Thank you for checking out Sonic Blast! We try to go above and beyond what is expected in a Sonic forum or any forum in general. We hope you enjoy your visit.
Sonic Blast sets itself apart with a genius ranking system that is modeled after a monarchy styled government based around the Sonic Universe, brilliant skins themed from Sonic based characters and classic Sonic Zones from Sonic the Hedgehog 3 on Sega Genesis, entertaining topics, contests, and a highly detailed, well written, indexed rule system for your convenience with many more thrilling features and over two years of being online!
Despite the monarchy styled ranks for our staff, Sonic Blast is a democratic forum and listens to member's suggestions, giving members a bigger say in what takes place. We are lenient and do not rule over people with an iron fist. Registration is simple, fast, and completely free.
November 18, 2008 - EA's Need for Speed franchise has been in an odd position the last couple years. While the franchise often worked to mix up the formula from year to year a decent bit, the release of EA's own Burnout Paradise posed a bit of a conundrum for the publisher. With Burnout switching to an open world setting, it meant that it competed directly with Need for Speed in that space. Last year's Need for Speed ProStreet was a diversion for the series from recent years, going to track-based racing, plenty of tuning options and focusing entirely on the events than exploring the city or running from the cops.
ProStreet didn't turn out too well, so Black Box went back to the drawing board and returned to an open world setting with this year's Need for Speed Undercover, but that wasn't the only design change. Undercover also seems to be directed right at the casual market, both in terms of presentation and its extremely relaxed learning curve.
Click here to watch the video review.
The end result, however, is a game that has practically zero redeeming qualities. It fails on almost every front and is a major step backwards not only for the franchise, but racing games in general. With Burnout Paradise having been out forever (and supported incredibly well by Criterion) and Midnight Club: Los Angeles having just shipped recently, the competition is very strong, leaving no reason whatsoever to choose Undercover over either of the aforementioned titles.
Part of the reason for this is the game's complete and utter misuse of its open world setting. The major reason for having an open world is to allow gamers to explore their environment, find new challenges, perhaps some hidden locations and generally hunt down people to race. That doesn't happen one bit in Undercover. You cannot even drive to an event to start it or enter your garage. To begin an event, you can either head to the overhead map, which requires a couple of seconds of loading despite its utter simplicity, or simply press down on the D-Pad. This will load up whatever your nearest event is, or in some cases, the next major event you're supposed to take part in.
All of this means that unless you're running from the cops, there's absolutely no reason to drive around the city when not in an event. You can't come across any hidden events, new racers or anything of this sort. Unless just feel like testing out your ride or just feel like exploring, there's no reason to drive around on your own.
The open world setting is also ignored in many of the game's events. When you take part in any standard race, the game closes off the streets so that you can only drive on the correct route. It's the game's way of putting you in a pre-defined track and not letting you veer from the beaten path. While transparent arrow walls would have been fine, this restricts not only you and your competition, but the traffic to the set race course as well. In other words, there's no cross traffic to deal with. How can you have an open world game and not have any cross traffic to contend with in races?
Click on the image to watch this video. Not all events are like this, but they don't get much better. One event type challenges you to get out in front of your competition and then stay ahead for a minute or so (or just pull away entirely). Once you're able to get ahead, it's an absolute piece of cake to dominate them, especially if you head to the highway since they'll likely crash into someone and leave you with such a gigantic lead that you can come to a complete stop, start again and still have plenty of breathing room.
This brings me to my next issue - the game is incredibly easy. It was fairly often that I'd win events by a good 20 seconds or so, and I'd have the worst car in the pack. In fact, I've been able to smoke a lineup of Lamborghinis and Corvettes with an Audi TT, and that should never happen. If your car's ratings are half of what your competition has, you can probably win with ease.
The game's upgrade and general car acquirement system also has its problems. Most of the cars are locked until you get to certain driver levels (which I'll come back to in a second), so you have to wait for them to become purchasable even if you have the cash. I'm not a fan of the system, but that's fine. The car upgrades work the same way however, and things are not unlocked in an order that makes sense. I've had low tier cars in my garage that I've only been able to purchase the first of three upgrade packages for, while I've also been able to buy significantly faster vehicles. Why would I ever upgrade the lesser cars at that point? Why wasn't I first allowed to fully upgrade them before earning the right to buy better cars? The whole order of things is very screwy.
Press down on the D-Pad to win the game. As for your own personal level, you'll earn driver points for winning races and performing stunts like drifts or near misses and so forth. Every time you either dominate a race (which means beating a set time in addition to winning) or gain a level, your driver abilities increase. Many of these stats don't make much sense to be assigned to a person. Things like a discount on parts make sense, but why would you have a Forced Induction rating on your person rather than your individual vehicles? Also, since you gain points when you dominate, that means racers who are already good (or even just competent given the very low difficulty level of the game) will just get better, while people who are struggling (which will be about three people) will only be able to rely on the new level upgrades to help them out.
It's worth noting that while the game retains the slick Autosculpt customization feature of the past couple titles, unlike last year, it doesn't have any effect on your performance. It's still cool to see it return, however, as it's a very cool customization feature unique to the franchise.
One of the bigger things hyped about the title since its first showing is the presentation and its live action cutscenes. By and large, these fail to do what was intended in a pretty big way. Most of the scenes feature one of two sequences - a bunch of jackasses in a back alley talking trash to the camera before or after a race, or Maggie Q sitting in a room and telling you what you should be doing next. The whole thing winds up being pretty laughable and doesn't make a whole lot of sense. Maggie will tell you that you need to do to get on the inside of a racing group in order to get dirt on them, and then after a race she'll say "We have enough, let's move in." How did that help at all? They're going to just bust someone for street racing while they're tied to drug trafficking? You do run missions where you steal cars, make "special" deliveries and things like this now and again, but you never actually see any sequences that show how the cops are putting the evidence together or anything of that sort. It could have been so much better, but it falls very flat. It's also so overacted that you can't help but wonder if there was any sort of scene director on site because this is the stuff you see on the first day of acting school.
Click on the image to watch this video. While the gameplay is a big miss, the graphics don't help the case either. The game is very bland looking, with only reasonably detailed cars and a city that almost entirely lacks a sense of life. There are no pedestrians, there's very little traffic and on the whole there's very little to convince you that people actually live and work there.
While the Xbox 360 version runs at a mostly steady framerate, though certainly not a blistering one, the PlayStation 3 version can become downright unplayable at times. You'll see framerate hitches constantly from the start, but entering a race with a full lineup of fast cars who kick up dirt at the start can cause the game to crawl. You also clip into the back of vehicles when you hit them, and I've even seen a truck launch off the street and hover slowly to the side while spinning rapidly. After following it for a short bit, it changed directions and then shot at me at an incredible speed and knocked my vehicle in the air. We'll have to wait and see if the next issue of the National Enquirer runs my encounter as a UFO cover story.
There are also graphical issues with the game that extend beyond the framerate and overall visual style. Shadows are particularly peculiar. At some spots, they'll stay put, but at other times the angle of the shadows is directly tied to your current speed. If you stop moving, so will the shadows. If you move, either forwards or backwards, the shadows will start creeping across the city relative to your speed. In other words, if you move slow, they crawl, but if you're going fast they're blazing over the street and across objects. It looks very odd and out of place.
The sense of speed can be good, but that's about it. You'll also find lit polygons appear near the front of your car when they should be dark, especially when you drive through a tunnel, and it's most certainly not supposed to be your headlights. It's just another shoddy glitch that goes to show that the whole game lacks a feeling of any sort of refinement, both in terms of production and overall design.
The online component is competent, but very simplistic. You have three modes, which are really only two - Cops and Robbers, circuits races and dashes. The latter two are straight-up races, one of which has multiple laps and the other just having a separate start and finish line. Cops and Robbers is essentially a variant on one flag Capture the Flag where the robbers are trying to deliver the cash to their hideout while the cops are trying to bust them (which resets the cash). All of these work reasonably well and can be fun, but there's not much variety here, as you can tell.
The only two positives I can speak for about the game are its sense of speed and its great sound samples. When you get into a fast ride, like a McLaren F1 for example, you really get a sense of absolutely flying through the city. This part was at least done well. The sound samples for the cars (and tire screeches for that matter) are also quite awesome, though they're not mixed as well as could be. When you hit the gas the game sounds awesome, but letting your foot off the gas results in a dulled engine sound that's barely audible at times. So the sound is good overall, though it isn't perfect by any means.
Click on the image to watch this video.
Closing Comments Need for Speed Undercover is a poor game with a ton of problems, both technically and in terms of design. The open world design is completely lost as you can't actually drive to any event, many races are closed off which means no cross traffic, and it's incredibly easy. The presentation could have been good but winds up feeling totally contrived and confusing at times. The game could, and should, have been leaps and bounds better than it is. As it stands, though, there's absolutely no reason to pick this up over the likes of Burnout Paradise or Midnight Club: Los Angeles, both of which demolish it in every way possible.
Rating Description out of 10 6.0 Presentation The cutscenes don't work as well as intended, it's way too easy and the open world setup is almost completely pointless. 3.5 Graphics The cars don't look all that great, the city is lifeless and the framerate can be terrible at times. 8.0 Sound The engine effects are great, though they could be mixed better. The soundtrack is decent, though it isn't used too often. 4.0 Gameplay Why is this game set in an open world? You can't drive to events or find anything, so what's the point? It's way too easy, and becomes almost undrivable at times because it chugs so much. 6.0 Lasting Appeal The online stuff works, but it's very basic and will get old after a while. There's a decent number of events, but it just isn't any fun. 4.0 Poor OVERALL (out of 10 / not an average)
That's a very low score...
Spoiler: click to toggle
BOB PAGE Your appointment to FEMA should be finalized within the week. I've already discussed the matter with the Senator.
WALTON SIMONS I take it he was agreeable?
BOB PAGE He didn't really have a choice.
WALTON SIMONS Has he been infected?
BOB PAGE Oh yes, most certainly. When I mentioned that we could put him on the priority list for the Ambrosia vaccine, he was so willing it was almost pathetic.
WALTON SIMONS This plague -- the rioting is intensifying to the point where we may not be able to contain it.
BOB PAGE Why contain it? Let it spill over into the schools and churches, let the bodies pile up in the streets. In the end, they'll beg us to save them.
WALTON SIMONS I've received reports of armed attacks on shipments. There's not enough vaccine to go around, and the underclasses are starting to get desperate.
BOB PAGE Of course they're desperate. They can smell their death, and the sound they'll make rattling their cage will serve as a warning to the rest.
WALTON SIMONS Mmm. I hope you're not underestimating the problem. The others may not go as quietly as you think -- intelligence indicates they're behind the problems in Paris.
BOB PAGE A bunch of pretentious old men playing at running the world. But the world left them behind long ago. We are the future.
WALTON SIMONS We have other problems.
BOB PAGE UNATCO?
WALTON SIMONS Formed by executive order after the terrorist strike on the Statue. I have someone in place, though. I'm more concerned about Savage -- he's relocated to Vandenberg.
BOB PAGE Our biochem corpus is far in advance of theirs, as is our electronic sentience. And their... ethical inflexibility has allowed us to make progress in areas they refuse to consider.
WALTON SIMONS The augmentation project?
BOB PAGE Among other things -- but I must admit that I have been somewhat disappointed in the performance of the primary unit.
WALTON SIMONS The secondary unit should be online soon. It's currently undergoing preparation and will be operational within six months. My people will continue to report on his progress. If necessary, the primary will be terminated.
BOB PAGE We've had to endure much, you and I, but soon there will be order again, a new age. Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Gods.
What a shame...I was hoping to have two killer street racing games to look forward to this fall. Midnight Club Los Angeles, and this. At least it looks like I bought the better one.
Problem is I want to play this game eventually, but NFS games are always slow to go down in price. Usually you don't see any big price cuts until the next NFS game is about to come out, and I don't think I'd be willing to wait a whole year just to save $30-40 on this game.
I could make that much at work just by doing two hours of overtime. So I may end up buying it new regardless of the score.
So sad... NFS used to be my favorite racing series. Then they changed up the formula with underground and were forever not as good. Hot Pursuit 2 was the last great NFS, imo.
All I can hope for is that in two years they can redeem the series. What's worse is they can't even do the multiplatform thing right... They need better developers so things like that don't happen, or just make PS3 the lead platform like Burnout.
So sad... NFS used to be my favorite racing series. Then they changed up the formula with underground and were forever not as good. Hot Pursuit 2 was the last great NFS, imo.
You too?
I'd really like a return back to the old formula myself... That is, racing expensive, exotic cars in exotic locales, like along the Greek coastline(NFS Hot Pursuit 2), through the gorgeous French countryside (NFS High Stakes), or over the Himalayas (NFS2). It gave the series a really awesome, epic feel, which is sorely lacking from the recent titles. Nearly all of them have you just racing through random cities, and I'm getting tired of the urban setting. But the nostalgia aspect of it keeps dragging me back >>;;
Jeez...I'm getting chills right now, just thinking about that Himalayas course in NFS2. Without a doubt one of my favorite race tracks of all time, in any video game. You start in a remote mountain village in Tibet...race through some caves...and now you're heading up cliffs and over old wooden bridges into the cloudly sky...then after you get to the top you head back down through a cave that has a gorgeous crystal ceiling. All in something like a McClaren F1 or a Ford GT90.
All I really got left that fits the exotic car, exotic locale description nowadays is Test Drive Unlimited and Outrun 2006.
I will say though, that Most Wanted was pretty damn good. Definitely my favorite out of the post-Underground crowd. But I really do want to see the true NFS come back one day. It fit so much better than the Fast and Furious type stuff we get nowadays. I feel like this series has become NFS in name only since Underground.
I agree, Nail Strafer. Just think of how awesome those track's scenery would be on a Next Gen Console. They can make the draw distance incredibly huge now. I can't really remember my favorite level, but everything from High Stakes was good.
I never played anything before NFS 3 though or NFS V Rally. NFS3 was awesome back in the day, so was High Stakes. I didn't care much for Porsche Unleashed though... I like variety with my cars and all Porsche just didn't do it for me.
I hear you aren't missing much with NFS V Rally. They just took a game called "V Rally" and stuck NFS on the front and tried to sell it here. So it doesn't really count as an NFS game.
Oh, and interesting facts about the first NFS game, released in 1996 for the PS1:
- NFS started as a simulation. It sounds crazy nowadays, but the very first NFS game tried to deliver realistic car physics.
- There were only eight cars, but every car is discussed in great detail when you browse through the car gallery. You get to hear about the history, specifications, and all kinds of neat stuff...and there's even a short music video for every car...and they all show the actual, real car put through its paces in live action. Every car also gets a detailed cockpit view, with an animated steering wheel, gaugues, and everything.
- A lot of the cars in the game became staples of what you'd see in later NFS titles too: Mazda RX7, Toyota Supra, Dodge Viper, Chevy Corvette, Lamborghini Diablo, and Porsche 911. The only ones I don't remember seeing later on were the Acura NSX (well, it was a bonus car in Pro Street) and the Ferrari Testarossa.
- It also started the tradition of most NFS games having cops. Of course the cops here aren't that advanced. Basically, a cop in a 80s Ford Mustang chases after you when he sees you speeding, and you automatically get arrested if he gets in front of you. Get pulled over twice and you are arrested. What's pretty neat is that they got actual actors to do short live action clips of you being arrested. My favorite quote from the shotgun-holding cop: "Congratulations! You just won an all expense paid trip to the county jail!"
I'm still the proud owner of an original PS1 copy. It's even in the old PS1 long-box, rather than the jewel cases you got later. Anyway...I wish we'd see more NFS games like this one. NFS1 feels like it had a lot of love and care put into it, while these days it seems it's a purely profit-driven series.
Wow, that sounds good. High Stakes also had that thing with details about the car. I was surprised to hear that Lamborghini started out as a tractor company. Alas.... NFS just won't be the same unless it does so horrible that they decide to completely change the formula back again.
I only had one game with that long cardboard case and that was Jupiter Strike. Pretty neat for collectors, I wonder why they switched anyway.
Oh, I can think of two simple reasons why they dumped the long box for the CD jewel case.
1)They're smaller, so you can display more games within the same shelf space...both in the store and at home. You can store about three or four jewel case PS1 games in the same space as one long box PS1 game.
2) Generic CD jewel cases are probably cheaper to manufacture, considering so many were already being made for regular CDs. Thus, you don't have to spend money on special machinery to create long boxes. Also, since they're smaller you probably don't have to use as many materials to manufacture each one anyway. So you don't have to spend as much money per case on the materials to make it.