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Sparring IV; Me and Whisp.
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Topic Started: Sep 15 2009, 02:55 PM (1,777 Views)
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Sakul
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Sep 15 2009, 02:55 PM
Post #1
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=SB= [Resident Lurker]
- Posts:
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- E Rank Hero
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- June 6, 2007
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- Sakul67
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Alright, I already explained the rules and the first match's setup via PM. But whatever, we'll do this the traditional way.
Rules. 1. Standard RP rules apply, no god-modding, ect, ect. 2. Each of us may create one "Boss Character" if we so wish. The opposing player has the right to deny your usage of your Boss Character, and you must comply. Boss Characters must always fight solo and may be fought against by multiple characters, if the opponent so wishes. 3. Battle Setup allows for specific rules to be added or disengaged, like team battles, handicap battles, stage gimmicks, character swaps, and many more. Both players must agree to the setup for it to take effect. Winner of the previous match gets to propose the next Battle Setup. 4. If you have any problems, do not post here. Explain your problem via PM instead, we'll get it fixed there. 5. You may add profiles while a battle is going on, but you cannot edit one that is already in use.
My characters:
Vulcan Appearance: Name: Vulcan. Title: DragonFist Age: 33 (Appearance.) 330 (Earth-years. Actual.) Gender: Male Species: Gaian Alignment: Neutral-Good Universe of Origin: OriginalWeaponry: Red Dragon. A red-hued katana Vulcan had found. It can hold (And use) enough magic power to cleave the Earth's moon in half with one swipe. Vulcan has only used it once before. Vehicle(s): None. Theme Song: Dominant Hand: Right. (Ambidextrous.) Items: None. Special Attacks:Vulcan has a really long list of Special Attacks. All of them are melee-only. Personality:He is very open-minded, but is known to be stubborn. He is laid-back and enjoys simpler things in life. But the one thing he loves more than anything is a good fight. He will seem distant if you try to engage him in a conversation off the bat, and he will be hesitant to respond. This hesitation will make him seem a bit uncaring. Give him time, and he will open up. Abilities:
- Gaian DNA. Natural, Always Active, Unlimited. He heals wounds faster than a human would. He can survive most attacks that would prove fatal to normal humans. He is roughly five times stronger than a human. He ages much slower than humans do.
- Aura Charge. Learned, At Will, Limited. He can focus and draw out his latent powers to boost his offensive capabilities.
Weaknesses:
- No Long-Range. Vulcan has no Long-ranged capability.
- No Tech. Vulcan has no technology to help him.
- Aura Charge. Keeping his Aura charged for extended periods of time will drain Vulcan's stamina. He cannot exceed Ten Turns.
Back Story:Vulcan's home-planet is called Gaia. Gaia's ruler is decided by a huge tournament held every one hundred years. Vulcan has yet to participate, so he is spending his free time by traveling around his world and training every way he can. He often winds up in some very odd situations, involving saving the world, stopping a mad scientist from wreaking havoc, ect, ect. He also ends up leaving his planet for some adventures every now-and-then. Yeah, he’s living quite a life.
Raiken Appearance: Name: Raiken Title: ThunderClaw Age: 35 (Appearance.) 350 (Earth-Years. Actual.) Gender: Male Species: Gaian Alignment: Neutral-Evil Universe of Origin: Original.Weaponry: Blue Wolf. A katana made from a dark-blue metal. It has similar abilities to Vulcan’s Red Dragon. Items: Night Crystal. A small gem attached to a chain, strung around Raiken’s neck. Breaking it causes Raiken to gain the Shadow Current Status. It reappears after battle. Vehicle(s): None. Theme Song: The Last Chance- By Soil.Dominate Hand: Right. (Ambidextrous.) Special Attacks:
- Thunder Buster: Blast. Fires a direct cannon-ball blast of electric energy. (Long Range, Fast, Low Power. Slight Stun.)
- Thunder Buster: Explosion. Generates a field of electric energy around himself, spreads to medium distance. (Medium Range, Slow, Medium Power.)
- Thunder Buster: Pierce. Shoots a pin-point thin beam of electric energy, capable of piercing heavy armor. (Super-Long Range, Super Fast, High Power. Guard Break.)
- Thunder Buster: Slash. Focuses electric energy into his sword and slashes, generating a stream of rapid-fire shockwaves. (Medium Range, Super Fast, Low Power. Multi-Hit.)
- Ultimate Technique: Flash in the Dark. Under the Shadow Current Status. Raiken can unleash all of his latent power in this Top-Class technique. He focuses all of his inner power into his sword and limbs, then strikes at lightning-fast speeds. A direct hit with the blade is deadly, missing creates a massive wave of energy to fly from the sword and annihlate anything within range. (Short-Long Range, Super Fast, Max Power. Guard Break.)
Personality:Raiken was once a man that nearly mirrored Vulcan in terms of personality and fighting skills. Now, he is a twisted shadow of his former self. He is cold, ruthless, merciless, and cares very little for the life of an innocent. He would rather cut down his enemies than try to negotiate. (He won’t even ask!) Raiken is a fierce fighter who won’t hold back, but he isn’t stupid either. Abilities:
- Gaian DNA. Natural, Always Active, Unlimited. He heals wounds faster than a human would. He can survive most attacks that would prove fatal to normal humans. He is roughly five times stronger than a human. He ages much slower than humans do.
- Shadow Current. Acquired, Requirement, Limited. In this temporary status, Raiken’s electric powers are replaced with dark energy. So he’s much more powerful. He can also move faster and gains access to his Ultimate Technique. To activate Shadow Current, he must break the Midnight Crystal Item. (Active time = Ten Turns. Power and Speed for special Attacks are boosted two levels, save for Flash in the Dark.)
Weaknesses:
- Shadow Current. A very powerful ability needs a crippling weakness! If Raiken fails to win before Shadow Current’s time expires, he is left weak and unable to use his Special Attacks or Dark Charge for five posts. He cannot use Shadow Current more than once a fight.
- Special Attacks. His Special Attacks may seem intimidating, but fear not! Before he can launch one of his special moves, he must first either speak it’s name out loud, our “Build-up” power. Either action takes one turn, and cannot be used in the same post as the end of another of his Special Attacks. (No “Rapid-fire.”) This gives the opponent time to figure out what the hell to do! (The names give obvious meanings and weaknesses, the build-up just means “Get ready!”)
Back Story:After Raiken’s disappearance thirty ago, he seems to have taken control of Dark Energy, and that in turn, twisted both his mind and his body. No one is truly sure what happened to him during the time he was gone, or what will become of him, now that he has returned…
Omni Appearance: Name: Model Proto-Zero-One. Title: Omni. (Nickname too.) Age: N/A. Gender: Male. Species: Reploid. Alignment: Good. Universe of Origin: (Kinda) Original.Weaponry:
- Right Arm. Buster Cannon; A military-issue, variable-energy launcher located inside the arm. Components stow away in the arm when not in use.
- Left Arm. Sonic Saber; A customized beam saber with a Rectifier running up the backside and just over the top of the beam, keeping it at maximum output with high stability. The Rectifier also features small boosters near the tip, to increase power and speed.
- Right Shoulder. Railgun; A High-power, high-cost unit that fires solid rounds at speeds in excess of Mach 7, by using electromagnetism. Slides from his shoulder to his back on a rail when not in use.
Items: None. Vehicle(s): None. Theme Song: None. Dominate Hand: None. Special Attacks:
- Sonic Strike. While in OverDrive, Omni activates the boosters on his Sonic Saber and slashes so fast, he creates an almost-invisible shockwave that is capable of cutting through diamond. (Short-range, Super Fast, High-power. Guard Break, Invisible.)
- Variable Shot. Omni can freely adjust how the Buster fires projectiles. He can make bouncing spheres of energy, free-floating energy mines, Sniper Shots, and many more. (Never Super-long Range, Never Super Fast, Never Max Power. Variable Bonus.)
Personality:Omni is a machine. Out of battle, he will seem a bit distant, mostly because he does not fully understand how living things think. He is often very curious, and will pursue a subject he finds interesting. During battle, he shows no personality at all and can choose from a variety of tactics. From full-force assaults, all the way down to silent assassinations. Abilities:
- Machine. Natural, Always Active, Unlimited. Omni cannot feel pain, and can easily ignore critical damage if he can continue to function.
- OverDrive. Derived, At Will, Limited. Omni can disable the limiter circuits in his Weapon and Sub-systems to increase offensive power and speed for a limited time.
- Tactical Scan. Natural, At Will, Unlimited Omni can see through multiple visual spectrums and scan targets to identify threats and weaknesses. (Like the Predators… Or the Sayian’s scouters.)
Weaknesses:
- Machine. He may be electric-proof and waterproof on the outside, but his internal systems are extremely vulnerable to electric attack or flooding. Magnetism-related phenomena can cripple his thought-processes for a variable amount of time.
- Weapon Systems. He cannot have more than one weapon active at once. And there is a one-post delay while switching weapons.
- OverDrive. Like most power-ups, OverDrive has a limited active-time and other negative side effects. Because his internal generators are running at 200% efficiency, he uses a failsafe to keep himself from overheating and shutting down. (This failsafe can be manually disabled too, but it is suicide.) Active-time is ten posts, and offensive power is dropped to 75% afterward, and it takes 15 posts to return to 100%.
- Variable Shot. It takes one turn to switch firing-types, and he must say the name of the type he wishes to use out loud. Other than that, it is unlimited.
Back Story:Model 001, Codenamed Omni, is a high-spec, variable-gear security model designed and built by a private organization. This Omni is the prototype, and as such, has “Faulty” software that allowed him to deny commands given to him. He is also capable of attaining high levels of offensive power. Instead of being scrapped, like he thought. He was given the opportunity to join the Maverick Hunters, an elite police force created to hunt down and capture “mavericks;” Reploids that prove a threat to humanity. How he got to this location, no one knows…
Mythic Appearance: Name: Unknown.Title: Myth. Age: N/A. Gender: Male. Species: Human. Alignment: Neutral. Universe of Origin: Onimusha.Weaponry: Gokumonji- A legendary greatsword said to have been forged by the more legendary swordsmiths of the even more legendary Oni Clan. It is so legendary in fact, that this sword is believed to have never existed. (Not Pictured.) Vehicle(s): None. Theme Song: None. Dominant Hand: Right. Items: Four Dragons- Special Accessories that grant unique powers to the wearer. If all four are activated at once, something Legendary is supposed to happen… (None Shown.)
- Dragon of Light: A Bracelet that gives off a slight shine, even if there is no light.
- Dragon of Darkness: A Ring that looks to always be in shadow, even if light shines on it.
- Dragon of Time: A metal Sigil attached to a Necklace, sometimes it looks brand-new, other times it looks old and rusted.
- Dragon of The End: A Left-hand metal Gauntlet that looks really sharp, like it could cut the wearer if he wasn’t careful.
Special Attacks:
- Junsei Ranpu- Pure Light. By speaking the name of the Dragon of Light, Myth can fire a volley of twelve small light-blasts from his free hand. (Long Range, Fast, Minimal Power. Medium Homing, Light Element, Multiple Hits.)
- Zetsumei- Death. By speaking the name of the Dragon of The End, Myth can manifest the spirit of the dragon and have it attack directly. (Medium Range, Slow, High Power. Guard Break, Dark Element.)
- Zekkou Issen. The ultimate swordsman’s technique. He readies his sword and focuses. After focusing and finding an opening, he strikes with lightning speed. (Point Blank, Super Fast, Max Power. Guard Break, Critical Damage.) (Must be in Onimusha Mode.)
Personality:Myth, as he has been nicknamed, has not spoken to anyone for an undetermined amount of time. His personality is unknown. Abilities:
- Onimusha Mode. Acquired, On Command, Limited. Myth awakens the four magic accessories he wears -Light, Shadow, Time, and The End– by speaking their names out loud. After completing this action, he is granted the legendary might of the Onimusha. His physical strength and defense power increase, and he gains access to Zekkou Issen. (Active Time = 10 Turns. Zekkou Issen instantly ends the power-up if successful.)
- Saigen Kokugen- Returned Time. Learned, On Command, Limited. By speaking the name of the Dragon of Time, Myth can “Rewind” himself and heal wounds. (Once per battle, rewinds his status by ten Turns. Onimusha-related timers are not affected. One Turn delay before activation.)
- Kumori Sochi- Shadow Step. Learned, On Command, Limited. By speaking the name of the Dragon of Darkness, Myth can instantly move a short distance at any one time afterward, within a five-Turn time limit. Great for dodging and setting up surprise attacks.
Weaknesses:
- Human. Despite his powerful-sounding abilities, he is in fact, human. As such, he has no racial bonuses, and in most cases he is weaker than his opponents.
- Special Attacks. Myth’s special attacks are fueled by his own magic power, so he cannot use them often. Over-using his magic will weaken him physically.
- Four Dragons. If one of the Four Dragons is destroyed or removed, Myth loses the Ability/Special Attack that required that Dragon plus Onimusha Mode. If all four are removed, he loses all of his Abilities/Special Attacks and Onimusha Mode.
- Onimusha Mode. As powerful as he becomes, (And despite the games.) Myth is NOT invincible while in Onimusha Mode. When Myth returns to normal form, he temporarily loses his magic powers. (20 Turns until he gets his powers back. 10 more Turns afterward until Myth can access Onimusha Mode again.)
Back Story:The story goes that he was once just a normal person, living in Tokyo. He had come across one of the mythical Four Dragons and quickly became enamored by the power it gave off and eventually learned how to tap into it. This changed him, turning him into more of a warrior. He soon started wandering across Japan in search of the other three Dragons, each one he found changed him more and more, until he became a myth himself. Some believe that the Four Dragons were only myth, and many more believe that this man is just a tale. But if this is true, that this is all just a legend, then who the hell is the guy over there in the samurai armor?
Rock Appearance: Name: Rock. Title: Beast of Iron Fingers. Age: Early twenties. (Haven’t thought this through fully.) Gender: Male. Species: Metal Demon. (Not the substance, the music!) Alignment: Evil. Universe of Origin: Brutal Legend. Weaponry: The Axe of Bloody Strings- A slightly larger-than-normal Electric Guitar with a bladed edge around the body. The blade automatically retracts into the body when in use as a guitar to avoid accidental injury. Vehicle(s): None. Theme Song: Superbeast by Rob Zombie. Dominant Hand: Right. Items: None. Special Attacks:
- Roar of Ormagoden. Strikes an awesome power chord to produce a radiating shockwave that pushes back everything within range. (Short Range, Low Power, Instant. Pushes back normal sized or smaller enemies, can cause Deafness, can strike Fear, and always Nullifies Magic within range.)
- Titan Thunder. Plays a nasty riff and summons a thunderstorm overhead, five REAL lightning bolts strike in rapid succession the next turn and then the storm vanishes. (Long Range, High Power, Super Fast. Electricity Damage, chance to Stun.)
- Power Slide. Rocks out while sliding on his knees, causing massive pyrotechnic bursts to trail behind him. If he slides right into an enemy, it’s a guarunteed hit with the Pyro. (Medium Range Melee, Medium Power, Fast. Two hit chain, Fire Damage, Moving attack.)
- Metal, Noise, Blood and Fire! Totally flips out and plays the craziest solo ever! His fingers even bleed! On the next turn, he aims the head of his weapon at the target and unleashes a massive fireball to roast anything in his path! (Long Range, Max Power, Slow. Demonic Magic Damage, One Turn Delay.)
Personality:Despite him being affilated with other Demons, which are usually evil to the core, Rock is a fun-loving guy who would rather challenge you to a rock-off than an actual fight. Abilities:
- Demon. Natural, Always Active, Unlimited. Strong defense against Dark and Fire Damage.
- Flight. Natural, At Will, Unlimited. Rock can sprout bat-like wings and take flight whenever he wants. The wings can be destroyed, but regenerate after three turns.
Weaknesses:
- Demon. Weak defense against Light and Holy Damage.
- Super Attack. After using his fourth Special Attack, Rock cannot play his guitar for five turns. This means he cannot use his Special Attacks for that duration.
Back Story: Rock, as he has been nicknamed by some Humans, is a member of the Remnants of The Coil; One of three major factions of the World of Metal. After the fall of Doviculus at the hands of Eddie Riggs and his IronHeade Army, The Remnants took over rule of the Demon race. There are often skimrishes against the Humans, but usually end in defeat for the Demons. Rock is a fairly new breed of Demon that shares much of the anatomy and appearance of Humans, and so has been assigned to infiltrate IronHeade as a soldier and assassinate it’s current leader. However, because of his Human appearance and personality training, Rock has become attached to the Humans, joining their ranks. However, after one of the Humans discovered what he was, he was exiled and now simply wanders about.
BOSS- Malus. Appearance: Name: Malus. Title: King of Shadows. Age: N/A. (Ageless.) Gender: Male. Species: Unborn. (He simply was not born by organic or technological means.) Alignment: Evil. Universe of Origin: Original. Weaponry: Star Cleaver- A large, twin-bladed axe imbued with dark power. Vehicle(s): The Roaming Darkness- His personal Titan-Class starship. Theme Song: Indestructible- by Disturbed. Dominant Hand: Right. Items: None. Special Attacks:
- Dark Burst. Focuses Dark energies into a given location that he can see clearly, then releases them in a powerful explosion. (Any Range, Strong, Slow. Dark Damage, One Turn Delay.)
- Shadow Grasp. Summons tendrils of darkness under a single, grounded target. If the tendrils successfully grab the target, they bind the opponent to that location for one turn. Malus can freely deal one normal attack to the victim in that time. (Any range, Weak, Quick. Ground Only, One Turn Immobilize.)
- Shadow King’s Roar. Draws in Dark Energy and releases it in a big explosion. (Medium Range, Strong, Medium Speed. Dark Damage, Omni-Directional.)
- Sorcerer’s Fist. Collects dark energy into his fist, then deals a single, powerful blow to a given target. (Melee, High Power, Slow. Dark Damage, Guard Break.)
Personality:Cold and calculating, Malus rarely lets anyone in his vision live unless they can serve some purpose that could benefit him. He often talks down to his opponent, always feeling superior. When backed into a corner or caught off guard, Malus loses his composure and retaliates with unholy ferocity. Abilities:
- Boss Character. Special. Generally more powerful compared to normal characters.
- Darkness Incarnate. Racial Bonus. Malus is completely immune to Dark Damage.
- Black Magic. Learned, At Will, Unlimited. Can perform a multitude of long-ranged, dark-attribute attacks. They are never very powerful, and more often used to confuse, wear down, or stall the target.
- Dark Flight. Learned, At Will, Unlimited. Can fly freely, cannot lose concentration.
Weaknesses:
- Darkness Incarnate. Malus has low defense against Light- and Holy-based Damage.
- Black Magic. Malus cannot cast Black Magic in the same turn as another Black Magic spell.
Back Story:It is unknown how Malus was created, nor is it known how he became so powerful. What is known is that he leads an endless army of shadow-like beings in his conquest for galactic domination. He has personally laid waste to more than thirty planets out of the hundreds his army has destroyed. He seems to be searching for something…
Edited by Sakul, Dec 31 2009, 05:06 PM.
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Whisp
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Sep 15 2009, 04:23 PM
Post #2
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*ahem*...FALCON PUNCH!!!
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- S Rank Hero
- Member
- #1,516
- Joined:
- June 27, 2007
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Here's Kaze's bio...
Kaze Karite Appearance: Normal-  Released-  Name: Kaze Karite- Wind Reaper Title: N/A Age: 27 Gender: Male Species: Spiritual Form- Arrancar. Alignment: Chaotic-Evil Universe of Origin: BLEACH. Weaponry: Kuro Tei, his Zanpakutô. (Released Form = Kaze Tentousama.) Items: None. Vehicle(s): None. Theme Song: None. Dominate Hand: Left. Special Attacks: Shinkirou- Mirage. Lighting-fast sword combo. Creates after-images. (Short Range, Super Fast, Medium Power. Multi-Hit.) Nenshou Ken- Burning Blade. Throws his sword at his foe, and causes air friction to make it burst into flames. (Long Range, Super Fast, Low-high Power. Range-affected Burn bonus.) Kaze Bakudan- Wind Bomb. Leaves behind pieces of his spiritual energy to create nearly invisible, free-floating mines. They can be detonated on command or left alone. (Any Range, No Speed, Low Power. 10-post Delay, Manual Detonation, Invisible, Collateral Damage.) Kattou Te- Cutting Hand. Grabs the opponent by the throat with his free hand, and as they gasp for air, he forces them to absorb his negative spiritual energy. This critically damages and will eventually rip their throat open. (Point-Blank Range, Slow, High Power. Physical Guard Break.) (Must be in Released Form.) Kagai Kaze- Evil Wind. With his sword in it’s released form, he summons a powerful wind. Mixed with his negative spiritual energy, it tears through opponents like paper. (Short Range, Super Fast, Variable Power. Physical Guard break, Chips Magic Guard.) (Must be in Released Form.) Personality: Kaze does not negotiate, he does not flee, he says “You’re my enemy, or you could be useful”. He is violent, mad, and dangerous. He will not give up a fight unless one of his major appendages gets lopped off. Abilities: Spiritual Body- Arrancar. Acquired, Always Active, Unlimited. Takes less damage from mortal weapons. Becomes stronger the more he kills. Aura reading. Wind Control. Learned, At Will, Unlimited. Using his spiritual energy, he can control the air around him to create powerful gusts of wind. Allowing him to fly or push enemies and objects around. Released Form- Hollow. Learned, On Command, Limited. By saying the command word and the True Name for his Zanpakutô, “Yabureme, Kaze Tentousama!” he can activate his hidden powers for a limited amount of time. He becomes generally stronger, and the wind he controls is always infused with his spiritual energy, creating clouds of dark energy that can burn through organic or spiritual material in seconds. (Activation Time = 1 Post. Active Time = 10 Posts. Can be used again 15 Posts after exiting Released Form.) Weaknesses: Spiritual Body. Spiritual weapons can easily deal critical damage, cannot normally interact with Mortal Bodies. Wind Control. He cannot deal direct damage by moving the air around him. He cannot extend his spiritual energy too far or spread it too much. -Wind Bombs. If he leaves too much of his spiritual energy behind, he will lose his strength. Setting too many Wind Bombs will scatter his energy and kill him. [*]Released Form. Becomes generally weaker than normal after exiting Released Form. Cannot use Special Attacks for 15 Posts. Back Story: He was a normal person like everyone else. Until he died. He was taken to the Sei Rei Tei. He lived as a Rukongai in the western region until he was chosen to become a soul reaper. After he graduated from the soul reaper academy, he was put into 11th squad as a normal solider. He and 2 others were sent into Hueco Mundo to kill a high level hollow. They fought and fought, but it was a losing battle. They used Crio as a distraction, so they could get back to the Sei Rei Tei. They left him for dead. He was captured, and the hollow devoured his soul. But, the hollows physical body could not contain Crio's soul, and it exploded. Crio was released as an Arrancar, named Kaze Karite. His soul, and the soul of the hollow were mixed, resulting in a dual personality. He vowed to get revenge on the two that left him in Hueco Mundo. But the only way he could get out is through the Espada. He joined Aizens army, in order to make his way back to the Sei Rei Tei. After a long time working in the army, he made his way into the Numeros. Aizen began making artificial Arrancar, and he became obsolete. He was demoted to a Privaron Espada. Since he is not artificial, he is stronger than the Numeros. He has vowed to get revenge to all soul reapers.
Whisp Appearance:  Name: Whisp the Chameleon Title: Evil Shadow Age: 5000 years old (but looks 30) Gender: Male Species: Chameleon Alignment: Neutral-Neutral Universe of Origin: Original Weaponry: Shadow Katana- A manifestation of shadow attached to a handle. Whisp can compress it into an actual blade capable of cutting flesh. Items: Soul Carrier- A lantern that holds all the pure souls he has collected. It hangs from a string he slings over his back. Vehicle(s): None Theme Song: In the End-Linkin Park Dominate Hand: Right Special Attacks: Shadow Ball. He attracts ambient dark energy in the area and focuses it into a ball. (Long Range, variable speed, variable power. Chargeable.) Ghost Blade. Can send out the shadow of his sword, to slash or stab people. (Medium Range, High Speed, Medium Power.) Personality: Whisp does not talk to anyone much. He was trained to sit in the background and wait until the best moment to attack. He only talks to people when he needs to, for info, or a last prayer for his victims. Abilities: Shadow Demon. Acquired, Always Active, Unlimited. Ageless, supernatural strength and speed, stronger in dark places. Shadow Morph. Derived, At will, unlimited. He can convert his atoms into dark matter, becoming a shadow. Allows free movement through most areas, including walls and ceilings. Dark Healing. Derived, Requirement, Unlimited. Whisp recovers faster in dark places. (Only works in dark areas.) Weaknesses: Shadow Demon. Cannot tolerate bright lights, natural or artifical. Shadow Morph. Cannot pass through well-lit areas, can be “pushed” by beams of light. Back Story: Whisp, and many others like him, used to live peacefully. They lived secluded in the mountains of Japan. The main occupation of most of the residents of the village is Assassinations. One of the residents made enemies with the wrong person. Ferocious warriors attacked the village and there were no survivors. Including Whisp. He had made a pact with the devil, that Whisp would gather pure souls, in exchange for his life. He was put back into the world of the living, but as a kind of ghost. He is not living but he is not dead. The only way he can get his real life back is if he collects 1000 pure souls. There is only 1 pure soul every 50 years or so. As a shadow demon, he cannot feel emotions, so he cannot care how many lives he ruins. But the horrible thing is that when he gets his life back, when he can feel emotions, all the guilt, the pain, and everything he has done, will come flooding back, and Whisp will ultimately end it.
Gaia Appearance:  Name: Gaia. Title: Shining Dragon. Age: 25. Gender: Male. Species: Human. Alignment: Hero. Universe of Origin: Original. Weaponry: Dragon Gauntlets- Grants super strength. Steel Katana- Uniquely-forged steel makes it indestructable. Vehicle(s): Theme Song: None. Dominant Hand: Right. Items: None. Special Attacks: Dragon Knuckle. Powerful punch wrapped in holy flames. (Short Range, Medium Speed, Medium Power. Holy Effect.) Holy Slash. Slashes quickly with magic-infused katana. (Short Range, Fast, Medium Power. Holy Effect.) Dragon Meteor. Jumps high into the air, and with the strength of a dragon, delivers a flying kick downward. (Short Range, Fast, High Power. Moving Attack, Holy Effect.) Breath of Judgement. Gaia’s friend, Ranpumaru, fires a powerful beam of light at the target. (Long Range, Fast, High Power. Opposing Alignment Damage Bonus, Dragon Attack, Holy Effect.) (Ranpumaru must be summoned, and must have at least five turns remaining.) Personality: Very social and likes to make friends. Generally happy, and won’t fight unless there is a good reason for it. Abilities: Dragon Power- Light. Acquired, Always Active, Unlimited. Twice as strong, fast, and intelligent as an average human. Plus defense against Negative Energy. Summon- Ranpumaru. Learned, On Command, Limited. By saying the command, Gaia can summon Ranpumaru for ten turns. Ranpumaru can attack with claws and fangs or defend Gaia. He can also use up his remaining active time to fire a powerful beam of light. (Takes one turn to summon.) Weaknesses: Dragon Power- Light. Weak Vs. Dragon-Type Attacks. Weak Vs. Dark-Type Attacks. Summon- Ranpumaru. Gaia’s command can be cut off and negated for the rest of the match. Weak Vs. Long-Range. Gaia’s only long-range attack is Ranpumaru’s Breath of Judgement Special Attack, which can only be used once a fight. Back Story: (one shot character, haven't worked on it much)
Aiag Appearance:  Name: Aiag (Second ‘A’ is silent.) Title: Shade Wyrm. Age: 25. Gender: Male. Species: Shadow Manifest. Alignment: Evil. Universe of Origin: Original. Weaponry: Night Fang- Darkness attribute. Wyrm Bracers- Metal bracers that increase physical strength. Vehicle(s): None. Theme Song: None. Dominant Hand: Left. Items: None. Special Attacks: Tendrils of Night. Swings his sword so fast, it looks like one swipe. But tons of ‘Ribbons’ of dark energy strike the enemy in quick succession. He can control their movements a little. (Medium Range, Fast, Low Power. Multiple Hits, Slight Homing.) Kumori Myaku Barrage. Fires many small dark-energy shots from the palms of his hands. (Long-Range, Medium Speed, Minimal Power. Multiple Shots, No Homing.) Shun Satsu. Lightning-quick strike with the Night Fang. (Short-Range, Super Fast, High-Power. Easy miss.) Shinku Kumori Myaku. Kuromaru unleashes the true power of the Shadow Pulse as a beam of evil energy. (Long Range, Fast, High Power. Opposing Alignment Damage Bonus, Dragon Attack, Dark Effect. Kuromaru must have five turns remaining.) Personality: The opposite of Gaia. Abilities: Dragon Power- Darkness. Natural, Always Active, Unlimited. Twice as strong, fast, and intelligent as an average human. Plus Defense against Positive Energy. Summon- Kuromaru. Natural, On Command, Limited. By speaking the command, Aiag can summon Kuromaru for ten turns. Kuromaru can attack with claws and fangs or defend Aiag. He can also use up his remaining active time to use a powerful attack. (Takes one turn to summon.) Weaknesses: Dragon Power- Darkness. Weak Vs. Dragon Attacks. Weak Vs. Light/Holy Attacks. Summon. Can be cut off and negated for the rest of the match. Back Story: W.I.P
Ikari Appearance:  Name: Ikari. Title: Inferno Warrior. Age: 27. Gender: Male. Species: Human. Alignment: Neutral Neutral. Universe of Origin: Original Weaponry: Dragons Bane- Is a sword attached to a 50-foot chain at the hilt, and can be extended and locked with a press of a button. Vehicle(s): Dragons Bane. (He rides on it like a hover board.) Theme Song: Inside the Fire-Disturbed. Dominant Hand: Right. Items: Moya- The red spirit in his picture. It gives him all his powers, and as long as she is alive and in the general area, he will have all his powers. Special Attacks:[/list] •Tornado. Whips Dragons Bane around in a circle around him, while the chain is extended. (Mid-range melee, strong, fast, can be combined with flame to give it a flame attribute.) •Blade of Fire. Launches the blade of Dragons Bane at the enemy. Can re tract it if it misses, and when it hits to cause extra damage. (long range, High power, fast, can be combined with flame to give it a flame attribute) •Hatred. When Ikari is heavily damaged, and about to die, Moya fuses with him and gives him immense power and speed, and Ikari can use it for one devastating attack. (Short range melee, Maximum Power, Maximum speed) Personality: Ikari is serious about everything. He dosen’t like joking around and feels it’s a waste of time. Making friends isin’t high on his list of priorities either. Abilities: ■Flame. Acquired, At Will, Unlimited. Adds Fire Damage to all melee attacks. Can launch the fire off his four limbs at any time to make a long-range attack. ■Haze. Acquired. At will, Limited. Ikari bends the tempature around him to create a marage. It can be used at an escape tool, or to confuse an enemy. Weaknesses: ■Flame. Water and Ice attacks do extra damage. (Low damage goes up to medium. Bonus does not apply to high damage or greater.) ■Haze. Cannot attack the enemy at all while Haze is active, but if the enemy sees Ikari, they can attack. Back Story: Ikari was around fighting his whole life. He got into it professionaly when he was 18. One of the companies betrayed him, and had him kicked out of the fighting league. That’s when he found Moya. She helped him get revenge on the company that betrayed him. Now they just roam around, looking for someone to fight, or something to do.
Edited by Whisp, Dec 24 2009, 06:00 PM.
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Sakul
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Sep 19 2009, 05:09 PM
Post #3
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=SB= [Resident Lurker]
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(Put that in a spoiler thingy like mine, and we're golden! If you type in "Spoiler=" instead of just "Spoiler," you can add a name to it, like I did.)
Okay, we're set. But we have a minor issue: I'm being too lazy about the "Story behind the battle" thing. I think we should just go back to the sensless style we used before, we can still have a little banter as the battle starts.
------------------ Battle: Omni vs. Kaze. Location: Abandoned Factory. (Tight corridors and wide rooms.) Arena Gimmick: None. Rules: Normal. ------------------
BEGIN.
The heavy doors at the front of the factory slid open with a deafening grind, a white armor-clad figure slowly walked through the threshold, a sort of clanking sound accompanied each step. A light shown from the figure's visor and bathed his field of vision with a soft-blue glow, much like moonlight.
He continued walking until he reached the middle of what seemed to be a storage area, a huge room with a few large metal containers strewn about, an old and damaged conveyor could be seen coming out of one wall and running along the sides of the room until it reached the other end where it went back into another wall.
He stood there, waiting for his opponent to appear... So to speak...
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Whisp
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Sep 20 2009, 10:20 AM
Post #4
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*ahem*...FALCON PUNCH!!!
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Kaze had heard the doors open. He was standing on one of the metal crates, and looked as his opponent entered the room. A robot, with white armor. Hmph...the white armor would make him easy to spot in dark places. Kaze finished sharpening his sword, and sheathed it, making a slicing noise on the sheath. He jumped off the container he was standing and landed about 20 feet away from the robot. He simply looked at him, waiting for the first move. This would be a fun fight. He could see the robot was armed to the teeth with weapons. Kaze, on the other hand only had a sword. A mean sword, but only a sword. He couldn't help but smile. He drew his sword, stillw waiting for the robot to make the first move.
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Sakul
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Sep 20 2009, 10:59 AM
Post #5
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=SB= [Resident Lurker]
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Omni couldn't normally see his opponent, but after a few seconds of filtering his vision, he could see him clear as day: Humanoid, with an odd bone-like structure covering half of his face. Another thing Omni noticed was an unnatural atmosphere around his target; the air around him looked dark and polluted, but that shouldn't be a problem.
After a brief threat-assesment, Omni confirmed that the only weapon his target had was a unique katana, but that abnormal air seemed to be heavily concentrated around it.
After a while, the white Reploid finally spoke: "Preparing for combat." He stated in monotone. The backside of his left fore-arm popped open to reveal a small compartment, inside was a sort of device that fell into Omni's hand. He pressed a button on it and a portion of it extended on a telescoping rail until it reached roughly three feet in length.
A blue light shown at both ends and shot towards each other, creating a solid beam of plasma. Omni swung it around a little bit, like he was testing it, red flames could be seen near the tip whenever he swung the weapon.
After a few seconds, he stopped and held the weapon at his side. "Are you ready?" He asked his opponent.
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Whisp
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Sep 20 2009, 12:22 PM
Post #6
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*ahem*...FALCON PUNCH!!!
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Kaze nodded. He ated fighting inside, but that was where he was told to go. He looked at his opponent. He was an odd being, kinda high tech.
"I haven't seen you before around Hueco Mundo." Kaze frowned, trying to remember. "Are you apart of the Espada? And that Zanpaktou you have is very interesting. Whats its name?"
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Sakul
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Sep 21 2009, 03:06 PM
Post #7
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=SB= [Resident Lurker]
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Omni ran a search for these terms, nothing matched. "I'm sorry, but those phrases do not exist in my database." He answered in monotone.
"But from what I can infer, 'Hueco Mundo' is a place; I have never been there. 'The Espada' is a sort of group; I have never heard of them. And 'Zanpakuto' must refer to my weapon, it is called a Beam Saber, but I have customized it." He added, with a sort of hope he was correct.
Omni was now curious and confused, but it could never show on his face. He would enjoy sitting down and learning as much as he can from this etheral being, but he knows he is supposed to fight him. Beating him may damage their acquaintence and he would refuse to disclose such information to Omni.
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Whisp
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Sep 21 2009, 06:52 PM
Post #8
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*ahem*...FALCON PUNCH!!!
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"Your right. Hueco Mundo is a place for lost soul, and the Espada are like the rulers of it. And yes, a zanpaktou is a weapon. Mine is called Kuro Tei,and it allows me to control wind...after a fashion." Kaze smiled "You are strange, and I would like to learn more about you. To bad we have to fight." Kaze ran towards the robot with blinding speed. He was moving in a zig zag pattern to make it harder for his foe to track his movement. Kaze got close and attacked.
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Sakul
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Sep 22 2009, 04:09 PM
Post #9
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With reflexes only a high-spec Reploid could have, Omni deftly blocked the attack. He was surprised to see the enemy's sword hold up to a beam saber, instead of being burnt right through.
Omni was also puzzled by his opponent's statements, but this fight held a higher priority than research. So he'd bother with it later.
He spun his saber around, trying to throw the target off balance. Sparks were flying all over the place from the two weapon's clash. On the fifth revolution, he fired the boosters and flipped through the air gracefully and landed with a loud clang. He jerked forward into a run, he took his sword in both hands and aimed high. The boosters flared and launched him right at his opponent.
Now, under normal circumstances, this would be a perfect decapitation, but Omni had his doubts. For if the sword was like that, then what about the rest of him? This was the only way to find out at this point...
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Whisp
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Sep 22 2009, 04:17 PM
Post #10
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*ahem*...FALCON PUNCH!!!
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Kaze smirked. This was a nobel effort, but futile. He jumped back, and the sword hit the ground where he was standing. He raised his sword above his head, and brought it down, by the robots shoulder. Instead of cutting through, it just stopped. The robots skin was incredibly strong. He pushed harder, and the edge that was touching the robots skin, was starting to turn red. Kaze frowned. He hadn't encountered this problem before. This was weird. He jumped back and graped the sword with both hands. He was running at the robot now, at a realitevly slow pace. He wanted power, not speed. He jumped above the robot, and raised the sword above his head. He was falling fast, and he hoped that the impact of his fall would effect the robot in any way. He hoped.
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Sakul
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Sep 23 2009, 05:39 PM
Post #11
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=SB= [Resident Lurker]
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(Decapitation = Horizantal attack. No big deal though.)
Omni was surprised again, not at Kaze's ability to dodge the attack, but at the fact that Kaze couldn't do serious damage to Omni. Only the paint was scuffed, a quick buff could fix it. His opponent seemed disturbed by this development as well, because he was going for a two-hand attack with a one-hand sword.
A quick thought passed through Omni's mind; 'A normal sword of that make would be shattered by the force of this next blow. But perhaps this particular one won't. And he might be thrown off guard by the recoil of the impact with my armor.'
Needless to say, if Omni had a real face, he would be smirking right now.
In a false sense of humor that Omni didn't quite realize, he simply stood still, internally bracing himself for the next blow...
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Whisp
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Sep 23 2009, 07:11 PM
Post #12
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*ahem*...FALCON PUNCH!!!
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"Smart ass." Kaze mumbled to himself. "Shinkirou!!"Kaze dashed at his enemy, his sword pointing at him. He raised it and started the deadly barage of attacks. "This outta cut you" Kaze said to the robot. "Smart ass." Kaze mumbled to himself. "Shinkirou!!"Kaze dashed at his enemy, his sword pointing at him. He raised it and started the deadly barage of attacks. "This outta cut you" Kaze said to the robot.
Edited by Whisp, Sep 23 2009, 07:11 PM.
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Sakul
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Sep 24 2009, 02:08 PM
Post #13
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=SB= [Resident Lurker]
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(That's weird, did you accidentally double-post? 'Cuz it looks like you typed the same thing twice. Also, really cheap attack shift, but I'll let it go this time.)
Rapid-fire metal-on-metal sounds rang through the factory, an echo made it sound a lot worse. Omni stood still through the entire attack, small ruptures appeared on his armor, revealing a secondary layer comprised of a weaker material. Electricty would sometimes arc from one cut to another.
After the attack, Omni jumped back to create some room. "You damaged my outer armor, impressive."
Omni's saber powered down and quickly retracted, and was placed back into the compartment it came from. After a few seconds, Omni suddenly lunged forward, aiming a powerful punch at Kaze's gut. Chances were that this would send his target flying into the wall behind him.
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Whisp
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Sep 24 2009, 02:58 PM
Post #14
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*ahem*...FALCON PUNCH!!!
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(Uhh, must've been my PSP, it acts weird sometimes)
The robots speed was good. His power was good. The punch hit its target directly. Kaze guessed that normally, it would send a normal human flying, but Kaze only staggered back a bit, holding his gut. He looked up and spit towards the robot. He stood up straight, and cracked his neck. He looked at the robot with a menacing glare.
"You're fast, you're strong, and you're agile. Who the hell was your teacher?" Kaze asked, with venom in his voice. "And where the hell did your Zanpaktou go?"
Kaze gripped his sword harder, waiting for an answer. robot was so strange, his voice had no emotion. And his weapon was strange as well. Shinkirou should've killed him, but it only left scratches.
"Just who are you?" Kaze asked the robot.
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Sakul
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Sep 24 2009, 04:10 PM
Post #15
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"My weapon is just a beam saber, nothing more, nothing less." Was Omni's first reply, he lifted up his left arm and pointed with his right hand, showing creases where the hatch to the hidden compartment opened. He opened and closed it again to make sure Kaze understood.
"But that is not my only weapon." He added as the plating on his right arm popped outward a short distance on little rails, making small mechanical parts that were moving about visible, his hand retracted into the machinery and seemingly vanished as pieces of it separated and began serving different functions. Everything settled into a new position, the four outer panels re-connecting to the new framework, creating a cylindrical device attached at the elbow joint. A shutter opened at the front to reveal a bright-blue lens, a glow could be seen coming through the lens.
He quickly raised it and aimed at Kaze. "I have no teacher, I have had my abilities since my creation." He replied to the second question. A deep hum could be heard coming from Omni's new weapon.
"I... Am a Reploid. A free-thinking, self-serving, self-functioning machine." The hum grew louder, a bright light shone from the weapon's lens.
"I... am OMNI!" He finished loudly, trying to add a fear-factor to his next attack.
A blue ball of pure plasma shot from the lens of Omni's weapon, flying toward Kaze quickly. The air behind it crackled with left-over energy as it flew.
(Current firing type: Standard. Long-Range, Fast, Medium Power. One-turn charge for High-Power.)
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