| ~Welcome to the Sonic Blast Community Forum~ Greetings stranger, it is an honor to have you as a visitor. Since we opened in 2006 our goal has been to offer the most authentic Sonic-themed community on the web for Sonic enthusiasts new and old. We do our best to provide the most unique features, best Sonic-themed designs, and have the latest news; always improving to cover all of your Sonic needs. Our community is full of friendly people and we hope you enjoy your brief stay but would be thrilled if you decided to join in on the fun. Being a part of our community is easy, quick, and absolutely free. Click here to join our community and enter the land of Mobius as a =SB= citizen! Citizens may log in to their account to participate in our land's conversations and access all of our features: |
- Pages:
- 1
- 2
| How powerful is.... "too" powerful? | |
|---|---|
| Tweet Topic Started: Aug 8 2011, 05:32 PM (1,232 Views) | |
| RedSonicAdventure | Aug 8 2011, 05:32 PM Post #1 |
![]()
Character Select
|
As much as I love Sonic, I'm not too familiar with the strength statistics of them. What would be considered "strong" for a Sonic character (canon OR fan). I was thinking of making a character that would have strength as their ability, but I'm not too sure what would be considered too much. The only character strength levels I'm really familiar with is for characters like Superman, and I'm sure that's too powerful, right? |
![]() |
|
| [Kanon] | Aug 8 2011, 05:59 PM Post #2 |
![]()
Azn to the max.
|
Depends. The way you use your characters in RP's might have them end up in either worlds. For me, I try to balance my characters who specialize at a certain statistic with drawbacks: Strength-based people = Can destroy you easy, although they're slow and frequently miss. Defense-based people = Weak at strength, but can block like a god. They're hard to kill. Intelligence-based people = They're centric on accuracy and critical hits, but can die easy. Speed-based people = Can attack quickly and evade frequently, though weak at strength and can die easy. |
| |
![]() |
|
| Lady BlizShadow | Aug 8 2011, 07:56 PM Post #3 |
|
I still can't use this.
![]()
|
There aren't hard statistics like what you might find with Marvel and DC posturing and dissertations, so it's best just to wing it with this rule of thumb: "Don't outdo an official main Sonic character at their own game." Since you're dealing with strength, know that canonically Knuckles is considered the strongest in raw strength and can shatter boulders with a single punch. So if you're turning rocks into powder with a finger press, you've gone overboard. In general though, it's best to stay far, far away from that line unless you're an extremely good writer and can break the rule with class. Also, never use other fictional continuities for comparison. A character that may be a weakling in one universe compared to some characters may outright pummel a Sonic character into submission, and that's not cool. So if your character can give SSJ4 Goku a run for his money, that's fine in that particular universe, but not in the SegaSonic universe. |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
![]() |
|
| RedSonicAdventure | Aug 8 2011, 08:36 PM Post #4 |
![]()
Character Select
|
Point taken, that's why I feel like I need to understand the Sonic character's abilities... although, just out of curiosity, isn't Super Sonic as fast as say Superman or The Flash? |
![]() |
|
| Lord Tora Unlimited Crusader | Aug 8 2011, 09:25 PM Post #5 |
|
【The Knight of Tigers 】
![]()
|
If you use that comparison, I believe Superman and non-Super Sonic have the same land speed, but the Flash is... well, depends on which Flash you're talking about, but that point aside, I believe most incarnations of the Flash are of the 'near light-speed' variety. I'm not a big expert, but I'm gonna hazard the opinion that Super Sonic ain't that fast. >Implying that any DC heroes that don't outright suck are godmodded, like the Flash. Or are otherwise Batman. |
![]() Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit. ~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~ | |
![]() |
|
| L Dragon | Aug 8 2011, 10:29 PM Post #6 |
![]()
Chaos Emerald
|
*interjects* Sonic runs on water. The flash runs on water. Apparently the Flash and Sonic move at the same speeds, with both of them doing that quick burst of speed that would make it seem like they appeared there with a rush of wind trailing behind them. However, I think it is portrayed that Sonic is quicker than Flash, only because Sonic's speed increases with the amount of rings he collects(correct me if I'm wrong) where as the flash just runs really fast. Also, its been said that Sonic breaks the sound barrier, going as faster than the speed of sound. The Flash can also run pass the speed of sound. However, there are times where Sonic will say 'Light Speed' when being cocky or simply having a good time running, then zooms away leaving a trail of blue light. So I believe Sonic can run at the speed of light. However, its said that Flash can also run at the speed of light. In short, I think they're pretty much equal. Superman is always beaten by the Flash on foot. The flash runs passed light speed, which so can sonic. But Superman can go up to mach 4 while flying. Which is still not as fast as the speed of light. So superman really isn't that fast compared to the flash and sonic, even when flying. If Sonic can reach the speed of light without going super, I'm pretty sure he can beat superman and the flash when he goes super, speed wise. Going mach 4 is simply going the speed of sound times four, which going the speed of light is faster than going mach 4. So, if you 'super sized' going the speed of light, you get super sonic, a very fast hedgehog that flies around. ![]() Anyways, that is my two cents. Sorry if some info is wrong, I should be sleeping and I be tired. hope I helped. EDIT: Also, NO FAN CHARACTER SHOULD GO THAT FAST Seriously, fan characters that can reach mach 5 is god-moding. So yeah, Sonic, Superman, and the Flash are kinda god-moding... Cheaters >_> Edited by L Dragon, Aug 8 2011, 10:30 PM.
|
![]() Sonic Blast Fated Kingdom Fanfic Members/Chara Data-Base Chapter 1: Otogi | Chapter 2: Claws, Rifle, and Wind Chain | Chapter 3: Crimson, Psychic, and Mage Chain | Chapter 4: Eclipse Blossom | Chapter 5: Death Chain | Chapter 6: Royal Blood | Chapter 7: Cold Chain | Chapter 8: Siege | Chapter 9: Memories of Old Kingdom | Chapter 10: Tactic, Purge, and the Fight | Chapter 11: Four Shadows | Chapter 12: Three Letters | Chapter 13: Two Sources Sonic Blast Madness Fanfic Chapter 1: Openly Close | Chapter 2: Kamelot Tol-e-maC | Chapter 3: Found Lost | Chapter 4: Reaper What You Soul | Chapter 5: Openly Reapers in Lost Tolemac | Chapter 6: Follow the Reaper | Chapter 7: Don't Follow the Reaper | Chapter 8: Fight Yourself, Die Yourself | Chapter 9: Masquerader Massacre | Chapter 10: THE Enemy | Chapter 11: Gulliver | Chapter 12: Finally, Unlimited Madness | Chapter 12: Finally, Loki's Madness(alternate ending) I'm totes a guy~ Kota: I hereby dub thee, Swolverine~ | |
![]() |
|
| Lady BlizShadow | Aug 8 2011, 10:32 PM Post #7 |
|
I still can't use this.
![]()
|
Rings do not canonically cause Sonic to go faster nor can he travel at the speed of light in his base state. |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
![]() |
|
| L Dragon | Aug 8 2011, 10:36 PM Post #8 |
![]()
Chaos Emerald
|
Oh for real? Crap I was wrong... So wait, then I miss read my info. The rings gives him power or energy(strength?) to push on? As well, Sonic goes the speed of light only in his super form then? Sorry if we're off topic, I just wanna know for future references. |
![]() Sonic Blast Fated Kingdom Fanfic Members/Chara Data-Base Chapter 1: Otogi | Chapter 2: Claws, Rifle, and Wind Chain | Chapter 3: Crimson, Psychic, and Mage Chain | Chapter 4: Eclipse Blossom | Chapter 5: Death Chain | Chapter 6: Royal Blood | Chapter 7: Cold Chain | Chapter 8: Siege | Chapter 9: Memories of Old Kingdom | Chapter 10: Tactic, Purge, and the Fight | Chapter 11: Four Shadows | Chapter 12: Three Letters | Chapter 13: Two Sources Sonic Blast Madness Fanfic Chapter 1: Openly Close | Chapter 2: Kamelot Tol-e-maC | Chapter 3: Found Lost | Chapter 4: Reaper What You Soul | Chapter 5: Openly Reapers in Lost Tolemac | Chapter 6: Follow the Reaper | Chapter 7: Don't Follow the Reaper | Chapter 8: Fight Yourself, Die Yourself | Chapter 9: Masquerader Massacre | Chapter 10: THE Enemy | Chapter 11: Gulliver | Chapter 12: Finally, Unlimited Madness | Chapter 12: Finally, Loki's Madness(alternate ending) I'm totes a guy~ Kota: I hereby dub thee, Swolverine~ | |
![]() |
|
| Lady BlizShadow | Aug 8 2011, 10:39 PM Post #9 |
|
I still can't use this.
![]()
|
As far as I know, rings don't do anything for the characters canonically. They're merely gameplay staples; that's probably Sonic X canon you're talking about. And yes- Sonic can only hit the speed of light when he's in his Super form. |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
![]() |
|
| L Dragon | Aug 8 2011, 11:13 PM Post #10 |
![]()
Chaos Emerald
|
Huh... Well thank you Bliz! Least now I have my info correct. And yeah, I think I was basing the ring bit from watching Sonic X. On Topic: Normally, a character can be too powerful in several ways. 1. Having too many powers. A horde of abilities is not needed. Even more so when they just seemed to come out of no where and have no explanation on how they obtained said powers. 2. Having no weaknesses and/or restrictions. You have someone that is strong, even superman strong. However, you have to set restrictions and weaknesses if you want said character to balance out. Like, said character has to do several things in order to reach 'superman strong' level. Or, something negative happens to said character that causes the character to be careful not to reach 'superman strong' level or they'll die or something. 3. Making your other characters be the only characters to be able to defeat said character is being too strong. Why have an rp with others when only your characters are the only ones that can defeat said evil character? Yes, even evil characters can be too powerful.(shocking, isn't it?) As well, having a object or item or stone or whatever be the only thing that your character is weak against, and said item or object is rare and hard to come by is being too strong. So yeah, I'm pretty sure there is more but that is all from me for now. I need sleep... |
![]() Sonic Blast Fated Kingdom Fanfic Members/Chara Data-Base Chapter 1: Otogi | Chapter 2: Claws, Rifle, and Wind Chain | Chapter 3: Crimson, Psychic, and Mage Chain | Chapter 4: Eclipse Blossom | Chapter 5: Death Chain | Chapter 6: Royal Blood | Chapter 7: Cold Chain | Chapter 8: Siege | Chapter 9: Memories of Old Kingdom | Chapter 10: Tactic, Purge, and the Fight | Chapter 11: Four Shadows | Chapter 12: Three Letters | Chapter 13: Two Sources Sonic Blast Madness Fanfic Chapter 1: Openly Close | Chapter 2: Kamelot Tol-e-maC | Chapter 3: Found Lost | Chapter 4: Reaper What You Soul | Chapter 5: Openly Reapers in Lost Tolemac | Chapter 6: Follow the Reaper | Chapter 7: Don't Follow the Reaper | Chapter 8: Fight Yourself, Die Yourself | Chapter 9: Masquerader Massacre | Chapter 10: THE Enemy | Chapter 11: Gulliver | Chapter 12: Finally, Unlimited Madness | Chapter 12: Finally, Loki's Madness(alternate ending) I'm totes a guy~ Kota: I hereby dub thee, Swolverine~ | |
![]() |
|
| Lord Tora Unlimited Crusader | Aug 9 2011, 06:07 PM Post #11 |
|
【The Knight of Tigers 】
![]()
|
Certain abilities in themselves are also godmodded in an RP situation. I'll list a couple off the top of my head. Most of 'em are common sense, but some require a little bit of thinking about to understand. And trust me on these ones; I've done most of them before, so I know how game-breaker-ish they can be. X3 - Anything that starts with 'Omni': Omnipotence (the power to have all powers), Omniscience (the power to know everything), Omnipresence (the power to be everywhere) and pretty much anything that starts with 'Omni' are stupidly powerful abilities on par with gods. And if you're playing a god in an RP and you're NOT the Game Master, you're doing something wrong. THE EXCEPTION TO THIS RULE is Omnilingualism (the power to understand all languages), because let's be honest, being able to fluently speak and read everything from Afrikaans to Zulu isn't going to have that much of an impact on the game. That is, unless the villain is fatally weak against Russian poetry. - Reality Warping: This one can go either way. As a Game Master, scrutinize any reality warping abilities closely. Most of the time, it's out of the question, since it's close to (but not exactly) Omnipotence. Being able to shape the world and screw around with natural law is really, REALLY powerful, and something that will easily create an untouchable devourer of planets or something stupid. Minor reality warping abilities might be acceptable, but again, that's something that the Game Master must keep an eye on and something the player mustn't push beyond its limits. But for the most part, there's better stuff out there than Reality Warping, so you're better off having a different power. As someone with multiple reality-warping characters, I can tell you right now that their abilities are severely handicapped and not particularly impressive, being restricted to a mere subtle effect that most people apply to their characters are a matter of course (which is unforgivable, the fiends!). - Luck Manipulation: A relatively innocuous-looking power, this is something that can break a game very easily if the player isn't limited. Understand that, while the medium is different, the effect is the same as Reality Warping; you're altering a variable (in this case, luck) to achieve something statistically impossible. Though, speaking of which, Reality Warping has a wider range, allowing things that are actually impossible, physics be damned, whereas Luck Manipulation still requires the desired effect to be vaguely possible. But if you adhere to certain tenets of quantum theory, namely the one that says 'everything has a value of possibility that must be over 0%', there's a possibility you could coincidentally snap your fingers and the person across the room would coincidentally explode, even though the possibility of that is infinitesimally small. Any ways, point being, if you MUST have Luck Manipulation, I would heartily suggest having a limited amount of uses. Something like 2-3 'lucky breaks' per in-game day (a lucky break being one automatic dodge, hitting a small target from long range with a rusty pistol, entering just the right password on the last attempt, something like that). I dunno, again, it's up to the Game Master. - Quintessence Manipulation: Ability to manipulate, control and alter energy at its base form. This means being able to control all types of energy and being able to convert all types of energy. It's okay to have Heat Manipulation, or Kinetic Manipulation, or Light Manipulation, but having all of that AND MORE is right out of the question without severe limitations, typically of the 'burnout' kind (using it too much causes damage to the user's body) and stuff like that. - Invincibility: Not to be confused with 'Immortality' (the inability to die of age or natural causes) or 'Invisibility' (a completely different power, but one that sounds similar), Invincibility is like Mario eating a gold mushroom; nothing can kill you. You are like steel, and even getting caught in a supernova is like being struck with a chicken feather. This is classical godmodding. Common sense right there. I have seen people with this ability take limitations like only being invincible on the outside, which means internal injuries (from blunt trauma), heat and cold (remember the law of convection?), radiation, toxins and illness are the only things capable of injuring the character. May be okay with that limitation, depending on the Game Master. - Anything that causes instant death or removal from existence: Death Touch, Disintegration, Erasure, Life/Death Force Manipulation, Mystic Eyes of Death Perception (*coughcough*nasuverse*cough*), et cetera, these are the sorts of powers that give RPers nightmares, things that can destroy the characters they worked so hard with a careless gesture. Yeah, okay, if you have to touch the target to do it, that's a pretty good limitation, but it's still an instant kill if you pull it off, and that's waaaaay against the rules. If your character has this ability, burn it NOW. - Mind Control and Possession: Controlling another person's character is against the rules. Something like Hypnotic Suggestion, Geas ("Lelouch vi Brittania commands you...!"), Superhuman Charisma/Seduction, Psychic Empathy and the like, which only influence the character are okay, but outright control is something that cannot be allowed. And even those powers I mentioned must have limitations, and should never be able to influence a character into killing either themselves or another character. Oh, and also, at least try not to abuse this ability; forcing someone to speak in dog noises for a whole day is funny the first time, but after that, it gets annoying. - Any demi-god tier magic or above: Didn't think I'd forget magic, did you? If your magical ability is on-par with demi-gods (so we're talking legendary mages here), it's too powerful. And 'too powerful' is stuff like taking down armies single-handedly, being able to fashion a legion of minions (may or may not be undead, depending on the character), calling meteor storms, summoning Dread Beasts from the depths of Hell or R'lyeh, that sort of thing. Be sensible with your use of magic and always use the RP rules as a guideline, like anything else. I'm sure there's others, and my encyclopaedic knowledge of superhuman abilities could go for much longer, but my patience and interest have been expended, so I'll leave this post at that and go back to levelling mountains in Minecraft. X3 |
![]() Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit. ~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~ | |
![]() |
|
| Wenthehedgehog | Aug 15 2011, 09:51 AM Post #12 |
![]()
Hydrocity Act 1
|
One of my fan characters, Drake, has a move called the Ultima Blast. Which is a move that is a huge dome like explosion of a red light that destroys everything he wants destroyed and leaves things he doesn't want destroyed untouched, he does this by way of telekinesis and pyrokinesis. However, he needs the Chaos Emeralds, the Super Emeralds, the Master Emerald, and the Sol Emeralds as well as extreme focus in order to execute it. Meaning, if he even gets poked while trying to do it, he will stop and not be able to execute it. Also, when he uses it, he dies. Is that godmodding or not? I need to know so that i know whether or not I can use him in my fanon and stuff.
Edited by Wenthehedgehog, Aug 15 2011, 09:51 AM.
|
| |
![]() |
|
| RedSonicAdventure | Aug 15 2011, 11:23 AM Post #13 |
![]()
Character Select
|
Hmmm yes and no. That's an extremely powerful move, but at the same time it's so easily stopped that it's not quite as powerful as it may be intended... I think the idea is a good one, don't get me wrong. Just maybe make it a little less powerful and not as easy to stop |
![]() |
|
| Wenthehedgehog | Aug 15 2011, 02:13 PM Post #14 |
![]()
Hydrocity Act 1
|
what do you mean by less powerful? |
| |
![]() |
|
| RedSonicAdventure | Aug 15 2011, 03:14 PM Post #15 |
![]()
Character Select
|
Maybe not that it can destroy anything and everything in its path. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| Go to Next Page | |
| « Previous Topic · Act IV: Artist's Showcase Yard · Next Topic » |
- Pages:
- 1
- 2
| Track Topic · E-mail Topic |
11:45 PM Jul 24
|
Hosted for free by ZetaBoards





























11:45 PM Jul 24