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| PS3 and Dreamcast are 128 bits! | |
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| Tweet Topic Started: Jul 18 2010, 11:03 AM (948 Views) | |
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Neo Metallix |
Jul 18 2010, 11:03 AM Post #1 |
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~Doomsday Overlord~
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Ever wonder why we don't measure in terms of bits anymore? Remember when 128 bits was huge, but curious why no one calls the PS3 or 360 256 bits?
http://www.insertcredit.com/archives/001618.html |
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| Tammy | Jul 18 2010, 11:43 AM Post #2 |
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Lava Reef Act 1
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I lol'd. Anyway, the PS3 (as well as the 360/Wii) only being 128-bit is... interesting. o_O Tho' as stated before, bits no longer matter. THey never really mattered to me.
Edited by Tammy, Jul 18 2010, 11:44 AM.
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HollyYoshi
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Jul 18 2010, 03:12 PM Post #3 |
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I object to your claims
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Wow, I never would have guessed the PS3 has the same number of bits as the Dreamcast did. |
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| Jenna Jay | Jul 18 2010, 03:16 PM Post #4 |
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Stealing Talents!
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I only really paid attention to bits back in the '16 bit war', witch back then didn't really matter cos both consoles were 16 bit anyway. |
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| Cirno64 | Jul 19 2010, 07:35 PM Post #5 |
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Character Select
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Whoa. I kinda always guessed that they weren't more bits but now that it's confirmed...whoa. |
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| Phoenix-Saturn | Jul 19 2010, 07:52 PM Post #6 |
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i just wwant to be beautiful for this one month
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If I really cared about bits, I'd lol right now. As is... I'm still loling a tiny bit. |
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i'm actually really sorry bout this unfashionably late as alwways ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl* | |
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Cy-Fox
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Jul 21 2010, 09:40 PM Post #7 |
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We are still watching
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I'm still laughing at the fact that these new shiny graphics on consoles are basically just programming tricks. If they kept upgrading the graphics cards for each new XBOX 360 that rolled off the factory, then how would your older bloc 360s be able to run these newer games? Standard set of hardware across the board until the next generation comes out, and a bunch of code wizardry. Also lol, the XBOX 360 has 512 MB of RAM in it, and laughably the PS3 has 256 MB. It just goes to show you that the number of cycles your CPU can throw out means nothing if you don't have enough RAM to fit the CPU's instructions and the data that's being modified. Microsoft and Sony should start investing/advocating RAM upgrades. The hard drives are basically PC IDE or SATA drives, so that makes me guess that you could possibly throw a DDR2 or DDR3 RAM stick or two in their mobos. I got 4 gigs (Two 2 gig SO-DIMM sticks for my laptop) for about $50 :/. And the PS3 costs how much again? |
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Neo Metallix |
Jul 22 2010, 12:33 PM Post #8 |
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~Doomsday Overlord~
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Consoles aren't computers, they don't need massive amounts of ram as they don't multitask, they just run game programs. The PS3 has 512MB, it's just split between the CPU and GPU and can be used all at once. Besides the PS3 uses ram that is way faster than ram in any consumer PC. It uses XDR ram. The Samsung XDR DRAM can transmit data with up to 9.6 Gigabytes per second, 12 times faster than DDR400 memory and 6 times faster than leading RDRAM. As far as programming tricks, it is true, but in many cases(like with the PS3s different architecture from PC) it is just better knowledge on how to use the technology. With PC they don't have to learn how to efficiently code for hardware as they can just increase the specs. That's why Crysis 1 was so bloated for the time it came out. They could have pulled those graphics with lesser specs and more efficient coding. |
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