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| Media Violence | |
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| Tweet Topic Started: Dec 5 2010, 04:46 PM (455 Views) | |
| Agent LacenMC | Dec 5 2010, 04:46 PM Post #1 |
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I don't know where I'm going.
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Long story short, I have to write a 7-page persuasive paper expressing my opinion on video game and television violence causing similar aggressive and violent behavior in those who witness it in the media. I have a bunch of quotes, sources, and test results from a lot of experts, but it doesn't exactly fulfill the criteria I have set for my paper. What I want are opinions from those who actually play the games and watch the shows; you guys. Let's face it, we all play video games that aren't Sonic. I know there are COD, GTA, and Halo fanatics here. I just want your opinions so I can understand the reaction from the people who these studies go against. If you want some examples of studies agreeing with the connection, then I can give you some links. I just want to know you're opinions so I can write my kickass paper. |
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Cy-Fox
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Dec 5 2010, 05:15 PM Post #2 |
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We are still watching
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Media violence is overhyped. The issue is that those that pull off school shootings were disconnected from reality. No real sense of right or wrong. Look at all of the games I've played and for how long I've played them. Would I shoot up my school or a mall? No, because I know it's wrong to do. |
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| Lady BlizShadow | Dec 5 2010, 05:39 PM Post #3 |
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I still can't use this.
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My opinion is that the psychological effects of violent video games on the populous over the long-term is as negligible as the long-term effects of other unsavory forms of entertainment like vulgar music and horror films. Cases of violent behavior in adolescents, teens, and young adults are more likely to stem moreso from a combination of factors like the person's mental health, their upbringing, their environment, and shifts in societal customs and attitudes instead of any overwhelming influence from Call of Duty. To make any such argument that video games are indeed a significant contributor in violent crime, you would have to establish an increased production of violent games over nonviolent games and an increasing number of people who play them, then make a correlation between those facts and a rise in violent crime in the US, and good luck with that. I mean, if I'm not mistaken, wasn't violent crime in general at its highest in the 70s, an era where games was just barely a budding hobby for geeks to partake in? I am not convinced that violent games on the whole are some sort of automatic trigger to violence. Games were simply next in line as the watchdog culture's scapegoat to explain why their children weren't behaving like perfect angels-- Books, movies, television shows, board games and RPGs, and radio have simply become passe' to lay the blame on. Tomorrow when games become more of an accepted art form and everyone stops crapping their trousers over Halo, who knows what it will be next? This crud is cyclical. |
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| Lord Ereki | Dec 5 2010, 05:55 PM Post #4 |
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Huh? What's that post above me say?
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Violence in the media is overhyped and over-reported. If we're talking about serious violent crime, the media only reports it because that's what sells in our industry. In actuality, only about 10 percent of all street crimes [which are usually seen on television news broadcasts] are serious violent crimes. Personally, if one were to break that percentage down into specific factors, I believe that violence and crime due to violent media such as television and video games wouldn't even comprise more than 2 percent. With that said, I find it hard to believe that simply playing these games would directly lead to acts of violence. Sure, it may cause some sort of aggression, but not something to the magnitude as what's been reported a few times in history, such as the previous school shootings. Simply 'witnessing' violent media doesn't seem like enough to constitute that someone would also act violently. On a daily basis, almost all of us have heard a news story on a local news outlet, usually about a violent crime. Does hearing about it make us violent? Not so much. I think the real issue which may generate violence overall, is a causal factor that is generally overlooked. I believe that the variable of social factors [social class, income, education, the individual's personal mental stability, the environment of the location being researched, etc.] is actually moreso a driving factor than heavy media exposure. |
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| SuperShadowgal | Dec 5 2010, 07:01 PM Post #5 |
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The Female Ultimate Life Form!
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Beat to the punch... Violence in the media is overhyped and yada yada yada. A violent game or movie is not the only thing that is to blame for a person going on a killing spree and the people who have made the assumptions, that I have seen so far only put two and two together. Person A played Halo, obviously that is what made him shoot people does not equal accurate evidence. There is more to it (and since I'm late to the party, I'm late to the punch). The media is not the only thing to blame, it may be part of it, but it is not the overall factor. The way a kid is raised can also be a major factor. I mean, it's just like teaching a child about drugs and sex, if you don't sit down and talk with them about the differences between reality and fiction -- you may have some issues down the line. If you don't give your child some good morals and rules, they may think, "Hey all the people in those soap operas and shows I watch have sex, obviously it's the social norm!" I had a bunch of acquaintances in my gaming classes that had children. They let them play violent games, but under the condition they understand it is a game. More often than not though, the child simply enjoyed said game for riding in the cars (GTA) or exploration -- they had little to no interest in the violent parts. Parents need to also do their research too. (I did an essay on something about this -- ESRB ratings and stuff). I think some problems stem from parents not understanding video games since they're the newest craze. It's like my parents and computers -- they just don't want to sit down and take the time to understand how simple it is to say write an e-mail or use a cellphone to view a picture. There are parents out there who just buy games because their child begged them without learning more about it. Games have ratings just like movies or CDs do and if you wouldn't want your child to see an R rated movie, you should understand that an M rated game is almost the equivalent and maybe you shouldn't cave in to the kids wants. |
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HollyYoshi
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Dec 5 2010, 07:16 PM Post #6 |
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I object to your claims
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This whole 'video games (and television and so on and so on and so on) cause violence' thing is bullcrap. If a person plays Halo, that does not mean they're going to go out and shoot someone in real life. Personally, I think more blame should be placed on the way parents raise thier kids. Like SSG said, if you have children, you should let them know that a game is just that, a game. And that what may seem acceptable in a TV show is actually something people tend to look down upon in real life. And so on. |
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| Silv™ | Dec 5 2010, 07:26 PM Post #7 |
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Trying to go with a theme this time
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Long story short for me: No. I've been playing Call of duty since its first release. GTA San andreas i picked up at, like, age 7. Halo 2, i think im a general in that game... Anyways, my point is i dont think media is causing anyone to commit crimes just because the game makes it looks easy. Only mentally unstable people can do that and have an excuse.
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| sMy PANCAKES | Dec 5 2010, 07:39 PM Post #8 |
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Self-loathing optimist.
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Ugh, I hate this topic because it always just boils down to alot of finger pointing and really just comes down to people telling you what you should and shouldn't like. Usually because X guy killed X person because of X media made them think it was a good idea. If you ever notice whenever someone unstable or just plain dosn't want to receive punishment will usually say they were influenced by video games. And if they can't get away with that it's either music, religion, movies, or the news. But it never seems to be just their fault. It never seems to be their own idea. I just see it as an easy way out. Because there is no way that anything used for entertainment can make you do anything. The video game dosn't crawl out of the screen and hold you at gunpoint making you do whatever crime you're trying to get out of. Neither does the music that you listen to emerge from the headphones and possess you to kill yourself. And also most studies are too biased to be viable data to begin with but NOBODY BELIEVES ME ANYWAYS. </3 |
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| Lord Bowie | Dec 5 2010, 09:15 PM Post #9 |
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What is the difference between a duck?
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My opinion is basically summed up in my own written argumentative paper turned gaming article which you can look up right here. http://sonicblast.org/topic/7067553/1/ The jist of my thinking is that violence in media doesn't translate into violence in the real world for most people because most peoples brains can differentiate between right and wrong and fiction/non-fiction. Anyone blaming media for violence they have caused either already has some sort of mental issue OR they are using it to try and get off on insanity charges and it had little to nothing to do with the acts they committed. |
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| Silv™ | Dec 5 2010, 09:49 PM Post #10 |
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Trying to go with a theme this time
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I canz haz a tl;dr? |
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| Lord Bowie | Dec 6 2010, 11:12 AM Post #11 |
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What is the difference between a duck?
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There is no point in making a post asking that, especially if it's directed to that link I provided because I already made a "lazy person" version right below. |
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| Lord Eileanach | Dec 6 2010, 12:19 PM Post #12 |
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I need to agree with Bowie. People are taught from a young age what is right and wrong and what is real and fictional so people do know really what it is, mostly the disturbed in some way are the ones who have fuzzy grey areas were they may believe what happens in games is the "just thing" to do so they go about copying it but those people have a problem. Normal people like you and I would not run around shooting people or shooting needles out of guns or beating people with baseball bats because that is NOT the right thing to do in reality, that is fine in a game because it isn't real but that's all it is. I think a lot of the time though it is used in aid with an insanity plea, again like Bowie said it is merely an excuse to try and get them an insanity plea or lighter sentence or at least committed. So I do think that the media coverage is just doing it's usual fear mongering, I think the general joes of society know better but the media just enjoys bringing these cases to the fore front to try and create a bit of a fuss over certain games. Sadly that fuss rarely results in the game being banned but actually selling more copies. :/ |
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| Muckshaw | Dec 6 2010, 01:01 PM Post #13 |
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The Raskull King!
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I don't know about you guys.... But after playing Sonic games, I've decided to leave my life of humanism and live as a hedgehog. I have dyed my skin blue and constantly wear my (also blue) hair in a mohawk. I run around and do frontflips everywhere I go, sometimes landing on "bad guys" attempting to free the animals that I believe are trapped inside the machines against their will. IMO, saying that GTA leads to gangsters makes about just as much sense as the statement above. The only case in which video games are a true factor is when the person in subject is in a position where they are easily influenced and vulnerable to such forms of media. This can be caused by a lack of recognition of right from wrong or a lack of definition of reality. Which in turn is caused by the subject experiencing a state of poor mental health, weather that is due to a traumatizing experience or a true mental disease is irrelevant. But it's obvious that if a person who is exposed to violent images is as easily influenced by said image to recreate it in reality, then they have much more going on in their head then "The video game made me do it."
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Muckshaw
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| Lord Eileanach | Dec 7 2010, 03:32 AM Post #14 |
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Muchshaw I admire your sudden refusal to be human. Many others will follow in your footsteps and it will be called Shaw-ism. I think if someone is brainwashed to a degree with violent imagery and scenes then it could well be one of those things because brain washing can really affect a person's right and wrong perceptions. However I really doubt that the last kid who went on a killing spree was brainwashed by his parents forcing him to play violent video games. :/ |
~Eileanach~![]() Oh, stop the world I want to get off! | |
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| Fwiss | Dec 7 2010, 04:22 AM Post #15 |
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Sandopolis Act 1
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In my opinion, people who commit violent crimes(from Video Games or other media) are either mentally challenged, emotionally stressed(but play violent games to get stress out), or exposed at an early age. Your children should definitely establish a sense of right and wrong YEARS before violent video games. PBS looks horrible to me now, but I'll face it, when I was younger, Barney was the coolest thing ever. If they play FPS or other T or M games when they're under the general age range of 7 (depending on your child's impressionability). Then, of course, there's getting online in a game when you're young. In my day, you simply couldn't. But now, everything is connected to the internets. I didn't even need a TV or web filter, it's called pure antenna and 56k. In short, I wouldn't know how to deal with younger children, except of course, supervision. I played teen games when I was under 10. But my mom knew WHICH teen games I shouldn't buy. Though really, I didn't try. She didn't know anything about games then. I shoulda bought Halo. Darn. Anyway, I play M games now, I'm underage for that, too. Of course, I'm too scared to handle a BB gun. That's OK. But if violent games could cause violence as they say they do, I would have at least attempted to fight back in rage when that fat guy crammed a half eaten peanut butter sandwich in my mouth. Single worst thing that happened to me at school yet. But I don't seem to be supplying legitimate reason, instead using my own personal experiences. No good. Another example. My friend is blocked (He's 15) from watching anything violent on his TV/computer. He isn't allowed to watch violent movies with friends. He's very aggressive. He got in a few fights. He's got sports to participate in. Why don't we blame sports culture enough? They've done some bad things we can exploit. Darn. Off topic again. In any case, if a child is TURNED violent from games, they must have played the violent ones at early ages. That is in no way the games or the game maker's fault. They have age recommendations. They're in bold, understandable print in most countries. Quite literally every mean teenager in my school do not consider themselves even casual gamers. Games supply a form of stress relief for those of a correct age. Use as instructed. The game is also not at fault if someone goes on a gaming binge for weeks and becomes violent or irritable. It is their fault.(see above) |
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