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Adventure Character Gameplay
Topic Started: Jul 26 2011, 07:06 PM (430 Views)
DJGameFreakTheIguana
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Launch Base Act 2
Ok, so we had the adventure 3 topic, but here's something I wanna get into that most people don't.
I noticed on youtube that just about any SA3 fan video on shows fake box art and\or mixed videos from modern sonic titles with music behind, and the title, but nobody ever goes into detail about what the characters should do if brought into such a title as playable. For instance, it would be cool to see espio with Shinobi style gameplay in a 3D level:
http://www.youtube.com/watch?v=oPukCO3VjIA&feature=related
http://www.youtube.com/watch?v=tcflsJrJEa8
http://www.youtube.com/watch?v=tFvrzBQjj_I

I'll go into detail myself later, but what would yall like to see chars do in another adventure style game(whether or not you wanna see it or not, I know some of yall don't).

and just so you guys know now, this keyboard is messed up because someone spilled juice or pop on it, and some of the key don't work, making it hard to use it. The post you see here now, I had typed this in notepad at home before coming down here to post it. Anyway, this means I can't replay very fast, so I'll have to copy any post I wanna reply to on my SD card, or make a super quick post until further notice.

X)
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Thread Topic: http://sonicblast.org/topic/7122213/1/
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dusk the wolf
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you are right it whould be great if sega makes up new types of game play and while there at it they should make some of the sonic charcters playble like they did before they chould put omega and some other chars back in
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Glassguy
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A very good topic you have here. SA3 is merely a title, if people don't ask what they exactly want, they'll obviously whine(like some do all the time, no offense). I'd say that for Sonic, they could try making completely 3d levels with multiple pathways(but I really meant some who can change the obstacles and stuff, not just like the beginning of Modern Green Hill with the red ring before the rails). Obviously, I'd also like the other characters. Tails could be similar to SA(though a bit slower)with the use of gadgets(Tails is an inventor, it'd be cool to use some crazy contraptions!)and perhaps his SA2 mech for a few levels. Omega could also take advantage of his multiple weapons(he got claws, some sort of shotgun, and machine gun, they could actually be used instead of only being seen in the 06 cutscenes)and perhaps add a grapplin hook in his arsenal, I think it'd suit him well. Blaze could use her hover move she use in Sonic Rush to reach hard to access areas, and Silver could have some more complex stuff, such as puzzles where you move objects(more elaborated than the spheres in Dusty Desert or the boxes in Radical Train)and perhaps make him fight some enemies who use telekinetic powers too. That is all I can think for now, I might think of other things later. What do you guys think?
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dusk the wolf
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thats a pretty good idea too i never really thought things out like that
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Lady BlizShadow
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I still can't use this.

We get a shitload of Adventure topics, I swear.

Anyhoo, the Adventure series by design is anachronistic. Multiple gameplay styles need to go, plain and simple, which unfortunately was the heart and soul of that series. Sonic 06 was onto something in slimming a lot of the bullshit down by incorporating such diversions into an experience that was inherently Sonic. Every character functioned and played roughly the same and had the goal of merely progressing to the end. Just eliminate the crappy, time-wasting Heroes-esque combat and you're onto something.

Also, levels should be tailor-made for each character ala SA2, but they don't have to use completely different assets. Sonic's snow level just shouldn't be the same as Tails' nor even Shadow's. Every character's mechanics should be put to the greatest use in proper design for more bang for your buck. Besides, classic/Mario style alternative characters are also anachronistic.
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Nuglet_McJunior
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BlizShadow
Jul 30 2011, 10:42 AM
We get a shitload of Adventure topics, I swear.

Anyhoo, the Adventure series by design is anachronistic. Multiple gameplay styles need to go, plain and simple, which unfortunately was the heart and soul of that series. Sonic 06 was onto something in slimming a lot of the bullshit down by incorporating such diversions into an experience that was inherently Sonic. Every character functioned and played roughly the same and had the goal of merely progressing to the end. Just eliminate the crappy, time-wasting Heroes-esque combat and you're onto something.

Also, levels should be tailor-made for each character ala SA2, but they don't have to use completely different assets. Sonic's snow level just shouldn't be the same as Tails' nor even Shadow's. Every character's mechanics should be put to the greatest use in proper design for more bang for your buck. Besides, classic/Mario style alternative characters are also anachronistic.
Idk... I liked the multiple gameplays. It gave a little something for everyone, and Sonic's was the longest story anyways, so he was always the core. I just like the variety that's all. Yeah, there were some duds, but nothing they couldn't work out in the future.
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Leafy
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I didn't mind most of the alternate playstyles in the Adventure games, but I am very glad they are gone. Sure, they added some variety to the game and were occasionally fun, but the thing is, other games have done the alternate playstyles bigger and better. If I want to play an arcade shooter, I'll play an arcade shooter. If I want to play a fishing sim, I'll play a fishing sim. But if I want to play a fast paced roller-coaster platformer, I'll play a Sonic game.
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Lady BlizShadow
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I still can't use this.

Nuglet_McJunior
Aug 1 2011, 03:32 PM
Idk... I liked the multiple gameplays. It gave a little something for everyone, and Sonic's was the longest story anyways, so he was always the core. I just like the variety that's all. Yeah, there were some duds, but nothing they couldn't work out in the future.
Sure, Sonic had the longest campaign in SA1, but on the same token, the overwhelming majority of both Adventure games is dedicated to other gameplay styles and goals other than Sonic's own. The divide is more obvious with SA2: Each gameplay style gets 10 stages, which means 20 of those 30 stages are either mech shooting or treasure hunting.

While I personally didn't mind those gameplay styles either, I still do think that there's objective flaws in the way they were implemented and cut into the time you're spent playing an inherently Sonic experience, and that there needs to be fundamental change to the formula.
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Nuglet_McJunior
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Leafy
Aug 1 2011, 05:30 PM
I didn't mind most of the alternate playstyles in the Adventure games, but I am very glad they are gone. Sure, they added some variety to the game and were occasionally fun, but the thing is, other games have done the alternate playstyles bigger and better. If I want to play an arcade shooter, I'll play an arcade shooter. If I want to play a fishing sim, I'll play a fishing sim. But if I want to play a fast paced roller-coaster platformer, I'll play a Sonic game.
OK will agree with this. But let me ask you this. Sonic's gameplay in Sonic Adventure 1 was vastly different than something like Unleashed. Would you prefer a Sonic game dedicated to the way Sonic plays adventure style? Without the other gameplay types? Maybe throw in Shadow in there too.

Edit: Well, Unleashed is your favorite Sonic game, so I doubt you'll agree with that haha.
Edited by Nuglet_McJunior, Aug 1 2011, 06:35 PM.
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demon12
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It would be nice for SEGA to release some of the sketches of what they have in plan for SA3.I mean give us some feedback or some tiny info on the game,but perhaps we'll just wait on what excuse SEGA and SONIC TEAM for not releasing or planning on producing SA3
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DJGameFreakTheIguana
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AYO! Bring this topic back for those who may have more ideas about new or wanted gameplay in a sonic adventure, and to throw in my own.
One thing I've thought about that could've worked in shadow the hedgehog or 06, your main character could team up with their partner, Sonic advance 3 style, and do damage.
-Shadow could be shot from Omega into enemies from a long distance. This could be a good feature for long distance jumps that you can't reach without your partners help.
-Another good tag move would be for Rouge to fly shadow to a certain place, and with player to controlling her, could throw her bombs, while still moving of course, and shadow could shoot enemies in the way with a gun or chaos spear.
-Espio could spin partners upward with his wind, making them spin afterwards in a slow fall, killing any enemy they touch. Could be useful going down some kind of all filled with traps, like the chemical plant part where modern sonic is falling and dodging water. Another thing that could work, Espios wind could shoot something, like a bolder that knuckles picks up.
-Tail could use some of his tech to give effects to partners, maybe adding an electric shield that can damage foes in close range, or bring out a big speaker system for Vector to yell in(like his special move in Heroes with Espio and charmy.

This is just off the head, but would be nice to see. :cool:
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Thread Topic: http://sonicblast.org/topic/7122213/1/
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