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| Sonic Colors; Reviews are in! Read OP before you post. | |
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| Tweet Topic Started: May 26 2010, 06:35 AM (38,705 Views) | |
| Lady BlizShadow | May 26 2010, 06:35 AM Post #1 |
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I still can't use this.
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![]() OVERVIEW Name: Sonic Colors (alt. Sonic Colours) Developers: Sonic Team, Dimps (co-dev. DS version) Publisher: SEGA Genre: Action-Adventure/Platforming Platforms: Nintendo Wii and Nintendo DS Input: Wii: Wii Remote & Nunchuk, Classic controller, GameCube controller; DS: Stylus Players: 1-2 Rating: ESRB: E (Cartoon violence); PEGI: 3 Release Dates: NA: November 16, 2010; EU: November 12, 2010 Official Websites: US-UK-JPN ![]() THE GAME Gameplay: Sonic Colors is the latest action title in the franchise that sees Sonic racing around Dr. Eggman's planetary themeparks to rescue an alien species called Wisps which is being used to power the parks. In return for rescue, these Wisps will allow Sonic to be privy to their special abilities, or "Color Powers." The Wii version of Colors accurately replicates the more traditional Daytime stages of Sonic Unleashed on the Xbox 360, whilst the DS version will be replicating the Sonic Rush series. Traversing the levels is given a layer of depth in the form of the Wisps who act as a general power-up system, allowing Sonic to move, attack, and explore the scenery in various ways. Completing the main campaign is still as independent of this system as possible, and only by aiming for full completion will significant use of the Wisps be necessary. Sonic Team purports a solid focus on the series' strengths. This includes the cultivation of a single style of gameplay and whimsical locations that take cues from park attractions like confectionery centers and tropical resorts; The storyline will also follow a similarly light-hearted and goofy tone, and music will replace the series' standard guitar riffs for more upbeat, jazzy sounds. Locations:
Characters: Wisps: Wisps are found inside of regenerative capsules throughout each level. Collecting a particular color of Wisp allows Sonic to take advantage of that alien's "Color Power," unique attacks and movements that are limited by a gauge. There are ten Wisps across both versions:
Storyline: "The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic's home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it's a test he'll pass with flying colors!" --Sega Mini Site Detailed Synopsis Credits:
Metacritic Score: Wii: 7.7/10
DS: 7.9/10
Note: Current consensus may not be entirely comprehensive. ![]() MEDIA Screenshots Video:
Magazine Scans:
Official Art:
Merchandise & Other:
![]() ADMINISTRATIVE NOTE While the topic hasn't taken a turn for the worse, I still want to nip this in the bud-- This is a modern Wii/DS Sonic title based around themes of color and amusement parks. Someone is going to dislike it. You don't need to bring this up every other day as if disliking a Sonic game is a crime. Similarly, you don't need to cry that Sega is wrong for making this game and post Sonic Cycles because it doesn't fulfill one of your irrelevant bullet points pertaining to the perfect Sonic game. No one cares. Thus, keep complaining about the complainers and Sega to an absolute zero. This topic is about Sonic Colors, not about the near decade-old controversy over the state of the franchise and fanbase that I'm too old to give a shit about anymore. If you want to complain about any of that crap, make a topic or blog entry for it. Any such posts that fall within this realm here will be deleted/edited on sight. SOURCES
Edited by BlizShadow, Dec 31 2010, 12:15 PM.
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![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| Tikikata | Feb 5 2011, 09:18 AM Post #1381 |
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Angel Island Act 1
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A friend of mine got this game with the special Sonic hat when he pre-ordered it for Wii. I've been borrowing it and I have to say it's pretty good. I play with a Gamecube controller, though, so maybe I should try the Wiimote to get a taste for the other controls. xD I'm not very far into the game, though. |
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| Phoenix-Saturn | Feb 5 2011, 10:28 AM Post #1382 |
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i just wwant to be beautiful for this one month
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I meant Nunchuck and Wiimote... Playing with only the Wiimote I think would be miserable... |
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i'm actually really sorry bout this unfashionably late as alwways ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl* | |
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| Lord Eileanach | Feb 5 2011, 01:03 PM Post #1383 |
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. . .
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I quote this for truth. Those maps sort of give me a sore head and do not make the level any clearer or more helpful in anyway. :/ I'd rather just mess around and find my own way than try to follow them. |
~Eileanach~![]() Oh, stop the world I want to get off! | |
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HollyYoshi
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Feb 5 2011, 03:56 PM Post #1384 |
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I object to your claims
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The only map that confuses me is the Sweet Mountain one. |
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| Lady BlizShadow | Feb 5 2011, 08:24 PM Post #1385 |
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I still can't use this.
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If anyone is still confused, the purple/blue line is the actual path of the level. The areas on the path surrounded in the pink dotted line lead to blow-ups or more appropriate views of that part of the environment. They're pretty simple to me. xP |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| snow toilet | Feb 5 2011, 11:28 PM Post #1386 |
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Huffing Kitty Litty
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try the classic controller. its seems a lot easier than the gc in my opinion. you dont have to put so much force on the R button. |
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| Lord Eileanach | Feb 6 2011, 06:27 AM Post #1387 |
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I think if I was to play it on the Wii I'd be using the GameCube or Classic Controller for this game for definite playing platforming games with the Wii mote just doesn't play the same in my opinion (-cough-SuperMarioGalaxy-cough-) or over complicate things. Oh I see it now Bliz the map isn't quite as complicated now that is explained a little. |
~Eileanach~![]() Oh, stop the world I want to get off! | |
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HollyYoshi
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Feb 6 2011, 08:36 AM Post #1388 |
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I object to your claims
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I might try the Wiimote-Nunchuck combo next time I play this. |
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