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Fan Character Discussion; why, and/or why not?
Topic Started: Dec 2 2009, 12:39 AM (5,700 Views)
Lord Tora Unlimited Crusader
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【The Knight of Tigers 】

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FIRST QUESTION:How do you determine a character's weakness? In other words, how do you come up with your character's weaknesses? Is it based on the powers you have, the weapons you have, the spieces of your character, your past, an injury, an event that happened when your character was young(or younger), and so on? What is a good way to make your wecknesses and strengths balance and fair, so that way you don't need to put 'can't swim' or 'water'.


If you've seen my character sheets (or at least, my more recent ones), I always give my strengths and weaknesses names (just like out of an RPG book! :D ). You'll also notice that they are all varied. These have to do with the characters' powers, personality, physical/mental capabilities, all sorts of stuff. In rare occasions, I may haven a strength or weakness based of species, but not very often.

Example tiem!

Crusader's weaknesses are:

- Reckless: Crusader has a lot of faith in his abilities. Some of that faith is a little misplaced. He rushes into things that are out of his league and makes mistakes that could easily have been avoided with some thought. His fighting style in particular reflects this; while he delivers fast, strong attacks, he leaves himself open to counterattack and isn’t very good at defensive manoeuvres much further than dodging.
- Vulnerable to Mental Psychic: Crusader’s neurotic psyche is full of weaknesses and footholds an experienced psychic will be able to exploit for added efficacy. Damage and other effects are increased, as well as coming with the added advantage of stunning him momentarily if the attack doesn’t already do that.
- Power Requires Concentration: Reality bending is not as easy as it sounds. It’s a manipulation of cosmic data, a tweaking of universal variables. It takes immense concentration to even alter one property for even a second. Thus, Crusader created the Godmin Console; a computer that taps into to his ability via a psychic link and acts as a ‘second brain’, one that can remember and sustain effects that his mere mortal brain couldn’t do on its own. Without it, he is significantly less able.
- Devil’s Luck: Crusader has a very strange stochastic field; he has exceptional successes, crushing failures and very little middle ground. Things progressing in his favour turn out better than expected and often lead to chains of good fortune. Things not progressing in his favour leave lasting impacts on his situation and have devastating consequences. Again, very little middle ground.

'Reckless' is a personality flaw. 'Vulnerable' is a result of his mental state and the way he developed over the years. 'Power Requires Concentration' is a power-related weakness. Finally, 'Devil's Luck' is just something about the way life works for him (ie, he's lucky when things are looking bad and unlucky when things are going good). They are all different, and all key aspects of who he is, not things tacked on because I needed something to make him less god-modded.

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SECOND QUESTION: I'm aware some characters are fire based or have fire element powers, therefore, water would be a weackness, so water can be a weakness here. However, I'd like to bring a little argument here and say, their entire body isn't made up of fire, so would water really be a weakness to them, or is water really a weakness to their powers?


Water is merely a weakness to a pyrokinetic's ability; it stops themk from being able to generate fire from themselves (usually) until they build up enough heat to evaporate it all. That naturally shouldn't stop them from starting fires that aren't in direct contact with them... usually. Bear in mind that, as with all anomalistic abilities, that there are a myriad of ways the power actually works; normally, it would just be molecular agitation, creating localised spontaneous combustion, but other 'pyros' may actually need to partially transform their bodies into heat to make it work, or... well, anything really. But yes, you are right; water only quenches their flames, it shouldn't have a drastic effect on the character themselves unless there's a good reason.

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THIRD QUESTION(which really should be the first one): What exactly is a weakness, and how is a weakness used? Is a weakness used only for a character's said powers? Or is a weakness used for the character as a whole/in general?


A weakness is a part of the character (as mentioned previously). Yes, it can be a limitation on their power, but a weakness list shouldn't read like a Power Drawback page out of Champions 5th Edition (obscure joke, I apologise). Rather, a weakness is just that; something that makes you character weak, a major flaw in who they are.

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FORTH QUESTION: What types of weaknesses are their? IS there more then one type of weakness when building a character?


I've actually been trying to work together a compendium of sorts of types of strengths and weaknesses alongside Project Olympus... But with my dead computer, I haven't made any progress of late. ^_^;; Yes, there's different types of weaknesses (vulnerabilities to certain attacks/effects, stat negatives, backfire chances, et cetera), but basically, like I said, if it's a major character flaw, it's a weakness.
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RabidChoco
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Okay, I'm not the best when it comes to weaknesses, especially listing them, and questions three and four have been answered pretty well, but I'm just going to these out there:

A weakness is usually some sort of trait that, if exploited, puts the character at a major disadvantage.
Like the example with water and pyrogenetic/pyrokinetic characters. Sure, they have the supernatural ability to will up fire, but in most cases it's still fire and has to do business with the normal laws of physics where fire needs air to burn.

But weaknesses that merely negate a character's beyond-normal abilities are sloppy if used on their own. A true weakness in the sense of the word would be one that, if exploited by a savvy foe, has the potential to leave the character at their mercy if played correctly. Definitely something to consider for primarily psychological weaknesses.
To use an example from my character's most recent revision:
My guy has a bit of a chivalry complex, and is pretty impulsive (and gullible by implication.) If someone pulls a convincing enough "Wounded Gazelle Gambit", my guy's almost certain to help the "victim" if I play it right.

And to round them out, while these don't come up as often, little predictable openings in how a character fights is also good ground for "weaknesses". Just things that would show up naturally, like a lanky melee fighter tending to swing a little wide when he fights, or an intellectual character taking just that little bit longer to try and get that 'perfect' shot, things like that. They don't have to be crippling or negating, just exploitable to the advantage of a potential adversary.
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Aleks
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I cant seem to get into this fan made character stuff. But it sounds like fun.
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HollyYoshiPosted Image
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I object to your claims
Question, if I may;


Why are there so many immortal characters? Yeah, I've seen good ones, but the majority are...uncreative, for lack of a better word. If the character is a deity, or they have an actual reason for thier immortality, it's not so bad. But what I see a lot of, are otherwise normal characters having immortality with no explanation at all.
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Lord Tora Unlimited Crusader
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Grand Dutchess Blaire
Sep 29 2010, 05:51 PM
Question, if I may;


Why are there so many immortal characters? Yeah, I've seen good ones, but the majority are...uncreative, for lack of a better word. If the character is a deity, or they have an actual reason for thier immortality, it's not so bad. But what I see a lot of, are otherwise normal characters having immortality with no explanation at all.
From what I've seen, it's really a case of 'old and experienced = badass' taken to ridiculous levels. I'll admit, I've done it too (though I've given an explanation and he has a key role in my storyline's plot over all those years...).

But yes, many characters don't really have a reason to be immortal and would be just as well done if they aged like everyone else.
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L Dragon
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Heh, I have deity characters. However, they remain as spirit beings that can not be touched, seen, or heard. Only at certain time periods of their very long life can they be made mortal in order to store the balance of said universe and so on.(Its better explained in their bio sheet) But, I only made those four characters because I was heavily into Zelda at the time, and thought that the deities in Zelda should of kicked some butt, or at least have deities that are fighters instead of being so gosh darn easy to over power. Either way, I've done it once, but I'm pretty sure I put a decent amount of restrictions on them powers wise. Actually, you wouldn't even know that their deities unless they told you so. So yeah, don't know if I answered your question or not, but that is my input. :D
Edited by L Dragon, Sep 30 2010, 10:14 AM.
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The Milkman
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Sep 29 2010, 05:51 PM
Question, if I may;


Why are there so many immortal characters? Yeah, I've seen good ones, but the majority are...uncreative, for lack of a better word. If the character is a deity, or they have an actual reason for thier immortality, it's not so bad. But what I see a lot of, are otherwise normal characters having immortality with no explanation at all.
Because having a character that does not die of age is SO TOTALLY AWESOME, but BE WARNED! Immortal can mean a number of things, and can also seriously take a chunk out of the likability and repeatability of your character.

I use it in the form of ageless, but still killable.

I have an entire compendium of characters that can't die unless someone, or in some cases, themselves, kill them. Some of them are REALLY DAMN STRONG, and the only way they can ever REALLY die is if they intentionally KILL THEMSELVES, while others are kept alive very loosely, only being really half-alive, and can be defeated by a light breeze.

Both characters are still equally capable of winning/loosing a fight. One is just more likely to DIE because of it, and that one often DOESN'T fight.

Okay.

Let me take a character I paraded around with for YEARS. He's a mean, surly son of a something-or-other, and he likes nothing more than to TOTALLY F##K SH!T UP because it amuses him. He's the immortal type that just sort of continues to live because only he can kill himself, which is caused more or less, by overloading himself with energy, which would cause him to explode much like if a plasma grenade were ever made into a nuke. He's immortal more because he was MADE to be, and had his biological clock ALL F##KED UP due to the wonders/magics/miracles of science, and then SOUPED UP LIKE A TANK IN A DEMOLITION DERBY WITH ENERGY SHIELDS AND A BAZOOKA.

Is he a boring character?

Well. I shouldn't think so. The execution is more done with personality, and he has a variety of quirks and etc that stop him from completing mundane, every day tasks, like. Say. Reading. By that merit, he also can't write. He's not stupid or anything, he just really doesn't like letters. Like, he'll rip out someone's skull through their nostril, but letters just freak him out. Probably has something to do with his backstory that doesn't really need to be gotten into detail HERE AND NOW.

But then, none of my characters are fan characters (and I'm pretty sure I should stop RPfagging with 'em too), so you know.

Take that for what you will. Hope it helps, even though I'm pretty sure I veered off the original subject matter.
Edited by The Milkman, Sep 30 2010, 09:41 PM.
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Lord Bowie
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What I don't like about immortality of a formally mortal character is the fact that most creators don't let it take a psychological toll on their character.. and I don't know about you, but I think the Green Mile effect would get me down pretty low, having to watch loved ones and others die all around me. Most characters I see don't have a genuine (non carbon-copied) back story and beyond that, lots and lots of characters have little emotion built into them.. they are either this or that and that's the way they always are.. that's something I try to avoid since I like creating and developing any character I put together.

As for weaknesses, to most people they aren't cool.. so they don't include them, and for some people they just stick with basic temperature/climate/elemental weaknesses which I fear has been overabused, but it's not my place to judge other fan characters too harshly so I tend not to.
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Pedruben
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I have some question:

1.I've always like FF and that were I got the idea for a large sword ( really large like Cloud), but my character is built for agility and speed. "Big heavy sword + low strength + low stamina" don't really match, so if I say that the sword is really light and resistance, would the speed make up for the lake of weight?

2. If I wanted to say that my character weapon is coated in a material that can absorb some of the impact, charge and then release it in a beam of energy, is there any material that can do that or should I stay with unobtainium?
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Zak
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Jan 14 2011, 01:03 PM
I have some question:

1.I've always like FF and that were I got the idea for a large sword ( really large like Cloud), but my character is built for agility and speed. "Big heavy sword + low strength + low stamina" don't really match, so if I say that the sword is really light and resistance, would the speed make up for the lake of weight?
If he's a speedy type, then generally he shouldn't carry around anything too big. If it were to be "Cloud Size" and yet light enough to be used by him, it would break very easily. :/

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2. If I wanted to say that my character weapon is coated in a material that can absorb some of the impact, charge and then release it in a beam of energy, is there any material that can do that or should I stay with unobtainium?


Not that I know of no...:/

How ever both of your issues could be solved by the end all easy-way-out.

The sword is enchanted. Yeah, it may seem kinda cheap to just add that in there, but It's the only solution I can think of.
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Pedruben
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Jan 14 2011, 01:29 PM
The sword is enchanted. Yeah, it may seem kinda cheap to just add that in there, but It's the only solution I can think of.
Wouldn't that also work to make the sword hard to break? (I'm just against armor or shields)
Edited by Pedruben, Jan 14 2011, 01:43 PM.
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Zak
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H. M. Murdock
Jan 14 2011, 01:42 PM
Pigmask Colonel
Jan 14 2011, 01:29 PM
The sword is enchanted. Yeah, it may seem kinda cheap to just add that in there, but It's the only solution I can think of.
Wouldn't that also work to make the sword hard to break? (I'm just against armor or shields)
precisely , in fact that could work two ways; Wither it's incredibly light, but due to enchantment durable too, or it's extremely heavy and durable, but due to enchantment, incredibly light.

I'd go with the later, so that no one else can use the sword.
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Pedruben
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Thanks.
I once had an idea like that: A spell that "connected" my character with his sword making the sword muck lighter to him yet heavy for everyone else.

Another question:
I've got another character that spend all here life being use as an experiment and end up with fire and ice powers. My idea was to make her hands like Midas hands, if one hand touch something it would burn, if the other touch something it would freeze. The problem is that too extreme, but I don't want to go to the point were he can fully control her powers. Any ideas?
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RabidChoco
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H. M. Murdock
Jan 14 2011, 06:24 PM
Another question:
I've got another character that spend all here life being use as an experiment and end up with fire and ice powers. My idea was to make her hands like Midas hands, if one hand touch something it would burn, if the other touch something it would freeze. The problem is that too extreme, but I don't want to go to the point were he can fully control her powers. Any ideas?
That is fairly extreme. A simple solution would be to make the "ability" consciously-switchable; that is, she can turn it on or off, but she can't control it past that. A slightly more elaborate way would be giving her special gloves that can contain the effect so that she can interact with people and objects without the elemental powers becoming a hindrance.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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rittz
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my neck hurts
EDIT: Ninja'd. D:


Not to discourage you or anything, but I don't like the idea. Characters being experimented on are overdone, imo.

Nonetheless, let me see what I can think of.
...
...
Hm...
...
.
*snaps fingers*
I've got it!
*enthusiastic face*
Actually, I don't.
NO WAIT.
Maaaaaaybe something connected to emotions? I dunno.

By the way, is the character a boy or a girl? You referred to...them as "her" and "he"
Edited by rittz, Jan 14 2011, 07:35 PM.
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