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inFAMOUS News & Discussion; Another 9/10. This game is fun!
Topic Started: Mar 6 2009, 04:34 PM (1,159 Views)
Lord Vermillion
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Metallix
Jun 17 2009, 10:41 AM
I agree. I just beat it as evil yesterday. One of the last missions where you...

Spoiler: click to toggle


and my electricity went from all red to mostly black with red highlights.
I just beat it as a good guy, did not do anything bad at all lol. I'm collecting all the dead drops atm. I don't know if I can beat it as an evil person though, just seems wrong now XD

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"It's not the end of the world... But you can see it from here."- Adam Jensen (Deus Ex: Human Revolution)
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RabidChoco
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Sandopolis Act 2
Sweet momma. Folks broke down and got the PS3, InFAMOUS was one of the three games we got with it. Started off on it, and, well... Just wow. Combines qualities of three of my fave games, that's for sure.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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Sonic Paradise
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Marble Garden Act 2
I hope they make some dlc for the game, even though theirs much to do
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Add me to PSN

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Neo MetallixPosted Image
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~Doomsday Overlord~
Some interesting inFAMOUS facts released by Sucker Punch.
http://blog.us.playstation.com/2009/06/26/infamous-facts-figures-and-future/

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Ever wonder what goes into the making of a video game? The July issue of Game Informer reveals a number of fun facts from the Sucker Punch team regarding the development of their super-hero exclusive, inFAMOUS. We thought we’d go ahead and share a few of our favorites from the issue and also the development team with you!

* In addition to the kitchen espresso, the inFAMOUS team traveled to Starbucks approximately 18,200 times. Two groups of 10 people per day, five days a week.
* There were 10 inFAMOUS babies born during development. One employee had two during that time.
* It took over 70,000 separate art, code and media check-in submissions to make inFAMOUS.
* The inFAMOUS team consumed 17,472 cans of diet Coke and 13,104 cans of diet Pepsi during development.
* There were no less than 14 high rise buildings constructed within 3 blocks of Sucker Punch’s offices during the inFAMOUS development cycle.

Here are a few more fun facts about inFAMOUS worth mentioning…

* inFAMOUS is the fastest demo to reach the 1 million milestone on the PlayStation Network.
* According to a recent NPD report, inFAMOUS was the fifth best-selling software title for the month of May after being on the shelves for only 6 days (the title launched on May 26).

We’ve also got a new video to share… check out this walk-through video of the Titanic Beatdown mission with commentary from Sucker Punch Game Designer, Darren Bridges.

But wait, we still have one more fun fact to share with you all…

We’re excited to announce that a new inFAMOUS space will be launching in Home very soon. We’ll have a lot more details on the new space for you all next week, so please stay tuned!
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Puncture the Porcupine, my fancharacter!
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Sonic Paradise
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Marble Garden Act 2
When does the inFamous Home space come out?
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Neo MetallixPosted Image
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~Doomsday Overlord~
They didn't say. In Home all of my clothing is the same as Cole's. lol I don't know how I just got them for free when signing on, probably for buying the game.

I hope the space has something interesting in it like the EA space.
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Puncture the Porcupine, my fancharacter!
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Fenroar
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I played the game yet again yesterday. This time as evil. Boy, I just love how the city looks when you're all evil and stuff. The red sky and some destroyed buildings and the graphics looks beautiful.
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