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Grain; a swift fox Jester
Topic Started: Apr 23 2009, 07:32 AM (152 Views)
`TakeCare
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-sigh-
Authors Note: I'm very poor in coming up with names. A longer arse back story than Shy Ranger Joe. O_O Enjoy ^_^

Name: Grain
Nickname: Spades
Age: 17
Birth Date: April 14
Life Expectancy: 54
Species: swift fox
Gender: male
Height: 5' 7"
Weight: 101 lbs
Blood: A
Dominate Hand: right
IQ: 90s
Marital Status: single
Sexuality: straight
Birth Place: Thousand Island
Residence: forest (in Mario's Universe)
Occupation: ex-Jester/guard of Boosters Tower
Economic Class: lower
Alignment: neutral
Universe of Origin: Sonic's Universe


Basic Stats (added number can NOT exceed 40)
Agility - 6
Speed - 3
Strength - 4
Defense - 3
Evasiveness - 6
Dexterity - 3
Intelligence - 8
Skill - 7


Special Attacks-

  • roll.
  • spinball jump.
  • Carni-Kiss. Grain sinks his sharp teeth into a target. He deal more damage than punching. (Regardless Grain's more likely to use this than punching.)
  • Howl. Causes Fear status, halves the targets attack and defense stats. Increases attack by 1, decreases intelligence by 1.
  • Wild Card. A random sheet metal card is thrown.
  • Full House. Same as Wild Card except five cards are thrown, in rapid succession.
  • Psyche!. If a target is close, as the Jester is about to summon a card, he will quickly flip the card around and safely tuck it into his right sleeve. His right hand, that sleeved the card, is already in a fist so he throws a punch, with his large gloves. The impact forces the card to shoot out of the Jester's sleeve. Grain's hand opens, after impact, having enough time for the card to fly into his open palm, were he then summon the magic card. [Simply put: Grain punches an approaching foe and summons the card. Hopefully adding more damage to the foe as he/she is closer to the card that's being summoned.]


Abilities & Aptitude-

  • Swift Fox running speed. This fox can get to 40 MPH very quickly. He keeps this ability to himself, rarely using it.
  • Survival Skills. The country he was taken from didn't have a big city. Most of the tribe had to rely on themselves to provide food and shelter.
  • Patience. Fishing is a game of patience, which is something Grain carried one in Mario's Universe. If given the chance to be in an ambush, he knows how to stand his ground until the attack signal is given.


Hobbies & Talents:

  • Fishing. This swift fox tribe lived on a series of multiple islands. The islander was raised under the art of fishing.
  • Hiding Tail. Thinking people would find a furry to be something odd, in Mario's Universe, he keeps his tail well hidden in the clothing he wears.
  • Chess. Grain enjoys playing this game, even though he losses 60% of the time due to stupid mistakes.
  • Playing the Saxophone. Learned how to play the instrument during his service in Booster's Tower.
  • Entertainment. A small requirement in Boosters Tower.
  • Card Shuffling. He cuts the deck, twice, and shuffles. He can get in 7 shuffles within a minute.


Weaknesses:

  • Backfiring Magic. When using area induced magic cards, Grain is always in its cross fire.
  • One card use. Some of the magic cards are wacky, and others are extremely powerful. However these cards are a one-time use only, until a Magikoopa or Shaman reestablishes the magic into the card [which takes time]. If the card is ripped the magic it holds will be released, but the card will be unusable.
  • Pressure. Under battle it's hard for the swift fox to keep from going under pressure. At times he would randomly summon a card, whether it's helpful is simply by luck.
  • Sneak Attacks. Grain's bright jingly Jester clothing makes for a bad combination for sneaking.
  • Hand-to-Hand Combat. He has low knowledge in fist fighting. To make up for his ill combat power and style the swift fox sheds joyful trickery with his odd attacks and magick cards.


Personal facts-
Friends: Wang, Specs, Flare, Birdy, Bluebird, Dry Bones, Boos
Rivals: none
Enemies: unknown
Known relatives: (most likely deceased)
Likes/Favorite activities: fishing, the nice smell of salt water
Dislikes/Least activities:
Gourmet of choice: Fish
Beverages of choice: Water
Favorite color(s): the colors of a sunset
Personality: This swift fox takes joy in doing what he wants when he wants, but has full understanding in what he needs. Always trying escape boredom's grasp Grain does all he can to keep himself, as well as others, entertained. However is their doesn't seem to be much going for him entertainment wise, we'll fade his boredom with something called sleep.

When playing as a fighter he tries to bring joy into the battle with his tricky nonexistent fighting style and odd magick cards. Unlike Specs, Grain doesn't give a crap about what others think of him. As long as he's got a friend by his side and entertainment on the other, he's set.

However it isn't like Grain doesn't have emotional emotions. His tears are well hidden be hide his mask, giving him something to hide behind. Grains misses his family and the rest of the tribe. Mario's Universe easily made him as an outcast as a furry.

Physical Appearance-
Fur Color: light brown, cut very close to the skin. black at the hands and feet.
Skin Color: tanned
Chest Color: white
Muzzle Color: white
Hair Color: brown
Eye Color: dark brown
Eyelids: brown
Hair Style: short, long bangs, black at the tips
Nose: black, short
Ears: brown, short
Tail: slim, black at the tip
Other bodily features: somewhat skinny body

Attire: Standard Jester clothing from Booster's Tower.

Items:

  • Magical Cards. 15 cards that have their own special attacks. These were given to him when entertaining in Booster's Tower.
  • Deck of 54 'sheet metal' cards. (Black Spades, Red Hearts, Blue Diamonds, and Green Clubs.)
  • Sleep Bomb.
  • Trueform Pin. This accessory keeps it's wearer from transforming into a Mushroom and a Scarecrow


Weapons: The following is the list of 15 cards, which had this specific magick attacks next to it.

  • Black and White Joker card. Card's magick: See ya? A cloud of smoke engulf the area. Gives the Jester and his allies enough cover to run away.
  • Ace of Death. Card's magick: Magnum. Instant KO, if the opponent doesn't evade this golden bullet. Physical damage.
  • Pair of Diamonds. Card's magick: Diamond Saw. A blue saws cross in a perpendicular angel physically dealing lethal ice-elemental damage to one target.
  • Triple Spades. Card's magick: Multiplier! Turning into three Jesters, only one is the real Jester. The real Jester would use bite attacks, while to other two are simple punchers. The fake Jesters are easy kills, getting dealt high damage, while the real Jester is dealt regular damage.
  • 4 of Hearts. Card's magick: Flame Wall. Deals weak fire-element damage in a straight line. Starting from the card the fire is launched in a distance of 4 yards.
  • 5 of Diamonds. Card's magick: Bolt. Magic that deals medium electric damage to one target. A bolt of lightning is stored from a Thunder Lakitu cloud.
  • 6 of Clubs. Card's magick: Deathsickle. 6 Boo's storm out of the card. They approach a target and slash with a magical scythes. Fear status may be induced, which halves their attack and defensive stats.
  • 7 of Clubs. Card's magick: Doom Reverb. 7 musical notes drop from a magical bell. Mutes/silence a target, blocking them from using elemental attacks/enhancements.
  • 8 of Spades. Card's magick: Boulder. Large rocks fall like a landslide. Deals physically earth-elemental damage and can cause Fear status (halving attack and defenses). Damage various on surroundings.
  • 9 of Diamonds. Card's magick: Meteor Blast. Light sparkles in an area. Deals high non-elemental area damage.
  • 10 of Clubs. Card's magick: Petal Blast. Magic spell released dealing wind-elemental area damage. If the target can't evade the attack, or don't have the correct equipment, they are turned into a Mushroom for a sometime. (They can't attack, but defense slightly raisen. The player regains health, however the lower the HP the less health is regained per turn.)
  • Jack of Spades. Card's magick: Spear Rain. Red magical spears fall on the area, dealing high non-elemental magic damage.
  • Queen of Love. Card's magick: Group Hug. Heals self and allies HP.
  • Suicide King. Grain's signature card. Card's magick: Sword Rain. Magical golden swords stab straight down, from the sky to the ground, dealing everyone heavy non-elemental magic area damage.
  • Colored Joker Card. Card's magick: Shredder. Nullifies stat boosts of everyone on the battle field. Stats are returned to normal.


Vehicles: none

Theme Song: Popples Battle Theme

Back Story:
This swift fox started his life in a quiet safety in a continent called Thousand Islands, which literally is a thousand islands. The tribe of swift foxes were the only occupants of these islands. The area, however, fell short of modern standards, but it's people knew how to survive. Technology was used, but it was outdated.

Documents were in forms of unique tribal marks. The left shoulder would weld one mark for a family symbol. Everything else would follow one the foxes backs.


Events, on the islands, would rarely reach other countries ears. The island wasn't visited by many. A large group of ships and planes came and rounded up the foxes. The entire island was left deserted.

The entire tribal community was brought to unknown facilities. White lab coated furries took one fox at a time. Heavy gun reinforcements kept these foxes from troubling the scientists from doing what every it was.

The highest tribal officials were the first to be taken, for the experiments they had. A small group tried to rebel, but their effort led to nothing but their own bloodshed. This failed attempt proved to the rest of the tribe that: escape is futile.

Sometime done the line it was Grain's turn. Only a forth of the tribe was felt in the as he was taken from the dark caged room by two working men. The halls were plastic with people either: talking behind them, doing research, staring at him, or performing an autopsy on one of his comrades.

A large metal platform stood. An arch came above and in the center of that has something that pointed to the ground. Some piece of jewelery stood in this tip. More arch were present, making it seem like...

Grain felt a strong shocking sensation and fell limp, before being able to take in more of the machine's properties. The two escorts tossed the fox in to a round metal platform. He couldn't move from the shock he took in mid-section. Disabled from movement the fox heard clicks, buttons, beeping.

The jewel began to whirl, and the machine's arches began twirling around. These objects spun faster and a green light began to appear above the fox.

The green light shot down to the fox, engulfing his body. He began to scream. The green light magnified his pain into a taring sensation. Felling his body trying to rip in two he struggled against giving in and began to curl. Sweat covered him in seconds and the green light grew brighter, until. Everything. Went. Black.


The fox had stumbled back to consciousness. Drowsy and dizzy he didn't bother in moving. Slowly Grain opened his eyes, but the his surrounds showed nothing but darkness. The sweat on his body apparently had laid on him for sometime.

Shivering the swift fox struggled to a knee. His surroundings was too dark to make anything out, plus a light fog seemed to have invaded the area. Grain took too his feet and clenched his mid-section. The pain from a shock still lingered, but had lightening up since the green light. He turned in place, but the was the same scene. "Where am I?" he whispered. Nothing is replied back. Deciding not to waste time standing in place he began walking in the void.

Hours was spent wondering around. Grain passed by and through objects or maybe they were shadows which had no definite shape or form. Whether progress was being made was unknown as Grain recheck surroundings, it didn't change and the darkness hasn't lighting up. He checked the skies. No stars. Nor the presence of clouds or wind.

Strange.

He walked and walked and walked. With no way to tell time it felt like he'd been doing this for half a day. The swift fox was too bored to continue walking. Tired has laid back down. It didn't take long until Grain finally fell into slumber.


Whistling, from birds, slowly became louder. He woke up. Light headed he opened his eyes to revealing blue skies. 'Outside?' Grain sat up. He took notice in the lack of clothing on his body and dove into the nearest bush, "Where am I, now?"

A brownish tower stood tall, nearly touching the clouds above. The swift fox crawled around, trying to find its entrance.

"OUT OF MY WAY, SHORTIE!" The ground trembled. The swift fox peered through the leaves of a bush, out of curiosity.

A human, wearing a red hat with a large "M" labeled on it, jumped out of the way of a tall and bulky spiky shelled turtle who turned his back to a wooden door and charged. His large shell bashing down its target.

It was too intimidating to fight such a beast, let alone talk to it. The turtle said something about a Koopa Troop. The silent plumber lead his companions into the tower, along with the large turtle. The fox thought to leave to group to their business with the tower.

He began thinking to himself. "Something about this makes me feel... out of place."

Some odd looking characters began pouring out of the tower, soon after the plumbers entrance. The fox took advantage of the chaos and took a Jester from the pack. He began asking questions on his whereabouts, sadly he didn't know where here was. Grain dragged the knocked out body to the an unknown Pass, leaving these cloud riding turtles to figure what to do with him.

"Such a strange world. So many turtles," the swift fox made it back to tower, wearing the Jester's clothing. A moment later there was a HUGE shake on the land he stood on. It felt like an Earthquake, but it was too quick to be one. He kept still, ready to run if another came. But minutes would run by with nothing. The plumber dropped from the skies, landing at the entrance of the tower. He, and his friends quickly ran off with haste. Three black clothed creatures darted out the tower, in hot pursuit. Blinking the fox stepped out of his hiding place. Grain's thoughts began running, 'what the hell is going on?'

The swift fox entered the tower. It was very interesting to see. It seemed like a fun house, but on much larger scale. This entire place was filled for granting entertainment.

Walking past a line of portraits, something about a families blood line, began his way up a staircase before getting interrupted.

"Hey!" The fox jumped and turned around to the voice. Another Jester came up to him, "time to go to your guard post, we've got people coming back for entertainment."

"Um," - a short pause came and left - "can you point me to my post?" the swift fox hid his worried face behind the white mask he wore.

Eventually Grain found himself as an employee: playing music with a group. During his time of entertainment he learned how to play the Saxophone. He got a small time gig in playing cards with the guests. Even receiving a number of special magick cards for extra "fun". A magikoopa or shaman, every once a week, would drop by and restore magick into these cards.

In the course of one year's time Grain was growing quite bored from always entertaining. So he left the tower. However a few Snifits, special black suited Shy Guys, gave chase. Yet they were quickly stopped when the swift fox lifted one of his magical cards. The area flowed with Flower Petals. With a 'puff' the pursuing Snifits were turned to Mushrooms, biding enough time to for his escape.

It wasn't long until he got to a town named "Molevile". He rented a house to himself. A half a year in being in the town was too much as most jobs were manual labor. The Jester clothing was the only clothing Grain had and had to be careful with it. The fox went back on the road and ended up in Rose Town.

He liked it, for it's small town. Grain took to the forest and collected mushrooms for the town folk, who he also found strange as they too looked like mushrooms. He gave a bit of entertainment to the town folk, when one of their children had a birthday.
Edited by `TakeCare, Apr 28 2009, 05:23 AM.
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