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| Sonic Free Riders; First Review, FAQ Updated! Read the FAQ before posting | |
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| Tweet Topic Started: Jun 2 2010, 08:32 PM (11,035 Views) | |
| Lady BlizShadow | Jun 2 2010, 08:32 PM Post #1 |
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I still can't use this.
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![]() OVERVIEW Name: Sonic Free Riders Developer: Sonic Team Publisher: SEGA Genre: Arcade Racing Platform: Xbox 360 Input: Kinect for Xbox 360 Players: Offline: 1-2, 2-4 (co-op); Online: 2-8 Release Date: NA: November 4, 2010; EU: November 10, 2010; AUS: November 18, 2010. Official Websites: US/UK-JP ![]() THE GAME Gameplay: Sonic Free Riders is the third installment in the Riders trilogy, an arcade racer in which the player dawns hovering bikes and boards called Extreme Gears. Unlike its prequels or any other Sonic game to date, it eschews controller input and relies completely on body-based motion control: Steering and speed are controlled by leaning the body and kicking off the ground respectively as if on a skateboard, and jumps are performed as expected and charged by ducking down before reaching the end of a ramp. Holding out your hand instructs the character to do the same which is useful for picking up rings and weapons off to the side; Said weapons can be shot by throwing them at an opponent or onto the playing field. Environmental elements such as bodies of water and mine carts must be overcome and used by unique arm movements. The maintenance of one's Extreme Gear during play still remain an integral part of the experience; Gears are fueled by air which is consumed at a higher rate when boosting, but it can be replenished during the race by performing tricks or acquiring upgrades; Balancing boosting with skillful play is a necessity for success. There are 20 Gears in all, (see below), each with their own stats, abilities, and upgrades that can be accessed by collecting rings or power-ups in the field. Modes:
Extreme Gears: This is a comprehensive list of every Gear within the game as taken from the instruction manual, courtesy of JPX Brutality and Evil Shadzter: Spoiler: click to toggle Locations:
Characters:
Reviews: IGN: 7.5/10 ![]() MEDIA Screenshots Video: Official Art: ![]() original post
Edited by BlizShadow, Nov 3 2010, 09:52 PM.
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![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| Retsu Seiba | Jun 2 2010, 09:05 PM Post #2 |
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...That is all...
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Excuse me, but what are you talking about? |
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| Lady BlizShadow | Jun 2 2010, 09:54 PM Post #3 |
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I still can't use this.
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Wow, did you even read the first post? It's pretty self-explanatory. =/ |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| Retsu Seiba | Jun 2 2010, 10:28 PM Post #4 |
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...That is all...
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I asked the question because I didn't understand what you wrote. You're talking about some Natal thing but I just don't get you. If you mean there's going to be a third Riders, then just say it.
Edited by Retsu Seiba, Jun 2 2010, 10:30 PM.
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| Lady BlizShadow | Jun 2 2010, 10:36 PM Post #5 |
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I still can't use this.
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Natal is a peripheral coming out for the Xbox 360 soon that allows for motion-controlled gameplay. This game is rumored to support Natal, hence why it might be debuting at an upcoming demonstration. That's why I mentioned it. Overall, along with reporting this rumor, I was also giving my general thoughts about it too; I'm not a member who makes topics with just one sentence and calls it a day. Anyways, here's a better report: Characters are apparently steered with bodily movements. Items are acquired by reaching out for the screen and thrown by motioning towards a target. Edited by BlizShadow, Jun 2 2010, 10:44 PM.
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![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| VlaDDrakkeN | Jun 3 2010, 08:49 AM Post #6 |
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The Jester
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So long as they keep the characters that are playable in the last game playable and I'm down with this. But your right, it is strange its appearing on XBLA. This thing...this...Natal, sounds like something that I will get and not have more then just this game to play with it on. |
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| Lord RidersDX | Jun 3 2010, 11:39 AM Post #7 |
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Don't tell me what I can or can't do!
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It sounds very....interesting. To be honest, I don't mind motion based games but I've never loved them. I always preferred the game controller way. But this definitely sounds like an interesting title. Since it's for the XBLA, it probably won't be that big of a game. The way it's sounding, it might be drastically different from the first two games just based on the controls. xD I'll definitely need to keep an eye out for this, it's interesting to use Riders to debut a title on this Natal thing. I can't picture what it'll look like at this moment. |
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| Tammy | Jun 3 2010, 01:41 PM Post #8 |
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Lava Reef Act 1
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...I really hope that this isn't going to be a 360 exclusive. The last game wasn't even ON a Microsoft console. Then again, neither was Final Fantasy... |
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| Phoenix-Saturn | Jun 3 2010, 01:42 PM Post #9 |
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i just wwant to be beautiful for this one month
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It'll probably be for the PS3 with the Move as well. |
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i'm actually really sorry bout this unfashionably late as alwways ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl* | |
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| Tammy | Jun 3 2010, 01:45 PM Post #10 |
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Lava Reef Act 1
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I just hope they give you the option to play with just a normal controller. Zero Gravity's motion controls were horrible. Well, the sideways controls were okay, but the forward position... Oh my god... |
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Jun 3 2010, 01:45 PM Post #11 |
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Edward X Bella
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I think i might like this, I loved Sonic Riders and SR:ZG As long as they have all the same players as last time (as well as some new ones) I am fine with this. |
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| VlaDDrakkeN | Jun 3 2010, 03:28 PM Post #12 |
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The Jester
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Gods I hope so too. I mean yeah you could play with a gamecube controller for ZG(Though I stuck to the wii mote since I found it more fun) |
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| D-Metal X | Jun 3 2010, 04:22 PM Post #13 |
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TIME TO REALLY EXPLODE!
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Ugh, another iteration of Sonic Riders? Hopefully those DREADFUL Babylon Rogues don't return. XD Motion control with that Natal, however, is intriguing. If they pull it off well, I may just change my mind about it. =P |
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Jun 3 2010, 06:04 PM Post #14 |
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Lava Reef Act 2
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Continuing Riders is a waste of time (no offense), especially when it's a third in a mediocre series. Give us a real game, Sonic Team. Mario Kart owns Sonic Riders. Always will. Edited by Sonic Adventure 2, Jun 3 2010, 06:06 PM.
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| Retsu Seiba | Jun 5 2010, 03:45 AM Post #15 |
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...That is all...
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I like Riders and you really can't compare it with Mario Kart, a kart-racing series, to Riders, a skateboarding-esque series. Anyway, I think it's even less than a third, though; 1) Main Games 2) Handheld Series(excluding Colors) 3) Riders 4) Storybook 5) Olympic Games So yeah, it's about fifth in a somewhat mediocre series,lol. |
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