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Nirguris' Characters; In the works...
Topic Started: Sep 10 2008, 04:17 PM (401 Views)
Nirguris
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THE NIRG
-QUICK NAVIGATION-
1.Edit History (EDT)

2.Main Characters:
Heroes (GR1)
-Storm (1STORM)

Neutrals (GR2)
-Sarux (1SAR
-Abominus (2AB)
-Doomis (3DM)
-Barza (4BRZ)


-EDIT HISTORY- (EDT)

9/12/08 - Bios of Sarux, Abominus, Doomis and Barza put up.

Group 1: Main Characters - Heroes (GR1)

Name: Storm (1STORM)
Age: 25
Species: Echidna
Gender: Male
Weapon(s):
Dual Swords: Light Star and Dark Star
Great Swords: Terra Storm
Sabers: Nirgurian Saber

Appearance: Gray echidna that wears gray and yellow clothing.
Personality: Kind, fearless and dutiful.

Picture: Posted Image

Likes: His friends, training and honing his skills.
Dislikes: silent moments, enemies that fight in an unfair manner.

Powers:

Light Star

The Light Star is a brand that was given its name for its white luster. It is said that only one who is equally balanced in the forces of light and dark can use its abilities.

Light Shock: Magic attack that deals elemental damage, with an extra Blind effect. Deals extra damage to Dark Elementals.

Light Heart: Light Star ability, allows Storm to boost his healing and agility capabilities whilst losing power.

Dark Star

The Dark Star is a blade that inherited its name for its dark luster. Only one who is equally balanced in the forces of light and dark can use its abilities.

Shadow Bind: Magic attack that deals elemental damage, with an extra Slow effect. Deals extra damage to Light Elementals.

Dark Crush: Dark Star ability, allows Storm to sacrifice part of his energy to increase his overall performance.

Terra Storm

The Terra Storm is Storm’s signature weapon, it is named for its uncanny ability to produce both wind and earth elements. Storm is less likely to use this weapon once he acquires LS and DS.

Whirlwind: Magic attack that deals wind damage, with an extra stun effect. Deals extra damage to Fire Elementals.

Rock Blade: Imbues the Terra Storm with earth-type attributes, making it capable of elemental damage. Deals extra damage to Wind Elementals.

Special:

Soul Lock: A default skill that prevents Storm from being able to release the powers of Light Star and Dark Star simultaneously. It can only be unlocked by one skill.

Dual Edge: A skill that allows him to use both of his weapons’ powers simultaneously.

Ravager: Allows him to temporarily break Soul Lock and boost his speed and power using both of his weapons abilities at the same time.

Weaknesses:

Storm cannot access any skills on another weapon until he switches to it, canceling his current skills.

Soul Lock is always active until he breaks it with Dual Edge or Ravager, but it will only last for a brief moment.

Whatever element is on his weapon at the time, that elements said weakness becomes his, causing a 100% chance of any status effects hitting him.

His weapons’ status effects always have a 40% chance of activating, it never increases nor decreases.

Storm can never carry the Terra Storm when he is using LS/DS, the equipment would slow him down otherwise.

Bio:
Storm was born into a modern day "Tribe" of Echidna warriors, who took up their residence among an island known as the "Buried Plains." The name was due to the fact that most of the island's innermost areas were brimming with pools of water.

Despite its rather nasty appearance, the lonely race of Echidnas had managed to survive long enough to increase their population, until at last it had become so dense that there would have to be changes to their way of life, including relocating their people to new islands. The only way to do that however, was to forcefully make those chosen by a council to set sail upon rafts made of wood found in the few trees that lay inhabited on their land. However, the materials were as slim as their chances of survival.

Among those who were forced off the island, were a couple who had just conceived their first child, who had been named Storm, for his strange actions that came over him whenever a thunderstorm would sound. You see, whenever this would happen, Storm would be the only infant who would not cry or get scared of the booming thunder that was quite frequent in this area.

Anyway, Storm's parents were among one of the poor, who were "unneeded" in the Echidnae society, and so they were sent away to find a world for them, never to return.

At this point, Storm's family manages to be the only survivors and they find a land inhabited by various races, who come to their aid when they stagger into a city, more specifically the city of Nirgur, hoping to find aid for their frail and starving bodies. Once they had been borught in and nursed to health, Storm's parents sought to repay the villagers for their kindness and work for them, primarily through labor as they had become accustomed to this type of work throughout their whole life.

When Storm had at last come of age, he eventually joined the Nirgurian militia as an act of kindness towards their leader at the time. He would go off to serve in this army until it was broken down by a group of rebels who held a grudge against Nirgur.


Group 2: Main Characters - Neutrals (GR2)

Name: Sarux (1SAR)
Age: Appears 35 (Real age unknown)
Species: Echidna/Other
Gender: Male
Weapon(s): Staff, Scythe, and Melee.

Appearance: Dark Purple Echidna that has no real ‘skin’
Personality: Hateful and Maniacal.

Likes: When things go his way.
Dislikes: His ‘creator’, interferences.

Powers:
Infuse: Infuses his weapons with an element in his surroundings. Giving him powerful elemental attacks and attributes.
Absorb: Absorbs all physical damage, Cannot be active while Disrupt is.
Discharge: Discharges energy based on the elemental captured using Infuse.
Disrupt: Nullifies all elemental attacks, doesn’t work while Absorb is active.
Swiftness: Allows him to switch between his two skills Disrupt and Absorb with ease.

Bio: many years ago, a scientist named Verne Uramal found a mysterious glowing rock embedded into the ground on a mountainous region. After performing several experiments on the rock, he found that it was definitely not one of nature’s creations. The rock had grown and took the shape of a humanoid-like creature, and was given life when Verne touched a glowing shard in its chest. Verne couldn’t let the world know of his secret, and so he put Sarux to sleep.

Then, in an act of madness, he cut pieces of the rock that weren’t developed on Sarux’s body, and performed several experiments on them. He discovered, that with even a small shard, he would be able to create new life, and so he did. He used several shards to create three more duplicates of Sarux, each giving them individual names: Abominus, Doomis, and Barza.

Sarux, after being thrust out into the world by the doctor years later, would seek to learn of this world and it’s inhabitants. The people feared him however, for his dark powers, and drove him away from their cities, time and time again. Sarux began to feel he had no place in the world, and isolated himself in the mountains for a whole decade. Every night, he would wonder why he couldn’t fit in, and that’s when he realized he forgot all about the others he had seen. The same ones the doctor was trying to create, they were part of him, and he could feel them. He knew that if he just waited long enough, the doctor would eventually get rid of them, oh how he hated that man for what he did. When he is united with his others, he becomes sort of the “Father” of the group.



Name: Abominus (2AB)
Age: Appears 21 (real age unknown, but born after Sarux)
Species: Echidna/Other
Gender: Male
Weapon(s): Uses a Longsword and Melee skills.

Appearance: Black and purple Echidna that wears a tattered black robe. Dreadlocks are considerably longer than most Echidnas, and are bent at the ends. His eyes are dark blue.
Personality: Cold. He speaks only to his allies and sometimes to his enemies. He has a sense of duty that only applies to tasks given by his leader.

Likes: Fulfilling tasks, being stealthy, and risks.
Dislikes: People who interfere, his creator, and Barza. (He thinks Barza is weak)

Powers:
Infuse: Infuses his weapons with an element in his surroundings. Giving him elemental attacks and attributes.
Absorb: Absorbs all physical damage, Cannot be active while Disrupt is.
Discharge: Discharges energy based on the elemental captured using Infuse.
Disrupt: Nullifies all elemental attacks, doesn’t work while Absorb is active.

Bio: Abominus was the second-born of Uramal; his fate is the same as Sarux. Abominus’ skill with swords was easy to recognize, as he always carried his Longsword wherever he went. After being disposed of, he went in search of the one person that Uramal had said came before him. He sometimes had to fight off wild beasts as he went in search of his older sibling. He is known as the “Dutiful One” of the group.



Name: Doomis (3DM)
Age: Appears 21 (real age unknown, but born after Abominus)
Species: Echidna/Other
Gender: Male
Weapon(s): Claw-like nails, uses a beast-like fighting style.

Appearance: Black echidna with red highlights. He wears a tattered black rob with some red markings on the ends. Has a dark-red eye color.
Personality: Rash, and impatient. Doesn’t like to wait for anything.

Likes: People at his skill level.
Dislikes: Weak people, monologues.
Powers:
Infuse: Infuses his weapons with an element in his surroundings. Giving him elemental attacks and attributes.
Berserk: Attacks wildly at anything in sight.
Discharge: Discharges energy based on the elemental captured using Infuse.
Disrupt: Nullifies all elemental attacks, doesn’t work while Absorb is active.

Bio: His story ends the same as Sarux and Abominus. Doomis would often engage in fights with the locale wildlife while searching for Abominus. He is known as the “Beast Fighter” of the group.



Name: Barza (4BRZ)
Age: Appears 18 (Real age unknown, last to be born after Doomis.)
Species: Echidna/Other
Gender: Male
Weapon(s): Melee.

Appearance: Black and purple echidna that wears a tattered black robe. His dreadlocks are longer then the rest and his eyes are dark-blue. His Robe has purple highlights on the neck with red highlights on the sleeves.
Personality:

Likes: Fulfilling missions, people at his skill level.
Dislikes: His ‘creator’, bigots.

Powers:
Infuse: Infuses his weapons with an element in his surroundings. Giving him elemental attacks and attributes.
Discharge: Discharges energy based on the elemental captured using Infuse.
Magic Hand: Using his hands, Barza puts all his energy into throwing and fighting techniques. This skill allows him to use his hands for anything from throwing heavy objects, to using his Melee skills effectively, and with extreme efficiency.

Bio: His story ends the same as his brothers, but he believes he is the last one. He seemed to have no combat specialties, but he had a gift of being a swift mover, giving him a unique fighting style. He is known as the “Silent One” of the group.



The bio will come soon, just give me some time!

I'll put up the second group when I get round to it.

Criticism and comments are always welcome, especially criticism.


Edited by Nirguris, Oct 22 2008, 08:34 PM.
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Haro
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"Hmph."-In slow motion
Nice, your FCs usually have quality.
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Nirguris
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THE NIRG
Thanks. I guess my industry lies with the powers/abilities section and the appearance section, I'm no good with stories and backgrounds.
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Eon
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Nice, yet again...
My friends: Nirguris Vikaile, Miracle, seadra147, Marsonic, Kingdaro, Ramen, lilsonic3089, DragonFlame. Message me if you want to be added.
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Nirguris
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THE NIRG
Edited. New bios up, and a whole group this time!
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Nirguris
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THE NIRG
Epicness! I finally finished the Bio for Storm, so tell me what you guys think!
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