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| Sonic Colors; Reviews are in! Read OP before you post. | |
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| Tweet Topic Started: May 26 2010, 06:35 AM (38,708 Views) | |
| Lady BlizShadow | May 26 2010, 06:35 AM Post #1 |
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I still can't use this.
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![]() OVERVIEW Name: Sonic Colors (alt. Sonic Colours) Developers: Sonic Team, Dimps (co-dev. DS version) Publisher: SEGA Genre: Action-Adventure/Platforming Platforms: Nintendo Wii and Nintendo DS Input: Wii: Wii Remote & Nunchuk, Classic controller, GameCube controller; DS: Stylus Players: 1-2 Rating: ESRB: E (Cartoon violence); PEGI: 3 Release Dates: NA: November 16, 2010; EU: November 12, 2010 Official Websites: US-UK-JPN ![]() THE GAME Gameplay: Sonic Colors is the latest action title in the franchise that sees Sonic racing around Dr. Eggman's planetary themeparks to rescue an alien species called Wisps which is being used to power the parks. In return for rescue, these Wisps will allow Sonic to be privy to their special abilities, or "Color Powers." The Wii version of Colors accurately replicates the more traditional Daytime stages of Sonic Unleashed on the Xbox 360, whilst the DS version will be replicating the Sonic Rush series. Traversing the levels is given a layer of depth in the form of the Wisps who act as a general power-up system, allowing Sonic to move, attack, and explore the scenery in various ways. Completing the main campaign is still as independent of this system as possible, and only by aiming for full completion will significant use of the Wisps be necessary. Sonic Team purports a solid focus on the series' strengths. This includes the cultivation of a single style of gameplay and whimsical locations that take cues from park attractions like confectionery centers and tropical resorts; The storyline will also follow a similarly light-hearted and goofy tone, and music will replace the series' standard guitar riffs for more upbeat, jazzy sounds. Locations:
Characters: Wisps: Wisps are found inside of regenerative capsules throughout each level. Collecting a particular color of Wisp allows Sonic to take advantage of that alien's "Color Power," unique attacks and movements that are limited by a gauge. There are ten Wisps across both versions:
Storyline: "The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic's home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it's a test he'll pass with flying colors!" --Sega Mini Site Detailed Synopsis Credits:
Metacritic Score: Wii: 7.7/10
DS: 7.9/10
Note: Current consensus may not be entirely comprehensive. ![]() MEDIA Screenshots Video:
Magazine Scans:
Official Art:
Merchandise & Other:
![]() ADMINISTRATIVE NOTE While the topic hasn't taken a turn for the worse, I still want to nip this in the bud-- This is a modern Wii/DS Sonic title based around themes of color and amusement parks. Someone is going to dislike it. You don't need to bring this up every other day as if disliking a Sonic game is a crime. Similarly, you don't need to cry that Sega is wrong for making this game and post Sonic Cycles because it doesn't fulfill one of your irrelevant bullet points pertaining to the perfect Sonic game. No one cares. Thus, keep complaining about the complainers and Sega to an absolute zero. This topic is about Sonic Colors, not about the near decade-old controversy over the state of the franchise and fanbase that I'm too old to give a shit about anymore. If you want to complain about any of that crap, make a topic or blog entry for it. Any such posts that fall within this realm here will be deleted/edited on sight. SOURCES
Edited by BlizShadow, Dec 31 2010, 12:15 PM.
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![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| Lady BlizShadow | May 30 2010, 06:45 PM Post #301 |
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I still can't use this.
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I hope they play up his appearance for laughs. xP |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| VlaDDrakkeN | May 30 2010, 08:28 PM Post #302 |
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The Jester
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O_o What would qualify for GOOD graphics then? |
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May 31 2010, 03:00 AM Post #303 |
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Lava Reef Act 2
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Hopefully it's the old Shadow we see in this game. That's all I have to say. The levels sound... interesting. |
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Cee Jay Haych
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May 31 2010, 03:03 AM Post #304 |
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"I didn't use the whole thing ...."
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Please, lets not start that again.
By the standard of most games, there probably wasn't enough brown involved.
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| Phoenix-Saturn | May 31 2010, 08:02 AM Post #305 |
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i just wwant to be beautiful for this one month
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I'm not too convinced on Knux and Shadow being in the game. Remember, they said that for Unleashed as well, and neither showed up... |
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i'm actually really sorry bout this unfashionably late as alwways ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl* | |
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May 31 2010, 08:18 AM Post #306 |
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Edward X Bella
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why is Shadow gonna be in the game? I thought he died in SA2B. |
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| Tammy | May 31 2010, 08:21 AM Post #307 |
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Lava Reef Act 1
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He didn't. He was saved and brought back in Sonic Heroes. You people seriously need to get with the times. He's been up and about for seven years now. Edited by Tammy, May 31 2010, 08:24 AM.
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May 31 2010, 08:38 AM Post #308 |
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Edward X Bella
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But I thought he was a clone in Sonic Heroes? |
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| Tammy | May 31 2010, 08:41 AM Post #309 |
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Lava Reef Act 1
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Nope. Eggman says it himself during the fight with Devil Doom in Shadow the Hedgehog. He admitted that everything he said about Shadow being an android and having no past was a lie, and that he saved him with one of his robots. |
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| Zak | May 31 2010, 10:23 AM Post #310 |
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For The Circle
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| "Ati Ramar, In defeat we learn." | |
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| Retsu Seiba | May 31 2010, 10:52 AM Post #311 |
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...That is all...
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Eh, sounds cheesy to me. |
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| Tammy | May 31 2010, 10:53 AM Post #312 |
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Lava Reef Act 1
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Well, cheesy isn't always a bad thing, especially in the Sonic franchise.
Edited by Tammy, May 31 2010, 10:53 AM.
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| Retsu Seiba | May 31 2010, 12:01 PM Post #313 |
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...That is all...
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Sorry, I didn't mean to do that. But I do think this could be just what Sonic needed. I just hope it's like Rush, classic with a twist, and NOT like Rush Adventure, which was TOO, innovative. (Note, I usually refer to DS titles, as that, and my GBA, are all I've got left.) |
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| Tammy | May 31 2010, 12:06 PM Post #314 |
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Lava Reef Act 1
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On another note, this will no doubt be a very "colourful" Sonic game. And no, I don't mean that as a pun. I mean that it will be very high-spirited and very reminiscent to classic games, and will probably be the most "colourful" game since Heroes.Basically, what I mean by "colourful" is that it'll feel like a "true" Sonic game. Edited by Tammy, May 31 2010, 12:07 PM.
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| Lady Miracle | May 31 2010, 12:06 PM Post #315 |
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[insert something cheerful here]
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Don't get your hopes up too high, sweetie. And try not to tackle that topic here; we've had enough of those topics already... Personally, I don't mind new refreshing additions so long as the game is worth playing. :3 |
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And no, I don't mean that as a pun. I mean that it will be very high-spirited and very reminiscent to classic games, and will probably be the most "colourful" game since Heroes.


12:01 AM Jul 25