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The thing about SA2's hunting stages...
Topic Started: Dec 19 2010, 08:22 AM (606 Views)
Tammy
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Lava Reef Act 1
Before I even start with this: I just wanna get this out of the way: As some of you might know, I actually quite like Knuckles' rap music in SA2. Now, I've been accepting of other people's opinions and joking with them about it in the past, but now it's starting to annoy me. You guys seriously don't need to cause such an uproar about Knuxy's music or rap in general, because guess what people.

It is NOT an abomination to the world.

So quit acting like it is.

And just because YOU don't like it, doesn't mean that there are not people who do.

*ahem* Now that that's all said and done, on to the main point.

Over the time I've been a member of this forum, I've seen people complain about Knuckles' and Rouge's stages in SA2. Now, when I first saw this, I said to myself, "Really? I thought they were awesome. Huh..."

Tho' the more I think about it, the more I really don't like the concept of the hunting stages in general.

While the stages are well-set up and fun to explore, (to me, at least) the whole objective is just "Find three randomly-placed MacGuffins throughout the stage." Seems like a waste of good level design to me. That's and finding the emeralds is either too easy or too tedious, depending on who you are and what stage you're on.

This is why I like Hard Mode more, because the emeralds are in set locations and the question you're asking yourself isn't "Where is the emerald?" it's, "How do I get to the emerald?" It's not too hard to find out where everything is, and the challenge now is completing a small puzzle to actually get to it.

For example, the third Emerald in Wild Canyon is under the giant wind... fan... thing, and you can only get there by using a spring on one of the surrounding pillars. However, you can only get to the spring with your sunglasses activated and you have to latch on to the pillar by manually digging into the ground next to the pillar and grabbing hold while in the air without jumping. (to the people who haven't played Hard Mode, trust me, it's less complicated than it sounds. |P )

I don't know about you guys, but to me, that's fun. I think if they laid out the missions in a similar manner to hard mode, in which you have to worry about how to get to the emerald rather than just find where it is, the stages would be a lot more enjoyable. But that's just me. What do you guys think would have made the stages better?
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Princess Sonia 007
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Marble Garden Act 2
For some reason, all of Rouge's levels were easier for me except for the space one with the flawed gravity...
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Lord Eileanach
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. . .

I think I had more issues with Knuckles' hunting levels than I did with Rouge's but yeah Sonia I struggled with that flawed gravity one as well. It was horrible. D:
~Eileanach~
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Oh, stop the world I want to get off!
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Princess Sonia 007
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Marble Garden Act 2
Eileanach
Feb 1 2011, 11:06 AM
I think I had more issues with Knuckles' hunting levels than I did with Rouge's but yeah Sonia I struggled with that flawed gravity one as well. It was horrible. D:
I believe it was called "Mad Space", but I'm not quite sure. The signs were all backwards. I hated those identical gray planets with the towers on them, and the giant one that looked like a pickle. They annoyed me D:
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