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Killzone3 Will Smack BlackOps out of the Park
Topic Started: Jan 10 2011, 05:23 PM (707 Views)
Neo MetallixPosted Image
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Have any of you ever returned to Killzone 2 in the recent days post-Modern Warfare 2 and post-Black Ops to see the action taking place in the game which easily outclasses a lot of FPS game-play being seen in the Call of Duty franchise. Regardless of Killzone 2's many flaws including the initial controls debacle, the clan glitch that some suffered, and the server system which left you separated from your friends 9 times out of 10 if you weren't in the same rank range.

Given the recent Black Ops negative press, particularly for the PS3 version of the game, with players finding it near impossible to play with their friends we can see that Killzone 2 is not the only game with server joining issues. At least Killzone 2's issues were related to bad design due to the developers feeling the need to stick similar ranks together just like a matchmaking process. Many people do prefer being able to open and join servers from a list rather than matchmaking/invite system, however Killzone 3 will have to ditch the whole "ranked" range thing or leave a more optimal option to disregard ranks when opening servers.

Having recently popped the disc back in, one of the things I noticed right off the bat was the intensity and the gravity of the overall game-play. The scale of the battles comprised of the amount of players, structures, distance between objectives, and long range warfare was overwhelming in the first 15 minutes after playing those other corner-camper maps. The original weapons, load-outs, perks, and tactical equipment seen in the game is also a refreshing break from real-world items and Arcade style enhancements in the other military shooters like MAG and Call of Duty.

The realness of the physics and visuals produce a much higher immersion aspect to the experience. The way grenades are thrown and explode in the game it feels like the concussion effect is almost real. You have a definite reaction to it and it has an effect on you, the sound and everything. It is not some Arcade style experience where you go flying 100 ft through the air. When you see the Helghast come after you, it's definitely real and freaks you out. The graphics were kept at top-notch even for the multi-player which is something we don't see very often transition from Single Player, especially for a game this size.

Although most people don't like the long distance warfare of the sniper rifle, in this game it just feels appropriate. Because you're not on small maps, you can see the enemy from far away but cannot lock on easily for the one shot one kill, real skill is required. The movement of this game is far too fast for the typical cheapness found in most Arcade-style military shooters (cough cough, no quick-scoping).

Another high point of the game online is the fact that it just loads once and then multiple game modes can be experienced on each map and servers rotate maps quickly. There is very little to no lag in my personal experience throughout the years on the game since launch, and that is another major accomplishment for first person shooters.

The load-outs were amazing as well. Being the full Assault character with the body armor and boost ability come in handy when you need to acquire items quickly all over the map as part of the objective while dealing with the many obstacles such as sentry guns, air tactical weaponry, and enemy players. The Saboteur and Scout hiding as enemies in disguise and invisible snipers also added a lot to the game's strategic aspect. The ability to later mix the classes was great, and while not original, it was kept as an un-lockable privilege rather than an immediate ability.

Overall, the game just has a certain feel to it and atmosphere that has yet to be recreated with any other game. From the amazing life-like graphics (even though it is sci-fi) to the intense and original game-play, every component of Killzone 2 comes together perfectly for a complete package that just satisfies more of the murder simulation gamer in you than a Arcade-style game like Call of Duty. Even Treyarch themselves have stated that Killzone 2 is one of their inspirations and favorite games and it is clear to see why.

With all of this in mind, and the brutal melee shown for Killzone 3, the new environments, the even more amazing story mode, and the controls being on point now (from what I hear about from those who have played it at E3) things are looking on the up and up for KZ3. The addition of large mech units to the multi-player adds a new element to the battle which has many people dropping their jaws. The storyline involving the Helghast leader being overthrown by an even crazier Helghast leader who has weapons so powerful that he wants to release them on his own.

Watch the latest trailer and tell me you aren't more excited to play this game than Black Ops made you feel. Killzone 3 is going to hit and it's going to hit hard, whether the sales are there or not the quality is likely to blow us all away.

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It remains to be seen if it'll be better than Black ops, but I think it's pretty obvious sales-wise it's not going to come close
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Neo MetallixPosted Image
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Jan 10 2011, 05:42 PM
It remains to be seen if it'll be better than Black ops, but I think it's pretty obvious sales-wise it's not going to come close
As far as campaign goes, there's no doubt it will be better but it's all opinion. Imo, KZ2's campaign was waaaaaayyyy better than Modern Warfare 2's(gameplay wise, the story in KZ2 was weak but so was MW2's story :\ ). MW2 had the edge on it in online as it was beefier but KZ2 had some neat concepts like combining classes and having all modes in one map.
Edited by Neo Metallix, Jan 10 2011, 05:53 PM.
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What is the difference between a duck?

Black-Ops is a mediocre game.. it changes nothing for the most part from Modern Warfare, it always has had a basic cookie cutter story that feels very uninspired.. it is just fueled by bandwagon fans. It has great multiplayer, but the multiplayer is no better than what was in Modern Warfare 2. In my eyes, Black Ops isn't even the best game out this year, and I still definitely favor Halo: Reach to it. Killzone is a great franchise and should crush the farce that is Call of Duty.
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Jan 10 2011, 06:35 PM
crush the farce that is Call of Duty.
i agree.

Black Ops was the firs CoD game that I have ever purchased... After about 2 weeks, I traded it in for Fallout New Vegas.

I continue to get all the FPS enjoyment i need from Halo Reach. IMO Halo has a more level playing field then the CoD games, and I just have more fun when I'm playing it. Not to mention that Halo has always been much more compatible with LAN party fun then CoD.

I haven't played KZ2, but I have many fond memories of the first game on PS2.

Here is to Killzone 3 being a superior title to CoD. :D


While all the Frat Boy Knuckleheads are playing Black Ops, Let's have some killer Halo/Killzone sessions on our respective consoles.
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. . .

Bowie
Jan 10 2011, 06:35 PM
Black-Ops is a mediocre game..
I need to agree here. Personally I think that Killzone 3 will be a whole ton better than Black Ops because Black Ops was an appalling excuse for a game and really had no effort put into it whatsoever so a game series that is putting in effort automatically wins over one that merely tries to sell crap with their name on it.
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What is the difference between a duck?

Eileanach
Jan 11 2011, 09:21 AM
Bowie
Jan 10 2011, 06:35 PM
Black-Ops is a mediocre game..
I need to agree here. Personally I think that Killzone 3 will be a whole ton better than Black Ops because Black Ops was an appalling excuse for a game and really had no effort put into it whatsoever so a game series that is putting in effort automatically wins over one that merely tries to sell crap with their name on it.
I never said that there was no effort put into it.. it still takes a long time (though shorter when you just build up off the previous game engine bases) to refine something like Black Ops and it still has good multiplayer.. but my problem with it is the fact that its story is still basically cookie cutter and crappy, and really nothing changed from MW2 aside from the maps and some gun physics and the removal of stopping power as a perk (or one of the other perks..) there's just not enough of an upgrade there to warrant it being all that special when it's still half of a game that can basically be interchanged with a game that is starting to show its age (MW2).
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. . .

Yes I know you didn't say all that stuff. I agreed with your initially comment then I said "Personally..." which indicates I am now stating MY opinion.

I felt that Call of Duty (since I don't play Multiplayer) was a waste of money, it was a copy-paste type job and that was disappointing such a big brand that used to be well respected is flushing itself down the toilet due to laziness so I am hoping Killzone will teach them a lesson.
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Jan 11 2011, 02:32 PM
Yes I know you didn't say all that stuff. I agreed with your initially comment then I said "Personally..." which indicates I am now stating MY opinion.

I felt that Call of Duty (since I don't play Multiplayer) was a waste of money, it was a copy-paste type job and that was disappointing such a big brand that used to be well respected is flushing itself down the toilet due to laziness so I am hoping Killzone will teach them a lesson.
Personally I have never like Call of Duty. The first few seemed just like a "me-too" version of Medal of Honor and when they went modern it was kind of like they were borrowing from Battlefield and everyother modern shooter already out there. I think COD4 was the best of the series and it went downhill with the rest. MW2 didn't even use dedicated servers!!

That aside this trailer for KZ3 is very well edited and has the perfect music. I've watched it a lot, over and over, and it actually has me considering to buy it now(was putting off all games till I got a car).
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What is the difference between a duck?

Neo Metallix
Jan 11 2011, 02:49 PM
That aside this trailer for KZ3 is very well edited and has the perfect music. I've watched it a lot, over and over, and it actually has me considering to buy it now(was putting off all games till I got a car).
Yeah it is pretty epic and I'll be buying it to add a 4th game to my PS3 library.

And that music would be even more perfect if I'd have never known it was used for the Twilight movies. |D
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KZ3 even gets a special peripheral created just for it, the sharpshooter attachment for Move. It looks pretty awesome actually, much better than just aiming your move controller by itself. I may just have to buy a Move setup for this game because of the peripheral(which will work with other games like MAG and Socom 4).

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The game also just went GOLD! Coming out February 22.
Edited by Neo Metallix, Jan 14 2011, 09:58 AM.
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What is the difference between a duck?

If I do eventually get the Move, it'd be for that peripheral.
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. . .

Oh Move you are now just blatantly bringing out unnecessary crap like the Wii does! For shame!

I would never really get any form of peripheral and such because they seem quite useless and uncomfortable.
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Man, all of you really have a hard-on for hating on Black Ops, don't you? And a lot of the complaints you're throwing at it have been addressed in some fashion.

Quick-scoping

There's been an update where your scope wobbles when you first zoom in, and you need to wait for a second before you can fire an accurate shot. And Sleight of Hand Pro doesn't let you zoom in faster on sniper rifles. I never, ever see anyone quick-scoping. All snipers use their pistols when not sniping or they die fast.

Corner camping

I'm assuming you mean by corner camping, you mean hiding around a corner and waiting for someone to run past. Yes, that's present, but you stay in one spot for too long you're dead. I don't really consider it camping either if you're only hiding around a corner for several seconds to ambush someone, and then moving on. Aside from Hardcore mode (which you don't have to play), it's difficult to camp in this game.

There are so many counters to long-term camping its ridiculous. If you shoot your weapon and it isn't silenced, you appear on radar. You have motion sensors, you have Hacker to let you see enemy equipment through walls (which campers are often close by), you can't be killed by claymores alone with Flak Jacket perk, and if all else fails you have the kill cam to find out exactly how and where you were shot from by a camper. And there's also the Blackbird killstreak, which even the Ghost pro perk can't hide you from.

Also, compared to MW2 maps, the Black Ops maps look like they were designed to strongly discourage camping as well. There really are only a handful of places across all the maps where you can effectively hole up somewhere and no one can get you out. The tower in Firing Range is what comes to mind for me.

But every other place that initially looks like a good camping spot often has multiple entry points that one lone camper (they're often alone, after all) can't cover on his own, even with equipment helping out.

My favorite place to surprise campers is the room above the garage in Firing Range. At first glance it looks like a good hiding spot. The only way up is easily-mineable stairs...or is it? A lot of players don't notice this, but you can climb up the tire rack outside one of that room's windows to get in. Then while the camper's watching the stairs like an idiot, I seemingly just come out of nowhere and blow him away. I really wish I could see the looks on their faces when I do this.

And this isn't the only example. Many maps are full of camper-bait places like this.

Little change compared to MW2

You completely forget to mention the money system, which is a massive improvement over how you unlocked equipment in MW2. You still have to unlock guns, and you still have to pay for the pro version of a perk after unlocking it, but aside from that I love it. Now you can get ahold of exactly what you want a lot sooner. It's positively brilliant.

And remember how killstreaks were in MW2? Remember how the team that got the killstreaks rolling in first was often the team that won? Definitely less of a problem in Black Ops. Kills made by killstreak rewards don't count towards getting your next killstreak, and killstreaks are considerably less dangerous than before. Not to mention Ghost pro makes you invisible to lots of them.

Oh yeah, and if you get the grenade launcher attachment, you only get two shots and there's no way to refill them except dying. Plus the grenade launcher attachment is the most expensive rifle attachment out there. Thus, you almost never see anyone using it. No more noob tube spamming galore like in MW2.

These are small tweaks by themselves, but they add up to make the game more fun and less cheap. Sure, it's not a complete gameplay evolution, but COD's system is pretty solid and I think refinement rather than big changes is plenty good.

I still love how I can adjust almost every part of each of my custom classes, and that's typically what keeps me coming back. I just love tinkering with various guns, perks, and whatnot to make my classes better. All of the different guns with their subtle nuances and quirks make you feel like just experimenting with them too. It's what I loved about MW2, and it's what keeps me coming back for more with Black Ops.

Bad campaign

This I agree with, but it's kind of like saying the plot was bad in a porno XD The campaign is there, and it's bad, but if you want to focus on that you're missing the point of playing COD. You play it strictly for the multiplayer, which is friggin' awesome on its own and needs no help from the campaign to prop the whole game up. For the next game, I honestly think they could just forget about a campaign completely and focus entirely on just the multiplayer. That would be a perfectly legitimate choice and I don't think COD gamers would mind one bit.

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I don't really hate Black Ops I just don't think it's the greatest game out there. I have a lot more respect for it than MW2 which was just a lazy update that had downgraded features to the previous one. It(Black Ops) gets too much hype for being a standard shooter. There really isn't anything special about it but there isn't anything bad about it. That's just my opinion though.

As far as campaign goes I think KZ2 had a much better campaign with better pacing and action gameplay than MW2 and that's even with a poor story(but KZ2 didn't have much to compete with story-wise anyway). KZ3 looks to improve everything that was wrong with KZ2. It actually has a good looking story, co-op campaign, more intense gameplay, and better online. MW2 did have KZ2 beat in online as KZ2 had much less to unlock but the gameplay was good. KZ3 is going to have a more beefy online than KZ2 as well.
Edited by Neo Metallix, Jan 17 2011, 01:42 PM.
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