item.
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Tammy
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That's what I meant. :I It'll stand alone, but the items would be made to have their price go down if one is already purchased.
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Neo MetallixPosted Image
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BlizShadow
Dec 29 2011, 03:33 PM
For the record, Sonic 3 was hacked up into two parts due to time restraints. Even if we weren't certain if it was that or storage problems, both scenarios are far different than deliberately hacking up an easily-doable game in this day and age into episodes in order to milk the nostalgia for all it's worth and then some. Remember, if we're to assume the game will be four parts at Episode 1's original $15 price tag, this game will cost more than effing Sonic Generations. =/
Yeah but what's better: them making Sonic 4 into multiple games or calling it Sonic 5? I'd rather they go with Sonic 4 Part II rather than Sonic 5. It's not like Sonic 4 was any shorter than the original games anyway. They are fairly on average to what a normal Sonic game would be.
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Lady BlizShadow
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I still can't use this.

You know what I would've rather had? Sonic 4 as a single release, like Megaman 9, or New Super Mario Bros. Wii, or Donkey Kong Country Returns, or Rayman Origins. There is no real creative decision apparent to have this game as an episodic release in the first place.

Also, episode 1 has five levels, which is below average most Sonic platformers. Its direct prequel has eight. Locked on, its direct prequel has fourteen.
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Neo MetallixPosted Image
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Dec 29 2011, 05:36 PM
You know what I would've rather had? Sonic 4 as a single release, like Megaman 9, or New Super Mario Bros. Wii, or Donkey Kong Country Returns, or Rayman Origins. There is no real creative decision apparent to have this game as an episodic release in the first place.

Also, episode 1 has five levels, which is below average most Sonic platformers. Its direct prequel has eight. Locked on, its direct prequel has fourteen.
Well what exactly is the difference between calling it 4 Part II than just making every game a new number like Megaman or Mario 75? It's not like they had the next part made and just decided to cut it in half. Unlike Sonic 3 where it was pretty much already finished(Sonic & Knuckles) and didn't want to wait, Episode II wasn't started until after Episode I came out. Yeah Sonic 3 had more levels but you can't really count S&K locked on unless you want to combine S4 I & II.
Edited by Neo Metallix, Dec 29 2011, 07:09 PM.
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