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| Playstation Move; This doesn't look good for the Wii.. | |
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| Tweet Topic Started: May 14 2010, 02:42 AM (754 Views) | |
| Tammy | May 15 2010, 06:52 AM Post #16 |
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Lava Reef Act 1
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They started working on it after Heroes, that doesn't necessarily mean they were working on it the whole time. They made, what, four other games within that time frame? Advance 3, Rush, Shadow the Hedgehog, and Riders? Maybe they weren't mismanaging their time, but just making other games in between. Riders came out in February of '06, so they had about less than a year to complete '06. Not saying that Sonic Team mismanaged their time--they probably did, but if they had been given at least a few more months to work on it, it could've been pretty decent. Anyway, my opinion still holds firm. So Sonic Team could've used their time more wisely, big deal, it's nothing I didn't know before. Microsoft still pushed the game out just so it could be on their system before the PS3. |
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| Lady BlizShadow | May 15 2010, 08:54 AM Post #17 |
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I still can't use this.
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Heroes, Rush, Advance 3, Shadow, and Riders were actually not made by the same people who made Sonic 06 anyways. Heroes and Shadow were made by the American branch of Sonic Team, Advance 3 and Rush by THQ/Dimps, and Riders by UGA. The only other games the team had been working on while Sonic 06 was in production was Unleashed and Secret Rings near the end. Now, if your huge development team can't be efficient enough to handle three games, one of which is a Wii spinoff and the other of which was partly outsourced for Christ's sakes, then there's more wrong with your team than just being subjected to catty console manufacturers. And I agree that they should've been given more time to work on it to at least finish the game. However, Microsoft doesn't set down that date. The game's producers and Sega upper management do. You're still ignoring the hole in the notion-- If Microsoft was really at significant fault, why in the world did this affect the PS3 release date? Why did that version come out only about a month later instead of a minimum of five or six if Sony just wasn't doing anything and Microsoft had no say over when games release on the PS3? And why was the PS3 version actually rated worse than the 360 version? It makes absolutely no sense whatsoever. Your animosity towards Microsoft seems really misguided, especially since you seem keen on dismissing them outright this generation over a third-party game from an ailing franchise that was doomed anyways. Regardless, this is obviously off topic. Let's continue talking about gimmicky motion controls. |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| Tammy | May 15 2010, 04:15 PM Post #18 |
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Lava Reef Act 1
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There's really nothing more to talk about gimmicky motion controls other than the fact that I never really liked them. But anyway, not that I think about it, the main fault could have been the fact that Yuji Naka is a bumbling moron. But still, they could have simply delayed the game if they needed more time on it, but apparently for some reason they couldn't, or maybe it never occurred to them, because as I stated before, Sonic is run by Yuji Naka. So yeah. |
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| Lady BlizShadow | May 15 2010, 06:53 PM Post #19 |
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I still can't use this.
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Okay, Yuji Naka has been gone from Sega for over four years, and he left months and months before the game even came out. If anything, the new head of Sonic Team is Takashi Iizuka...who had absolutely nothing to do with Sonic '06 either beyond a "Special Thanks To..." in the credits. And delaying the game costs money-- For extra marketing and the employees' extended payroll. Sega is not Nintendo. They don't have towers made out of money stacks. Breaking the initially projected budget is something that they just can't afford to do all willy-nilly, especially on a game that will sell regardless. |
![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| Tammy | May 16 2010, 05:19 AM Post #20 |
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Lava Reef Act 1
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He left? o_O Huh... But wait, if Yuji Naka left and Takashi Iizuka had nothing to do with the game... then who was in charge of making '06? Wikipedia is your friend. Edited by BlizShadow, May 16 2010, 08:39 AM.
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| Jenna Jay | May 16 2010, 07:45 AM Post #21 |
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Stealing Talents!
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Not to butt into your conversation or anything but isn't this going way off topic? |
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Neo Metallix |
May 18 2010, 01:30 PM Post #22 |
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~Doomsday Overlord~
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Selling a lot does not equal quality or a quantity of quality games. Microsoft and Sony sell enough to make money back on their games and that combined with producing many high quality games is ultimately what matters to gamers. Sure you can bring sells into the argument, but it has nothing to do with the subject at hand. The Wii has had a handful of great games, but in comparison to even the GameCube I'd say it is lacking. The GameCube had a lot more decent to good 3rd party games and I really liked the GameCube. As for casual gamers only wanting casual games which is a majority of the Wii's catalog, I think Sony could get the upper hand if they support the Move right because the Move will undoubtedly not only get casual games(including Wii ports) but also hard core games(Socom 4 for example). This way they can attract the Wii crowd and attract the current PS3 fan-base, thus drawing in a more diverse consumer base. |
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| Lady BlizShadow | May 18 2010, 05:11 PM Post #23 |
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I still can't use this.
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![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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| King of Kings | May 18 2010, 06:48 PM Post #24 |
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Sandopolis Act 1
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I haven't played a good Wii game since Smash bros. brawl. I own one, but I never use it. the PS3 has far better games and features than the wii, which is why I'm sure Sony will have a decent motion control gimmick. But I'd much rather a traditional controller, which is a reason I prefer MS. The controller feels natural, when I play the Wii, it feels like I'm watching TV. |
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Neo Metallix |
May 19 2010, 05:04 PM Post #25 |
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~Doomsday Overlord~
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No, because it does not effect what I was talking about. Selling more does not mean you have the capacity to make more high-quality games, it's all about how much of a work force you have.
Have you learned nothing from Apple? If you market it well, you can sell anything in droves. Casuals will not buy PS3s and 360s just because of these peripherals, no, but if you add a decent marketing campaign behind it and have what these casuals want they will be interested in trying it out and more inclined to purchase it after they get a taste of it. Are you forgetting the one main factor of casuals? They aren't loyal to crap like the hardcore gamer, they'll go wherever they think the "next big thing" is so reputation and brand means squat to them. The Playstation brand has a reputation for having diverse games that cater to every audience, it is not a solely hardcore console and I don't think anyone sees it as solely hardcore with all of the quirky and weird games that have come out for it. The only reason some of these casual games on PS3 haven't had success is they weren't marketed. LittleBigPlanet was and that is one reason it has sold so well. Edited by Neo Metallix, May 19 2010, 05:04 PM.
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| Lady BlizShadow | May 19 2010, 05:44 PM Post #26 |
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I still can't use this.
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![]() Because staff made me do it. =P Art Topic ~ Drawing Tutorial ~ The Seven Chaos Forum | |
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