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Drake's FC's; Constructive cretism welcome.
Topic Started: Nov 17 2010, 08:52 AM (220 Views)
Drake
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Inspiration: Deadra (Elder scrolls) , Guts (Berserk), Nightmare (Soul Calibur) black/War greymon (digimon)

Name: Drake D. Isnok

Nick names: A relic from the past, Relic.

Age: 400+

Sex: M

Species: Fox

Faction: Same as Priscilla's

Alignment: Same as Priscilla's

Appearance: Relic is an extraordinary fox and that is made evident to people at first glance. The first thing notice by people is he stands as a titanic 6' 9", often leaving him towering over others who are of a taller species. His fur is a obsidian black base, with crimson red runic markings on his chest, legs, arms, and muzzle.
Most of the time Drake will be found battle ready, He wears a full suit of ghastly looking armor. Coal black in color it is lined with spikes on the trimming between sections of plate. His full helmet is form fitting, with an articulated mouth piece just for biting people. The ears are not fox like, instead are large dragon like frills leading some to believe the armor wasn't originally intended to be Relic's. The left gauntlet has little utility outside of being a weapon, as it is 5 times as big as it should be and the ends are 4 inch blades with edges facing in. Each of the grieves ends in 4 separate talons, once again lending to the idea that the armor wasn't made for Relic. The armor also posses a set of 7' scale mail wings, having a 15' wing span tip to tip. The wings can be manipulated but cannot allow Drake to fly, glide, or even slow his decent.

Personality: Stern and unmoving on his position. He'll step to any level to what he deems needed to be done, or to fulfill what he feels obligated to do. Has an almost infinite reservoir of willpower allowing him to combat subversion and situations of pressure easier then most.
Locked into a static level of manic, Relic will be more antagonized at a calm level, but when a situation escalates he will not lose his relative cool. Makes him function much better in dire situations and sub par in all others.


Weapons:
Relic can only have 2 weapons equipped at one time.

Midnight bliss - Relic's left gauntlet. As stated before it is grossly over sized and has blades for tips. The wrist lends to the draco design of the armor, having thick, reptilian like frills extend from the wrist. This weapon is always considered equipped if worn.

Necroshine - A magical artifact, an emerald green orb over flowing with sol energy. It has the ability to form into one of 3 weapons. The weapon will be made of a ghastly green energy crackling with wicked power.
Repeated attacks made against the formed weapon will have it break and the orb rendered unworking for 5 turns. Any energy drain attack can affect the orb, siphoning off energy and instantly breaking the formed weapon.
The weapon can form into a melee weapon but only once a turn.

Kinslayer - An 8 foot zwaihander, a two handed sword with the purpose of killing a horse in battle to demount the rider. The sword has a giant hook hollowed into the blade near the end allowing it to grapple people to a certain extent, the blade is serrated like a steak knife and the reverse side has a multitude of spikes running down it.
Possessed by evil spirits the sword hates Drake with all it's passion. While wielded by Relic it will always miss hitting an enemy target with any slash attack. When wielded by a neutral or villain it will lend it's strength allowing any one to wield it. That strength is not unlimited after 3 turns of moderate use the sword will begin feeding on it's wielders life force to power the evil sword. Drake must use his own brute strength to wield the sword and while equipped it drains his life force just because it can. After being moderately damaged Relic can not wield the weapon with out ignoring the slowing and weakening effects, after being severely damaged he can no longer wield the sword or risk collapse.

Dark Aegis - A 2 foot wide 3 foot long kite shield. Offers 90% magic absorption while equipped, all magic attacks will home in on the wielder to a degree while equipped as well.


Biography: No question this will be expanded later.
Relic is from a background of might and magic.

Setting
Relic was born in a time of might and magic. Wizards and witches not being wide spread, still possessed weight on the world around them. The technological state of the world wasn't far passed the middle ages. Lords and vassals owned and worked the land respectfully.

Mannia is an energy all living things possess. It is a very loose energy that can mimic any other energy it interacts with. The most common is the life force that keeps people moving and well living. That is why people who possess a high amount of mannia are known for living longer. Drake possesses an extraordinary high amount, thousands of times more then usual.

Bio: Drake is a used to be paladin. Over his long life he has fallen from the light, having become cursed and hexed. He still fights the good fight, but finds it hard being Lady Priscilla's servant. A situation he got himself into by swearing to serve her in exchange for a group of his former comrades' safety.


Combat Style: A juggernaut of melee combat, Relic has an incredible staying power allowing him to survive wounds that would kill others out right. Combined with a incredible toughness he is able to shrug things off that would cripple others. As for his strength, he single handily wields the Kinslayers, albeit not as well as a one handed sword. His strikes don't come close to someone like Knuckles, but his total body strength is something to fear.
Master of sombo and grappling. Expert in kick boxing. Extensive knowledge of known pre-modern combat styles.

Slow and foreboding, Relic mainly uses his left gauntlet to attack, filling in with the necroshine as needed. The Dark Aegis helps him somewhat if the enemy has magical prowess.
Drake wields the kinslayers for a multitude of reasons, he fears what others would do with it and also as a way of self punishment, the sword can only hit his enemies with weak jabs or grapples to bring the foe closer. When Relic uses the Kinslayer, the area he is fighting in often suffers the most damage.

Moves:
Divine wrath: Relic makes a challenge to the heavens and they respond, sending a wicked thunderbolt to fry the knight. The lightning is magical in nature and must be stopped magically. Being in a enclosed area will do nothing. With out the Dark Aegis this will nearly KO Relic and with it, around 9 will put him close to lights outs.

Darkness wing flaps: Using his wings as a medium Relic Drake sends waves of energy to push/pull his opponent or objects. The energy also moves air causing a gale of wind to form in the same direction as the mannia. Drake can choose to send the energy forward, pushing things in front of him and pulling those in back and vice versa. He can also choose to send the energy up wards pulling everything ground level to him and vice versa.
Being moved by this energy is rather gentle, any charging moves that can be interrupted will not be interrupted, nor will any lose balance while being pushed or pulled. The energy moves at 10/mph and is how much it takes to offset being moved.

Cruel blessing: Drakes blesses his enemies, granting them 300% speed and 300% strength. There is no stamina buff, so these increased actions cost the same as doing things X3 times faster/stronger. Also once blessed all actions are done normally at the increased rate. One would have to put 30% of their effort into an action to get a 'normal' result. Also due to an increase in heart rate and breathing, one feels a slight rush, this can also be distracting. This last at least 3 turns, If the blessed enjoy it it can last as long as 10. The first action must be to dodge a blessing or it will hit.

Breaker: Relic charges a hit for one post, letting out a wave of crimson crackling energy the next. The energy comes in a thin crescent, with verticals needing to be side stepped and horizontals needing to be jumped/ducked. At close range the crescent does 50% of what the hit would have done if landed. At long range, from 6' to 30' doing only a quarter. The speed is determined by the power, with stronger hits being slower. At the point of creation, Drake takes a backlash of the other 50%, the damage. This move is considered physical and does not do increased damage to Drake and is easily blocked by conventional ways (I.E. shield,sword,arms) Also it is still a spell and any move that would affect a spell also affects this. (I.E. magical blocking, redirect, magic eating)

Whisper of Oblivion: Relic embraces the enemy bringing them close and whispers into their ear a truth so shocking and tragic it breaks their will to resist, most of the time. Other times they will be sent into a primal rage or even the exact opposite will happen fully restoring their spirits. Once per person per fight, Broken will last for at least 2 turns, rage is 3, high spirits for the rest of the battle. Being broken or enraged can last for the whole battle.

God hand: Relic thrust his left arm at breakneck pace to capture a foe. This is unstoppable. Drake's hand can not be slowed, misdirected or stopped. Can be avoided.


Chronol rage:Using a large amount of Mannia Drake speeds himself up in time making him twice as fast for 10 post. Since he is not actually moving faster he does not hit harder because he has no increased velocity.
Can't use any other skill while like this.

Cronus breaker: While in Chronol rage Relic transfers the time energy outward freezing all magic and inorganic objects excluding worn clothes and soft armors and gases. The time bubble extends for 250 feet around Drake. Heavy armor, such as Drake's, is not excluded. The bubble last for the remainder of what should have been Chronol rage. So if he was in the mode for 3 turns, Cronus breaker last 7 turns.


Skills:

Strengths: Tough, capable of taking hits more then any one else by far. Strength, while many others may hit harder, Relic is capable of out lifting almost any one else. Tactician, Relic can produce effective war strategies with in a short time. Versatile, with 4 weapons giving him ranges from close range melee to extended far, Relic is capable of fighting on any terms aside from exchanging sniper rounds.

Weaknesses: 13X damage from magic, Lagging movements, slow attacker, reliant on equipment, highly self damaging, Hesitant attacker.


Inspiration Nami, Arlong, Shaki, Boa Hancock (one piece) Giffith, Caska (berserk)

Name: Priscilla Veiltine.

Age: 24
Sex:F

Species: Arctic wolf

Alignment: Bad enough for herself and Drake. Villain.

Appearance: Buxom femme fatale. Curves in all the right places and a mischievous smile. Long, smooth, white hair that is often tied back. She often wears a red dress with a thigh high slit for her left leg. Cleavage is always shown, she has it so why not flaunt it? A tasteful amount of jewelry, a diamond ring on her right index, a simple gold necklace.

Personality: Cold, calculating, manipulative. She knows what she wants, wealth and power. She isn't out to rule the world, she's out to own it. Illegal contracts and back alley dealings are her specialty. She is also a huge flirt, weather it is to help her get what she wants or as a past time. Seeing a man's face turn bright red never fails to please. An aggressive partner, what ever dealings she has with other people, she always seeks to be the one callings the shots. If unable she will not stand to being simply ordered around. She values her life above all else, knowing wealth can be gotten back and enemies can be crushed later, she will do what ever it takes to survive. Pride be damned.



Weapons: A short sword strapped to her right leg.

Biography: She used her wits and wily charms to pull herself up from destitution and poverty.Back stabbing and stealing what she could. She had no problem shacking up with adventurers, often playing to be a damsel in distress. Then leaving them nearly penniless in the night. A natural with magic, she obtained some mid level scrolls through her waylays.They where non-combative spells. Teleportation and magical shielding. Though it turned out she did have a natural affinity for magic, able to learn parts of the spells.
One of her schemes didn't go as planned, landing her stuck in servitude as a lackey second in command. For 3 years she served one of the greatest evils of her time. Strengthening her magic while under him, learning how to fully control the magic she already learned. Even so much as to alter and create variations of the spells. Priscilla was mainly used for ability to plot and plan. Coming up with the schemes while he grabbed the glory. She hated every minute of every day. Biding her time, as actually acting on her feeling would most likely end her life. She waited until one day, a man came along to challenge her master. Priscilla watched as this man, Drake, finally proved able to best her overlord in combat. In the final hours of the conflict the dimensional rip opened, stranding her with Drake on Mobius.
Proving why she had been the brains, it took her no time to trick the powerful knight into becoming her slave. Now with the powerful knight at the tip of her spear, she turns to Mobius looking to make her stake.

Combat Style: Let Drake do all the work. If that fails, she can defend herself with her spells and try to flee. She can hold her own with her short sword, but any one well versed in sword fighting will find her hardly a challenge.

Moves;

Castling: Prisciilla does a hand motion and says the phrase, instantly swapping places with Drake in a flash of light. Momentum and actions each one has is also swapped. If Priscilla castles while throwing a punch, Drake will take her place throwing a punch putting as much effort into it as she did. Can be done only once every 3 post. Drake has to be with in 500 feet.
Phrase is not needed for this spell.

Astral recall: An entire turn of hand motions and then she summons her servant to her side. Drake has to touch both his hands together in front of himself to complete the spell. If he is bound and unable it will fail.
She can summon others but they first must be taught how to complete the spell. Can't recall the next turn.

Offensive Shield: She crates a shell around herself. It can block a few weak attacks. One or two medium attacks and is instantly broken by heavy attacks. Those who attack the shield will receive a nasty shock. She can move freely with it on, attacking with her sword and such. Can't be reformed for 3 turns after any shield is broken.

Defensive shield: A much stronger shield being able to take numerous weak attacks, a few medium attacks and several strong attacks. She has to concentrate fully on keeping the shield up. Can't be reformed for 3 turns after any shield being broken. Restricted movement (no attacking, slow walking speed.) "Aegis" is the phrase needed to trigger this spell.

Home coming stone; two stones that when either one is activated it teleports the user to the other. The destination stone can not have been moved for 2 hours. Takes 3 turns to teleport.


Skills: Magical artifacts. Deception. Charming males.

Strengths: Skilled liar, it's hard to tell she is lying and she can also sniff out less then obvious lies.
Beautiful, chivalry is dead and Priscilla killed it.
Smart, she is known to mutter "just as planned" a few times.
Action girl; Growing up in such harsh times has taught the she-wolf to only rely on herself. She isn't afraid of using her sword to fight her way out of a bad spot, getting roughed up on the way.

Weaknesses: Low stamina. Takes hits like a girl. Little to no offense. Antimagic.
Being a mage she can be silenced; if she can't speak or use her hands she can not preform certain spells.
Edited by Drake, Nov 17 2010, 10:35 AM.
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