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Fight, Fight, Fight!; Battle Colosseum?
Topic Started: Dec 28 2008, 05:13 AM (434 Views)
Lil Avii
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I looked at the Tournament...
Then I scrolled through the Shrine...
And looked back at the Tournament...
And again glimpsed the Shrine...

And I thought to myself, "gee what a slow thought process I have!"

^^;; But, anyhoo. I'll state the slightly obvious fact that people obviously like making characters with amazing fight skills, and people obviously like using their amazingly-skilled characters to fight each other's.

So I thought, what if we created a "battle dome" type forum for fighters? It would be the complete opposite of the tournament in that it would be more by rank: the more you fight and the more you win, the higher you advance in rank. It'd be a way to come together and fight or test characters without tying up resources by judging, etc. Wins would be by actually winning, and the only time judges come in if there was a discrepancy over fairness.

Members could challenge each other to fight, and anyone who has a character's fight profile in the forum would be fair game to challenge.

The current official tournaments could be tied in to give more than just bragging rights and seeded positions to winners: higher status in the colosseum for one thing.
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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Venoma3d
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Excellent idea Rip off Bliz's name! We should all just go ahead and call ourselves Bliz((Insert a sonic character ))

But yeah, this is a very good idea this battle dome could prove some sort of active list which fighter has the most points and which doesn't. If I may express myself this way, we must try keep newbs out of this competition since from experience I know that they WILL NEVER LOSE. Not skill wise, the stubborn children think that their character is too strong.

I'm behind 100%. But would the rank would stick to a particular CHARACTER or simply to a member ?
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DragonFlame
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Will members accept defeat however.

Those words just caught onto me when I read through this. It looks interesting, but without judges. As I see fair enough we'll have to battle until one stands victorious. Still some ain't aware when their character have reached their limits right. We're bond to struggle an endless battle.
Yet I see also the positive sides, but would you care to explain how and this could prove fair limited since Venny said, about newbies think their abilities are far greater then other. And could never loose against such a mere foe adversary.

It's the cunning to know when to quit. Could there be a rule on how many hits each character would have before fallen. It sounds dull, but I don't see how else it would suffice without the unfairly and utter shouting about. "That's unfair!" We wouldn't want that to happen right.
Of course if logical or realistic view would a character have the opportunity to dodge or have the chance to counter. I'd say that's the work of our judges. They should prove knowledgeable and proficient advanced Role players who can see what's allowed and what not.

Then again, we should limit the possible highest skill we might possess as well.
Anyway I just said a little about what could make it work. Lemme just say I am considering this a challenge.
Join one of my most successful RP's with me and Swirling Blitz. Sword and the Shield II
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Thanks to MoD for the awesome signature. Thanks a bunch once more Amigo.
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Lil Avii
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Oh, come now; you don't think I'm serious about this name, do ye? I'm just... overly spontaneous... *twitch*

As for whether player or character get ranks... I'm not sure.. perhaps there could be a ranking system for both, but if that's too complicated, I'd just rank by the characters themselves. After all, it's their skills that generally wins the battle, and a player with a lot of "A-Rank" characters under their belt earns themselves enough prestige..


Though, DF ya do have a point... I'm wishing big. ^^; yeah, some peeps just don't know when to give up, but you did give me an idea. Suppose it was on a "X amount of hits first, wins" type deal. That would at least eliminate the "never-gonna-give-up-itis".

The only other thing to watch out for would be the "Dodge-everything-except-the-kitchen-sink syndrome." It seemed to work in the tournament by just saying "Don't do that." Offenders could be reported. Repeat offenders could be banned from the premises. Repeat offenders who returned could be shot. Surviving repeat offenders would be shot again. ^^;;

The amount of hits it would take to be defeated could increase as one's character's rank increased <3.
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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DragonFlame
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Dragons. They Love you. Your good with Ketchup.

That would made my day. Members actually achieve an upper hand against the other in it's next battle if conceived victory. While loosing would send them down to the default hits available.

Those who would stand at the top would only be challenged by those with one hit less or equal. It's unfair if the odds are to different.
So yeah I'm supporting this idea way ahead now. I have been a judge in the tournament. So it's all due haste I could support what little I have to offer here as well. Consider that however. Would it be possible for judges also to join, except they wouldn't be allowed to judge their own reasons. It's the sake of fairness.
Join one of my most successful RP's with me and Swirling Blitz. Sword and the Shield II
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Thanks to MoD for the awesome signature. Thanks a bunch once more Amigo.
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Lil Avii
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>3 Naturally, DF, mah good Sir. Anyone can participate. We could have a team of judges and back-up judges. Said peeps would only be called as such when there's actual need for judging, and back-ups would replace usual judges if they had a dispute Otherwise, they're all just players in the colosseum.

As for ranks, the ranking system could just be numbers, or it could be letter ranks. The former is easiest and the latter creates "divisions" for fighters to advance through and makes this "hit limit" reward system a bit easier....

F - Rank for fighters who have lost all matches they've participated in.
D - Starting rank for all fighters. Combatants lose after being hit five (5) times or KO
C - 10 hits or KO
B - 15 hits or KO
A - 20 hits or KO
AA - 25 hits or KO
S - 30 hits or KO
SS - 35 hits or KO
X - 40 or KO

Well, that's just an example of a letter ranking system. I'd think players should be able to challenge those in their rank or above. Challenging down is just mean spirited and cowardly.
Edited by Lil Avii, Jan 31 2009, 11:31 PM.
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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lilfate
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Quote:
 
The Holding System
This is the only time you can block and not receive a hit. If your just blocking then you still get hit some how. But when engaging in close combat the person being attacked can apply the holding system. here is how it works.

- Swords and close range weapons: When your being attacked by a sword or any close range weapon, you can block the attack and state that your weapons were put into a holding state or something like that. The person who applied the holding system uses all 2-3 moves by applying this since the person doesn't get hit.
The attacker and/or defendant then has an option of doing 1 of these 3 things when its their turn.
1. apply more pressure and try to win the holding system.
2. break the hold receive the blow to then attack back.
3. break the hold and leap back, ending the persons turn.

- Hands and Feet Holding system: Its the same as the sword one but slightly different. In order to trigger the holding system for hands and feet the defendant needs to block with the same kind of attack. Meaning if the attacker throws a punch, the defendant needs to block with his hand. Now, the hands and feet systems becomes more fun. The hands and feet holding system has two holds/blocks you can go through. so, if the attacker throws a punch and you block, then hee throws a kick, and you block, you have now applied the two staged of the hands and feet holding system. Now, here is where is gets fun/tricky.
The person who applied the FIRST block of the hands and feet holding system uses all 2-3 moves.
The attacker and/or the defendant has one of these options to choose from when its their turn.
1. Apply pressure to win the hands and feet holding system.
2. Take the hit to then attack back.(should you be the defendant. or if your the attacker and get attacked while applying pressure.)
3. Break the hold/block and leap back, ending your turn.
4. Attack again with another punch or kick.(the laws of gravity are slightly bent here so preforming two kicks is okay. just remember to fall after the holding system is done. or placing your hands on the ground works to.)
5. Block the SECOND attack and end your turn.(should you be attacked while still holding the first attack.)
6. Reach for your weapon and preform ONE attack, or reach for your weapon and apply holding system if attacked by another weapon.(once the weapon holding system is applied the hands and feet holding system ends. If you built up pressure doing the hands and feet holding, all of that pressure is gone once the weapon holding system kicks in.)
The The person who applied the SECOND block of the hands and feet holding system uses all 2-3 moves. the attacker and defendant can choose from the following options when its their turn.
1. Apply pressure to win the hands and feet holding system.
2. Break the hold/block and take the hit to then attack back.
3. Break the hold/block and leap back, ending your turn.


How to win the holding system
You win by applying pressure and carrying out the 2nd option in the weapon holding system and in the hands and feet holding system. when you apply pressure your attack will become stronger when the other person carries out the 2nd option. But take note; when the person you attacked takes the hit and you put so much pressure/power, its only natural that the person delivers the same amount of damage done to them.
How to apply pressure: You can apply up to 5 strengths per turn for your attack when your applying pressure. remember, the more pressure you apply to your attack, that same damage will be done to you after your attack hits and its the other persons turn.

In other words. If the attacker has manged to put 9 strengths into the attack while in the holding system and the defendant chooses the 2nd option, the defendant receives an attack that is like nine hits. but when its the defendants turn after he received the hit, he carries out the same nine hits but in his 2-3 moves if he attacks. if the defendant doesn't attack after receiving the hit then he loses those nine hits he built up in the hold.
So, the defendant could attack three different ways and have his three attacks add up to the nine hits, while the attacker unleashed one attack that adds up to nine hits. The defendant is the person who chose to carry out option 2 in the weapon hold system and the hands and feet hold system.


I was going to use this for my Every Attack Hits tournament thing but it never started or what not. I'm sure using this could be of some help when it comes to always avoiding hits and always not taking a hit. We could tweak it some if needed but, I just thought I'd share this encase you guys thought this would work.
Edited by lilfate, Dec 28 2008, 06:38 PM.
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Lil Avii
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Hmm.. seems a bit too complicated for what I was aiming at; I was hoping to allow as much free-form fighting as possible~
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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lilfate
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Thats okay. like I said, it was only a suggestion. I honestly had a feeling it wouldn't be up to snuff and was going to delete XD . so yea. Oh! I know in the tournament we had to post a number of moves, I think it was 2 or 3, is that going to be the same in here?
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Lil Avii
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You mean the post minimum before tagging out? Nah. There's isn't a minimum or maximum, and that was for the tag-team tourny anyway-...

...

Speaking of tag-team... It'd be nice if such fights could take place in the "colosseum," but I have a feeling that would take a bit of thought to integrate.. hmm...
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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Yves
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Hm... Well, I think this could work, and I think it could be alot of fun, but I think it will require ALOT of work, and I mean more than the usual hard-work project. Also, I think that if we screw it up on the first try, we might not get a second chance from the members and staff of this board. So, I would recommend asking every question that needs to be asked, and at least fifty that don't, before we even think about implementing it.

First off, for the hit system. This seems very simplistic for something as complicated as battle. To begin with, not all straight-forward attacks are going to be equal, obviously. Nuclear blast cannon IV cannot have the same hit-count as tooth-pick blaster. Will there be any energy penalty for the higher end attacks, and how will we make sure that the attacks of any given character are fair? This part alone is going to require alot of regulation and judging, which, in my experience, makes battle games alot less fun, and alot more difficult. Then, of course, there are the off-the-wall attacks, that don't work like your every-day kick-punch-block routine. Some attacks, no doubt, will be heals, defensive and reflective barriers, attacks that lower the accuracy of the opponent, attacks that make the user invisible, that clones the user, that creates pets and minions, that generate illusory images and feelings, that invade the brain and soul of the opponent, etc. etc. etc. There's no limit to the weirdness and creativity of attacks. How will we regulate these under the hit-system? Also, is this a necessarily fair system to begin with, considering that the more creative attacks, which require more work and are more interesting, tend to be the ones with weaknesses anyway? It's alot less work to make the "15-hit fire-punch," than the attack which invades the opponent's mind for 20 hits but puts the user at a 50% risk for being disabled for a turn (determined by a coin-flip). Shouldn't work, and not firepower, be rewarded? I guess part of what I'm wondering is what kind of strategy would go into this. As it stands now, it seems like the player who packs the biggest punch the fastest will invariably win, which seriously hurts the creative element. After all, the interesting character is rarely the super-powerful character.

Second, who will be in charge of making sure that the rules are followed? Will we simply rely on staff members, or will the OXIII watch over it as a pet project?

Third, for the rank system, what happens if you're alone in your rank? Let's say that DF is at rank X, and wants to play, but everyone else is down at ranks F-A. How will we handle this? Also, for attacks, while some would be overpowered at the F level, attacks doing between 1 and 2 points of damage would make rank X excruciatingly slow. Will higher ranks be allowed to have more powerful attacks? Does this mean that each rank will allow the character to evolve, or how will this work?
Edited by Yves, Jan 3 2009, 05:25 PM.
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lilfate
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Ummm... is this dead already? He brought up some pretty good questions there. Is this still gonna happen or is it on hold for some reason I happen to miss?
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Lil Avii
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No this is not dead, the only reason for the hold was simply because I didn't know of the new posts! *brain dead*

I'm sorry, really I am.

Right, You posed some difficult questions there, Yve-Yo, and thanks for checking up on this topic, Lilsonic!
Now let's see:

Attack Weight
Strong attacks, weak attacks. You have a point there; some things will hurt more than others.
Answer 1: My hit system was designed to only halt overly-tenacious players who don't want to give in to reason and refuse to lose, no matter how much of a beating their character takes. Simply, the hit count is only a means of “flood control.”
Omega Phi Omicron XIII attacks that hit should affect their target proportionately. It may be that someone who only deals punches and kicks, may have to catch their opponent the full ten times in order to win. It may be that someone who spams (not that I support this) energy/ki/magic blasts may be able to take down their opponent in less hits. All I'm saying is that no one should have to connect more than ten hits at D-Rank battles.
Answer 2: A general system could be used to categorize similar attacks in order to give them hit weights. “Melee-unarmed” moves may only be worth one hit point, while “melee-armed” moves may be worth two. “Shot/Explosive” moves would include any long-range, projectile-based attacks and could be worth three points. “Blast” moves would cover magic/energy-based attacks, from elemental moves to ki-blasts and everything in between, and would be worth four points. We'd also have to calculate for the severity of attacks and attacks of any type that glanced. Possibly, five, six, and seven-point attacks would be allowed in higher ranks!

Special Maneuvers
These special moves would have to be categorized generally, much like actual attacks. Personally, I would ban heals of any kind altogether. As for everything else: Barriers of any sort would be limited on how many times they could be used per battle, said number rising with rank. Buffers and Illusions of any sort would last one turn or more, depending on rank as well, and moves of these kind would have have some way of being dodged. Attacks made by summons will be worth one hit points, but that value my rise with rank as well.

Work vs. Power
Generally, the point system I presented doesn't do much in stifling creativity and strategy. A player who blindly throws out one's attacks will always fall short when pitted against someone who actually plans their battle and manipulates their opponent into a crushing defeat, which leads me to a side note:

---------------------Force Hitting and Free Dodging
While we can't allow force hits, and dodging continuously isn't always fair, we must acknowledge that sometimes, just sometimes, some hits are fairly definite and some attacks are just too sloppy to not be dodged. We must consider that, sometimes, a character is legitimately stronger than another, or that a player is more skilled than the other. I feel, if a player can justify a sure-fire move by the character, then the hit should be taken by their opponent. If a player has their avatar swing a kick, noting in detail how their opponent's ability to dodge is somehow compromised at that instance, or if they, over time, build up an elaborate trap or scheme which their opponent falls into, then the hit should be taken. Conversely, if a player can detail why an attack should be dodged, due to their opponent's oversight or for other, valid reasoning, then it should be dodged.
Not to gloat, but you can see an example of this in the “ice trap” Dak used in a battle during the tournament; over the period of a few turns, Dak progressively weakened an area of the frozen lake. When his opponent stepped onto that area, Dak broke the ice and sent said fighter into the icy water beneath. In that post, I also explained that the fragments of ice would not provide enough resistance for the opponent to launch off in efforts of avoiding the plummet, so dodging was fairly futile. This type of set up makes for an almost-imminent hit, while also allowing the target a slim chance to dodge or recover. These traps and lead-ins are not only strategic, but also creative... and I'm not saying that just because I use them ^.~!
Similarly, dodges can also be justified using this same method. The more work a player puts into winning, their reward shall be a greater chance at victory.
It's also an automatic training system, and also accounts for player skill along with character strength. You may get somewhere by using powerful characters, but your progress will be halted by powerful players! Then, you'll only advance when you learn and master the cunning of fighting.

Who fights who
I'm glad you brought up that X-Rank example, as I haven't thought of that. If that occurs, then the player can do one of two things; they can either fight their character within the restrictions of the lower rank, or they can simply create a new character and own everyone all over again. ^^;;.

Who enforces
Like I said, I believe we should have a task force of passive judges on standby.

The players themselves enforce the rules. If your opponent is cheating, then you have no one to blame for their getting away with it but yourself. If a player finds himself the victim of a cheater, then he should check with his opponent to make sure it wasn't a mistake. If the problem persists, then the next step is to alert the judges, and the problem will be dealt with accordingly.

:3 Nothing more victorious than seeing a cheater dragged away by their biggie toes.

How characters rank
The equation:
Wins – Losses = Rank.

You have to have kindergarten-level math skills to work this problem out. Following the hypothetical rank system:

F – Rank:{No wins, period}
D – Rank:{..., -1, 0, 1-2}
C – Rank:{3-5}
B – Rank:{6-9}
AA – Rank:{10-14}
S – Rank:{15-19}
SS – Rank:{20-29}
X – Rank:{30+}
You get an extra X at rank 40,50,60,... (rank 80 = XXXXXXX. Oh Lawd.) Multiple-X ranks are just a title. There's really no benefit except bragging rights. Also, X-ranks can challenge other X-ranks regardless of number of Xs.

Naturally, if you lose too many times, you can lose rank.

Well, that's all I have for now!
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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lilfate
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woooooow... sounds good!! I'm ready!... I guess... did I already put up my character?
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Lil Avii
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^^ Uhhh no.. the Colosseum hasn't been created yet xD.

Nor has the final system been settled upon *sweatdrop*
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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lilfate
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To me, anything goes really. Just as long as we have some good old fun rping :D
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Lil Avii
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Then the only thing to be contested is the system.
So, OXIII, do we go for a ten-of-any-hit system, or the hit-weight system? Or some other suggestion?
Edited by Lil Avii, Feb 1 2009, 11:17 PM.
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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lilfate
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I think the ten-of-any-hit system would be easier. Cause things can get confusing and sometimes hard to judge with what something or someone weighs. Just my thoughts about it :D
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Hmm... I thought that, since OXIII is kicking back into gear, I'd throw this out again. *scratches head and grins goofily*

If there's not a lot of interest for it, s'cool. I actually got some ambitious ideas about the Colosseum that would require a.. wider audience. Moving on.

I agreed with LS, but I wanted some extra opinions.

Like I said, the ten-hit-system is not a "health point" system. I guess I should say that it works as "Contact Points:" Everytime an attack successfully connects, it counts against the victim. By all means, a player can lose before all his contact points are spent. The system is just there to stop god-mods from taking ten gunshot wounds to the heart and still standing.

Also, I was thinking the ten-hit-system could be optional. If you trust your opponent and vise versa, you can drop the limit and just duke it out.
'Cuz we are miracles, wrapped up in chemicals, we are incredible...
Don't take it for granted, we are miracles... Oh we are!!
Wrapped up, yeah we're wrapped up, Ooooh we are wonderful!!

Current Fanfiction: Sunset *UPDATED: Chapters 9 and 10!*
Premise: Shadow doesn't remember being bitten by anyone, but he certainly remembers dying- and living to tell about it. Thrown into the dark world of the undead, the macabre little hedgehog must find a way to get back into the realm of the living, and do it all on the graveyard shift!

My Favorite Trope of All Time.
I really love Candle Jack. Just the other day I was dra
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lilfate
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Well, I'd rule out the ten-hit-system. I mean, this IS going to be in the advance section or something like an advance rp, so there SHOULD be no god-moding what so ever. Also, with the new installment of the RP Police, AKA RP Nobodys, I think we're pretty good with avoiding the god-moders here. Besides, don't want to make this TOO difficult and not understandable to people. I mean, all they want to do is beat the crude out of someone and prove they are the victory with out worrying about if they misspell a word it might look like god-moding. XD
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