~Welcome to the Sonic Blast Community Forum~
Greetings stranger, it is an honor to have you as a visitor. Since we opened in 2006 our goal has been to offer the most authentic Sonic-themed community on the web for Sonic enthusiasts new and old. We do our best to provide the most unique features, best Sonic-themed designs, and have the latest news; always improving to cover all of your Sonic needs. Our community is full of friendly people and we hope you enjoy your brief stay but would be thrilled if you decided to join in on the fun. Being a part of our community is easy, quick, and absolutely free.

Click here to join our community and enter the land of Mobius as a =SB= citizen!
Citizens may log in to their account to participate in our land's conversations and access all of our features:

Username:   Password:
Add Reply
Sonic Colors; Reviews are in! Read OP before you post.
Topic Started: May 26 2010, 06:35 AM (38,709 Views)
Lady BlizShadow
Member Avatar
I still can't use this.


Posted Image


OVERVIEW

Name: Sonic Colors (alt. Sonic Colours)
Developers: Sonic Team, Dimps (co-dev. DS version)
Publisher: SEGA
Genre: Action-Adventure/Platforming
Platforms: Nintendo Wii and Nintendo DS
Input: Wii: Wii Remote & Nunchuk, Classic controller, GameCube controller; DS: Stylus
Players: 1-2
Rating: ESRB: E (Cartoon violence); PEGI: 3
Release Dates: NA: November 16, 2010; EU: November 12, 2010
Official Websites: US-UK-JPN

Posted Image

THE GAME

Gameplay: Sonic Colors is the latest action title in the franchise that sees Sonic racing around Dr. Eggman's planetary themeparks to rescue an alien species called Wisps which is being used to power the parks. In return for rescue, these Wisps will allow Sonic to be privy to their special abilities, or "Color Powers."

The Wii version of Colors accurately replicates the more traditional Daytime stages of Sonic Unleashed on the Xbox 360, whilst the DS version will be replicating the Sonic Rush series. Traversing the levels is given a layer of depth in the form of the Wisps who act as a general power-up system, allowing Sonic to move, attack, and explore the scenery in various ways. Completing the main campaign is still as independent of this system as possible, and only by aiming for full completion will significant use of the Wisps be necessary.

Sonic Team purports a solid focus on the series' strengths. This includes the cultivation of a single style of gameplay and whimsical locations that take cues from park attractions like confectionery centers and tropical resorts; The storyline will also follow a similarly light-hearted and goofy tone, and music will replace the series' standard guitar riffs for more upbeat, jazzy sounds.

Locations:
Characters:

Wisps: Wisps are found inside of regenerative capsules throughout each level. Collecting a particular color of Wisp allows Sonic to take advantage of that alien's "Color Power," unique attacks and movements that are limited by a gauge. There are ten Wisps across both versions:


  • White Wisp: The default Wisp; Collecting these gives Sonic the ability to boost forward.
  • Cyan Laser: These Wisps turn Sonic into a laser, bouncing him around at blinding speeds and destroying anything he touches. Hitting special crystals and antennae also allow Sonic to teleport to another part of the level.
  • Yellow Drill: Yellow Drills allow Sonic to burrow underground to search for items, reach alternate routes, and bypass obstacles.
  • Orange Rocket: This Wisp seems self-explanatory: It lets Sonic blast off through the air to reach high areas that are otherwise unobtainable.
  • Red Burst: Gathering enough of these Wisps turns Sonic into a destructive fireball that can also perform short boosts into the air. (DS Exclusive)
  • Pink Spike: This Wisp increases the strength, number, and power of Sonic's spines, allowing him to roll on virtually any surface. (Wii Exclusive)
  • Green Hover: Freeing this Wisp allows Sonic to hover and dash through the air, as well as use the Light Speed Dash and follow a trail of rings. (Wii Exclusive)
  • Blue Cube: The Blue Cube allows Sonic to switch special blue rings to blue platforms and vise versa, opening up paths. Blue Cube also allows him to perform a slam that will destroy all nearby enemies. (Wii Exclusive)
  • Purple Frenzy: This Wisp turns Sonic into a berserker that eats everything in its path, growing bigger with each item eaten. (Wii Exclusive)
  • Violet Void: This Wisp acts like a black hole. Like its Wii counterpart, it also grows bigger with each item taken in. (DS Exclusive)

Storyline: "The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic's home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it's a test he'll pass with flying colors!" --Sega Mini Site
Detailed Synopsis


Credits:

Metacritic Score:

Wii: 7.7/10

Worth Playing
Nov 23 2010

Sonic Colors is a fantastic game. Its greatest achievement is that one does not have to be a super-tolerant dyed-in-the-wool Sonic super fan to enjoy it or to forgive a laundry list of flaws.

Gamer Limit
Nov 26 2010

Colors is a definite improvement on Sonic Unleashed. By no means is Colors the 3D Sonic you've been waiting for, but if you can get through all the frustration, there is a lot of fun to be had in this package.

Destructoid
Nov 13 2010
Sonic Colors feels like a step right back into the same crap this series has drowned in for the past decade. If I had to pick a color for this game, it would be brown, for very obvious reasons.


DS: 7.9/10

Telegraph
Nov 18 2010
Sonic Colours is truly a highlight of this year's DS releases, and a much-demanded return to form for Sonic. The quick-fire nature means it's perfect for its hand-held platform, and if you're only going to pick up one Sonic title this year, Sonic Colours DS is definitely your best bet.

Meristation
Nov 22 2010
Sonic Colours on Nintendo DS is as good as its big brother on Wii. It's a fun, speedy and charming adventure, with many things to do and great boss fights. The Wisps are the greatest adition to the franchise to date, as the powers they grant Sonic make all the gameplay even more addictive and unforgettable.

D+PAD Magazine
Nov 19 2010
Fans will still find a few surprises this time around, including a form of multiplayer support available from a single DS card, but it's in the colour-based wisp abilities that the game tries to stand out from the crowd.

Note: Current consensus may not be entirely comprehensive.

Posted Image

MEDIA

Screenshots

Video:

Magazine Scans:


Official Art:

Merchandise & Other:
Posted Image

ADMINISTRATIVE NOTE

While the topic hasn't taken a turn for the worse, I still want to nip this in the bud-- This is a modern Wii/DS Sonic title based around themes of color and amusement parks. Someone is going to dislike it. You don't need to bring this up every other day as if disliking a Sonic game is a crime. Similarly, you don't need to cry that Sega is wrong for making this game and post Sonic Cycles because it doesn't fulfill one of your irrelevant bullet points pertaining to the perfect Sonic game. No one cares.

Thus, keep complaining about the complainers and Sega to an absolute zero. This topic is about Sonic Colors, not about the near decade-old controversy over the state of the franchise and fanbase that I'm too old to give a shit about anymore. If you want to complain about any of that crap, make a topic or blog entry for it. Any such posts that fall within this realm here will be deleted/edited on sight.


SOURCES
Edited by BlizShadow, Dec 31 2010, 12:15 PM.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
Replies:
Rai the Monkey
Member Avatar
Marble Garden Act 1
it sounds like a good game, but i'm gonna put my money on sonic 4, to me that feels way more classic
Posted Image
I also used to do sprite vids when i get my summer break I'll try to get back to it. take a look ==>Clicky!!
Fan Characters

Game Stuff
Offline Mini Profile
 
Tammy
Member Avatar
Lava Reef Act 1
I think they'll both be awesome, tho' I'm kinda looking more forward to this game. Dunno why.
Offline Mini Profile
 
Cee Jay HaychPosted Image
Member Avatar
"I didn't use the whole thing ...."
Rai the Monkey
May 31 2010, 01:02 PM
it sounds like a good game, but i'm gonna put my money on sonic 4, to me that feels way more classic
I don't think this game is meant to feel 'classic' in any shape or form.
Online Mini Profile
 
Tammy
Member Avatar
Lava Reef Act 1
I also hope this game will have some sort of difficulty option. Most of the Sonic games nowadays are too easy.
Offline Mini Profile
 
Rai the Monkey
Member Avatar
Marble Garden Act 1
oh, well for me i constantly suggested that sega should of remade 123&k all as one game in 3d with cutscenes, but making a sequal is just as good.

seeing that sonic colors will have stages like the daytime levels from unleashed is a refresher for me
Posted Image
I also used to do sprite vids when i get my summer break I'll try to get back to it. take a look ==>Clicky!!
Fan Characters

Game Stuff
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

Stop goddamned spamming my topic with your irrelevant, sarcastic, caps-locked-sprinkled shit. One more crappy post that has nothing to do with this game and it's a warning.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
Chanda
Member Avatar
Marble Garden Act 1
I'd prefer not to chew you out here in topic for all kinds of the jerk you're being, so I'll do it via PM, k? K.

On topic, I believe the only way online multiplayer has a chance of working is if they implement a way to prevent crippling lag that makes Wifi on other games unplayable at times (I'm lookin' at you, Smash Bros.) I can't imagine how bad lag is going to be in a game series that supposedly prides itself on its speed of gameplay.
Posted Image



Offline Mini Profile
 
Lord English
Member Avatar
Sandopolis Act 2
ChandaThePanda
May 31 2010, 06:24 PM
I'd prefer not to chew you out here in topic for all kinds of the jerk you're being, so I'll do it via PM, k? K.

On topic, I believe the only way online multiplayer has a chance of working is if they implement a way to prevent crippling lag that makes Wifi on other games unplayable at times (I'm lookin' at you, Smash Bros.) I can't imagine how bad lag is going to be in a game series that supposedly prides itself on its speed of gameplay.
You do know she's an admin right?

Anyways, I'm really hoping this will work out; And i'm totally getting it for my DS
Offline Mini Profile
 
Tammy
Member Avatar
Lava Reef Act 1
BlizShadow
May 31 2010, 06:04 PM
Stop goddamned spamming my topic with your irrelevant, sarcastic, caps-locked-sprinkled shit. One more crappy post that has nothing to do with this game and it's a warning.
Whoa. o.o; That's the closest thing to an outburst I've ever seen from you, Bliz. *backs away slowly*
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

Seriously? I think that's rather tame of me. xP

Anyways, I hear online multiplayer isn't bad for all games; All-Stars Racing comes to mind, which I've heard has considerably good framerates even at the cost of numbers. Brawl's is probably so bad because everyone and their grandma still plays it, and maybe because of the way Nintendo set it up. I don't think a Sonic game would fair too badly over online, even something as fast as Unleashed. But this is all assuming that we will have such a thing and not the usual leaderboards. I'm still banking on only local multiplayer with mini-games as the actual competition.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
Phoenix-Saturn
No Avatar
i just wwant to be beautiful for this one month
Well, if the game isn't a massive seller and everyone isn't overloading the server playing at once or attempting to hack, it should be fine online.
i'm actually really sorry bout this
unfashionably late as alwways
Posted Image


Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl*

Offline Mini Profile
 
VlaDDrakkeN
Member Avatar
The Jester
Sorry I must of missed something, whats this about multiplayer?

Also I don't blame her for getting on him, I seriously make a WTF face almost every time I try to read his posts.
Edited by VlaDDrakkeN, May 31 2010, 11:04 PM.
Posted ImagePosted ImagePosted ImagePosted ImagePosted Image
===================================================================================
Posted Image
Posted Image
Posted Image
Posted Image
Posted Image
Offline Mini Profile
 
Retsu Seiba
Member Avatar
...That is all...
Multiplayer for DS will be just like the rush series' multiplayer mode, corny, unless both people have the game.If it's supposedto be download, there should be equal control for both players.


In an unrelated note, would it make sense that since the theme of the game is circus/carnival based, there might include a creepy,haunted house of mirrors level? That would be SO cool. xD Especially since they made this about those alien creatures, the, um.... yeah, what were they called again? xP
Edited by Retsu Seiba, Jun 1 2010, 02:55 AM.
Posted Image
" Aw yeah, ROCK and ROLL! "
Offline Mini Profile
 
Tammy
Member Avatar
Lava Reef Act 1
Wisps.

And I... actually think that's a good idea.
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

I'm not entirely sure anymore that each level will be that devoted to amusement park themes. We have three zones supposedly confirmed already: Sweet Mountain, Tropical Reservoir, and Eggmanland. Sans the latter, assuming it will retain its look and themes from Unleashed, do these level names really remind you of amusement park tropes, or do they just sound like your usual, quirky Sonic level instead? I imagine that there might be park gimmicks throughout the levels like ferris wheels and roller coasters, or maybe even the bosses will actually take place in Eggman's established parks, but I think it's possible that we won't be seeing any levels that really play it completely straight with the amusement park theme.

Also, Sonic Channel confirms suspicions that Colors will be available to play at E3. Keep your fingers crossed for it and Sonic 4's performances.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
0 users reading this topic
Go to Next Page
« Previous Topic · Act III: Sonic's Game Stadium · Next Topic »
Add Reply