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Taylor Hiss; Twice-cursed planeswalker.
Topic Started: Sep 21 2008, 03:31 PM (282 Views)
RabidChoco
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Sandopolis Act 2
(Note, anything in italics is stated by the character in question.)

Name: Taylor Richard Hiss
Nick: Torch
Gender: Male
Age: 20
DOB: 5/18/87
Race: Human
Element: Fire
Theme Song: "Set It Off" -- P.O.D.

Body Details

Hair/Fur: Brown
Eyes: Brown
Height: 6'0"
Weight: 120 lbs.
I.Q: 130
Personality: Taylor publicly shows two different general attitudes towards life depending on recent circumstances. Normally, he is a kind and funny young man, able to find something humorous in any situation. (If it's not appropriate, he keeps quiet about it.) During these times, he's often able to make friends with anybody, and sticks with them. If faced with an obvious foe, he will likely antagonize said person for some slight amusement, especially if he's likely to get beat. Also, he's quite the optimist during these times.
The other general public attitude Taylor exhibits emerges when he's had a hard run of luck in his opinion. He becomes less likely to speak, and becomes more likely to travel, fight, and generally act alone. He prefers not to be bothered, and exhibits a pessimistic opinion about almost anything he can be coaxed to talk about during this time.
Sometimes seeing others deeply troubled can show a far less often seen angle to Taylor: a truly compassionate side towards that person. If that happens, he's likely to go out of his way to help that person, even at great personal (and not just monetary) expense. Often, it's because he's known the sort of pain that the recipient of his aid is in.

Description- Attire: Can often be seen wearing a black bomber jacket over a red striped polo shirt and slightly burnt jeans.
Description- Physical: Tall, lanky, messy brown hair, fair skin. Appears far shorter than he really is while seated.


Statistics

Occupation: Mercenary Sniper
Social Class: Varies
Economic Class: Varies
Education: Collegiate level, never completed a degree.
Power Level: Variable

Misc

Best Fav Food: Pizza, especially of the pepperoni variety.
Least Fav Food: Steamed vegetable medlies.
Preferred Drink: Vanilla cola
Favorite Color: Red
Favorite Possesion(s): Komodo's Snipe
Some Favorite songs: "Aerials", "Chop Suey!" -- SoaD; "Boom" -- P.O.D.
Strengths: Fire and lightning are, for the most part, ineffective, due to their chaotic nature. The nature of Taylor's techniques, however, can circumvent a similar strategy used against him.
Weaknesses: Ice and water nullify Taylor's attacks; sneak attacks, while rare, can leave him defenseless. Is easily tricked by those with sufficient guile, but only once per person.
Interests: Learning new techniques, acquiring new weapons, and just plain socializing.
Dislikes: Anyone who uses an ax, being lost, and being forced to fight on someone else's terms.
Vehicles: None.

Allies/Friends:

Rivals:
Austin, also known as 'Stormbringer': Dude thinks he's tougher than I, and therefore better. I say he's wrong on both counts, but that's not stopping him from trying to prove it.

Enemies:
Ernest Frost, a Phyrexian sleeper: DO. NOT. ASK.

There may very well be others I've forgotten. Can't expect me to remember everyone, right?


Weapons and Items, Attacks/Abilites, and Forms

Equipment:
Komodo's Snipe/Requiem -- A dark green sniper rifle, possessed by a spirit due to a demonic ritual performed upon it (out of necessity) long before Taylor obtained it. Taylor can synchronize with the spirit to improve his accuracy or cause shots to home in on a target, and planeswalker magics allow him to fire the weapon repeatedly without having to reload.


Techniques:

Various impromptu fire-based techniques. He prefers to improvise when in doubt.
Planeswalking: Can travel between universes, or anywhere within one universe thanks to a particular technique that Taylor has perfected.


Backstory: At this point, much of it's a blur.
Nothing special -- I started out as nothing special, really. Born in Indiana, moved to Florida, excelled in school, was going for a college degree. That's when everything changed for me. I literally left the world I knew.
Planeswalker -- Turns out, I'm one of a rare few beings that can travel between universes at will. I eventually found myself in a world that was quite similar to mine, with one exception: The majority of animals there were sentient as well. Well, I shouldn't say 'there' since the place I'm talking about is where I am. First person I met out here was a fox named Koren. Through him, I've met most of my friends, and my foes.
Gift out of peril -- I still don't quite understand how everything during this period happened; but it was only a couple of days. Started with a truckload of foxes from the future coming to our time. Koren was offered a commission to kill their leader. Fast forward 24 hours; I try to stop him, a seemingly useless rock his friend gave me becomes a sniper rifle I still know relatively little about, and we find out that the guy who gave Koren that commission was himself from a twisted future. Frankly, I don't remember much after that, but supposedly I fired the shot that ended it. Like I said, that's all a blur to me now.
Twice-cursed -- Being a planeswalker was already far more trouble than it was worth, what with others of my ilk always wanting a piece of me. But now the rifle I was given has also brought down the ire of a wandering spirit that believes she cannot move on to the afterlife unless I, among others, die.
I tried as best I could to sum up the important stuff; but I might've forgot stuff or mixed up a few events. You can't expect me to remember everything correctly.
Edited by RabidChoco, Jan 18 2009, 02:20 PM.
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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RabidChoco
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Sandopolis Act 2
Made a few changes, making my character a bit less elaborate, and somewhat more specialized...

*Bump?*
Indeed, there is nothing more repulsive than these monsters that defy nature and are known by the name of witcher, as they are the offspring of foul sorcery and witchcraft. They are unscrupulous scoundrels without conscience and virtue, veritable creatures from hell capable only of taking lives. They have no place amongst decent and honest folk.
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Tirgo
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STARES
he sounds omfg hardcorrr
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