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How to be original; It's hard
Topic Started: Oct 2 2010, 12:10 PM (703 Views)
Pedruben
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Currently attempting to return.
Really, how do you make an original caracter and story. Today everyone does cliches, whats not cliche.
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The Shack Family Chart in a nutshell.
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Katsuko
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Sandopolis Act 1
You do it by taking any hint of a worry about being cliché out of your head. You then throw it in the garbage, where it belongs. No, seriously—most ubearably cliché stories come from people trying too.

The best way to be original (or at least good, which doesn't have to be original) is to look for what kind of story -you- want to hear. What themes matter to you? What kind of characters would you like to meet? How much action and romance and intrigue and so on would you like to read?

Bear all this in mind and go into your rough draft determined to create something awesome. Then follow your nose. Let the characters be what they want and go where they wish; let the setting form around them like something out of a dream; let the story flow as it occurs to you.

-Then- come back to edit. This is where you read the story out loud and listen for anything that sounds just a little too tired, a little cliché. Let your ear be your guide, taking out everything that doesn't ring true.

Then you go back and rewrite to fill in the spaces you removed, and you proceed from there = ) The result may not be an original story, but if your ear's good, at least it won't be an incredibly tired story.
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<3 All you need is love <3
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RabidChoco
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Sandopolis Act 2
Yves
Oct 2 2010, 12:18 PM
You do it by taking any hint of a worry about being cliché out of your head. You then throw it in the garbage, where it belongs. No, seriously—most ubearably cliché stories come from people trying too.

The best way to be original (or at least good, which doesn't have to be original) is to look for what kind of story -you- want to hear. What themes matter to you? What kind of characters would you like to meet? How much action and romance and intrigue and so on would you like to read?

Bear all this in mind and go into your rough draft determined to create something awesome. Then follow your nose. Let the characters be what they want and go where they wish; let the setting form around them like something out of a dream; let the story flow as it occurs to you.

-Then- come back to edit. This is where you read the story out loud and listen for anything that sounds just a little too tired, a little cliché. Let your ear be your guide, taking out everything that doesn't ring true.

Then you go back and rewrite to fill in the spaces you removed, and you proceed from there = ) The result may not be an original story, but if your ear's good, at least it won't be an incredibly tired story.
This.

tl;dr?

1. Don't worry.
2. Start with what you like.
3. Just go from there.
4. Refine as needed.

That's how I did it, that's how the 'vets' do it, and it's worked out pretty well so far.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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HollyYoshiPosted Image
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I object to your claims
It's pretty much impossible to be 100% orginal nowadays; if you've thought of something, chances are someone else has thought of something at least remotely similar to your idea. What you can do, however, is be creative. Take that cliche and twist it into something fresh.
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Zak
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For The Circle
Unfortunately, there's not instructions on how to be original, by definition, the instructions themselves would become cliche. XD
"Ati Ramar, In defeat we learn."
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Katsuko
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Quote:
 
1. Don't worry.
2. Start with what you like.
3. Just go from there.
4. Refine as needed.


<3 U

<333
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<3 All you need is love <3
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Pedruben
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Quote:
 
Unfortunately, there's not instructions on how to be original, by definition, the instructions themselves would become cliche. XD


I belive thats one reason for me to post this. :)
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The Shack Family Chart in a nutshell.
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RabidChoco
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Well, Yves and I already gave our advice, and it tends to work if you're willing to put the time and effort into it. It all should be self explanatory, but if it isn't, I'll expand on each bit. I admit, I'm really only focusing on the character aspect of this, but a story is nothing without the characters involved.

First: Don't worry.
More specifically, don't worry about trying to make something absolutely unique. Someone, somewhere, sometime, has likely had a similar idea to what you're going for. Don't let that fact stop you. If you do, you're getting nowhere fast.

Secondly: Start with something you like.
It tends to be obvious whether or not you're really behind what your creation. You're not likely to grab someone's interest if you aren't interested in what you're making.

Next: Just go from there.
This just follows from the previous piece of advice. If you're interested in what you're making, really, absolutely interested, the ideas will probably be bouncing around inside your head. It'll probably be hard to settle on just one idea, but if you stick to it, everything will work almost naturally, even the smaller details you didn't consider the first time around.

Finally: Refine as needed.
Nothing's perfect, especially not the first time. Just keep going, you'll learn as you go. As you learn, you'll figure out or be told what you're doing wrong, and hopefully what you're doing right. And as you keep going, you'll see how it pulls you to develop things further.

The only other piece of advice I can give you is to keep having ideas. You'll find something.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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Katsuko
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Tesla Canon
Oct 2 2010, 06:13 PM
Well, Yves and I already gave our advice, and it tends to work if you're willing to put the time and effort into it. It all should be self explanatory, but if it isn't, I'll expand on each bit. I admit, I'm really only focusing on the character aspect of this, but a story is nothing without the characters involved.

First: Don't worry.
More specifically, don't worry about trying to make something absolutely unique. Someone, somewhere, sometime, has likely had a similar idea to what you're going for. Don't let that fact stop you. If you do, you're getting nowhere fast.

Secondly: Start with something you like.
It tends to be obvious whether or not you're really behind what your creation. You're not likely to grab someone's interest if you aren't interested in what you're making.

Next: Just go from there.
This just follows from the previous piece of advice. If you're interested in what you're making, really, absolutely interested, the ideas will probably be bouncing around inside your head. It'll probably be hard to settle on just one idea, but if you stick to it, everything will work almost naturally, even the smaller details you didn't consider the first time around.

Finally: Refine as needed.
Nothing's perfect, especially not the first time. Just keep going, you'll learn as you go. As you learn, you'll figure out or be told what you're doing wrong, and hopefully what you're doing right. And as you keep going, you'll see how it pulls you to develop things further.

The only other piece of advice I can give you is to keep having ideas. You'll find something.
Huh. You know, I haven't read many of your posts, Choco, but I'm impressed! ^^ This is the most logical, clear, and concise explanation of our idea a guy could ask for.

Kudos!
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Zekrok
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Use these steps to be original:
1. find a good screenshot from the sonic anime
2. recolor it to your liking
3. give it a name (search the name on deviantart to see if it is taken. if so, use it! If not. USE IT!)
4. write the name on your ms paint recolor
5. SAVE AS JPEG
6. write its story!

I do this for all my characers :DDDD
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Pedruben
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Currently attempting to return.
I don't think that recolor is a bad good idea, it make him look like the original.

Double negative, I need to train my English.
Edited by Pedruben, Oct 16 2010, 05:12 AM.
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The Shack Family Chart in a nutshell.
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Lord Tora Unlimited Crusader
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【The Knight of Tigers 】

*hits Zekrok and pedruben with a Baka Hammer* NO. This is NOT original, nor is it creative, nor is it even remotely intelligent. It's lazy, unimaginative and boring.

And that's terrible.

The whole point of originality is to stay away from pre-existing works, or at least make the original work barely recogniseable if you MUST take ideas from other sources.

Honestly, some folks... *mutters to self as he storms off*
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RabidChoco
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Really, the main problem with what we term "recolors" is that it invites laziness as far as the character creation process is concerned. Usually, it seems, when someone says that "My character looks like <insert canon character here>, only a different color," they also tend to say that "my character is a lot like (read: identical in personality) <insert canon character here>" or "my character can do <insert canon character's iconic ability> too, only better."

THAT IS NOT ORIGINAL.

That bolded bit up there, just over the red text? That's my problem with most recolors, on top of the fact that a lot of these people seem to have no idea whatsoever how the character they've cloned is actually portrayed.

Other problems involving recolors I have include choosing a color that's too hard on the eyes (when proof of recolorism is an image/sprite that's been recolored), or sometimes just choosing a bad image to recolor (I'm looking at you, Hérisson, by virtue of you being the most recent example.)

[ON THE OTHER HAND]
However, just because such-and-such a character looks like a recolor does not mean it is automatically a "lazy, unimaginative, and boring" character. This goes hand-in-hand with my last post. A recolor can be the starting point of creating a character all your own, if you're willing to put the effort into diverging it from where it came from. And we go back to my previous post in regards to developing it from the recolor state.

It's just that there aren't a lot of people who do that.
A lot of people think a recolor, an effective clone of a canon character, is an acceptable end for their development.
Stop the madness.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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HollyYoshiPosted Image
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I object to your claims
I've noticed something; Sprite Recolors tend to be better then stock art recolors. I've actually seen some pretty good sprite recolors; as in, you can tell someone changed an existing sprite, BUT, the creator changed it in such a way that it's at least somewhat creative. Not really original, but a bit creative. In other words, they put effort into it. (Ex: Changing a Sonic sprite into a beaver fan character, and changing it in such a way that it hardly looks like what it started out as)

Again, is it original? No. But, at least they were trying. I can actually stand those. Stock art recolors? I hardly ever see an effort made there.
Edited by HollyYoshi, Oct 16 2010, 12:38 PM.
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Phoenix-Saturn
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i just wwant to be beautiful for this one month
Tropes Are Not Bad

Basically, "cliché" doesn't mean "bad". Like what has already been said, it's basically impossible to be completely original nowadays. Just write what you like and enjoy yourself.
i'm actually really sorry bout this
unfashionably late as alwways
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