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Sonic Colors; Reviews are in! Read OP before you post.
Topic Started: May 26 2010, 06:35 AM (38,703 Views)
Lady BlizShadow
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I still can't use this.


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OVERVIEW

Name: Sonic Colors (alt. Sonic Colours)
Developers: Sonic Team, Dimps (co-dev. DS version)
Publisher: SEGA
Genre: Action-Adventure/Platforming
Platforms: Nintendo Wii and Nintendo DS
Input: Wii: Wii Remote & Nunchuk, Classic controller, GameCube controller; DS: Stylus
Players: 1-2
Rating: ESRB: E (Cartoon violence); PEGI: 3
Release Dates: NA: November 16, 2010; EU: November 12, 2010
Official Websites: US-UK-JPN

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THE GAME

Gameplay: Sonic Colors is the latest action title in the franchise that sees Sonic racing around Dr. Eggman's planetary themeparks to rescue an alien species called Wisps which is being used to power the parks. In return for rescue, these Wisps will allow Sonic to be privy to their special abilities, or "Color Powers."

The Wii version of Colors accurately replicates the more traditional Daytime stages of Sonic Unleashed on the Xbox 360, whilst the DS version will be replicating the Sonic Rush series. Traversing the levels is given a layer of depth in the form of the Wisps who act as a general power-up system, allowing Sonic to move, attack, and explore the scenery in various ways. Completing the main campaign is still as independent of this system as possible, and only by aiming for full completion will significant use of the Wisps be necessary.

Sonic Team purports a solid focus on the series' strengths. This includes the cultivation of a single style of gameplay and whimsical locations that take cues from park attractions like confectionery centers and tropical resorts; The storyline will also follow a similarly light-hearted and goofy tone, and music will replace the series' standard guitar riffs for more upbeat, jazzy sounds.

Locations:
Characters:

Wisps: Wisps are found inside of regenerative capsules throughout each level. Collecting a particular color of Wisp allows Sonic to take advantage of that alien's "Color Power," unique attacks and movements that are limited by a gauge. There are ten Wisps across both versions:


  • White Wisp: The default Wisp; Collecting these gives Sonic the ability to boost forward.
  • Cyan Laser: These Wisps turn Sonic into a laser, bouncing him around at blinding speeds and destroying anything he touches. Hitting special crystals and antennae also allow Sonic to teleport to another part of the level.
  • Yellow Drill: Yellow Drills allow Sonic to burrow underground to search for items, reach alternate routes, and bypass obstacles.
  • Orange Rocket: This Wisp seems self-explanatory: It lets Sonic blast off through the air to reach high areas that are otherwise unobtainable.
  • Red Burst: Gathering enough of these Wisps turns Sonic into a destructive fireball that can also perform short boosts into the air. (DS Exclusive)
  • Pink Spike: This Wisp increases the strength, number, and power of Sonic's spines, allowing him to roll on virtually any surface. (Wii Exclusive)
  • Green Hover: Freeing this Wisp allows Sonic to hover and dash through the air, as well as use the Light Speed Dash and follow a trail of rings. (Wii Exclusive)
  • Blue Cube: The Blue Cube allows Sonic to switch special blue rings to blue platforms and vise versa, opening up paths. Blue Cube also allows him to perform a slam that will destroy all nearby enemies. (Wii Exclusive)
  • Purple Frenzy: This Wisp turns Sonic into a berserker that eats everything in its path, growing bigger with each item eaten. (Wii Exclusive)
  • Violet Void: This Wisp acts like a black hole. Like its Wii counterpart, it also grows bigger with each item taken in. (DS Exclusive)

Storyline: "The diabolical Dr. Eggman has hatched another plan for world domination! He has built an amazing interstellar amusement park, floating in space around Sonic's home planet, bursting with incredible rides and attractions. However, all is not as it seems as Dr. Eggman has abducted an alien race called Wisps and is harnessing their colorful energy to fuel a sinister plot. However, before Dr. Eggman completes his evil plans, Sonic discovers his mysterious theme park in space. When he arrives, Sonic finds he is also able to use these alien powers and is ready to help! Sonic will need all his speed and skill as he faces this test, but, empowered by the alien energy, it's a test he'll pass with flying colors!" --Sega Mini Site
Detailed Synopsis


Credits:

Metacritic Score:

Wii: 7.7/10

Worth Playing
Nov 23 2010

Sonic Colors is a fantastic game. Its greatest achievement is that one does not have to be a super-tolerant dyed-in-the-wool Sonic super fan to enjoy it or to forgive a laundry list of flaws.

Gamer Limit
Nov 26 2010

Colors is a definite improvement on Sonic Unleashed. By no means is Colors the 3D Sonic you've been waiting for, but if you can get through all the frustration, there is a lot of fun to be had in this package.

Destructoid
Nov 13 2010
Sonic Colors feels like a step right back into the same crap this series has drowned in for the past decade. If I had to pick a color for this game, it would be brown, for very obvious reasons.


DS: 7.9/10

Telegraph
Nov 18 2010
Sonic Colours is truly a highlight of this year's DS releases, and a much-demanded return to form for Sonic. The quick-fire nature means it's perfect for its hand-held platform, and if you're only going to pick up one Sonic title this year, Sonic Colours DS is definitely your best bet.

Meristation
Nov 22 2010
Sonic Colours on Nintendo DS is as good as its big brother on Wii. It's a fun, speedy and charming adventure, with many things to do and great boss fights. The Wisps are the greatest adition to the franchise to date, as the powers they grant Sonic make all the gameplay even more addictive and unforgettable.

D+PAD Magazine
Nov 19 2010
Fans will still find a few surprises this time around, including a form of multiplayer support available from a single DS card, but it's in the colour-based wisp abilities that the game tries to stand out from the crowd.

Note: Current consensus may not be entirely comprehensive.

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MEDIA

Screenshots

Video:

Magazine Scans:


Official Art:

Merchandise & Other:
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ADMINISTRATIVE NOTE

While the topic hasn't taken a turn for the worse, I still want to nip this in the bud-- This is a modern Wii/DS Sonic title based around themes of color and amusement parks. Someone is going to dislike it. You don't need to bring this up every other day as if disliking a Sonic game is a crime. Similarly, you don't need to cry that Sega is wrong for making this game and post Sonic Cycles because it doesn't fulfill one of your irrelevant bullet points pertaining to the perfect Sonic game. No one cares.

Thus, keep complaining about the complainers and Sega to an absolute zero. This topic is about Sonic Colors, not about the near decade-old controversy over the state of the franchise and fanbase that I'm too old to give a shit about anymore. If you want to complain about any of that crap, make a topic or blog entry for it. Any such posts that fall within this realm here will be deleted/edited on sight.


SOURCES
Edited by BlizShadow, Dec 31 2010, 12:15 PM.
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Because staff made me do it. =P

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Sonic Adventure 2
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Special Operative Blaire
May 26 2010, 08:34 AM
I will admit though, the one thing I'm not liking is the name. I mean, 'Sonic Colors'? Yeah, people are going to point out apparent 'kiddiness' from the title alone.... :facepalm:
I thought the same thing. But I figured it's okay since I like rainbows. It sounds very child-like though, like Sega is reaching a younger audience.

Sonic Team: never stops changing its ways. Silly team there.
Edited by Sonic Adventure 2, May 26 2010, 08:36 AM.
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Zak
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For The Circle
not a big fan of the name myself, but, it's not that big of a deal, as long as the game is good, it could be called "sonic and the magical aliens" for all I care.
Edited by Zak, May 26 2010, 08:40 AM.
"Ati Ramar, In defeat we learn."
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Lady BlizShadow
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I still can't use this.

Even if the title was more mature, the aesthetics would not change such a sentiment. Not that it really matters; Sonic's never been super hardcore or anything anyways.
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Phoenix-Saturn
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i just wwant to be beautiful for this one month
OMG OMG OMG OMG...

20th Anniversary Game! YES! Woot!

(Phoenix is a little exited...)
Edited by Phoenix-Saturn, May 26 2010, 08:55 AM.
i'm actually really sorry bout this
unfashionably late as alwways
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I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl*

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infamousDee
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This is interesting, to say the least. My first thought was that this is too child-like for my liking, until I saw that this will be exclusive to Nintendo consoles. A decent premise nonetheless - puts me in mind of Flickies' Island.

Edit: If this does turn out to be Sonic Team's 20th Anniversary game, this Sonic fan will be bitterly disappointed.

Edit Edit: There's a significant margin between not being "super hardcore" and cheesy to the point of nauseous.
Edited by infamousDee, May 26 2010, 09:01 AM.
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HollyYoshiPosted Image
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I object to your claims
Phoenix_Saturn
May 26 2010, 08:53 AM
OMG OMG OMG OMG...

20th Anniversary Game! YES! Woot!
It's going to be released at the end of this year.

The twentieth anniversary is next year. ;)
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Lady BlizShadow
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I still can't use this.

It comes out 2010, not 2011.

-.-;; Know your dates.

ninja'd.
Edited by BlizShadow, May 26 2010, 08:56 AM.
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Because staff made me do it. =P

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Phoenix-Saturn
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i just wwant to be beautiful for this one month
Aww...

HEY THAT MEANS WE'RE GONNA GET ANOTHER GAME!

:D
i'm actually really sorry bout this
unfashionably late as alwways
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I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl*

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Lady BlizShadow
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I still can't use this.

xP We were going to get another Sonic game sooner or later.

Anyways, I believe ONM will have a six-page preview of the game in exactly one month. Just something to watch out for.
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Phoenix-Saturn
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i just wwant to be beautiful for this one month
Lol fangirlism... Anyways... Umm... *Trying to not be too exited*
i'm actually really sorry bout this
unfashionably late as alwways
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I... Am... THE WEREHOG SUPPORTER! MUHAHAHAHA! *Howl*

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Lord DragonFlame
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Christmas is back again

To bad! Guess I'll have to wait a few more years for another 360 title.
Well looks nice from the first screen shots, but that's about it, what I have to add.
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Sonic Adventure 2
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BlizShadow
May 26 2010, 08:49 AM
Even if the title was more mature, the aesthetics would not change such a sentiment. Not that it really matters; Sonic's never been super hardcore or anything anyways.
Very true. The name really doesn't matter. The game matters more. Even if it is kid-friendly, I don't mind. I just want it to be a fun game. Unleashed and Galaxy both were not that fun in my eyes. Hopefully this one has something for everyone.

Oh, and sorry for bashing earlier. I wasn't in the best state of mind. I think this game will be alright. The graphics look great and the idea is quite innovative. Sonic 3D games (and several 2D ones) are never usually repetitive (one thing I really like about them).

I shouldn't doubt Sonic Team until they show more about the game. I just hope there's ton of adventure and a decent story (the latter seems to be happening already)...
Edited by Sonic Adventure 2, May 26 2010, 10:13 AM.
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D-Metal X
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TIME TO REALLY EXPLODE!
Yay Sonic cycle! =P

But seriously, a new Sonic platformer is always good news to me. And since this uses the Unleashed style, that's all the better. I just hope the Wii version doesn't control like Sonic and the Secret Rings/Black Knight.
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Sonic Adventure 2
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D-Metal X
May 26 2010, 10:14 AM
Yay Sonic cycle! =P

But seriously, a new Sonic platformer is always good news to me. And since this uses the Unleashed style, that's all the better. I just hope the Wii version doesn't control like Sonic and the Secret Rings/Black Knight.
The wiimote use is my major fear about this game. I'm not good using it without touching buttons, and have never liked the idea of the wiimote from the start.
Edited by Sonic Adventure 2, May 26 2010, 10:16 AM.
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Lord Spin
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They got Freddy. Poor Freddy.

Well, this took me by complete surprise. o_O

Anyway, the name is meh, but as long as the game is good, it really doesn't matter. Out at the end of the year, huh? Well, let's see what comes of it - it's still a long way off yet. xP
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