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Yeah, so here I go, putting everything down into a single list so I don't have to go searching through mountains of archives.
My first character to grace the forums:
Name: None - Renounced
Alias: Terminus - The Crucifix of Perdition; The Hell-Slayer
Age: 38
Gender: Male Species: Echidna Date of birth: 2799 (400+ years prior to present day Archiverse) Place of birth: Echidnaopolis, Floating Island Current residence: Transient Occupation: Reaver Alignment: The Order of the Black Paladins
Image
Height: 4'3" Weight: Unknown Attire: Terminus wears a chainmail hauberk and leggings with leather boots. He retains spare few platemail pieces from his time in the Royal Knights of the Phalanx; everything else, such as the pauldrons, his helmet, and his gauntlet mitts, come from his benefactors in The Order of the Black Paladins.
Personality Traits:
Essence: Dynamic Riding the flames of change, the soul drives this character to strive, alter, tear down, and create. Restless and capricious, he embodies the dynamic urge of chaos and wonder. Taken to an extreme, this type of soul drives the mystic who gibbers at the edge of the world; more often, it tantalizes many a learned sage with teh promise of novelty and the thrill of rebellion.
Nature: Sage The Inner Self of this character, who excels in learning, yet is hindered by distance. In the quest for knowledge, he has become distant and remote to those who would seek to become his friends.
Demeanor: Renunciate The Outer Self, displayed to the world. For whatever reason, he had left behind someone or something that was very important to him. Whatever it was, he no longer wants any part of it - even when it comes back to haunt him. Determination is a strength claimed by this character, yet he is hounded by the guilt of his past decisions.
Personality / Battle Theme:
Family: Renounced Enemies: Get In Line.
Skills: His Swordfighting style is retained from his training with the Royal Knights of the Phalanx, which practice a combat style reminiscent of the 14th C. Kunst de Fechtens.
Kunst de Fechtens
Composed in the Middle High German language of the mid to late-14th Century, The Art of Fencing is perhaps one of the greatest Western Martial Arts ever created. Originally founded by who is considered to be the Father of the German School of Swordsmanship, Johannes Liechtenauer, the Art of Fencing was the most deadly and versatile fighting style of its time, becoming obsolete with the advent of affective firearms.
The rote mastery of this fighting style allowed one to fight anyone, ranging from peasantry to fully armored knights from on foot, on a mount, and with either a longsword, spear, sword and shield, daggers, two-handed swords, and barehanded. Using the basic principles of attack first, defend by counter-attacking, stay near the opponent’s weapon, and use strength against weakness and weakness against strength, and the basic philosophy of maintaining the initiative, the practicioner of this fighting style was almost undefeated in one-on-one combat. Many modern martial artists have declared this style to be the Western equal of Japanese samurai swordsmanship.
in other words, if drawn to a fight he will always maintain the initiative by attacking no matter what. He does not stand with an opponent with swords locked, glaring at each other; he slides his sword down in an attempt to cut off his opponent's hand or fingers; he deflects his opponent's sword to the side and runs to the flank, trying to cut the neck or an arm or leg; or he may drop his sword entirely and grapple his opponent to the ground and fight there.
Description: At Level 4, Terminus can affect in-animate objects and other living things, and can cause effects within a small area (depending on the amount of preparation beforehand.) He has learned to shift the Elements under his command in other things, making an object blaze with power or disappear into nothing. The former effect strengthens an item, making blades that cannot break or wood that cannot burn, for example. The latter effect consumes the target; lesser things suffer damage until it falls apart, shattering like glass and fading from existence. It takes a lot of effort to destroy a large or strong or large item, but many smaller smaller items can be annihilated with similar efforts.
Correspondence Discipline - Level 2 - Touch the Distant Vision Terminus can send any of his senses across a distance, pull small objects (cat-sized or smaller) through tiny portals, or thicken the Tapestry around him to hinder scrying attempts. All of these workings leave traces on the Tapestry of Creation - traces another skilled magus can spot with Correspondence 1.
Spirit Discipline - Level 3 -The Odyssey of the Dreamwalker Terminus can reach into another person's mind. By sending complex impressions, the willworker can trick his victim's senses, speak in his mind or turn his emotions against him. A similar enchantment lets the mage enter his subject's dreams; this requires concentration and leaves the willworker open to attack.
He may also step into the Mists. His body and possessions become ephemera but glow with living light. If necessary, his Arts allow him to 'build' ephemeral tools and weapons if he has the skills to construct them normally. Such items last for the duration of the journey through the Mists, then fade away.
With a loud cry, Terminus can rouse or lull sleeping spirits. As shamans know, all things contain spirits; an item whose 'host' has been roused works on both the material world and in the Mists, and carries an affinity for its 'owner' that a 'sleeping' item cannot match. By lulling a spirit, the same mage could temporarily rob a fetish of its power.
Entropy Discipline - Level 3 - The Devil's Touch By 'fixing' the Fate of an inanimate object, Terminus could wear away stone or break a crossbow; conversely, he could 'suspend' decay, making the same objects last quite a bit longer. Brittle or sophisticated things are child's play to 'fix,' while solid objects take a lot of work.
As always, the greater the feat, the harder it is to accomplish; snapping a bowstring would be easy, but causing a sword to rust quickly would be fairly hard. For the most part, the Devil's Touch is subtle and takes time; very few objects in this world are fragile or complex enough with a minimum of effort and time.
Favorite Techniques:
Quicken (2 Correspondence, Air Elemental Focus) Manipulating the space around him, Terminus can decrease the amount of space it takes for him to move, allowing him to move one and a half times as fast compared to a normal Mobian.
When concentrated on his sword, Terminus can influence the distance it takes his sword to travel from point A to point B. This includes swinging his sword onto, or through a target. Terminus must choose before the swing which part he wishes to influence. This spell must be recast every other turn in order to stay active.
Aegis Ward (2 Correspondence, 3 Entropy, Air and Water Elemental Focus) Cast on himself, Terminus can force his body to occupy less space than normal, while appearing to maintain his original dimensions. Direct hits have a greater chance of causing less damage, and glancing hits might miss altogether.
Soul Touch (2 Correspondence, 3 Spirit, Air and/or Fire Elemental Focus) Opening his mind to his environment, Terminus can sense fleeting thought impulses and emotions. Using this, Terminus can attempt to predict his opponent's reactions, and can even fabricate emotions within the mind of his opponents. Fear and terror are two of his favorites, however Terminus must roll successes equal or more than his opponents' Manipulation Attribute points in order to achieve this last effect.
Elemental Manifestation (1-4 Chaos, Multi Elemental Focus) Terminus can harness the elements under his control to perform attacks or to defend himself. Terminus can combine this with any of his other Disciplines to vary the effects.
Spellchain (1-4 Chaos, Multi-Elemental Focus) Using any number of elements under his control, Terminus can effectively power up any successive spell cast after the Spellchain. Any spell must be cast in order of the Cycle of Creation or the Spellchain will be ineffective. Spellchain adds one success per element used to any succeeding spell. This spell is instantaneous.
Chaincounter (4 Chaos, Multi-Elemental Focus) Using any number of elements under his control, Terminus can absorb, deflect, or cancel any spell or elemental attack directed at him. The offensive spell or elemental attack must fall within the paradigm of the Cycle of Control, or Terminus will be unable to Chaincounter.
Personality Merits and Flaws
Arcane Heritage -- He is the eldest son of Steppenwolf, the second Guardian of the Floating Island. As such, he was trained similar to his father, and so possesses similar characteristics.
Title -- He is a member of the Order of the Black Paladins, an infamous group that was once a part of the Seven Towers Concordat. Terminus joined the Order at its mid-level ranks.
Family Enmity -- He was exiled from the Floating Island by his father after participating in its defense after it came under attack by forces from The Union, under the command of one Brutus Kintobor. He used his powers to the fullest, but without any remorse or mercy. Steppenwolf, fearing that his own son might become another Menniker, decided that he was unfit to become a Guardian.
Criminal Marks -- After he murdered his superior officer within the Royal Knights of the Phalanx, he deserted and roamed the wildlands as a brigand before he was finally caught. While imprisoned, he was marked with a bright blue tattoo on the left side of his face, forever marking him with the shame of his actions.
Hatred -- Due to the actions of those around him, Terminus developed an unreasoning hatred for all things he once protected, and swore to destroy everything and anything he could in revenge.
Dark Fate -- He knows full well what fate awaits him. Within his heart he hears it echoing, but he pays it no mind as he continues to roam the lands of the Amagan Empire. His only delight is to take as much of the world down with him as he can.
Weapons:
Perdition - A custom-built black and grey sword made out of a 'Damascus Steel' core, with an obsidian shell. The blade itself is as long as he is tall, and is approximately two and a half hand-spans wide. The end of the blade extends into a crescent shaped edge, with two points on the ends. The blade's handle length extends from shoulder to shoulder. Arcane symbols are etched into the sides, making the sword itself an essential foci for spellcasting.
Cracked Longsword - A standard longsword used by the Royal Knights of the Phalanx. this sword is in very poor condition, yet still retains its edge. His continued possession of it is a continued insult to the Royal Knights' honor (never mind his continued existance).
[/list] History: Some time after the Dark Legion's exile by Steppenwolf, son of Edmund, three sons were born to him. Due to the energies of the Chaos Emerald coursing through Steppenwolf's veins, his sons were born genetically altered, and granted an affinity to the Chaos energies.
When the first and second sons had reached maturity, the Floating Island was invaded by the Overlander nation called "The Union," which had taken notice of the floating continent and took it upon themselves to capture it.
After a brief and bloody battle of attrition, the forces of The Union were driven off of the Floating Island, but Steppenwolf was horrified by his eldest son, who had killed with glee, without remorse, and remained unrepentant of his actions. After a long deliberation, Steppenwolf decided that his eldest son was not fit to assume the guardianship of the Floating Island, and feared that he could turn into another Menniker, albeit with the ability to access the Chaos Energies within the Master Emerald. As a result, Steppenwolf cut the eldest son off from the Master Emerald's powers and exiled him from Echidnaopolis.
Filled with bitter hatred toward his father, the first son left the Floating Island altogether, and landed in the lands of the Amagan Empire. The first son found common cause in the Amagans, who had been sworn enemies of The Union since the time of Mammoth Mogul. Climbing quickly through the ranks of their military, the first son found himself a member of the Royal Knights of the Phalanx.
When he was barred from further advancement because of his bloodlust and recklessness, the first son killed his superior officer in a fit of rage, and narrowly escaped capture by his former allies.
After a time roaming in the wild, he was approached by members of the Order of the Black Paladins, who were sworn enemies of the Amagan Empire, and loyal followers of the Dark Emeralds of Chaos. Finally finding a place of belonging, the first son accepted their offer to join their Order, and adopted the nom du guerre "Terminus," leaving his old life behind.
Final Note: Of course he isn't a playable character.
I must admit, I'm not surprised by the relatively large amount of detail you put into this. It was impressive even before i embarked on reading the mountains of detailed paragraphs. xD Kodos, dude.
Something I made long ago
My Stamps
Agnosticism, explained
Quote:
I neither advocate nor demote the successes and demonizations of man's science or divine visions. I'm just saying following books translated by mankind, capable of deviant sin isn't a source of reputable knowledge I'd plan one's own life around or ahead to.
I'm without a faith in either of which not because I choose to be jaded or blind to them, but because I would rather figure things out through my own eyes, not ones of others' zeal.
It would seem askew of me to correct your last statement just the same. But it is arrogant to assume my faith lies in something as paltry as technical aspiration. ~Moddex
Its that simple.
For my cousin, Akimoto Tieko:
My ode to Akimoto "Moto-Moto" Tieko. You will forever be the Samurai you wished to be when you grew up.
My color
My Characters
No tags -Kenji (Person)- #8b0000 -Hachiro Alakdan--Mobius Koch Lingenfelter- #000 -Kenji Bushido (OC)- #005682 -Vriska Serket-#004F00 -Masumi Yuriko- More to come....
I sometimes feel a bit overwhelmed reading your stuff Tally because you put so much details in. I mean it is awesome because you do really get a detailed feel for each of the characters but at the same time it can be a bit too much information - if that makes any sense.
All in all though they are fantastic bios and very well detailed. Thanks for sharing your glorious writing talent and making us all feel inferior. ; )
Next! And you know this was coming sooner or later:
Name: Auriel, son of Steppenwolf
Alias: None
Age: 34
Gender: Male Species: Echidna Date of birth: 2803 (400+ years prior to present day Archiverse) Place of birth: Echidnaopolis, Floating Island Current residence: Amaga Vattello, current seat of the High King of the Amagan Empire (according to my fanfic: The Millstone of Time) Occupation: Captain of the Household Guard, Amagan Royal House of Acorn Alignment: Amagan Empire (pre-timeskip, according to my fanfic), Brotherhood of Guardians (post-timeskip, according to my fanfic)
Image
Height: 4'1" Weight: 7.8 stone (unladened) Attire: Auriel is shown wearing his full armor kit, apart from his burgeonet and matching bevor. His body armor is a combination of heavy chainmail and platemail commonly referred to as "Half Plate." Under his platemail, he wears a short tabard with colored edging, and a mini-cape dangles from his right pauldron. He is sporting a brown beard which he has grown long enough to braid, and is bound together via a series of golden bands. One solitary dreadlock hangs from his head to lie draped over his shoulder, and he wears a golden band marked with the letter A in an archaic language. The remainder of dreadlocks is pulled back into a ponytail.
Personality Traits:
Essence: Castellum The urges of his soul drives Auriel to safeguard the land, bringing order to chaos. Comforting, ordered and meticulous, he weaves webs of security in all his doings. Without people such as him, Creation would spiral into madness.
Nature: Guardian Possessed of an inner strength and determination, driven by either love or duty, he is compelled to protect his charges, be it the weak, his lord, his faith, or his family. In his hands, Strength becomes more than an attribute; it is his duty to use it for the good of all (or at least on his loved ones' behalf). However, Rage might undo him if he isn't careful. It's hard to use himself as a shield without getting angry with the attackers - or occasionally resenting those under his protection. Even the calmest soul may grow disgusted, and in a moment of anger, destroy all he defends.
Demeanor: Martyr Auriel would rather die than renounce his beliefs. He would rather give than take. He's never one to allow others to go without, preferring to share what little he has. From his sacrifices, others may prosper. What more could anyone want? His power is his Devotion. by setting an example for others, he upholds the tenets of his faith, or eases the suffering the world is heir to. However, his acts of Self-Sacrifice is well and good so long as he can walk away afterward and give of himself again later. In an age of violence, it's all too easy to throw his life away. If he were to do that, however, the world would be poorer for the waste.
Battle Theme, pre - timeskip:
Personality / Battle Theme, post - timeskip:
Family: Steppenwolf, son of Edmund (father) "Terminus" (elder brother) Moonwatcher, son of Steppenwolf (younger brother, Knuckles' direct ancestor)
Enemies: "Th' enemies o' m'lord'll be made 'is footstool. By moi 'and, Oi swear it."
Skills: His Swordfighting style was gained from his training with the Royal Knights of the Phalanx, which practice a combat style reminiscent of the 14th C. Kunst de Fechtens.
Kunst de Fechtens
Composed in the Middle High German language of the mid to late-14th Century, The Art of Fencing is perhaps one of the greatest Western Martial Arts ever created. Originally founded by who is considered to be the Father of the German School of Swordsmanship, Johannes Liechtenauer, the Art of Fencing was the most deadly and versatile fighting style of its time, becoming obsolete with the advent of affective firearms.
The rote mastery of this fighting style allowed one to fight anyone, ranging from peasantry to fully armored knights from on foot, on a mount, and with either a longsword, spear, sword and shield, daggers, two-handed swords, and barehanded. Using the basic principles of attack first, defend by counter-attacking, stay near the opponent’s weapon, and use strength against weakness and weakness against strength, and the basic philosophy of maintaining the initiative, the practicioner of this fighting style was almost undefeated in one-on-one combat. Many modern martial artists have declared this style to be the Western equal of Japanese samurai swordsmanship.
in other words, if drawn to a fight he will always maintain the initiative by attacking no matter what. He does not stand with an opponent with swords locked, glaring at each other; he slides his sword down in an attempt to cut off his opponent's hand or fingers; he deflects his opponent's sword to the side and runs to the flank, trying to cut the neck or an arm or leg; or he may drop his sword entirely and grapple his opponent to the ground and fight there.
Description: At Level 4, Auriel can affect in-animate objects and other living things, and can cause effects within a small area (depending on the amount of preparation beforehand.) He has learned to shift the Elements under his command in other things, making an object blaze with power or disappear into nothing. The former effect strengthens an item, making blades that cannot break or wood that cannot burn, for example. The latter effect consumes the target; lesser things suffer damage until it falls apart, shattering like glass and fading from existence. It takes a lot of effort to destroy a large or strong or large item, but many smaller smaller items can be annihilated with similar efforts.
Correspondence Discipline - Level 3 -Sight of Many Eyes Given enough concentration and effort, Auriel may step across great distances, or prevent others from doing the same. This difficult feat opens a gate just large enough for a single person, person-sized object, or several smaller ones, to enter.
The caster may also, if he wishes, see several places at once. Each new landscape blends over the others, creating a ghostly vision or overlapping vistas (which might make keeping track of things difficult; a mage can see clearly in one scene for every point of Wits he possesses; after that, he's courting sensory overload and madness).
Spirit Discipline - Level 3 - Reading the Bamboo Mat Like a pattern of reeds, the thoughts of other people becomes clear. Auriel can opens himself to emotions, and can scan whole thoughts from unshielded minds. With effort, he can also send brief but powerful impressions - one-word messages like "Help!" - or subtler emotions like sadness or joy. If another willworker joins him, the two may drop their shields and read each other's thoughts. Those shields reach a new level of power now; Auriel could disguise his aura, or erect a 'facade' or misleading impressions to fool other willworkers.
For a brief moment (a turn or two), Auriel could move, strike or caress something in the Mists; with effort, he can call across the Gauntlet, too, attracting nearby spirits. Although the Gauntlet still defies him, Auriel may thin or thicken it at will. Regardless of the measure of success, he cannot break through the Gauntlet - yet.
Personality Merits and Flaws
Arcane Heritage -- He is the second son of Steppenwolf, the second Guardian of the Floating Island. As such, he was trained similar to his father, and so possesses similar characteristics.
Title -- He is a member of the Royal Knights of the Phalanx, a former paramiltary group that was incorporated into the Amagan Empire centuries prior. Auriel currently holds the position of 'Captain of the Household Guard' in Amaga Vattello (pre-timeskip).
Code of Honor Auriel has a personal code of ethics to which he strictly adheres. Because of this, he can automatically resist most temptations and subliminal suggestions that would bring him into conflict with this code.
Concentration Auriel has the ability to focus his mind and shut out any distractions or annoyances, above and beyond normal discipline.
Perfect Balance Auriel's sense of balance has achieved great heights by constant training and inherited traits. It is very unlikely that he will ever fall in his life. He may trip, but he will always catch himself before he fully loses his footing or handhold.
Overconfident Auriel has an exaggerated and unshakable opinion of his own worth and capabilities - he never hesitates to trust his abilities, even in situations where he risks defeat. Because his abilities might not be enough, his overconfidence can be very dangerous. When he does fail, he quickly finds someone or something else to blame. If he is convincing enough, he can infect others with his overconfidence.
Anachronism Auriel cannot operate modern machinery and weaponry. He may be familiar with name and form, however he lacks the proper training and common sense to use them.
This lack of knowledge also extends to modern magickal artifacts and fetishes. While he may be familiar with the effect being generated, he cannot direct his magickal skill against the item itself; only the effect or spell being generated can be acted against.
Chaos Discipline: Special Weakness Auriel was never formally trained within a school environment and therefore, requires more concentrating and time; he can only cast once every other turn. Because he is a spellcaster, he is also in danger of Backlash.
Weapons:
Hand-and-a-Half Sword The blade of his sword extends from just above his belt buckle to the bottom of his boots. The handle is missing half the length needed to comfortably wield with both hands, however the pommel is small enough to allow the ability to hold the sword with both hands.
Modified Scutum Shield -This shield extends in dimensions, the width of Auriel's shoulders, and in height from the mid part of his head to his belt. There are two straps on the back side which, when used, loop over his forearm and is gripped in his left hand. there is also a long thin strap hooked to his shoulder armor plate, to prevent the shield from being lost.
History: Some time after the Dark Legion's exile by Steppenwolf, son of Edmund, three sons were born to him. Due to the energies of the Chaos Emerald coursing through Steppenwolf's veins, his sons were born genetically altered, and granted an affinity to the Chaos energies.
When the first and second sons had reached maturity, the Floating Island was invaded by the Overlander nation called "The Union," which had taken notice of the floating continent and took it upon themselves to capture it.
After a brief and bloody battle of attrition, the forces of The Union were driven off the Floating Island, but Steppenwolf was horrified by his eldest son, who had killed with glee, without remorse, and remained unrepentant of his actions. After a long deliberation, Steppenwolf decided that his eldest son was not fit to assume the guardianship of the Floating Island, and feared that he could turn into another Menniker, albeit with the ability to access the Chaos Energies within the Master Emerald. As a result, Steppenwolf cut the eldest son off from the Master Emerald's powers and exiled him from Echidnaopolis.
Filled with bitter hatred toward his father, the first son left the Floating Island altogether, and Auriel was appointed as Steppenwolf's heir to the role of Guardian. The experience was an unpleasant one; Auriel never agreed with his father's decision, and he bitterly missed his brother. It would be two years of gloom until Steppenwolf finally relented. Auriel would be allowed to track down his prodigal sibling, and attempt to bring him to repent for his attitudes, but until he returned, he would be outside the line of succession. Auriel agreed with the terms, bid his family goodbye and left the Island. It would take him a few more years until he reached the Amagan Empire, where he learned of his brother's sordid history. Determined to give a good accounting of his family, Auriel enrolled in the military, eventually rising through the ranks and passing selection to become a member of the Royal Knights of the Phalanx.
Final Note: Auriel is another supporting character in my fanfic. If Sonic wasn't there, the story would certainly be about him.
I neither advocate nor demote the successes and demonizations of man's science or divine visions. I'm just saying following books translated by mankind, capable of deviant sin isn't a source of reputable knowledge I'd plan one's own life around or ahead to.
I'm without a faith in either of which not because I choose to be jaded or blind to them, but because I would rather figure things out through my own eyes, not ones of others' zeal.
It would seem askew of me to correct your last statement just the same. But it is arrogant to assume my faith lies in something as paltry as technical aspiration. ~Moddex
Its that simple.
For my cousin, Akimoto Tieko:
My ode to Akimoto "Moto-Moto" Tieko. You will forever be the Samurai you wished to be when you grew up.
My color
My Characters
No tags -Kenji (Person)- #8b0000 -Hachiro Alakdan--Mobius Koch Lingenfelter- #000 -Kenji Bushido (OC)- #005682 -Vriska Serket-#004F00 -Masumi Yuriko- More to come....
Auriel is one bad mother f-... seriously he is a cool character problem with you having so much detail and magic uses in your games it's hard to know if they are over powered or not.
well lessee........... there's a bit of a dilemma. There were two themes I was considering for his personality / battle theme. I settled for the one I posted because I was gonna try to stay away from j-pop songs, but seeing as someone I asked to compare likes the second, I'll post both because I'd really like to hear people's opinions.
Which is a better personality / battle theme for a medieval knight in the present time?
Variation 1. Reasion being is number two sounds like it's straight from Zelda, and one sounds more familiar to a Naval hymn.
Something I made long ago
My Stamps
Agnosticism, explained
Quote:
I neither advocate nor demote the successes and demonizations of man's science or divine visions. I'm just saying following books translated by mankind, capable of deviant sin isn't a source of reputable knowledge I'd plan one's own life around or ahead to.
I'm without a faith in either of which not because I choose to be jaded or blind to them, but because I would rather figure things out through my own eyes, not ones of others' zeal.
It would seem askew of me to correct your last statement just the same. But it is arrogant to assume my faith lies in something as paltry as technical aspiration. ~Moddex
Its that simple.
For my cousin, Akimoto Tieko:
My ode to Akimoto "Moto-Moto" Tieko. You will forever be the Samurai you wished to be when you grew up.
My color
My Characters
No tags -Kenji (Person)- #8b0000 -Hachiro Alakdan--Mobius Koch Lingenfelter- #000 -Kenji Bushido (OC)- #005682 -Vriska Serket-#004F00 -Masumi Yuriko- More to come....
Auriel is one bad mother f-... seriously he is a cool character problem with you having so much detail and magic uses in your games it's hard to know if they are over powered or not.
Well, let me set down the character profiles for Hadrindacil the Silver, former apprentice of Damocles the Elder and Keeper of the Time Stones; and Chao'cindar, Archon of Chaos, leader of the Fourteen Champions of the Ancient Walkers, and founder of the Seven Towers Concordat.
When I post up their profiles, I'll ask thus; are my characters really overpowered? or are the characters that mine are being compared to underpowered?
EDIT: Just typed this up. Hadrindacil and Chao'sindar both fall under this category, though Chao'sindar is considerably more powerful than an Exemplar.
;D I STILL like 2 better than 1 ^^. It's twice as good! *Shot*
Sorry for my ridiculously long posts all the time! 8P
Avii's Famous Last Words: Cos, If you are reading this message, then I have literally dug myself into a hole from which I cannot escape, and desperately need someone to /tp to. It's... It's dark and... I think there's something down here with me. So cold. Starving... " PS: I was digging an accessway straight down to the new tunnel. My calculations were off. I seem to have hit bedrock...." PPS: I can't see the sky from here... - Avii, Playing Minecraft with survival teammates
I am going to vote for the first one as it comes across as more noble and righteous I don't know why it just does and the second one is... kind of twinkly and annoying and so not what a Knight would be.
Right then, let's get things into perspective. Here follows my 'Gandalf' character.
Name: Chao'sindar Alias: None Age: ???? (he looks quite old) Gender: Male Species: Hedgehog Date of birth: Pre-history Place of birth: The Empire of Ixis Current residence: Unknown Occupation: Leader of the Fourteen Champions (Loyalists nicknamed "The Master Emeralds of Chaos") Alignment: The Seven Towers Concordat (destroyed)
Image: Working on it Height: 4' Weight: 6.5 stone Attire: A very old and wizened grey-furred hedgehog, Chao'sindar nonetheless stands unbowed from the long years of toil that he has endured. He prefers to retain the regalia he adopted after the dethronement of Ixis Mogul and the dissolution of his empire. Over a plain white tunic which extends to his ankles, Chao'sindar wears a long, white toga with a single red stripe which extends lengthwise from end to end, wrapped about his slight torso and dangling from his left forearm. Plain sandals adorn his naked feet.
Personality Traits:
Essence: Primordial Deep as the endless waters, the soul of the Primordial Essence keeps its silence, sweeping a magus into its depths with seductive waves and currents. Though its grace seems Devil-sent, this urge is older than time and more eldritch than Arcadia. The magus thrives on mysteries; in the darkness of one's own mind, they craft a new Creation and watch the old one from afar. The magi with this manner of soul have a knowing way about them and seem ancient, even if they're young.
Nature: Architect Chao'sindar is a designer and a creator. Nothing is as important to him as a lasting legacy, and he has devoted his life to establishing something of worth. Whatever his skills and actions, they help him leave a mark on the world. His strength is his Purpose. Most people are content to live their lives; Chao'sindar is determined to make improvements.
Demeanor: Sage Chao'sindar is a very wise and learned person. He knows a great deal about his chosen fields of study and gives off the impression of solid common sense. People once came to him for advice, and it often pleased him to give it.
Learning is a great tool - it's what separates us from the lower animals. It's also his greatest strength. Ever hungry for knowledge, life is a school to him, and class is always in session. His wisdom is often handicapped, however, by Distance. To him, everything is abstract; to others, he seems remote, impassive, and clinical. While it seems to strengthen his objectivity, his focus cuts him off from his surroundings.
Personality Theme:
Battle Theme: Due to his Geas, Chao'sindar actively seeks to avoid any situation where he would have to fight, let alone use his powers. If he ever did find fighting unavoidable, this would be his theme:
Family: "I stopped counting long ago. It has been so long since I had my children, that my descendants are everywhere."
Enemies: Ixis Mogul (former leader of the Empire of Ixis, former leader of the Order of Ixis) Daicronaith the Destroyer, leader of the Dark Emeralds of Chaos (former comrade) Damocles the Elder, leader of the Black Wizards of Mobius (former apprentice) "They, and all who follow them. So much loss.... so much sorrow...."
Skills: Beyond count. While his memory is not perfect enough to provide total recall of all that he has learned, he has been around long enough to be familiar with form and function, and can spot derivative skills in those he meets.
Description: Chao'sindar can alter forces that affect the whole sections of the planet. He can manipulate the interaction of the elements, moving them closer to one another or separating them. He can briefly change how a universal force functions, or even invent an entirely new force (e.g. "This is the Force of Thon, which removes the distinctions of gender!").
Chao'sindar can also toss his Backlash off into the ether. Those few who knows of this power theorize that this is what creates Paradox Spirits.
Personality Merits and Flaws
Arcane Heritage -- He is only one of two Archons of Chaos; his role, and that of the other Master Emeralds of Chaos, embodied the physical representation of the Cycle of Creation. His powers were bestowed upon him by the Ancient Walkers.
Title -- Chao'sindar was the co-leader of the Fourteen Champions, and was the founder of the Seven Towers Concordat.
Years of Wisdom -- Chao'sindar has seen and done almost everything imaginable.
Wistful -- However uncomfortable and hectic his youthful days were, Chao'sindar still misses them. He has a tendency to drift off into recollections of the glory days, sometimes acting foolishly or becoming depressed. An exertion of Willpower usually puts aside his nostalgia, for a while...
Student's Reputation -- Damocles the Elder was his first apprentice, and the first Leader of the Seven Towers Concordat, up until his betrayal and his siding with his former friend and comrade, Daicronaith the Destroyer. In the centuries since, Damocles has been a continuing source of discomfort and shame.
Immortal Enemy -- None more grand, none more crafty than Ixis Mogul. Even though he was dethroned, Ixis has since continued to reclaim his past glories, with varying degrees of success.
Geas -- When the Fourteen Champions were split by rebellion, Chao'sindar and the rest of his peers were chastised and restricted by the Ancient Walkers. Chao'sindar may never use his abilities in gross excess to whatever situation he finds himself, and he many never use his abilities offensively. Breaking these conditions results in an instant restriction of his abliities, the duration of which is dependent on how far he crossed the line.
Weapons: None
History: To know Chao'sindar is to know living history. He, and thirteen others were raised up by the Ancient Walkers to become the champions of their tribes in the fight against Ixis Mogul, and were each bonded with one of the Fourteen Progenitor Emeralds, the keystone of their powers. Under the banners of the Fourteen Champions, Ixis was dethroned and his empire dissolved.
In the years that followed, the Fourteen Champions gathered together the members of the Chosen, and created a society just for them. It was Chao'sindar that christened the society, calling it The Seven Towers Concordat. When Ixis Mogul created the Order of Ixis, it was the Seven Towers Concordat which stood against it.
When Daicronaith and six others representing the Cycle of Control rebelled against the Ancient Walkers, the Concordat was also split; the rebels being christened the Dark Emeralds of Chaos and the Black Wizards of Mobius, respectively. When the Fourteen Champions' powers were restricted, Chao'sindar remained a teacher and a guide for the remaining members of the Concordat.
Chao'sindar's efforts were finally brought to ruin, in the last battle between the Fourteen Champions and their followers, four hundred years prior to the present time. Of that battle, only Chao'sindar remained, and only scattered remnants of the Seven Towers Concordat and the Black Wizards of Mobius survived. It was a chapter in history that was forever wiped from the minds of the survivors.
Chao'sindar's remaining role in his life is to watch and observe, waiting for the Chosen Two, as prophesized by the Ancient Walkers, who would be able to heal the rift caused by the conflict between beings who once considered themselves brothers.
Terminus have a real fascinating story, I'd almost felt sorry for him. It's a shame that it all comes down to the father's decision.
Research and adequate creativity on those skills he's pertained during his development. Must say he's always as badass in that picture. I remembered when you were actually working on that piece. All I have to say is. Well described, and there's nothing wrong about him as far a character goes.
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So there's a connection between Auriel and Terminus. It all makes it more compelling to get knowing em. In that I'd better get down reading the fan fiction when I'm up for the task.
Ah! yes that beard of his basically make him look like one of those old legends in form of Echidna's history goes. As much there is, I have nothing to say about this character. His practically flawless in my opinion.
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Chao'sindar is quite the interesting hedgehog I've seen. Considering he ain't nowhere close to what I'd expected of him. Can't wait to see him in a more physical perspective as in image.
Also very interesting story, almost a legend he is.
No but seriously all of them are really intriguing. I'd probably need to scurry em down more then once, to fully know their skills, merits and flaws. And still need to scope out them themes for each of your characters.
Awesome stuff overall Talancir.
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