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AFTER: Sign-Ups and Information
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Topic Started: Sep 2 2011, 08:45 PM (2,272 Views)
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Lord Tora Unlimited Crusader
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Sep 2 2011, 08:45 PM
Post #1
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【The Knight of Tigers 】
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Okay, this is my first RP in a while, and I'm not very confident with it yet, but we'll see how it goes.
AFTER: All For The Earth Realm is an RP based on the Manor of Dante short stories I'm in the process of writing. Set ten years prior to those events, this RP will cover certain background information that will shape the eventual endgame. I'm hoping this RP will help bring some inspiration in and make the mythos a bit more filled out. So, without any further ado, here's the stuff you REALLY need to know.
IMPORTANT INFO
- Place and time
Spoiler: click to toggle Modern Earth, March 2002, somewhere along the eastern coast of the USA in a large township known by local residents simply as ‘Fair Blue’.
- ‘Fair Blue’ herself
Spoiler: click to toggle No-one calls Fair Blue by its ‘official’ name, not even tourism pamphlets or ‘Welcome to our town’ signs. It’s just one of those colloquial things that every just sort of accepts, and since no-one ever asks, no-one ever explains why. While no means a full-blown city with skyscrapers and consistently congested traffic, Fair Blue is still large enough to take up a whole page on a street directory. With a beach to the east, a mansion district on the hills to the west, a forested mountain to the south and bugger-all to the north, it makes an amazing place to go for the holidays, or at least that’s what the tourism pamphlets claim. Half the stuff in these is complete BS by the way- ah, sorry, I’m not supposed to be narrating yet. *ahum* Yes, objective tone, right.
- Infinity and beyond?
Spoiler: click to toggle Earth itself is pretty straightforward; that’s the realm humans exist in. Nothing special about it, except it happens to be sandwiched between The Abyss and Avalon. And the residents of both want to add Earth to their territory. Humans can’t access these ‘supernal’ dimensions on account of their limited, ‘primitive’ physiologies, but the supernal races can move between the three realms by way of nexus points, which their inhuman bodies are able to interact with and withstand. Think of it as Avalon being the top slice of bread, Earth being a slice of ham, the Abyss being the bottom slice of bread, and nexus points as a toothpick that pierces all three at once. Ah, that’s an awfully subjective explanation. Sorry, I’ll try and stop narrating this time for sure, really.
- I’ll bite; what are the ‘supernal races’?
Spoiler: click to toggle From the Abyss, we’ve got Demons, from Avalon we’ve got Angels, and from Earth we’ve got Youkai and the Spirits of dead humans and you can find Artificials pretty much everywhere. More information on each race (including humans) is provided below.
Human: Most common species on the planet, but also the weakest and the least informed in regards to the other races. In order to compete with the supernatural races, humans must rely on their wits, typically coupled with magic or their technological superiority over the less scientifically-inclined races. They are also fought over by angels, demons and youkai to bolster their numbers, but their physical bodies prevent them from being turned into pure angels or demons. They can be turned into ‘half-breeds’, but a contract is often involved to bypass the body’s protective power, promising ‘ownership’ of the human’s spirit to the contracting patron. Thus, when they die, they are transformed into a pure angel or demon and are bound to Avalon or the Abyss respectively. This process also wipes their memories clean.
Spirit: The astral bodies of humans that have died. No longer bound to the Earth, they are free to move through the three dimensions at their leisure and are powerful conduits of Aether, the raw energy that fuels magic. However, they are even more vulnerable to the influence of angels and demons without their bodies, so spirits often do not stay as such for long unless they are capable of fending off the advances of the other supernatural races. Furthermore, spirits that die, as well as angels, demons, youkai and spiritless artificial, are permanently destroyed. All that awaits them is oblivion, in theory.
Angel: Supernatural race native to Avalon. Angels are known to have little to no sense of subtlety, often possessing features such as shining auras and massive wings and can often be seen with unusually large weapons, typically wreathed in flame or lightning. They tend to gain most of their ‘recruits’ from spirits rather than still-living humans, as angels typically respect the Territorial Covenant set down at the conclusion of Ragnarok, unlike their abyssal cousins, the demons. NOT NECCESSARILY GOOD!
Demon: Supernatural race native to the Abyss. Unlike angels, demons are very low-key creatures, preferring to use deception and cunning to get by. Masters of shapeshifting, their favourite ploy is to disguise themselves as humans, animals and even inanimate objects, stirring up chaos and turning as many humans as they can, all the while escaping the notice of supernal hunters and the resident youkai. As such, there are more half-demons than any other demi-supernal race. NOT NECCESSARILY EVIL (but most are)!
Youkai: The ‘youngest’ of the supernatural races, youkai have gone by many names; monsters, sasha, fae folk and have even been mistakenly called ‘demons’ and ‘gods’ by ancient cultures. The truth is that they are anthropomorphic manifestations of the world’s natural laws. This includes physical laws, such as gravity and death, and conceptual laws such as probability and fortune. They are an earthbound species, like humans, and exist to prevent angels and demons from turning the Earth into a battlefield. Unlike the other supernatural races, they limit their contact with humans and for the most part refrain from interfering with them. For this reason, there are far fewer youkai than humans, angels and demons, but it is common practice amongst youkai to choose a single ‘successor’ before they die to ensure the continuation of the species.
Artificial: An umbrella term that covers any artificial form of life, from magically-oriented creatures such as golems and familiars to technologically-oriented creations such as robots or synthoids (robots designed to simulate humans, a surprising number of which are robo-maids, take that as you will). Almost always bound to a ‘master’ in one way or another, but may outlive, abandon or simply ignore them depending on their disposition and level of intelligence. In rare cases, they may develop spirits when they finally meet their end, but humanity’s current level of magical and scientific progress cannot consistently produce such an advanced tier of existence.
Demi-Supernals: Demi-angels, demi-demons, demi-youkai and cyborgs all fit into this category. They still count as human, but have a fragment of inhumanity within them that will blossom upon their demise. They may or may not share the sentiments and goals of their patron supernal, but sometimes they may not have a choice. Cyborgs are a little bit different, but you can figure that out for yourselves. Besides, they’re a rare breed, though I hear M.A.E.N.A.D. is doing some work with that sort of thing lately...
- Territorial Covenant? Turning? Ragnarok? Now I’m confused!
Spoiler: click to toggle Okay, look at it this way. Humans are the only species capable of reproducing on their own. All other supernal races (artificials notwithstanding) ‘reproduce’ by converting or ‘turning’ humans or spirits into one of them. Turning a human will make them demi-supernal, but when that halfbreed dies, it will be reborn as a full supernal. It’s like a second life, except they are no longer human and have no memories of their previous life at all. It also often carries a change of personality due to the power that comes with being inhuman, but nothing too extreme.
Of course, a few millennia back, demons and angels fought bitterly over the Earth realm, trying to gain a foothold on this prime breeding/feeding ground. With humanity facing extinction, the first youkai were born (rather conveniently) as a countermeasure. The war during which the youkai (and certain anti-supernal groups of humans, mostly mages) drove angels and demons off Earth was known as Ragnarok. Since then, the supernal races have entered into a treaty known as the Territorial Covenant, which promises that the residents of Avalon and the Abyss can take their prey from amongst the wandering spirits of the dead, as long as the Earth is left alone. While this may seem like youkai have humanity’s interests at heart, it’s more that they have the Earth’s interests at heart. Saving humans from extinction is, to them, the same as preserving the landscape and the other flora and fauna on the planet.
- In regards to turning
Spoiler: click to toggle This is done by an exchange of spiritual essence. Pretty simple for spirits, but for humans, whose spirits are bound to their bodies, things get complicated. Magical rituals and astral possession are common practices, but for most folks, the quickest and easiest way is an exchange of fluids. Typically blood. And now you know where vampire myths come from. Knowin’s half the battle, don’cha know. Ah, gotta stop narrating.
- Special abilities
Spoiler: click to toggle Oh boy, here we go. This one’s gonna be tough. Okay. First thing’s first; all inhuman abilities are magical in nature. Clairvoyants? Magic. Psychokinetics? Magic. Miracle working? Magic. You get the point. Now, all magic is fuelled by aether, as you already know. Think of it as ‘mana’ if you wanna make an RPG analogy. All you need to know now is the difference between innate magic and ‘proper’ spellcasting.
Spellcasting is the manipulation and forming of aether to perform ‘spells’. The amount of varied disciplines of magic would take far too long to explain each in detail, but here’s a few brief and general examples; Evocation: Forming a pact with spirits in order to create a symbiotic relationship; the human summoner provides the spirit with an ‘anchor’ (preventing the spirit from being ‘turned’ by supernals), and the spirit casts spells that are beyond the ability of the summoner. Apotropaism: Enchanting small objects like charms, amulets, cards, jewels, etc with powerful but single-use spells. Typically used in a defensive, sealing or buffing capacity, and isn’t awfully easy to use offensively. More powerful, but more limited than regular enchantment magic. ‘Grimoiring’: The Grimoires are mages who can understand the True Words, rumoured to be the language of the Akashic Record (a metaphysical ‘databank’ of all the information that was, is and will be in the universe). By speaking or writing these words, they can alter the information in the Record for short time before the cosmos corrects itself. Basically, it’s hacking the real world. Versatile, but as previously stated, isn’t useful for long time periods. Alchemy: The fusion of science and magic. Pretty complicated. Alchemists are also pretty secretive about it too, but it seems to involve using magic to bridge gaps that science can’t accomplish on its own while using technology to give otherwise uncontrolled, easily dispersed magic a stable structure to adhere to. All sorts of mad scientist Frankenstein stuff happens around alchemists, and more than once has the phrase ‘powered by a forsaken child’ cropped up in alchemical tomes... Thaumaturgy: ‘Classical’ spellcasting. Again, split into way too many disciplines to go into detail over. Mages who focus on a single element, or a single type of spell (curses, healing, divination, etc) generally come from one of these schools of thaumaturgy.
Innate magical abilities are where rumours like ‘psychic powers’ comes about. Whereas spellcasting in even its most limited forms is highly versatile and can be used to elicit a varied number of effects, having an IMA is like having a single (albeit powerful) spell ingrained into your body as if it were just another function alongside seeing and having opposable thumbs. So while you can only elicit a single effect, you know that effect inside and out and can probably use some creative lateral thinking to get around its apparent lack of versatility. All sorts of phenomena can be attrituted to IMAs; teleportation, telekinesis, street light interference, mind control, pyrokinesis, et cetera.
Note; only humans and youkai can have IMA. Spirits have no bodies to ‘store’ the magical information in, and angels and demons aren’t good enough conductors of aether to sustain these abilities. All youkai have IMAs due to their avatar existences of natural laws, but this conversely means that no youkai are capable of spellcasting. Humans, being the well-rounded race that they are, are capable of both.
THE STORY The MAENAD (Multinational Anomaly Examination, Neutralisation and Defence) Agency is one of the leading supernal hunting organisations on the planet, and the most opposed to all forms of supernatural phenomena. When Kyle Treue, an ex-Templar, first founded the Agency half a century ago, he prohibited the use or exploitation of magic or supernals, claiming that such things corrupted men and turned them into the very things they sought to exterminate. Thus, MAENAD has since relied solely on technology, and with the support of government funding from all over the planet, they have made incredible progress in the name of purging the supernal races.
Their latest creation is a hybrid of man and machine, the world’s first mass-produced cyborg. Outfitted with nuclear shielding to fight the effects of magic and armed with high-powered weaponry capable of putting holes in tanks, these technological monsters are MAENAD’s answer to a millennia-old imbalance of power. Through the use of cloning, the R&D team (stationed in a secret base on the outskirts of Fair Blue) hopes to have the first ‘batch’ of fifty out by the end of the month.
But the supernal races are far from blind to this threat. Demons plan to use the cyborgs to regain their foothold on Earth. Angels fear the implications of this and begin to consider breaking the Territorial Covenant. Youkai continue to defend Earth against invasion while watching their backs for any sign of this new threat. Even other humans voice their doubts as to the reliability of these unstoppable murder machines.
Is this the beginning of a second Ragnarok? Who will emerge victorious? And what are these ‘secret weapons’ each race is hiding beneath the table?
CHARACTER SHEET
Watch out, this one's long. I've tried to simplify it a bit, so I don't know how well it's turned out. ^_^;;
Spoiler: click to toggle ----BASICS---- Name: Age: Gender: Species: Alignment: Class: Appearance: Attire:
----TRAITS---- >POWER(S) -
>SKILLS AND TALENTS - - - -
>BATTLE TECHNIQUES - - - -
>STRENGTHS - - - -
>WEAKNESSES - - - -
----EQUIPMENT---- -
APPROVED CHARACTERS
1- Cyrus Marx (spirit) 2- Yunizea "Yuze" Arce (human) 3- Preminio (angel) 4- Alice Blake (human) 5- Zernebog Reficul (demon) 6- Azrael Ahadiel (angel) 7- Jack Hannibal (human) 8- Eniel (angel) 9- Alhazariel 'The Deceiver' (demon) 10- Muroi Tenshinchigi (human) 11- Evelyn Doyle (human) 12- Isa Grey (human) 13- Daniel Lexter (human) 14- Aika Gekkaoh (demi-youkai) 15- Austin Damian Ryder (human) 16- Raxis-Tor (demon) 17- Sol Skylinden (human) 18- Prosperia Dalma (youkai) 19- Desmus (artificial)
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Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit.
~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~
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Amarok
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Sep 2 2011, 10:36 PM
Post #2
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Fear the cold...
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Alright, I'll bite.
----BASICS---- Name: Cyrus Marx Age: 34 Gender: male Species: spirit Class: neutral Appearance:Cyrus is a white human with a some what lanky build. His muscles aren't pronounced unless he flexes them. His facial features, which include his chin and nose, are slightly pointed. His eyes are a deep cerulean blue, flecked with light hints of silver if closely seen. His scraggly hair is a deep black, cut short, but just manages to dangle just above his eyebrows. Attire:He wears a light-brown pair of cargo pants, and a black button-down shirt. The first three top buttons are unbuttoned. He is also wearing a black pair of dress shoes.
----TRAITS---- >POWER(S) -None.
>SKILLS AND TALENTS -He has a talent for remaining inconspicuous in most cases.
>BATTLE TECHNIQUES -None. (He can't really fight.)
>STRENGTHS -He's able to keep an oddly high cool during tense situations. -He has an impeccable sense of logic. -His eyesight is 20/15
>WEAKNESSES -He has a low tolerance for things he doesn't understand. -He sometimes has a lapse in logic, allowing him to do stupid things. -He has a low will power for certain things that he may desire. -In the life, he was an alcoholic. It's also what killed him.
----EQUIPMENT---- -None.
Edited by Amarok, Sep 3 2011, 04:22 PM.
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The Original Characters Ezekial, Alex, Zephyr, Neo, Pulse,Luna,Maya,Bob, Rose. Ezekial Wolffe
This is just some super old artwork, worry not of it.
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Lady Miracle
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Sep 2 2011, 10:43 PM
Post #3
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[insert something cheerful here]
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I definitely like this. Sign me up! Let me know if anything needs to be changed or fixed. Also, I left the Class empty for both, since I'm not sure what it refers to exactly.
----BASICS---- Name: Yunizea "Yuze" Arce Age: 22 Gender: Female Species: Human Alignment: Good Class: Civilian/Student Appearance: A young woman with somewhat tanned skinned (mostly white, though), very skinny and tall. Her body isn't as developed as that of most girls her age. Her hair is long and sleek for the most part, though several blonde streaks seem to stick out messily most of the time. Her eyes are a blueish gray. Attire: A long-sleeved, brownish-orange shirt decorated with an odd yet simple white pattern; pale, olive-green jean shorts; pink sneaker shoes with yellow laces and soles, as well as short white socks. In terms of accessories, she wears a wooden rosary and three jade rings: one on her right hand's index finger, another on her right hand's middle finger and the third one on her left hand's ring finger. She also wears glasses with rectangle lens.
----TRAITS---- >POWER(S) -IMA: In the Eye of the Beholder. Yuze can trap others in realistic illusions. While she can create these illusions effortlessly --sometimes even accidentally-- they only affect the target's visual and auditory senses, meaning that while they may see and possibly hear the illusion, they can't actually touch, smell or taste it. These illusions cannot last more than 8 hours and may break apart almost immediately if the person involved tries to reach for it. Additionally, those with strong will or high intellect may be capable of warding off such tricks with much more ease than others. In some occasions, the more the person caught in the illusion doubts its reality, the less it holds up.
>SKILLS AND TALENTS -Impressively high energy; she can actually run all day and night, as long as she's had a good meal and a good sleep and all. -She has a fairly impressive memory, which helps her with the whole Illusion Manipulation IMA, since she can recreate a scenery she's seen before or something of the like. -A pretty good sprinter. She's run her fair share of marathons. -Mildly-above-average durability.
>BATTLE TECHNIQUES - Run-Away: If she's in a hurry or anything of the like, she's very likely to flee from an opponent without shame or hesitation. Sometimes, she will leave whoever tries to block her way trapped in an illusion for a more efficient get-away. - Hit-and-miss: In hand-to-hand combat, Yuze may go for a hit-and-run tactic, which simply consists on claiming a few blows on her opponent before taking up distance from them in her defense. - Illusionist Prison: Basically, she traps her foe in an illusion that either leaves them entranced or lost. These may ranger from an illusion of a landscape, either pre-existent in reality or a figment of her imagination, to even illusions of people. The size of the illusion and the variety of aspects in it have little to no limits. - Fake-Out: This involves a shadier and more sinister employment of her IMA. Rather than leaving her adversary enchanted or confused, she creates an illusion that's intentioned to actually harm the target emotionally, psychologically or mentally. These illusions may involve things that she knows may traumatize the person. In extreme occasions, she may deal physical blows to the person while they are trapped in this illusion, usually to give them the impression that what they are experiencing is real.
>STRENGTHS -Tenacious. -Loyal. -Mostly caring. -Avoids meddling in others' affairs.
>WEAKNESSES -Slightly selfish sometimes. -Very clumsy. -Too trusting. -Physically weak, in terms of fighting.
----EQUIPMENT---- -Pocket knife
================================
----BASICS---- Name: Preminio Age: 11 Gender: Male Species: Angel Alignment: Neutral (leaning towards Good) Class: Scout Appearance: Dark skin; short, pure white hair with a few blonde streaks that appear as if they were carefully combed down. He's not very tall, taken that he's mainly child. His eyes are chartreuse with a few brownish shades. His white angel wings are easily 2.5 times longer than his own body, though they seem to fold neatly when he stands on his own two feet. Attire: He wears a firebrick-colored breast plate with matching boots and gauntlets. The rest of his outfit seems to be a leathery, maroon suit. He also wears a leathery firebrick-colored visor with an amethyst in the center.
----TRAITS---- >POWER(S) -Thaumaturgy Spellcasting.
>SKILLS AND TALENTS -Can fly for long periods of time at moderated speed, or for brief moments at great speed. -His sturdy wings can serve as a cushion of impact or even a warm cover against bitter cold. -Knows some acrobatics. -Fairly quick reflexes.
>BATTLE TECHNIQUES - Relentless Assault: He will strike his foe with a barrage of quick-paced attacks, normally punches and kicks. Shifting most of his energy towards the speedy aspect of this attack tends to make each hit much weaker than it could be. - Magic Onslaught: Preminio will strike his opponent with magic spells, usually from a distance. The power of these spells are often affected by his emotional and physical states. - Hand-to-Hand: As the name suggests, just old fashioned hand-to-hand combat. - Stun Strike: He will stun the enemy, either with an attack or by tiring them out, and focus all his strength into one blow. This is seldom-used as it drains him from much of his energy.
>STRENGTHS -Can rationalize noticeably better than humans his age. -Relaxed and collected. -Quick to react to trouble. -Speedy.
>WEAKNESSES -Occasionally temperamental. -Distracted. -Disregard for things he doesn't like. -Dislikes taking orders.
----EQUIPMENT---- -Short sword with bronze blade and platinum handle.
Edited by Miracle, Sep 2 2011, 11:55 PM.
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The Muffin Man's wife and a
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Lord Tora Unlimited Crusader
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Sep 2 2011, 11:09 PM
Post #4
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【The Knight of Tigers 】
- Posts:
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- Former Monarchs
- Member
- #6,733
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Oh, right. For the 'Class' field on the character sheet, that's just for a general description of what your character 'does'. Something like 'gunslinger', 'supernal hunter', 'assassin', 'civilian', that sort of thing.
I'm also gonna add an Alignment field to the character sheet. Seems I missed that one when I was copying it over. Sorry for any trouble that might cause.
Also, for users of IMA, this is something that I forgot to mention. It's not vital that you do this, but it's something to think about. Innate Magical Abilities, being an 'imprinted spell' in someone's body, tend to have poetic names. For example, an IMA allowing teleportation might be called something like 'A Thousand Mile Journey in One Step', or a healing power might be called 'All Life is Precious'.
Okay, characters;
-All characters: Once I finish adding the alignment fields, please fill out that and the class field. If you're still unsure about anything, let me know. -Cyrus Marx: Are his 'psionic abilities' some kind of Innate Magical Ability? -Yunizea Arce: Accepted. -Preminio: What kind of spellcaster is he exactly? If you're unsure, let me know what kind of spells you intend to use and I'll figure out a magical discipline that best suits it.
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Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit.
~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~
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Amarok
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Sep 2 2011, 11:18 PM
Post #5
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Fear the cold...
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As a matter of fact, Cyrus's abilities ARE innate.
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The Original Characters Ezekial, Alex, Zephyr, Neo, Pulse,Luna,Maya,Bob, Rose. Ezekial Wolffe
This is just some super old artwork, worry not of it.
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Lord Tora Unlimited Crusader
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Sep 2 2011, 11:24 PM
Post #6
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【The Knight of Tigers 】
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- crusaderandtimothy
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- Mr. Six
- Sep 2 2011, 11:18 PM
As a matter of fact, Cyrus's abilities ARE innate. Okay. Well, it's just a semantic thing, but could you tweak the wording a bit? Don't forget; magic is the source of all supernatural abilities in this universe, so it can't be outright psychic power. ^_^;; Once you've done that, consider him approved.
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Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit.
~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~
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Lady Miracle
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Sep 2 2011, 11:30 PM
Post #7
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[insert something cheerful here]
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Well, mainly, I would imagine Preminion using spells based on light, fire or electricity. Something to the whole illumination/spark jazz, I suppose.
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The Muffin Man's wife and a
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Lord Tora Unlimited Crusader
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Sep 2 2011, 11:36 PM
Post #8
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【The Knight of Tigers 】
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- #6,733
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- March 17, 2008
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- 0404-6433-6113
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- crusaderandtimothy
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- Tiffany Et
- Sep 2 2011, 11:30 PM
Well, mainly, I would imagine Preminion using spells based on light, fire or electricity. Something to the whole illumination/spark jazz, I suppose. Definitely Thaumaturgy then. Too varied to be any more specific than that, so yeah, just put 'Thaumaturgy spellcasting' in the powers field and he's accepted.
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Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit.
~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~
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Amarok
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Sep 2 2011, 11:38 PM
Post #9
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Fear the cold...
- Posts:
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- Nintendo ID:
- EzekialWolffe
- Game Currently Playing:
- The Legend of Zelda: Skyward Sword
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I understand the logic, and apologize if I gave the impression that it was just psionic abilities. It's already edited, if you bother to check.
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The Original Characters Ezekial, Alex, Zephyr, Neo, Pulse,Luna,Maya,Bob, Rose. Ezekial Wolffe
This is just some super old artwork, worry not of it.
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Lady Miracle
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Sep 2 2011, 11:55 PM
Post #10
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[insert something cheerful here]
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- Tora Unlimited Crusader (TUC)
- Sep 2 2011, 11:36 PM
- Tiffany Et
- Sep 2 2011, 11:30 PM
Well, mainly, I would imagine Preminion using spells based on light, fire or electricity. Something to the whole illumination/spark jazz, I suppose.
Definitely Thaumaturgy then. Too varied to be any more specific than that, so yeah, just put 'Thaumaturgy spellcasting' in the powers field and he's accepted. Done and done.
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The Muffin Man's wife and a
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HollyYoshi
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Sep 3 2011, 07:06 AM
Post #11
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I object to your claims
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----BASICS---- Name: Alice Blake Age: 25 Gender: Female Species: Human Alignment: Good Class: Assassin Appearance: -White, lightly tanned skin -Black hair tied up in a ponytail -Emerald green eyes -Slim, athletic body Attire: -Brown, long-sleeved shirt -Forest green vest -Demin blue jeans -Black belt -Brown boots with black trimming
----TRAITS---- >POWER(S) -None
>SKILLS AND TALENTS - Highly skilled with both guns and knives, though she prefers the latter overall. - Very athletic. To give you an idea of how so, she was named VIP for her school's track team her senior year - Fairly good at profiling http://en.wikipedia.org/wiki/Offender_profiling
>BATTLE TECHNIQUES - Bullet Barrage: As the name suggest, Alice will shoot a constant stream of bullets at her foe. Rarely used since she knows it's smarter to conserve ammo. - Revolving Blade: This involves Alice throwing one or two of her knives in such a way that the weapon with rapidly spin in mid-air. With it, it's possbile for one blade to cause mulitple cuts. -Feint-Out: Alexis starts by thowing one of her knives, only to stop at the last second. The trick is to get her opponent to dodge as if she has. Then, she throws a second knife, hoping that her foe will be too distracted to notice.
>STRENGTHS -Very good dexterity -Fairly calm in tense situations -Able to rationalize very well
>WEAKNESSES -Not very skilled when it comes to facing magic-users -Has almost no will against telekinetic abilities, be it mind control, manipulation of her body, what have you -Can get too overconfident at times...
----EQUIPMENT---- -Two revolvers -Four throwing knives
Dang....I'm losing my touch here.....
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Lord Tora Unlimited Crusader
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Sep 3 2011, 04:13 PM
Post #12
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【The Knight of Tigers 】
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I knew there was something I was overlooking. I apologize once again, but Mr Six, it's just clicked in my head that your character is a spirit with an Innate Magic. Under the Special Ability rules, it says this;
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Note; only humans and youkai can have IMA. Spirits have no bodies to ‘store’ the magical information in...
You'll have to either change your species or ditch the IMA for something else. Sorry.
Also, Alice Blake is approved. I'd better edit the first post with an accepted character list...
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Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit.
~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~
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Amarok
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Sep 3 2011, 04:23 PM
Post #13
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Fear the cold...
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Edited, once again Tuck. If there's anything else, please let me know.
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The Original Characters Ezekial, Alex, Zephyr, Neo, Pulse,Luna,Maya,Bob, Rose. Ezekial Wolffe
This is just some super old artwork, worry not of it.
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Virgil
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Sep 3 2011, 11:24 PM
Post #14
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[蝙蝠の娘]
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I am thinking of joining with a couple characters in mind.
Zernebog ----BASICS---- Name: Zernebog Reficul Age: Unknown (presumed to be over a couple thousand years old) Gender: Hermaphrodite (commonly appears as male but occasionally appears as a woman) Species: Demon Alignment: Lawful Neutral Class: Bureaucrat / Lawyer Appearance: Zernebog's natural state is an inconceivable form of mass that continually changes shape to the viewer's worst fears, however this form is rarely seen as Zernebog prefers taking the shapes of others. When not impersonating someone, Zernebog typically appears a dignified male in his early forties with several grey streaks across it's short black hair, Zernebog in it's normal humanoid state stands at roughly around six feet and has black eyes. Attire: While in it's normal humanoid shape, it wears an expensive black business suit with a red tie that has a silver clip attached to it's side and commonly seen with a napkin hanging out of his pocket of his business suit.
----TRAITS---- >POWER(S) -Shapeshifting: Unlike most demons who are required to possess someone in order to change shape, Zernebog isn't required to due to it's strange nature as a rare special breed of demon, also unlike other demons. It can change into virtually anything that isn't too much of a drastic difference such as changing into something too large or too small. --->Natural State: Zernebog's true state is that of an unimaginable eldritch mass, non-Supernal or demi-Supernal beings cannot register Zernebog's true appearance and therefore appears as whatever the individual fears most. Also, he cannot change into this state repeatedly in a short period of time as it drains his aether pool heavily to switch back and forth between his true state and a physical state. -Intangibly: When it shifts into it's natural state, it takes on some of the traits similiar to that of a spirit. Not only allowing it to be practically immune to conventional weapons, but allows it to pass through physical areas of the human dimension such as walls easily. It cannot however, use these traits while in a physical form.
>SKILLS AND TALENTS - Despite appearing as a bureaucrat or lawyer, it is a natural fighter. Preferring to take care of itself over people protecting it. Trained with standard close-quarters-combat training and has several human lifetimes of experience with asian martial arts. - Being a lawyer, Zernebog is a very persuasive individual capable of shifting other people's perspectives to either his own or his client's. - Zernebog at one point in it's existence was an very excellent actor, which helps it's capabilities to shapeshift greatly. Allowing it to pull off as someone else rather easily.
>BATTLE TECHNIQUES - Shapeshifting: Also uses it natural ability as a form of combat, when not forming conventional weapons from it's own mass. It will occasionally turn parts of it's body into living weapons such as serpents or blades. - Marital Arts Expert: Has several human lifetimes of experience in marital arts.
>STRENGTHS - A very powerful demon in terms of political power, due to being a lawyer. - A natural and powerful schemer capable of planning several moves ahead of others easily. - Happens to be rather good at impersonating people. - A somewhat noble demon with a decent sense of humor.
>WEAKNESSES - Hates chaos and disorder strangely due to not being able to control it as easily as he can with order. - Can be stressed very easily with things it dislikes. - Lacks a bit in the street smart department.
----EQUIPMENT---- - Being a shapeshifter, Zernebog can conjure whatever weapons from his own body mass. Most commonly uses a knife and a revolver. Azrael ----BASICS---- Name: Azrael Ahadiel Age: 729 Gender: Male Species: Angel Alignment: True Neutral (leaning onto Chaotic Neutral) Class: War Paladin Appearance: Standing at roughly seven feet tall, Azrael is among some of the most towering of the angels. He is unnaturally pale due to being in a full suit of armor most of the time, and has white shaven hair and glowing golden eyes. Attire: Azrael like all angels have absolutely no sense of subtlety, wearing a full suit of golden armor with a shining aura coming from his back in between his wings appearing to come from a giant arch-like shape embedded into his back. He wears a large full-face knight-like helmet with a tiny slit-like visor that allows his glowing golden eyes to pierce through.
----TRAITS---- >POWER(S) - Aequitas Equitas: An incredibly powerful angelic physical enchantment spell that causes his already immense archangelic strength to increase tremendously, but causes his aether to be drained far more quickly. - Perculsus: An ancient classical spell. When using this spell, the user fires a powerful bolt of energy that electrocutes the target with. Usually used to stun a target, however it can also be used to kill if necessary. - Placitum: A bounding spell, when cast. Several lights form around the targeted individual and encase it in a solid prison of light that will eventually weaken over time as it uses their aether. - Plumbum: Increases the caster's speed, causing them to run or fly faster. It can also speed up one's reflexes, obviously this drains the caster's aether pool fast.
>SKILLS AND TALENTS - A powerful close-quarters combatant due to excessively using melee weapons such as swords or his fists. - Being an angel, he is a naturally a powerful spell caster.
>BATTLE TECHNIQUES - Turbonis: Azrael will begin spinning his large blades rapidly at inhuman speeds acting as a form of twin buzzsaws. At the last second, He will lift them up and attack his target. Usually this results in the receiver of the attack to be killed instantly and sliced into several pieces due to the sharpness of the blades. - Wings: Azrael can use his own wings as weapons, due to Angel's wings being absurdly sharp, they can be used to cut through humans with relative ease, but are absolutely useless against demons. - Utroque: Azrael will charge the enemy and throw his blades like boomerangs in two opposite directions and slice the enemy from behind.
>STRENGTHS - Azrael has a very strong will and can be determined at times. - Is devoted to his people greatly. - Azrael due to several centuries of experience is an excellent fighter. - Has a high-ranking status in the society of Avalon.
>WEAKNESSES - Can be tricked incredibly easy. - Has absolutely zero patience. - Dislikes anything that isn't an angel with a passion and tends to be incredibly racist. - Has a very genocidal attitude and firmly believes that all demons are pure evil incarnate and all of them should be completely exterminated. He also shares this attitude with humans and spirits. Thinking them as worthless insects that also should be exterminated by believing that they are tainting all three dimensions with their filthy presence, despite them both being absolutely essential to their reproduction.
----EQUIPMENT---- - Azrael is literally covered in armored plating, adding an extra layer of protection to his angelic body. - Azrael carries around two large glowing golden metal blades with are incredibly sharp, the glowing edges are not to be confused with plasma or energy-based blades even though the swords Azrael carries are of the equal level of sharpness if not sharper. I decided to base Zernebog's natural state off of Diablo's true form from the Sin War books in which Diablo takes the form of whatever the person who was viewing him feared most. I also decided to base Azrael a bit off of stereotypical angels and put a bit of the Darksiders angelic elements in there with the whole armor and energy-like blades. Along with giving him a whole latin theme.
Also, I am aware that Zernebog's last name is Lucifer backwards, this is totally intentional and you will see why later.
Edited by Virgil, Sep 4 2011, 08:06 PM.
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"If I were to give a piece of advice to anyone, it's to always follow your passion... unless your passion is crappy, then consider aiming your passion a little higher."
 Stay tuned for Rebuild of Evangelion Month, scheduled for 2013! (or whenever Final/4.0 comes out)
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Pedruben
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Sep 4 2011, 11:41 AM
Post #15
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Currently attempting to return.
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I hope I'm not too late to join.
Jack Hannibal ----BASICS---- Name: Jack Hannibal. Age: 16 years old. Gender: Male Species: Human Alignment: Chaotic good. Class: Bounty hunter / Sniper Appearance: Adult human, thin, medium height. White skin, black hair and green eyes. Attire: His attire consist of a dark green shirt and green trousers.
----TRAITS---- >POWER(S) -Innate magical abilities: “Ifrit core” – Jake is capable of putting an object on fire without consuming the object. The object can only keep burning for 10 seconds before the fire burn out. The fire doesn’t consume the object but can put other object on normal fire.
>SKILLS AND TALENTS -Silent move: Travelling with little armour, he’s capable of walking around, most areas, without making a single noise. - High accuracy: With a few seconds and low distractions, he can shoot a arrow and hit a target head, moving slow, at 200 feet.
>BATTLE TECHNIQUES -Triple shoot: He can shoot at a max of 3 arrows at a time. They can be all aiming at one target or he can shoot horizontally to increase area of hit.
>STRENGTHS - Analyze: Capable of finding enemies weak spots. - Good reflexes. - Because of his weapon being a bow and his ability to move silently, he’s good at assassin tasks.
>WEAKNESSES - Follow his ideas, not rules or orders. - Bad at close combat. - Low defence.
----EQUIPMENT---- - Magic bow (capable of resisting being burn by “Ifrit core” fire) and a start of 20 arrows.
Eniel ----BASICS---- Name: Eniel Age: Equivalent to human age of 9. Gender: Female Species: Angel Alignment: Good Class: Civilian Appearance: She has long red hair and white skin. Her wings are half of her height. Attire: A white coat and white pants.
----TRAITS---- >POWER(S) - “Grimoiring”: She capable of performing several spells that strength allies speed, attack and defence and weaken enemies. The spells tend to work for a maximum of 10 minutes.
>SKILLS AND TALENTS - She isn’t capable of flight, but she can glide.
>BATTLE TECHNIQUES - Support spells.
>STRENGTHS - High charisma, meaning she can boost allies moral. - She can turn the tie of a battle with her support spells - She can cook and treat minor injuries.
>WEAKNESSES - She has low stats and can’t handle a fight. - She’s too innocent and believes that there good in everyone (even demons, that why it’s a weakness.) - Is easily frightened.
----EQUIPMENT---- She caries around a necklace with two photos. The necklace also has a spell that “conceals” her wings, giving her a human appearance.
Edited by Pedruben, Sep 5 2011, 04:08 AM.
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Tumblr The Shack Family Chart in a nutshell.
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