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MAG Discussion/News; Massive Action Game
Topic Started: Apr 4 2009, 09:29 AM (437 Views)
Neo MetallixPosted Image
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~Doomsday Overlord~
Whoa! Lots of new details from Game Informer. I thought Killzone 2 and/or Modern Warfare 2 would be the definitive FPS this year, but I'm willing to bet this will blow those two away.


  • 2 to 256 Players
  • Zipper hopes for 30fps when all the action is going down at all times
  • Dedicated servers with new network architectures to help reduce lag
  • Streamline matches to reduce need to wait.
  • All audio cues (planes flying by, air raid sirens) are actual players causing it or player triggered actions. This can happen in other regions and you can hear in distance.
  • PunkBuster quality cheating detection. System tests for things like rate of fire/movement/damage to keep things in check
  • First Person view (better sense of scale and immersion into game)
  • 20 years in future, 3 major PMCs bid for war. The power struggle of these 3 dubbed Shadow War
  • 3 Factions, only 2 announced now: Raven(high tech weapons, most trained soldiers on planet. Will appeal to Halo/Resistances fans). Sver(fierce fighters from middle east/central Asia area. Battle harden warriors)
  • 256 Domination mode. Attackers and defenders. Out layer of defense and inner layer. Once gone through the out layer 'hell breaks loose'. Anti-aircraft and radar are vulnerable. If your faction wins a lot it gets the contract for that game mode and gets XP bonuses and perks.
  • 3 other game modes: Acquisition(128 player escort-style mode. Steal 2 prototype armored transports and bring to extraction zone). Sabotage(64player, control 2 points for X time then a demolition objective is revealed which must be destroyed). Suppression(64 player team deathmatch)
  • Customize face, voice, armor.
  • No soldier class system, but has a free-form kit creation. Can save 3 different load-outs. Depending on your choice of weapons, it can be told by looking at you so others can tell. Change your load-out to match how the battle is going.
  • Snipers can get more than normal XP for killing people in designated areas of importance
  • Ranking up gives access to new weapons/perks/leadership positions.
  • Recognizes issues with large scale maps and the traveling.
  • 8 player into a squad, 4 squads into a platoon, 4 platoons into a company (US Military)
  • Certain goals for each squad/platoon etc. Have 2ndary goals like blowing bridges.
  • Veteran ranks can enlist into leadership roles, give orders to squad, then platoon, then the company(OIC)
  • Officer only communication channel to help organize the battle
  • Zipper wants to be approachable to casual yet have alot of features for the hardcore.
  • They have been running 256 player tests each week since Nov. 08 and plans to have closed/open betas.
Edited by Neo Metallix, Apr 12 2009, 08:04 AM.
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Virgil
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[蝙蝠の娘]

Looks Awesome. I cannot wait for it.
"If I were to give a piece of advice to anyone, it's to always follow your passion...
unless your passion is crappy, then consider aiming your passion a little higher."

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Stay tuned for Rebuild of Evangelion Month, scheduled for 2013!
(or whenever Final/4.0 comes out)
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Neo MetallixPosted Image
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I agree, I like how it sounds and it sounds very unique. If they can make it perfectly lag free, they will have a hit on their hands. I'm not too worried about that though, I think they can do it.

My favorite part is still how planes drop you where you're supposed to be in the battlefield. I can't wait for E3 to see some more trailers and get new juicy details. :D

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KitmPosted Image
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Well, looks like Zipper went all out on this, didn't they? All the more reason to nag for a PS3. Although, you said 2 to 256 players? Huh. Imagine 2 people on that big, open terrain, all alone... XD
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Virgil
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Lol, Two players alone, on a huge map thats supposed to be for 256 players. xD You... Have just made me crack a laugh. I salute you.

But I really think they got that covered, probably depending on how many players the map will change to the amount of players, like Battlefield 2. Where the map can be smaller for small deathmatch areas to, massive fields of war.

That would be awesome.

Also Lag-Free. Come on, we already have too much lag on the other games, it will be hard to pull off lag-free.
"If I were to give a piece of advice to anyone, it's to always follow your passion...
unless your passion is crappy, then consider aiming your passion a little higher."

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(or whenever Final/4.0 comes out)
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Eprahim
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HOLY THIS IMAGE IS NOT AVAILABLE THAT'S SO AWESUM!!!111

Anyway. This, other than MGS4, is the only console-exclusive game to break my heart. Seriously, I've wanted this game. D:
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Neo MetallixPosted Image
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Corrupted
Apr 12 2009, 11:21 PM
Lol, Two players alone, on a huge map thats supposed to be for 256 players. xD You... Have just made me crack a laugh. I salute you.

But I really think they got that covered, probably depending on how many players the map will change to the amount of players, like Battlefield 2. Where the map can be smaller for small deathmatch areas to, massive fields of war.

That would be awesome.

Also Lag-Free. Come on, we already have too much lag on the other games, it will be hard to pull off lag-free.
Yeah, but Insomniac put out a game with 60 players online and it's smooth as silk. That, so far, is the most players on a console game. It's not impossible, there have been games like this on PC I think. What about WoW? That's gotta have many many players online along with you.
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Neo MetallixPosted Image
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Here's a great interview about MAG which clarifies some things and gives us new information about the game. It all sounds really good to me.
Zipper Interactive's Tony Iuppa Pt 1
 
Most games these days have long, convoluted names that try to evoke excitement and danger with phrases like ‘Unleashed’ and ‘…Of War’ and ‘Project Darkness Storm Fighter’. What made you take the much more straightforward, literal route when naming your latest game?

To be honest, the route was a bit circuitous. We started with the working title of “Massive Action Game” because it described what we were building. We wanted those words to encompass exactly what we were building, as a reminder to ourselves that scale and action were first priority. As time went on, the name stuck. We explored a bunch of different names over time, but none had the punch of “MAG.” So we dropped the acronym, and went simply with “MAG.”

MAG seems to fall somewhere between online shooters like SOCOM and Call Of Duty, MMOs like World Of Warcraft and Everquest, and RTSs like Command & Conquer and Company Of Heroes. Which elements does it take from each of the points of that ‘triangle’? And what are you trying to do with it that’s completely new?

There’s inspiration for MAG in all the genres above. However, we need to be perfectly clear that it is first and foremost an action shooter. Shooter players expect action from the get go, and any elements from other genres that compete with this (does anyone really want to spend hours exploring a continent, gathering resources, and crafting their sniper rifle in an action game?) were culled early on. However, MMO elements such as faction rivalry and strong community tools fit well within the action game we were trying to create. So those are things you can expect in MAG.

From the RTS genre we felt the interplay between different squads with different skills and objectives works perfectly with a large scale shooter, so those made the cut. But again, MAG is all about boots on the ground…the leadership abilities are there to support the shooter experience. There are no “god” characters micromanaging real players. Leaders work as coordinators to enhance the effectiveness of their troops.

As for what MAG brings that’s revolutionary, it all springs from the shooter experience. We’re not fusing three genres, rather we’re expanding the shooter genre with strong community tools, a persistent power struggle between three factions, and rich battle spaces that focus on combined and coordinated attacks.

You’ve revealed that players will be divided up into 8-player squads, with one player leading each squad. Will any player be able to adopt the role of ‘General’, overseeing and co-ordinating the whole battle?

In the 256 player battles, each side has an Officer in Charge (OIC). The OIC’s job is to coordinate the actions in battle by communicating with his platoon leaders. He also has the ability to call on “Strategic Maneuvers,” which affect all players on one side or the other in battle. These abilities include things like satellite recon sweeps (reveal enemies), enemy blockades (slow enemy reinforcements), signals jamming (blocks enemy command abilities), etc. These are the means by which the OIC enhances his team’s ability to wage war, or suppresses his enemies’ abilities. At the same time, however, the OIC is still a guy on the ground with a gun. In MAG, leaders lead from the front.

It’s difficult for any new MMORPG to get a foothold in a market dominated by World Of Warcraft. Do you think Call Of Duty has developed a similar monopoly for online war shooters? Do you hope to loosen COD’s grip on the genre with MAG?

Call of Duty is a great franchise, and we expect them to continue to make great shooters. What really sets MAG apart from COD and other shooters on the market, however, is our Multiplayer focus. MAG is100% multiplayer and has been since day one. This has let us spend all of our development resources on creating a deeper MP experience, which supports tight shooter gameplay seen in games like COD, but that’s just the foundation of our offering. The amount of gameplay variety in MAG, the depth of our skills and gear, the Shadow War (the ongoing tournaments between factions), and strong community tools all create an extremely rich MP environment, one we believe is truly unique on the consoles.

Online gaming has changed and advanced hugely since Zipper first developed SOCOM. What have been the most significant changes for you? Has it been a challenge to keep your games at the forefront?

With so many great games on the market, it’s a challenge for any developer to stay on the forefront. However, that’s what keeps things interesting! For Zipper, we’ve always led with technology. For SOCOM it was bringing tactical MP shooters to the PS2. For MAG, it’s developing the technology to support the scale we bring as well as creating compelling gameplay unique to such scale. Going from 32 or 64 players to 256 is a huge leap…the old tried and true game modes just don’t scale to full army sized battles. It’s been a big shift in mindset, but a very rewarding one, to start thinking about our levels and game mechanics on real world scale rather than a small analogy to real world combat.

The PS3 represents a massive leap over the PS2 as a platform for online gaming. What are the biggest advantages from a development point of view? Was it difficult developing online games for the PS2? Do you think it was underrated as an online platform?

The PS3 brings an entire suite of online gaming tools we didn’t have in the previous console generation. From built in wifi to existing friend and messaging systems, the PS3 has let us focus more on the game. It also gives our players a common base of systems they are used to using, further enhancing community development for MAG. It’s been a great headstart.

SOCOM was made in collaboration with the United States Navy, in order to ensure it was as realistic as possible. Have you sought similar collaboration for MAG in order to maintain that realism on a much larger scale?


As a new and wholly separate franchise from SOCOM, MAG isn’t intended to be a truly authentic military shooter. However, we definitely want it to feel as “real” as possible. The weapons are current, the battlefield tactics follow long established military paradigms, and our squad / company hierarchy will be familiar to anyone with military knowledge. We have a number of members of our team with military backgrounds, and we’ve also done consulting with former special operations soldiers to ensure these jive with current military themes. However, the goal of this collaboration wasn’t to be “authentic,” but more to create as gritty and believable a near future shooter as possible.

We’d imagine that a 256 player game might take some time to fill up. Will players be able to play smaller-scale games on smaller maps if they prefer?


They certainly will. From day one we’ve made choices to ensure our matchmaking is as fast and streamlined as possible. But should folks want a quicker experience, we have games ranging from 64 players to 256. The smaller battles are intended to be quick in / quick out experiences, and include both team deathmatch and objective based gameplay.

Will MAG be played in first person or third person? What do you feel are the advantages and disadvantages of each?

MAG is a first person shooter. In looking at both styles of gameplay we felt that first person, which is the most effective camera to immerse players directly into the action, made the most sense. Third person perspective is great when you want to focus on the character, his look, his animations, and his style. It’s also great when dealing with AI team-mates due to the pulled back perspective of the battlefield. However, for MAG, it’s all about you, your weapon, and the 255 players around you. There’s no better way to experience the full scale battle of the MAG than from directly behind your weapon’s iron sights.

Check back tomorrow for part two of our Massive MAG interview with Zipper Interactive.
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Awesome. Sounds like they're pouring their hearts out into this one. Can't wait to see it in action, because, and obstacle is cleared. I'll be getting a PS3 shortly, (so I was told) so I might be able to experience this first-hand!
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^ I agree they really sound into making this as great as it can be. If there weren't so many darned games coming out this year I'd probably be able to get it. I don't know if I'll be able to afford it though, I'd get it in a heartbeat if I could. :( I need a real job.

An interesting thing to think about is, how will respawn work? I'm thinking when you die, you wait for awhile till more people die then everyone dead respawns by getting dropped off by a plane and parachuting down to their squad. Just an interesting theory that I think could be true.
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Neo MetallixPosted Image
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Epic bump!!
First MAG Gameplay Trailer
The trailer showed off a few interesting gameplay elements.
- Air strikes
- Anti-air missiles
- Tanks
- Changing environments(trains move through them, explosions can destroy certain obstacles)
- Helicopters can deliver reinforcements

MAG Developer Interview

The game looks ace overall... Way better than I thought it would look considering the 256 players and previews have been surprisingly very very positive. Some sites are already proclaiming it could beat Modern Warfare 2.

Quote from edge: MAG is fun. In fact, it's massive fun. It's fast and loose, free-flowing, improvisational, spectacular, structured without being too rigid; it accommodates lone wolves, team players and power-trippers alike, and makes it easy for players themselves to direct the action. You'd expect it to be intimidating, but it actually feels like the FPS for everybody. Even after just one 20-minute, 128-player match, it's hard to shake the feeling that, one day, all multiplayer shooters will be made in its image.

Quote from Joystiq: From a personal perspective, I've got to say that I came away impressed. I'm a long-time Battlefield player and love first-person shooters as a whole, and MAG nailed it in all the right places for a competitive shooter. A solid framerate ("at least 30fps at all times"), no lag, responsive controls, a great command structure, and a persistent world where your actions contribute to your faction's ultimate goal of ruling the world, makes for what could be the top shooter of the year, on any console. Modern Warfare 2, I hope you're listening -- this is the one to beat. "

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More Screenshots Here
Edited by Neo Metallix, Apr 29 2009, 05:20 PM.
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RIP AND TEAR
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.....
.....
.....
AWESOMESAUCE.
*nerdgasm*
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KitmPosted Image
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Wow. I'm absolutely 100% determined to get this now. That video was enough for me to be positive enough. I always like games that incorporate things like aiming down the sights; makes it feel realistic. That, and the many combustible elements of warfare incorporated into this. All I know is, if the moving trains bit is true, we will have a lot of unhappy n00bs. I'm assuming this is a game to get early on, since it is entirely multiplayer, and nobody wants to launch into a battlefield of grizzled veterans without any real experience.
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Neo MetallixPosted Image
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Well I read an interview with one of the guys at Zipper and they have a good match making system in it. So elites will get to play with veteran players and noobs play with inexperienced players. Kind of like Warhawk in that sense and lots of other games, so I don't see a problem with that.

The trailer was a nice tease though, it showed barely enough to wet your whistle. :P I want MOAR!!
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Games like this and inFamous are starting to make me think that maybe I should trade my 360 in for a PS3.

Loving the info. I really want to play this.
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