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Sonic Chronicles: The Dark Brotherhood
Topic Started: Feb 6 2008, 03:25 PM (2,461 Views)
shadowRPG
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i dont know if this is any where else but...sonic rpg

Sonic fans will be given the chance to vote on a list of possible names for the enemy species on Sonic's official website at Sonic City.
Voting starts on March 3rd and ends in March 14th.
More details here:

http://blogs.sega.com/sonic/2008/02/19/son...me/#comment-354

Quote:
 
SEGA Europe today revealed that they are to allow fans the chance to help name one of the all new enemy races in the highly anticipated Sonic the Hedgehog RPG adventure, Sonic Chronicles: The Dark Brotherhood™. Developed by industry admired story-telling specialists, BioWare, Sonic Chronicles: The Dark Brotherhood will appear on the Nintendo DS™ system during Autumn 2008.

Between March 3rd and March 14th fans will be able to visit the Sonic City website (www.sonic-city.com) to cast their vote in naming the new race. After the votes have been counted the winner will be announced on March 15th and then appear in Sonic Chronicles: The Dark Brotherhood when the game launches in Autumn 2008.


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Computer&Videogames reports that NGamer has some interesting tidbits.
While some aren't exactly new with the whole Sonic being entirely controlled by stylus.
It reveals that attacks during combat can powered up through mini games and simple tests.
The story will aparently be very linear and straighfoward.
Puzzle solving also can be solved by selecting the right character at in a certain situation.
Finally, Sonic Chronicles: The Dark Brotherhood will aparently be a more mature Sonic game, one particular scene showed Amy Rose calling Rouge a tramp.

Full details below:
http://www.computerandvideogames.com/article.php?id=183228

Quote:
 
In its latest issue (on sale from Wednesday), NGamer has spilled the dirt on the BioWare-developed Sonic Chronicles: The Dark Brotherhood, tapped for release later this year.

According to NGamer, the game makes extensive use of the stylus, with players not only controlling Sonic and chums with it, but also selecting context-sensitive level furniture for characters to use.

Loop-the-loops, springboards and platforms can all be selected using the stylus, whereby Sonic responds accordingly by spinning through the loop, leaping on the board and jumping up on the platform.

The context-sensitive items act as puzzles, calling on the unique abilities of different characters in order to use them and progress.

Combat is turn-based and shares similarities with the Mario and Luigi RPG's. Each round begins with a dry menu section, but attacks are augmented with mini-games and tests.

In terms of story, the game is more linear than typical Bioware titles. Different options on dialogue trees reveal more information, but all funnel the player towards the same conclusion.

NGamer also reveals that the tone of the game is darker than previously shown, citing a moment where Amy Rose says to Rogue the Bat, "You're a tramp!"

Sega can have our thirty-quid on the basis of that alone. Check out NGamer this Wednesday for more on what just shot up our most wanted list.


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Quote:
 
IGN: How big is the team working on Sonic Chronicles and when did development begin?

Mark Darrah Development began in 2006 when BioWare started looking into developing for handheld systems. The actual Sonic project came along later. Currently we've got a decent sized team with over thirty people.

IGN: The Sonic games are traditionally action / platform based. Why bring the Hedgehog into the RPG genre?

Mark Darrah BioWare are big fans of the Sonic IP. One of BioWare's core strengths is developing story driven games, so it was natural to bring Sonic to that genre. Fortunately, the Sonic IP is filled with rich characters and is an excellent series to expand the storyline.

IGN: How does the storyline in Sonic Chronicles begin?

Mark Darrah Eggman was defeated some time ago and Sonic has gone out to explore the rest of his world. He has been gone for a while and then gets a call from Tails - Knuckles has been kidnapped! Not only that, the chaos emeralds are disappearing!

IGN: The storyline is made up of two acts. Please explain how this works?

Mark Darrah The first Act takes place mostly in Sonic's World. Sonic and his friends are figuring out what is happening and trying to stop the Master Emerald from being taken. In the Second act, the group must travel to another dimension to stop a new threat to Sonic's World.

IGN: What kinds of locales will gamers recognize from the Sonic series?

Mark Darrah To name a few: Green Hill Zone, Central City, Mystic Ruins and the Blue Ridge Zone

IGN: How is the second act of the game darker? Can you give us some details?

Mark Darrah The second act takes place primarily in another dimension. We are not discussing the story of Act 2 at this time.

IGN: Explain to us how the two screens on DS are being used.

Mark Darrah In exploration, the top screen serves as a mini-map for the current area. In other screens, it is used to display the non interactive parts of the GUI.

IGN: How exactly do you play the game?

Mark Darrah The game will be controlled using the stylus really allowing for a sense of speed that is key to Sonic series.

IGN: Please detail the intricacies of the control system. For example, how do you move Sonic and friends about the environment and interact with objects and characters?

Mark Darrah The game has full stylus controls. In exploration, the stylus is used to guide Sonic around. In other GUI screens, the stylus is used to pick individual components on the GUI to interact with.

Interacting with elements in the environment is done through an icon system. So if you want to talk to an NPC, a speech bubble will appear over the NPC's head. To fly Tails across a chasm, the player will click on a flying icon.

IGN: Is there a layer of interactivity to the turn-based battles? How does it work?

Mark Darrah In Combat we have the added twist of real time elements. These are on screen elements that keep the player engaged by having them click, drag and smash various icons.

IGN: Sonic games are known for blazing speed. How will you present (or sidestep) this in an RPG? As a direct question, are there any loop-de-loop moments?

Mark Darrah There are loop-de-loop moments. The most important thing in Sonic Chronicles is remaining true to Sonic's roots while still exploring new directions. This means evoking a feeling of speed and attitude in the player's interaction with Sonic.

IGN: Who can you play as in the game?

Mark Darrah There are several playable characters in the game. The ones we are discussing right now are: Sonic, Knuckles, Amy, Tails, Rouge the Bat, Big and more soon to be announced.

IGN: Please give us a few examples of how the different mascots have different attributes?

Mark Darrah The major differences between the characters will be the movement and combat powers that each possesses. Amy has a hammer and can smash things in the environment as well as in combat. Knuckles can climb and glide.

IGN: How many characters can you have in your party? And can they work together? How?

Mark Darrah You can have four characters in the party at once. In combat many different combinations of party members will have different combination attacks that use their special moves together.

IGN: How deep is the character leveling up system? How customizable are your characters?

Mark Darrah You control the combat moves that each character gains and improves. Additionally, you can collect items to equip each player. There are a few other things as well that we aren't talking about right now, but stay tuned for more info coming soon!

IGN: Is Sonic Chronicles entirely a single-player affair or will there be a multiplayer component either wirelessly or by way of Nintendo Wi-Fi Connection?

Mark Darrah We aren't talking about how we will be taking advantage of any wireless capabilities yet.

IGN: There seems to be a lot of beautiful hand-drawn backgrounds in the game. How big of a cartridge will Sonic Chronicles require?

Mark Darrah Big -- though we aren't saying quite yet which cart we're using.

IGN: Do you see The Dark Brotherhood as the beginning of a new Sonic RPG series? In other words, supposing the first is a success, might you make sequels?

Mark Darrah The story is rich enough it could possibly support a series so who knows what may happen but at this point out whole focus is on this new title.


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Nintendo Power Article

http://sega.com/gamesite/sonicchronicles/u...ronicles_NP.pdf
 
Neo MetallixPosted Image
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Sonic game, therefore it goes into "Sega Channel". ;)
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Requiem_Carnage
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Mushroom Hill Act 2
.....

Eh, even though we still haven't got anymore information on this game, I'm still not sure whether I should trust this site or not. SEGA Boards seemed to be more into things...
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cap
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Wired to the moon
I think the idea of it is interesting.
The concept art looks simply astonshing, all sonic games should be based around that kinda of thing. Plus the new character shade shows that Sonic needs new mangement, big time.
Sonic team just aren't cutting it any more, other companies that have tried their hands at making sonic games have done much much better jobs.
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Requiem_Carnage
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Mushroom Hill Act 2
Why isn't this sticked? ... or shall I say, "adhessed"? :huh:
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shadowRPG
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if you dont believe this get the feb 2008 issue of Nintendo power
 
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Sounds like it will be good, but not an original Sonic game...
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Requiem_Carnage
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Ray_the_Squirrel
Feb 8 2008, 04:00 PM
Sounds like it will be good, but not an original Sonic game...

Please elaborate. I don't see your point... what's so unoriginal about this?
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Lord RidersDX
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Don't tell me what I can or can't do!

I cannot wait for this game. I'm so picking it up. :)
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Red Ranger Eater
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*Attacks you directly*
from what ive seen, it looks like a pretty cool twist in the series, but ill have to wait to gett it, since i have no ds
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wowzaa1
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This game looks cool, but I dont like the watermark look. Id rather see next gen graphics. But I think it actually fits this.
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Red Ranger Eater
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*Attacks you directly*
i dont think you CAN get next gen graphics in a ds game
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Neo MetallixPosted Image
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Not sure I like this. I don't know anything about the game, but still... A Sonic RPG? Baaaad idea, imo. Unless they make it where the game has speed in it... I don't want some slow POS like every other RPG with Sonic in it. It better be like a regular Sonic game(like Sonic Adventure) where you can chose what you want to do.
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cap
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Wired to the moon
I would usually agree, RPG=terrible.
But this could be different. For one it will allow them to make a much better sonic story.
Plus you use the touch stylus, which is more than it looks. Plus I think bioware will be smart enough to incorparate some speed.
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Lord DragonFlame
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Nah! Metallix have a point. RPG and Sonic. Will the speed be taken away with a storyline. Still i know the great rpg games Bioware have brought out so i can just say, this might be a shock to us all when it arrives. Maybe it can overcome more then we know. My interest is there for this game. Would have liked it to get good ratings, maybe it will eventually get out on the other consoles as well. But who will create it then. Who know's ay! :o

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