~Welcome to the Sonic Blast Community Forum~
Greetings stranger, it is an honor to have you as a visitor. Since we opened in 2006 our goal has been to offer the most authentic Sonic-themed community on the web for Sonic enthusiasts new and old. We do our best to provide the most unique features, best Sonic-themed designs, and have the latest news; always improving to cover all of your Sonic needs. Our community is full of friendly people and we hope you enjoy your brief stay but would be thrilled if you decided to join in on the fun. Being a part of our community is easy, quick, and absolutely free.

Click here to join our community and enter the land of Mobius as a =SB= citizen!
Citizens may log in to their account to participate in our land's conversations and access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
  • 27
Sonic Chronicles: The Dark Brotherhood
Topic Started: Feb 6 2008, 03:25 PM (2,464 Views)
shadowRPG
Unregistered

i dont know if this is any where else but...sonic rpg

Sonic fans will be given the chance to vote on a list of possible names for the enemy species on Sonic's official website at Sonic City.
Voting starts on March 3rd and ends in March 14th.
More details here:

http://blogs.sega.com/sonic/2008/02/19/son...me/#comment-354

Quote:
 
SEGA Europe today revealed that they are to allow fans the chance to help name one of the all new enemy races in the highly anticipated Sonic the Hedgehog RPG adventure, Sonic Chronicles: The Dark Brotherhood™. Developed by industry admired story-telling specialists, BioWare, Sonic Chronicles: The Dark Brotherhood will appear on the Nintendo DS™ system during Autumn 2008.

Between March 3rd and March 14th fans will be able to visit the Sonic City website (www.sonic-city.com) to cast their vote in naming the new race. After the votes have been counted the winner will be announced on March 15th and then appear in Sonic Chronicles: The Dark Brotherhood when the game launches in Autumn 2008.


---------------------------------------------------------------------------------------------

Computer&Videogames reports that NGamer has some interesting tidbits.
While some aren't exactly new with the whole Sonic being entirely controlled by stylus.
It reveals that attacks during combat can powered up through mini games and simple tests.
The story will aparently be very linear and straighfoward.
Puzzle solving also can be solved by selecting the right character at in a certain situation.
Finally, Sonic Chronicles: The Dark Brotherhood will aparently be a more mature Sonic game, one particular scene showed Amy Rose calling Rouge a tramp.

Full details below:
http://www.computerandvideogames.com/article.php?id=183228

Quote:
 
In its latest issue (on sale from Wednesday), NGamer has spilled the dirt on the BioWare-developed Sonic Chronicles: The Dark Brotherhood, tapped for release later this year.

According to NGamer, the game makes extensive use of the stylus, with players not only controlling Sonic and chums with it, but also selecting context-sensitive level furniture for characters to use.

Loop-the-loops, springboards and platforms can all be selected using the stylus, whereby Sonic responds accordingly by spinning through the loop, leaping on the board and jumping up on the platform.

The context-sensitive items act as puzzles, calling on the unique abilities of different characters in order to use them and progress.

Combat is turn-based and shares similarities with the Mario and Luigi RPG's. Each round begins with a dry menu section, but attacks are augmented with mini-games and tests.

In terms of story, the game is more linear than typical Bioware titles. Different options on dialogue trees reveal more information, but all funnel the player towards the same conclusion.

NGamer also reveals that the tone of the game is darker than previously shown, citing a moment where Amy Rose says to Rogue the Bat, "You're a tramp!"

Sega can have our thirty-quid on the basis of that alone. Check out NGamer this Wednesday for more on what just shot up our most wanted list.


--------------------------------------------------------------------------------------------

Quote:
 
IGN: How big is the team working on Sonic Chronicles and when did development begin?

Mark Darrah Development began in 2006 when BioWare started looking into developing for handheld systems. The actual Sonic project came along later. Currently we've got a decent sized team with over thirty people.

IGN: The Sonic games are traditionally action / platform based. Why bring the Hedgehog into the RPG genre?

Mark Darrah BioWare are big fans of the Sonic IP. One of BioWare's core strengths is developing story driven games, so it was natural to bring Sonic to that genre. Fortunately, the Sonic IP is filled with rich characters and is an excellent series to expand the storyline.

IGN: How does the storyline in Sonic Chronicles begin?

Mark Darrah Eggman was defeated some time ago and Sonic has gone out to explore the rest of his world. He has been gone for a while and then gets a call from Tails - Knuckles has been kidnapped! Not only that, the chaos emeralds are disappearing!

IGN: The storyline is made up of two acts. Please explain how this works?

Mark Darrah The first Act takes place mostly in Sonic's World. Sonic and his friends are figuring out what is happening and trying to stop the Master Emerald from being taken. In the Second act, the group must travel to another dimension to stop a new threat to Sonic's World.

IGN: What kinds of locales will gamers recognize from the Sonic series?

Mark Darrah To name a few: Green Hill Zone, Central City, Mystic Ruins and the Blue Ridge Zone

IGN: How is the second act of the game darker? Can you give us some details?

Mark Darrah The second act takes place primarily in another dimension. We are not discussing the story of Act 2 at this time.

IGN: Explain to us how the two screens on DS are being used.

Mark Darrah In exploration, the top screen serves as a mini-map for the current area. In other screens, it is used to display the non interactive parts of the GUI.

IGN: How exactly do you play the game?

Mark Darrah The game will be controlled using the stylus really allowing for a sense of speed that is key to Sonic series.

IGN: Please detail the intricacies of the control system. For example, how do you move Sonic and friends about the environment and interact with objects and characters?

Mark Darrah The game has full stylus controls. In exploration, the stylus is used to guide Sonic around. In other GUI screens, the stylus is used to pick individual components on the GUI to interact with.

Interacting with elements in the environment is done through an icon system. So if you want to talk to an NPC, a speech bubble will appear over the NPC's head. To fly Tails across a chasm, the player will click on a flying icon.

IGN: Is there a layer of interactivity to the turn-based battles? How does it work?

Mark Darrah In Combat we have the added twist of real time elements. These are on screen elements that keep the player engaged by having them click, drag and smash various icons.

IGN: Sonic games are known for blazing speed. How will you present (or sidestep) this in an RPG? As a direct question, are there any loop-de-loop moments?

Mark Darrah There are loop-de-loop moments. The most important thing in Sonic Chronicles is remaining true to Sonic's roots while still exploring new directions. This means evoking a feeling of speed and attitude in the player's interaction with Sonic.

IGN: Who can you play as in the game?

Mark Darrah There are several playable characters in the game. The ones we are discussing right now are: Sonic, Knuckles, Amy, Tails, Rouge the Bat, Big and more soon to be announced.

IGN: Please give us a few examples of how the different mascots have different attributes?

Mark Darrah The major differences between the characters will be the movement and combat powers that each possesses. Amy has a hammer and can smash things in the environment as well as in combat. Knuckles can climb and glide.

IGN: How many characters can you have in your party? And can they work together? How?

Mark Darrah You can have four characters in the party at once. In combat many different combinations of party members will have different combination attacks that use their special moves together.

IGN: How deep is the character leveling up system? How customizable are your characters?

Mark Darrah You control the combat moves that each character gains and improves. Additionally, you can collect items to equip each player. There are a few other things as well that we aren't talking about right now, but stay tuned for more info coming soon!

IGN: Is Sonic Chronicles entirely a single-player affair or will there be a multiplayer component either wirelessly or by way of Nintendo Wi-Fi Connection?

Mark Darrah We aren't talking about how we will be taking advantage of any wireless capabilities yet.

IGN: There seems to be a lot of beautiful hand-drawn backgrounds in the game. How big of a cartridge will Sonic Chronicles require?

Mark Darrah Big -- though we aren't saying quite yet which cart we're using.

IGN: Do you see The Dark Brotherhood as the beginning of a new Sonic RPG series? In other words, supposing the first is a success, might you make sequels?

Mark Darrah The story is rich enough it could possibly support a series so who knows what may happen but at this point out whole focus is on this new title.


--------------------------------------------------------------------------------------------

Nintendo Power Article

http://sega.com/gamesite/sonicchronicles/u...ronicles_NP.pdf
 
Replies:
Sonic Adventure 2
Member Avatar
Lava Reef Act 2
Requiem_Chaos
Feb 8 2008, 05:01 PM
Please elaborate. I don't see your point... what's so unoriginal about this?

Well, it's not like Sonic Advance or a Sonic 3D game. No doubt it will be great, but it will be its own type of game. It won't follow the way of other Sonic games. That's ok with me- but I'd like to see some main games that are good as well.

I read the NP article, and they said they are going to try to fit in Sonic's speed the best they can.
Offline Mini Profile
 
The Shadow Tweaker
Member Avatar
Actions speak louder than words.
RPG+Sonic+Bioware= Win for me

From the screens I see so far, it looks pretty good.
Posted Image
Offline Mini Profile
 
Requiem_Carnage
No Avatar
Mushroom Hill Act 2
Well, I'm not really a fan of RPGs but maybe this will turn out good. BioWare is trying hard to keep the signature speed so this will turn out good, most likely.
Offline Mini Profile
 
shadowRPG
Unregistered

well so far i have been a fan of all gen 6&7 BioWare rpgs mostly KoTor 1&2 oh and jade empire
 
Lord RidersDX
Member Avatar
Don't tell me what I can or can't do!

shadowRPG
Feb 9 2008, 08:41 AM
well so far i have been a fan of all gen 6&7 BioWare rpgs mostly KoTor 1&2 oh and jade empire

Please fix up your grammar.

Anyway, I wonder how they'll make this RPG "speedy."
Posted Image
Assassin's Creed 4: Black Flag | Sonic: Lost World | Watch Dogs | Batman: Arkham Origins
last.fm
Offline Mini Profile
 
Requiem_Carnage
No Avatar
Mushroom Hill Act 2
RidersDX
Feb 9 2008, 11:17 AM
Please fix up your grammar.

Anyway, I wonder how they'll make this RPG "speedy."

I saw a screeshot of Sonic in his "spinball" form going through a loop in a zone that looks like the Green Hill. Maybe they'll keep the speed...
Offline Mini Profile
 
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
Requiem_Chaos
Feb 9 2008, 08:33 AM
Well, I'm not really a fan of RPGs but maybe this will turn out good. BioWare is trying hard to keep the signature speed so this will turn out good, most likely.

If that's the case, then great! But I'm not getting a DS for this. They better put it on PS2. It would be a smarter move if they did. Oh well.
Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
Red Ranger Eater
Member Avatar
*Attacks you directly*
i need the ps2, cause i cant afford a freakin ps3
Posted Image

Posted Image

Online Mini Profile
 
Red Ranger Eater
Member Avatar
*Attacks you directly*
everyone pressures me to get a ds, whats the big deal about it?
Posted Image

Posted Image

Online Mini Profile
 
Eprahim
No Avatar
Lava Reef Act 2
Whoa dudes!

Crappy platformers = Buggy, bad storyline, so bad
New shiny RPG= Doesn't have speed in it, so bad

What shall Sonic Team do then? A Sonic Casino game?
Offline Mini Profile
 
Red Ranger Eater
Member Avatar
*Attacks you directly*
Yes yes,

the game, from what i saw, looks like it will contain some speed
Posted Image

Posted Image

Online Mini Profile
 
cap
Member Avatar
Wired to the moon
For those who haven't seen these, heres most of the images released on sonic's new rpg
http://www.jeux-france.com/Webmasters/Imag...25119_1_big.jpg
http://www.jeux-france.com/Webmasters/Imag...25121_6_big.jpg
http://www.jeux-france.com/Webmasters/Imag...25121_8_big.jpg
http://www.jeux-france.com/Webmasters/Imag...25120_4_big.jpg
http://www.jeux-france.com/Webmasters/Imag...25120_5_big.jpg
http://www.jeux-france.com/Webmasters/Imag...25120_2_big.jpg
http://www.jeux-france.com/Webmasters/Imag...25120_3_big.jpg


I might just get this. My DS broke a long time ago, but my brother still has one he never ever uses. So i'll probaly take a turn of his and try this out.
Posted Image

I just want to save you while there's still something left to save
Offline Mini Profile
 
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
Ewww, I don't like the graphics of that.. The whole cartoony thing just doesn't sit well with me. It does look like it could be fun, but I'm not seeing any speed. I guess I'll have to wait for more information.
Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
Zal
No Avatar
Flying Battery Act 1
Eprahim
Feb 10 2008, 02:18 AM
Whoa dudes!

Crappy platformers = Buggy, bad storyline, so bad
New shiny RPG= Doesn't have speed in it, so bad

What shall Sonic Team do then? A Sonic Casino game?

Sonic team has next to nothing to do with this game, its being developed totally by Bioware.

and TBPH, I've always wanted to see a Sonic FF style PRG.
Offline Mini Profile
 
ExTengoku
Member Avatar
Skype ID: mipnxx
Personally, I have a hatred for the game, because SEGA and Sonic team have now proven, that they can no longer make a good video game alone. So we need BIOWARE to make the first good Sonic Game since 2005, and its a #$%*ing rpg. Not only is it an rpg, but its not on a modern console, which is were SEGA's #$%*ing up. Its on a handheld, were SEGA doing decent in that department, but stil needs more EFFORT into it. How will it bring Sonic justince? IT SIMPLY WONT! Considering SEGA has #$%*ed up most of their games, except Super Monkey Ball. And going on from IT WONT bring justice, Is that it does not go with the Sonic Series, looking by the images.

And every spinoff title SEGA has ever made has SUCKED. Sonic Labyrinth, Sonic R, Sonic Riders, Sonic Rivals, Sonic Next Gen (Which simply dosent continue from the Shadow the Hedgehog storyline, still leaving many cliffhangers, which is why its a spin-off), Sonic Spinball, Sonic Drift, and if SEGA somehow finds a way, to #$%* it up, which they most likely WILL, this RPG will be added to the list.

I have lost all my faith in Sonic. They are filling his toilet with crap, after crap, after diarrhea crap, after crap. They have been releasing more Sonic games then they ever did, and this RPG wont do Shizz to the Sonic series, considering that it isnt even fully made by SEGA.

But I'm actually going to buy it, seeing that I CAN ACTUALLY TRUST BIOWARE. D:<
Posted Image
Offline Mini Profile
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Free Forums with no limits on posts or members.
Go to Next Page
« Previous Topic · Act III: Sonic's Game Stadium · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2
  • 27