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| The Future is Unsettled; Private RP sgin up & discuss | |
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| Topic Started: Apr 29 2009, 11:58 AM (629 Views) | |
| lilfate | Apr 29 2009, 11:58 AM Post #1 |
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Thats how Team L rolls
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Okay, so here is the gist of it. You all know who you are that I've selective for this rp. It IS a private rp so please don't ask to join. I'll only consider you joining if your an advance rper. Not even that will do since the roster is already full.(unless your Tux cause I had him written in this. If I forgot someone let me know) Okay, the actual rp is up. Here is it The Future Is Unsettled List of People In This: DF TUC Venny Seb StoryTeller Eevee Maelic(Maybe/hopefully) ChocoJockey Mircale(Maybe/hopefully) Devlin Ktimleck(Maybe/hopefully) Sonikku-Otaku Story: There are many heroes, and there are many villains. Each are legends on their own way, each are legends for their own purpose in life. And as heroes and villains fight for their own cause, one will always remain the victor, while the other will always come back to calm what was taken from them. Each side walks on different paths, but there comes a time when those paths cross and become one. In this story, two paths will cross. Its up to the individual to make the choice to follow it, or make their own path for others to follow. Though the paths are set, choosing to take those paths is always an option. And repaving the way is a possibility. This story takes place in the present time where several paths have already been set. Path Changer & Path Summoner But then, along comes a stranger to those of present time and seeks to change to paths set before them. This stranger is known as the Path Changer, sent from the future in order to save the present. Following the Path Changer is the Path Summoner. This person seeks to abandon the path set before him and summon an alternate path, a different road that goes off course and through the wild. These persons are from the future and seek to change what is to come. But each of them has a different goal, leading both of them to be enemies. Path Walker & Path Breaker The Path Changer seeks out one who will lead many across this path. That person is the Path Walker, leaving his foot prints for others to follow, for others to seek hope and bring about the good and slay the evil. The Path Summoner also seeks a Path Walker. But the path walker he seeks is much different. This person is called the Path Breaker, making those that follow slaves to their will, ruling over all and forcing any and all to follow him, or be broken and die. Path Handler and Path Grasper Though the Path Walker may be leading, this person will be aided by another. And that person is Known as the Path Handler. Always at the Path Walker's side and never leaving them be. Taking their pace when troubles become rough. And at the side of every Path Breaker is the Path Grasper. This person is the Path Breaker's right hand person, the one to do the deeds needed to be done in order to ensure success. The hand that welds the sword, not the shield. Path Guider & Path Seeker Then comes the Path Guider. This person is the navigator for the Path Walker, leading him onward on the path, guiding him and aiding him through what ever may come his way. And just like the Path Guider, there is a Path Seeker. This person seeks out the easiest, and most clever ways through the wild for the Path Breaker. Leading him and helping him reign all over they come across. Path Defender & Path Fighter Aiding them all is the Path Defender. This person takes the path of the Path Walker and follows them, helping out as much as and pointing out any dangers while springing into action at first chance to defend and protect the Path Walker. Along with this person come another just like them, the Path Fighter. Seeking out fights and helping the Path Breaker conquer what ever steps in their way. Path Guardian & Path Destroyer At the Path Defender's side is the Path Guardian. This person ensures the safety of all, makes sure that the path is not followed by wicked steps and hold every piece of this path together. They also have knowledge beyond compare, thinking of ways to overcome many obstacles. But with the Path Defender is another known as the Path Destroy. This person eliminates all threats and any that oppose the Path Breaker. Ruthless and merciless, this person does not let anything get in its way, and will destroy all obstacles that stand in its way. Path Healer & Path Killer Following behind the Path Guardian and Path Destroyer is the Path Healer. The one to bring healing to all and keeps this side unified as one. Bringing peach along the path they walk and sacrificing their all to ensure that all is pure. Where there is a Path Healer, there is Path Killer. This person fuels this side with power and might, causing all to be ruthless, creating chaos to all that oppose them, and forcing their will upon all, enslaving them to believe that the Path Breaker is king and ruler, willingly or unwillingly. Path Giver & Path Stealer And finally, the Path Giver. This person gives hope to all, gives light to those with out it, and stands by the Path Healers side as its protector. Without the giver whom is to protect the Healer. Like the Path Giver, there is a Path Stealer. This person stands at the side of the Path Killer, ready to steal what ever it can, souls, lives, dreams, weapons, information, anything obtainable in their eyes they seek to steal and rip away from all those who oppose the Path Breaker All of these people will fight one another to the death, as its been foretold for many years, and indeed has been waged upon for many years, each time with different and new faces. But in this story, in this battle against good evil, in this time line of this war, these two paths will cross and become one. Once the two paths are one... Both side are in for a surprise like no other. Plot Okay, long story intro. But basically there are two sides as you might have figured out by now. This is your normal good vs evil bit, but with a few new twist in it. Each character in here will have a role to fill. Not to worry, I'm not saying your character has to act differently, they are just going to be put into classes, so to speak. Now, I know I've pmed just about all of you and basically know which characters you guys plan on using. I've already set SOME characters in into a role, if you think your character doesn't fit the role I assigned them in please tell me and we'll work it out. Also, you can have more then one character in here, but no more then three or four. Edited by lilfate, May 1 2009, 11:35 AM.
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| lilfate | Apr 29 2009, 11:59 AM Post #2 |
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Thats how Team L rolls
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Rules No god-moding of ANY kind. No super forms No teleaporting When attacking don't say your attack hit, give them a chance to react Don't block ever single attack thrown your way Don't control anyone's characters but your own Don't kill anyone's characters, not even their companion, unless they say so or implied it Wait for other to post, there isn't a posting order but don't leave anyone behind or make this a two person rp When fighting bosses don't kill them in one shot if I'm not controlling them Don't ruin the plot. this means, if someone is bad and you just met them and have never seen them before, don't have your character automatically know its a bad guy. That is breaking the fourth wall and semi god-moding Maximum of four characters If you have any questions as we rp, please asks them here and not in that thread And finally, have fun Bio Sheet Desired Role: Name: Appearance: Age: Gender: Species: Weapons: Powers:(what element you control, flying, breath under water, magic, ect) Skills:(fighting style, moves, magic spells, attacks, archery, swordsmanship, swimming, ect) Strengths:(at least three strengths) Weaknesses:(three weakness. they SHOULD be the opposite of your strengths) Good Side Path Changer: Able & Teye Path Walker: Seb Path Handler: Maelic, Venom Path Guider: Artemis Path Defender: Albino, Flame, Sharru Path Guardian: Tim & Rachel, Vida Path Healer: Kris Path Giver: Warzak, Sayki Bad Side Path Summoner: Dr.Ziller & Metalix/Metalex Path Breaker: Tokui Path Grasper: Taylor Path Seeker: Galifax Path Fighter: E-Double Infinity (aka Ukato) Path Destroyer: Savage, Relik Path Killer: Phistozar 'Phist' Reginald Maccabeus Path Stealer: Arez Edited by lilfate, May 6 2009, 10:27 AM.
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| RabidChoco | Apr 29 2009, 12:33 PM Post #3 |
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Energy Weapons
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Desired Role: Path Grasper Name: Taylor Richard Hiss Age: 30 Gender: Male Species: Human/Planeswalker Weapons: Primarily his sniper rifle, the Komodo's Snipe. He also carries a one-handed longsword for when sharpshooting isn't a good idea. Powers: Taylor is a rather powerful mage, able to tap into a well of pre-primoridial energies to fuel his spells. His favorite kind of spell is a fire spell. Skills:(fighting style, moves, magic spells, attacks, archery, swordsmanship, swimming, ect) Strengths: He's skilled enough to cover all the bases when it comes to fighting, and allows him to combine different methods into single attacks. He's a well-known mercenary. People don't like to fight him due to his reputation. He improvises most of his so-called techniques. Making him unpredictable. Weaknesses: Despite his skills, the fact that he's not focused in any single class of fighting is detrimental to his power. He is a mercenary. He can be bought off. Sometimes, his improvised moves backfire. Especially painful when it involves his magics. |
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| The Original Eevee | Apr 29 2009, 12:36 PM Post #4 |
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#133 Eievui
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Ok, lets kick this off. Desired Role:Path Healer Name: Kris ![]() Age: 21 in appearance Gender: Female Species: Canine Weapons: None Powers: Crystal magic. Skills: Spell - Crystal shards - Can project razor sharp crystals as projectiles Spell - Crystal Storm -Wraps herself in a wall of floating crystals, protecting herself Spell - Crystal Heal - By sending magic though the crystals she can heal others. Athletic - running and climbing skills Strengths: Quick - Kris has access to qucik burst of speed, this is not normally enough to travel a great distance but can get her out of a tight spot. Sences - Just blinding Kris wont always work, Kris relies on her other sences to make out his opponent no matter what trick they pull. Fearless - Kris has battled countless horrors in her life, she does not scare easily. Weaknesses: Fagile - Kris's lack of a muscular biuld means than if a hit connects he will offten be sent flying. Defence - Kris is not know for her high defencive powers once you get past her crystal shield, Kris is likely to sustain injury easier than most fighers Unknown Technology -Due to Kris's special training in magic, she has little understanding of how modern technology works, while facing an opponent that wields a firearm Kris is at a disadvantage. |
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| Sebastian the Hedgehog | Apr 29 2009, 12:54 PM Post #5 |
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CANADIAN EH
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I'll post Seb's profile in a bit. Not sure when exactly, but soon. xP Most of you know him by now however so xP. |
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| Eternus | Apr 29 2009, 01:13 PM Post #6 |
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Sky Sanctuary Act 1
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I have decided to join! Desired Role: Path Defender Name: Albino Age: 18 Gender: Male Species: Hedgehog Weapons: None Powers: Audikinesis and control over Chaos Energy Skills: Riding Extreme Gear, able to combine Chaos Energy with his audikinesis Strengths: Stealth, recon, one-on-one battle strategy Weaknesses: Can't use audikinesis while in water for a dangerous reason, using audikinesis while close to his target can cause damage to himself, he becomes very shy when socializing with women who are 16-20 years of age. This becomes worse when he is kissed, for he will become completely catatonic for up to 24 hours. Desired Role: Path Fighter Name: E-Double Infinity (aka Ukato) Age: 20 Gender: Attributed as male Species: E-series android Weapons: Look under Omega's data in powers Powers: From Mecha Sonic's data: Able to enter a Super form with the Master Emerald. (Considering the rules, this one is null and void.) From Metal Sonic's data: Super speed and shapeshifting abilities From Phi/Gizoid data: Capable of copying and reenacting combat abilities and patterns by witnessing them. From Omega's data: Able to produce a multitude of weaponry from within his body. Original data: Immune to all forms of internal and external hacking; immune to all viruses, including ones which weren't made yet; capable of cybernetically manifesting whatever he he requires. Skills: Expanding with the attacks and abilities he learns Strengths: Has a sense of being, always battle ready, able to prove a challenge to anyone Weaknesses: Still trying to comprehend the emotions he is developing, can feel pain despite being an android, always itching for a fight Is this okay? |
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I am THE self proclaimed Sonic Geek! Deep stuff below: Spoiler: click to toggle ![]() ![]() ![]() ![]() ![]() ![]() ![]() Come join the legend and play your favorite songs against thousands of other users! http://www.jamlegend.com/refer/li/835066 | |
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| RabidChoco | Apr 29 2009, 01:48 PM Post #7 |
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Energy Weapons
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No, Otaku, it's not. Read the first post, it's invite only. |
![]() "Broken Kingdom" Fallout RP: Signups are here. Currently at Phase: 0 "Into the Breach" | |
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Apr 29 2009, 02:01 PM Post #8 |
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Lava Reef Act 1
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Desired Role: ( You already set me the role ) Name: Tokui Appearance:Tokui. Age: 24 Gender:Male Species:Hedgehog Weapons: None: ( Apart from the scouter on his eye ) Powers: Galick energy, (( Fighting energy of his ancestors, cannot be overused in one time and has to conserve it as he cannot simply restore it. The energy allows him to perform basic energy attacks and more complicated ones. )) Skills: -Hand to Hand fighting expert: Tokui is a experienced fighter and has no problem going head to head even with the best- -Barrage of Energy: Tokui uses his Galick energy in order to send many very weak energy projectiles.- -Shooter: Tokui is a experienced person when it comes down to short range firearms as he can aim precisely and his reloading time isn't bad- Strengths: Warrior: Tokui comes from a long line of fighters and he upholds that tradition as he's a master of hand-to-hand fighting. Fearsome: Tokui is a experienced leader of his men and he has a great reputation, all of his soldiers fear him and follow his any command. Resources: Tokui basically owns his own military as he has hundreds of fanatic followers, with armed forces and flying battle ships he's a fearsome enemy. Weaknesses: Technology Oblivious: Although that Tokui has a massive army of battle ships and a scouter on his eye he isn't a tech wizz. He lets his tech-priests do all that work and even the simplest of the repair tasks are too much for him to handle. Anger: While controlling a massive army, Tokui can get very easily frustrated and make foolish tactical moves. Which usually costs him with a massive blow in forces. Coward:When it comes right down to it, Tokui when backed down in a corner will lie and abandon his any aims just to get by. Often when in a pinch he will betray his allies. Sonikuu, this is kinda of a private RP. And guys don't worry this whole army stuff I've talked about with lilsonic and he kinda planed this role for me. PS: lil' do you think I can squeeze Venom somewhere in the good guys ? Edited by Venoma3d, Apr 30 2009, 12:04 AM.
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| lilfate | Apr 29 2009, 02:08 PM Post #9 |
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Thats how Team L rolls
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I forgot to put Otaku's name down, sorry guys, he is in this. ![]() Also, yes you can Venny, I'd LOVE for Venom to be in this ![]() And now, here are my characters/bosses and Devlin's character Desired Role: Path Changer Name: Able Appearance: ![]() ![]() Age: 26 Gender: Male Species: Human Weapons: 4 spirit enchanted katanas that can turn into bladed staffs Powers: His spirit eye gives him abnormal strength, can blindling flashes or light attacks with his spirit katanas, can use his spirit eye to see in the dark. Skills: - Katana master - Spirit power user - Fights extremely well - Quicker then normal Strengths: - He is strong and has speed, making him a tough fighter - His spirit eye lets him see perfectly in the dark - He welds two swords at a time, making him a deadly attacker Weaknesses: - He may have speed and strength, but he can't use both skills at the same time. He has to use one of them at a time, making it tougher for him to really focus on which he needs at the moment - His spirit eye is useless in the light, making him only using one eye to fight - He is careless of his sword since he has four of them. this can lead him to run out of weapons since he doesn't much care about them Desired Role: Path Changer Name: Teye Appearance: ![]() Battle Form ![]() Age: 22 Gender: Female Species: Feline Weapons: Spirit Gauntlet and Sword Powers: Her spirit gauntlet lets her create spirit water. Skills: - Cat like reflexes - Dancing Water Clone: can make a two water versions of her self with - Flood Punch: he gauntlet explodes what ever she punches with water(needs to charge it up for that) - Flexibility Strengths: - Combines her fighting with her spirit gauntlet - She fights by counter attacking, its what she is good at - Her vision is better then normal so it adds to being on target Weaknesses: - Uses too much of her energy by mixing her spirit gauntlet powers and her fighting - She isn't a attacker, she defends and counter attacks which doesn't always have an upside - She isn't that strong Desired Role: Path Summoner Name: Dr. Ziller Appearance: ![]() Age: 45 Gender: Male Species: Human(maybe) Weapons: His hands Powers: Can form his hands into any sharp objects used for stabbing and slicing, demon like powers Skills:(Bosses) - Creature Summoner Drageen - Creature Summoner Rome - Creature Summoner Fizard - Creature Summoner Apollo - Creature Summoner Anubus - Creature Summoner Anima Strengths: - He uses nothing but power and might, making his attackers stronger and critical - Knows how to weaken his opponent - Uses his twisted smarts to over come his prey Weaknesses: - He is slow and doesn't move that fast - He normally stands in one spot when fighting, he can be attacked form anywhere - he isn't careful of himself because though he thinks he can't die and is too strong. enough hits can prove that theory wrong quickly Desired Role: Path Summoner Name: Metalix & Metalex Appearance: ![]() ![]() Age: 23 Gender: Female Species: Synthetic Humans Weapons: Their body Powers: Turn into metal, can turn into any piece of metal they touch, make metal Skills: - Creature Summoner Demzard(minion) - Metal Shifting - Crazy/wild fighting style - Seduction - Target Lock, they never lose sight of their target Strengths: - Flexible - They can see in all types of conditions, fog, smoke, water, fire, dark, light, anything - Wild and crazy/unpredictable fighting style Weaknesses: - They don't care if they get injured, which can lead to their deaths rather quickly - They play with their prey and sometimes wont do as much damage as said to - wildly fighting can leave them bruised up and sometimes dead -------------------------------- (Devlin's character) Desired Role: Path Killer Name: Phistozar 'Phist' Reginald Maccabeus Appearance: ![]() View Full Image Age: Probably around 300-400 years old Gender: Male Species: Lesser Demon Weapons: None, save for his claws and his tail Powers: Phistozar is a Lesser Demon, so he has pyrokinetic abilities and slight Necromancer powers(able to summon at least 2-3 undead minions at a time, used rarely, due to the fact that doing such a thing drains him of energy). Skills: Slash - Slashes at the enemy with his claws Whip - Hits the enemy using his tail as a whip Fireball - Hurls a fireball Fireburst - Fires a jet of flame Summon - Summons 2-3 undead soldiers, usually walking skeletons Strengths: Physically stronger than an average person, not to the point of super strength, however. He is also physically faster, but not to the point of super speed. Weaknesses: Water, Magic, and the (somewhat stereotypical) holy artifact can hurt him pretty badly |
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| DragonFlame | Apr 29 2009, 03:00 PM Post #10 |
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Dragons. They Love you. Your good with Ketchup.
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Desired Role: Path Destroyer (Already set) Name: Savage Age: Beast Year 7 = above 40. Gender: Male Species: Dragon Weapons: Physical Strength (Tail, Claws and Teeth.) Powers: Cold & Flight Skills: - Arch Breathe. Instead of Fire breathe he uses cold as one of the elements and some darkness creating the mixture of Arch who will snatch the effected one into a momentary frozen substitute. Unable to move, but everything around will be viewable even the hour in front of the victim's death. - Thunderous Whip. The name sounds more vicious and so have become his most useful tool when some would dare to sneak from behind. Almost as fast like a whip in a brute's hand he will send his Tail in a 180 degrees circle from the rear. While in air it will become very inaccurate and it's use is more like a scythe swung straight forwards from below. Eye of Darkness. You should beware direct eye contact with the beast more then five seconds will send you into a deep trance and every second your fear will become far more destructive in it's own way. What scared the feeble minded who's been snapped won't feel a difference at the first five minutes. It's not till the claustrophobia have ended, that this horror will take effect. Everything around will become so much more fearsome and your mind will act as a child and flashing images that you wouldn't want to be reminded about is repeated and sends the warrior into a terrible grief and his/her will to fight will decrease till the effect vanish. Sometimes it can stay as long the effected one, can't find a way to seek out the positiveness from the evil events that's haunted his/her childhood. This will have no effect on those who lived an ordinary life. But every little symptom will make a huge difference. Strengths: - Excellent movement in Air - Vicious Strength - Secretive (Will wait for the moment the other would have least expected it.) Weaknesses: - Every bit that reminds him that he once was a caring dragon. It's not a weakness really, but it makes him shift sides for a moment. He prefer not to, but it's a weakness that he can't stick to one side. - Low accuracy rate for Thunderous Whip. - Can't use skills more then once during a certain time. (Three posts between each skill spent.) - Easy wounds can become major wounds as his heart and system won't recover normally. This is the curse that haunts him and makes him evil. However with each wound, he becomes more a savage then a dragon. Eventually his form will be a bone dragon. But weak and fragile to all things as magic however and won't be able to use Arch Breathe. //I just wanted to balance him with four weaknesses instead of three.\\ Desired Path: Undecided. Need assistance on choosing path here. Name: Warzak Age: Beast Year 6 (above 35) Gender: Male Species: Dragon Weapons: Physical Strength Powers: Cold & Flight Skills: - Arch Breathe Instead of Fire breathe he uses cold as one of the elements and some darkness creating the mixture of Arch who will snatch the effected one into a momentary frozen substitute. Unable to move, but everything around will be viewable even the hour in front of the victim's death. - Tail of Smite. What his brother wields on the surface, he will make up for it in accuracy. Can only be used while in air. - Rain of Frost Two small cube sized Arch flares will be shot into air. Seconds later each one will explode and create a most freezing cold rain. Usually can't make a warrior completely immobile, but each little drop could make limbs and blood flow freeze till a minor degree. That's cold as ice baby. Hard to defend against it makes each of those very dangerous. Dragon Strength This won't affect him self, but instead it will aid those who fight by his side. It will make them have the same strength of a dragon during three turns before the effect will wade away. Strengths: - Exceptional fighter - Resistant towards Magic Weaknesses: - Usually able to loose concentration on his rival's position. Better chance if the character inherits great speed. That is, greater chance to miss the target. - All cold effects will be decreased during warm weather and heat from fire Magic. - Weak versus Fire Magic and Fire attacks. I think that will do. But I need to find a role for Warzak here. Edited by DragonFlame, Apr 30 2009, 03:23 AM.
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Join one of my most successful RP's with me and Swirling Blitz. Sword and the Shield II Thanks to MoD for the awesome signature. Thanks a bunch once more Amigo. | |
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| lilfate | Apr 29 2009, 04:03 PM Post #11 |
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Thats how Team L rolls
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Great!! We're almost ready to REALLY kick this off. Also, I've added a new role to the good and bad sides, it was required that I do so just encase. So, if you wish to change your role then let me know. But if I've already set you in a role then you can't change it.(like Seb and Tokui.) I am just waiting on a few more people(like two) and then we can set this off. |
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| No U | Apr 29 2009, 05:29 PM Post #12 |
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No U
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Alright, I'm in! Here's Artemis' bio. Desired Role: Path Guider (preset) Name: Artemis Appearance: A white echidna with red stripes going down his dreadlocks. Wears all black and has red eyes and tan skin. Without its hologram it appears as a blood-red machanical shell, which surrounds his circuitry. Age: 37 Gender: None (refered to as male) Species: Echidna-based Android Weapons: His entire body. Powers: No real powers. Skills: Computer hacking and military strategy. Strengths: ~ Incredibly durable outer shell, which is also protected by a force field. ~ Incredibly strong (strong enough to lift and throw large boulders or punch through solid steel walls). ~ Lack of emotion makes his decisions uninfluenced by personal beliefs. Weaknesses: ~ Considerably slow. ~ Prolonged use of his more advanced technologies drains his energy quickly. ~ His lack of emotion also makes it difficult to tell when someone is upset or why, which can lead to unneeded verbal quarrels and even fights. |
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| Sebastian the Hedgehog | Apr 29 2009, 05:56 PM Post #13 |
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CANADIAN EH
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Desired Role: (Already selected.) Name: Sebastian Appearance: Avvie. Age: 19 Gender: Male Species: Hedgehog Weapons: Sword of Dark and Light. (Large Buster Sword.) Desert Eagle and an RpD. Powers: Water Element, Ultra Energy (Psychokinesis kinda thing.) Total Darkness/Light (When Sebastian is greatly influenced by either side he transforms, increasing power significantly. Not exactly a form, more of a powerup. Skills: Sebastian practices the art of Bushido. (Sword fighting with a large blade obviously.) He mixes his good swordmanship with his incredible speed to build a strong battle strategy. Throw in his psychokinetic abilities and you've got a strong strategy. Strengths: Incredible Speed; Sebastian can move at up to 200 mph. Robotic Arm; Allows him to wield his giant blade, adds to his strength. It did throw his balance off at first, but he adapted. Psychokinetic Vision; Sebastian as a heightened sense of vision because of his abilities. This makes him a great shot with a gun of any kind. Weaknesses: Compassion; Sebastian can easily be fooled because he showed mercy to an opponent who begged for it. Speed; Can be a hazard. He may miss something because he's doing things too quickly. Not to mention the strain it puts on his body. Cocky; Sebastian's cocky and easily underestimates a powerful opponent. Alright if I throw Flame in there? Big rivalry with Tokui and I could not pass up a reunion between the two. xD Desired Role: Path Defender Name: Flame Appearance: ![]() Age: 19 Gender: Male Species: Hedgehog Weapons: Kasai (Fire based broadsword.) Powers: Fire Element. (Obviously.) Magma's Torment; Flame takes Magma's energy for himself, causing a major power increase and a change from his normal fire to a darker black fire. Also slightly alters Flame's appearance, and may lead to Magma gaining full control if overused. (For those who don't know, Magma is the evil spirit of Sebastian's ancestor's enemy which tried to possess Flame but was trapped inside of him instead.) Skills: Flame uses the swordplay he knows to his advantage, but is a master at hand to hand combat. (Usually against Tokui. xD) Strengths: Flame is strong, and fast. Not ridiculously fast, but not ridiculously strong. He's a well rounded character. In case of Sebastian's death, Flame takes control of Sebastian's abilities as the guardian's protector. Flame's good experience with hand to hand combat mixed with his fire element. Weaknesses: Flame is easy to anger, meaing provoking him can lead to a large mistake for him. Flame is weak to water attacks. (Being a fire user.) He can swim, but not well. Flame has a poor defense, regardless of his hand to hand skills; his block is easy to break. This alright Lil? |
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| Crusader (TUC) | Apr 29 2009, 07:52 PM Post #14 |
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=SB= Resident Anomalistic Abilities Guru and THE SWORD THAT CLEAVES EVIL!
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Desired Role: Path Guardians Name: Timothy Ulysses Appearance: Green eyes and yellow-orange fur with white muzzle and tail tip. Approx 91cm in height. Typically wears brown clothing. He wears a tan shirt, dark brown jeans and shoes and a long, dark brown coat. Also wears a pair of green glasses. Age: 17 Gender: Male Species: Fox Weapons: Pistolbow, .38 revolver, silver short sword Powers: Capable of utilising low-level magic, auto-literary translation (can read any written language). Skills: High knowledge base, specialises in psychology, parapsychology and the supernatural, occult expertise, can use small firearms with skill. Strengths: High mental attributes, resourceful, flawless memory retention and retrieval ('total recall') Weaknesses: Low stamina and endurance, can spend too much time thinking, suffers chronic flashbacks and nightmares. Name: Rachel Harding Appearance: Blue eyes and white fur with a blue tail tip and three blue streaks running from her forehead to the back of her skull. Approx 93cm in height. A shirt and shoes, all light blue in colour, and loose, dark-blue pants. Also wears white, elbow length gloves made from silk. Age: 19 Gender: Female Species: Fox Weapons: Kawanga (Japanese combination grappling hook/weapon) Powers: Superhuman dexterity and reflexes Skills: Modified Tae-Kwon-Do fighting style (quick and disabling), Leaping Circle Axe Kick signature move, expert cryptographer Strengths: Power provides rapid and graceful personal movement (does not translate to running speed), resistant to empathic/fear attacks, is Weaknesses: Can't take many hits, severe weakness against telepathic assault, can be overly confident in her abilities. Appearances will be added in later when I am not surrounded by people trying to look over my shoulder at this. Edited by Crusader (TUC), Apr 30 2009, 01:29 AM.
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If you need advice in regards to the paranormal, psychic talent or superpowers, don't hesitate to give me a PM. Yes, I still update my blog! Latest Entry: Blog 175 (In Tonight's Episode: PULLING OUT OF RPS!) ![]() Tasaku - "Whoa, the Ice Queen! She's the complete opposite of Lieutenant Katina!" Katina - "I'M GONNA CRACK YOUR SKULL OPEN!" Tasaku - "B-but I meant it as a compliment!" Katina - "I DON'T CARE!" My Theme Music | |
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| lilfate | Apr 29 2009, 11:55 PM Post #15 |
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Thats how Team L rolls
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Okay, we're almost on the way. Still waiting for Mircale and also, I need someone to use another character of theirs to fill the role of Path Seeker. Once that role is filled I can start this off and fill in Mircale when ever she arrives. |
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Apr 30 2009, 12:26 AM Post #16 |
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Lava Reef Act 1
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Desired Role:Path Handler Name:Venom Appearance: Venny Age:19 Gender:Male Species: Echidna Weapons:His fists I guess ? Powers: Fire but not lava resistance. Skills: Venom in touch with nature and although not very powerfull he can summon some elemental magic. Strengths: Heavy Style: Venom as a echidna has a powerfull fighting style. He packs quite a punch. Powerfull: He can move huge boulders and crush rocks with ease Speed when needed: Although Venom's quite slow on feet he's quite fast when it comes down to throwing a punch. Weaknesses: Short Dreadlocks: Because of his dreadlocks which are too short, Venom is unable to glide like a regular echidna. Slow: Venom may show off some speed while punching but he's generally a slow moving person, and can barely keep up with some faster individuals. Stubborn: Venom isn't much of team-player and once he decides upon something he'll follow his own beliefs even if it leads him into fighting one of his own allies. By profile for Venny and I have edited the profile for Tokui slightly. |
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| DragonFlame | Apr 30 2009, 03:20 AM Post #17 |
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Dragons. They Love you. Your good with Ketchup.
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Desired Role: Already Set (Path Stealer) Name: Arez Age: Unknown Gender: Male Species: Demon-Wolf Weapons: Physical Strength Powers: Fire Skills: - Possession of Shards. Each one will have it's different mark in battle. - Red Shard. Will make him able to control fire as a substance. Create Fire balls and send in his desired direction. Easy to avoid, but this is one of his greatest and most convenient skill and so makes it unpredictable. - Blue Shard. This is his most favourable shard in his possession. While claws and brute strength will do. This shard will create a hammer with the weight of the average human. The hammer will be slow but will crush most limbs if the blow connects. Also a good defensive tool because of it's size. - Black Shard This is his most powerful shard as it can bring down fire from above like a meteor rain. However this will weaken him and this shard won't become available during the battle. It have to repair it self in a distinct location known as hell because of it's strength. This shard is very unlikely to be seen, however when it's used. Pray to the gods you won't be pinned from above massive boulders of utter explosion when they hit the surface. Can be avoided with quick steps and it's easily avoided if the rival will use the time for the rain to come down from the sky. Have possession of four more shards. But I won't involve em in this RP. Strengths - Wielder of fire - Excellent Stealth - Great Jumper Weaknesses - Weak versus the opposite element. - Numerous skills but all slow and inaccurate - Can't fly even with his Wings. Can however glide from high grounds. - Will always be weaker in the sunlight. However more vicious in the moonlight. That's my final character there. Can't wait to see this started. |
Join one of my most successful RP's with me and Swirling Blitz. Sword and the Shield II Thanks to MoD for the awesome signature. Thanks a bunch once more Amigo. | |
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| Sebastian the Hedgehog | Apr 30 2009, 06:47 AM Post #18 |
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CANADIAN EH
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Oh! Maelic said he's joining as well. |
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| Maelic | Apr 30 2009, 01:37 PM Post #19 |
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Lava Reef Act 2
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Heh, I'm here. I'm still debating about what characters to use, but I think I might go with Maelic, Sharru, Sayki, and Galifax, if that's cool? Maelic has an epic spot... Can I get Sharru to be a Defender, Sayki to be a Giver, and Galifax to be a Seeker (Galifax is the only bad guy)? But I still need to fill out the profiles, so I'll edit this post when I do.
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| lilfate | May 1 2009, 11:29 AM Post #20 |
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Thats how Team L rolls
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Okay, the actual rp is up. Here is it http://sonicblast.org/topic/7102258/1/#new |
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11:53 PM Jul 31
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Can I get Sharru to be a Defender, Sayki to be a Giver, and Galifax to be a Seeker (Galifax is the only bad guy)? But I still need to fill out the profiles, so I'll edit this post when I do.
11:53 PM Jul 31