~Welcome to the Sonic Blast Community Forum~
Greetings stranger, it is an honor to have you as a visitor. Since we opened in 2006 our goal has been to offer the most authentic Sonic-themed community on the web for Sonic enthusiasts new and old. We do our best to provide the most unique features, best Sonic-themed designs, and have the latest news; always improving to cover all of your Sonic needs. Our community is full of friendly people and we hope you enjoy your brief stay but would be thrilled if you decided to join in on the fun. Being a part of our community is easy, quick, and absolutely free.

Click here to join our community and enter the land of Mobius as a =SB= citizen!
Citizens may log in to their account to participate in our land's conversations and access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
Playstation Move; This doesn't look good for the Wii..
Topic Started: May 14 2010, 02:42 AM (755 Views)
Tammy
Member Avatar
Lava Reef Act 1
They started working on it after Heroes, that doesn't necessarily mean they were working on it the whole time. They made, what, four other games within that time frame? Advance 3, Rush, Shadow the Hedgehog, and Riders? Maybe they weren't mismanaging their time, but just making other games in between. Riders came out in February of '06, so they had about less than a year to complete '06. Not saying that Sonic Team mismanaged their time--they probably did, but if they had been given at least a few more months to work on it, it could've been pretty decent.

Anyway, my opinion still holds firm. So Sonic Team could've used their time more wisely, big deal, it's nothing I didn't know before. Microsoft still pushed the game out just so it could be on their system before the PS3.
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

Heroes, Rush, Advance 3, Shadow, and Riders were actually not made by the same people who made Sonic 06 anyways. Heroes and Shadow were made by the American branch of Sonic Team, Advance 3 and Rush by THQ/Dimps, and Riders by UGA. The only other games the team had been working on while Sonic 06 was in production was Unleashed and Secret Rings near the end. Now, if your huge development team can't be efficient enough to handle three games, one of which is a Wii spinoff and the other of which was partly outsourced for Christ's sakes, then there's more wrong with your team than just being subjected to catty console manufacturers.

And I agree that they should've been given more time to work on it to at least finish the game. However, Microsoft doesn't set down that date. The game's producers and Sega upper management do.

You're still ignoring the hole in the notion-- If Microsoft was really at significant fault, why in the world did this affect the PS3 release date? Why did that version come out only about a month later instead of a minimum of five or six if Sony just wasn't doing anything and Microsoft had no say over when games release on the PS3? And why was the PS3 version actually rated worse than the 360 version? It makes absolutely no sense whatsoever.

Your animosity towards Microsoft seems really misguided, especially since you seem keen on dismissing them outright this generation over a third-party game from an ailing franchise that was doomed anyways. Regardless, this is obviously off topic. Let's continue talking about gimmicky motion controls.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
Tammy
Member Avatar
Lava Reef Act 1
There's really nothing more to talk about gimmicky motion controls other than the fact that I never really liked them. But anyway, not that I think about it, the main fault could have been the fact that Yuji Naka is a bumbling moron. But still, they could have simply delayed the game if they needed more time on it, but apparently for some reason they couldn't, or maybe it never occurred to them, because as I stated before, Sonic is run by Yuji Naka. So yeah.
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

Okay, Yuji Naka has been gone from Sega for over four years, and he left months and months before the game even came out. If anything, the new head of Sonic Team is Takashi Iizuka...who had absolutely nothing to do with Sonic '06 either beyond a "Special Thanks To..." in the credits.

And delaying the game costs money-- For extra marketing and the employees' extended payroll. Sega is not Nintendo. They don't have towers made out of money stacks. Breaking the initially projected budget is something that they just can't afford to do all willy-nilly, especially on a game that will sell regardless.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
Tammy
Member Avatar
Lava Reef Act 1
He left? o_O Huh...

But wait, if Yuji Naka left and Takashi Iizuka had nothing to do with the game... then who was in charge of making '06?

Wikipedia is your friend.
Edited by BlizShadow, May 16 2010, 08:39 AM.
Offline Mini Profile
 
Jenna Jay
Member Avatar
Stealing Talents!
Not to butt into your conversation or anything but isn't this going way off topic?
Offline Mini Profile
 
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
Quote:
 
You said that Nintendo knew they couldn't compete with Sony and Microsoft game-wise when they are in the only thing that ultimately matters, the element you ignored-- Sales.


Selling a lot does not equal quality or a quantity of quality games. Microsoft and Sony sell enough to make money back on their games and that combined with producing many high quality games is ultimately what matters to gamers. Sure you can bring sells into the argument, but it has nothing to do with the subject at hand. The Wii has had a handful of great games, but in comparison to even the GameCube I'd say it is lacking. The GameCube had a lot more decent to good 3rd party games and I really liked the GameCube.

As for casual gamers only wanting casual games which is a majority of the Wii's catalog, I think Sony could get the upper hand if they support the Move right because the Move will undoubtedly not only get casual games(including Wii ports) but also hard core games(Socom 4 for example). This way they can attract the Wii crowd and attract the current PS3 fan-base, thus drawing in a more diverse consumer base.

Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

Neo Metallix
May 18 2010, 01:30 PM
Selling a lot does not equal quality or a quantity of quality games.

I never said it did. It's not that relevant to the story anyways.

Sure you can bring sells into the argument, but it has nothing to do with the subject at hand.

Sales has everything to do with the subject because if the Wii wasn't as successful as it is, (i.e. had it not nearly outsold both the 360 and PS3 combined), especially in comparison to its failure of a predecessor, this would not even be a story; No one imitates the loser. Both companies think they can make more money, ie. sell more stuff, by trying to ride the Wii's coattails, thus here we are with Natal and the Move.

As for casual gamers only wanting casual games which is a majority of the Wii's catalog, I think Sony could get the upper hand if they support the Move right because the Move will undoubtedly not only get casual games(including Wii ports) but also hard core games(Socom 4 for example). This way they can attract the Wii crowd and attract the current PS3 fan-base, thus drawing in a more diverse consumer base.

Casuals will not suddenly buy PS3s and 360s in droves just because of the Move and Natal. The 360 and PS3 have developed their reputations as hardcore consoles versus casual ones this generation, and a console and manufacturer's reputation will always precede the games and peripherals. Example-- The Wii; It's not a hardcore console just because it has Red Steel Redemption, No More Heroes, and MadWorld on it. Nothing short of a complete re-branding of the 360 and PS3 consoles, a trashing of their agendas, and subsequently a near universal output of casual games for them will make the casual market respond to any great extent to either Microsoft or Sony.

Hardcores won't respond either if the games catered to them can't integrate motion controls in such a way that the games turn out to be games instead of gimmicks. Otherwise, as we've seen with the Wii, the motion controls will kill a game's immersion because the correspondence between character and player action will not be either consciously or visually reasonable. And since hardcore gamers buy games which promise blockbuster experiences, and with immersion being a big element of such an experience, then they will not respond that well either. This is, of course, unless Microsoft and Sony can out-Galaxy Galaxy on a regular basis, a concept I openly laugh at.

At this point, the Natal and Move are short-sighted gimmicks being shoved out to try and claim a piece of the Wii's pie. Both completely miss the biggest reason for the Wii's success, which is that it tapped into a market-- casuals-- that is significantly bigger than more orthodox gaming demographics and subsequently houses a boatload of games for them. Microsoft and Sony instead went with more traditional consoles that sell to a comparatively more niche' market than casuals, thus both competitors were completely usurped. Natal and the Move are desperate responses to this reality that miss the point that casuals play casual games and not necessarily games with motion control. If you want proof that casuals would rather play a casual game than a motion-controlled game, then look at the ridiculous success of PopCap games.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
King of Kings
Member Avatar
Sandopolis Act 1
I haven't played a good Wii game since Smash bros. brawl. I own one, but I never use it. the PS3 has far better games and features than the wii, which is why I'm sure Sony will have a decent motion control gimmick. But I'd much rather a traditional controller, which is a reason I prefer MS. The controller feels natural, when I play the Wii, it feels like I'm watching TV.
Offline Mini Profile
 
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
Quote:
 
Sales has everything to do with the subject because if the Wii wasn't as successful as it is, (i.e. had it not nearly outsold both the 360 and PS3 combined), especially in comparison to its failure of a predecessor, this would not even be a story; No one imitates the loser. Both companies think they can make more money, ie. sell more stuff, by trying to ride the Wii's coattails, thus here we are with Natal and the Move.


No, because it does not effect what I was talking about. Selling more does not mean you have the capacity to make more high-quality games, it's all about how much of a work force you have.

Quote:
 
Casuals will not suddenly buy PS3s and 360s in droves just because of the Move and Natal. The 360 and PS3 have developed their reputations as hardcore consoles versus casual ones this generation, and a console and manufacturer's reputation will always precede the games and peripherals.


Have you learned nothing from Apple? If you market it well, you can sell anything in droves. Casuals will not buy PS3s and 360s just because of these peripherals, no, but if you add a decent marketing campaign behind it and have what these casuals want they will be interested in trying it out and more inclined to purchase it after they get a taste of it. Are you forgetting the one main factor of casuals? They aren't loyal to crap like the hardcore gamer, they'll go wherever they think the "next big thing" is so reputation and brand means squat to them.

The Playstation brand has a reputation for having diverse games that cater to every audience, it is not a solely hardcore console and I don't think anyone sees it as solely hardcore with all of the quirky and weird games that have come out for it. The only reason some of these casual games on PS3 haven't had success is they weren't marketed. LittleBigPlanet was and that is one reason it has sold so well.
Edited by Neo Metallix, May 19 2010, 05:04 PM.
Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
Lady BlizShadow
Member Avatar
I still can't use this.

Neo Metallix
May 19 2010, 05:04 PM
No, because it does not effect what I was talking about. Selling more does not mean you have the capacity to make more high-quality games, it's all about how much of a work force you have.

I've said it plenty of times, I'm not even arguing that quantity=quality; Please drop that strawman.

My point which is simply this: The only reason the Move and Natal exist is because the Wii sold a lot. If the Wii pulled a Gamecube again, would Microsoft and Sony would be pushing motion-technology to this extent so late in the game? No, because the market that is hardcore gamers would still be the one that would be considered the most profitable.


Have you learned nothing from Apple? If you market it well, you can sell anything in droves. Casuals will not buy PS3s and 360s just because of these peripherals, no, but if you add a decent marketing campaign behind it and have what these casuals want they will be interested in trying it out and more inclined to purchase it after they get a taste of it. Are you forgetting the one main factor of casuals? They aren't loyal to crap like the hardcore gamer, they'll go wherever they think the "next big thing" is so reputation and brand means squat to them.

As I said, if Microsoft and Sony were to market their consoles to such an extent as to significantly sway the tide of casuals away from the Wii, they would be inviting resentment from the loyal regulars who specifically bought their consoles in direct opposition to the casual competitor. The companies would be producing more games that many of their current customers have already admitted that they don't want because they didn't buy/sold/bad-mouthed their Wiis.

Here's an example of what I mean-- I'm a customer that loves coffee and hates tea. So, I go to Starbucks for coffee. Another drink competitor decides to start selling tea and subsequently overtakes Starbucks because tea is more popular. In response, Starbucks starts selling tea too, perhaps at the cost of the existence of some my favorite coffee items or their quality. Guess what I'm probably going to do at that point: Shop there less or just go somewhere else, because I don't want Starbucks to sell tea. They're a coffee company. Making coffee what they're good at.

Microsoft and Sony are good at marketing towards a hardcore audience. They don't need to be jacks-of-all-trades.


The Playstation brand has a reputation for having diverse games that cater to every audience, it is not a solely hardcore console and I don't think anyone sees it as solely hardcore with all of the quirky and weird games that have come out for it. The only reason some of these casual games on PS3 haven't had success is they weren't marketed. LittleBigPlanet was and that is one reason it has sold so well.

Sorry, but the PS3 does not have that reputation. It is the most graphically and technologically advanced video game console of all time. Its heavy-hitters and best sellers are games like Resistance, Uncharted, and MAG. The PS3 is not a "For the whole family!" console just because it has a few casual games and LittleBigPlanet; It's the same reason no one calls the Wii hardcore because it has No More Heroes, Red Steel, MadWorld, and The Conduit on it. If the PS3's reputation was really that obvious, this generation wouldn't be so one-sided.
Posted Image

Because staff made me do it. =P

Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum
Offline Mini Profile
 
1 user reading this topic (1 Guest and 0 Anonymous)
ZetaBoards - Free Forum Hosting
Enjoy forums? Start your own community for free.
Learn More · Register for Free
« Previous Topic · Act II: Video Game Station · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2