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Official =SB= Grand Tournament - Tag Team Terror!; Sign-ups are open for this second tourne
Topic Started: Jun 10 2008, 03:57 AM (3,858 Views)
Rai
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Launch Base Act 2
Name: Rai

Age: 22

Species: Dragon

Appearance: Rea, or Rai, has the classic anthro Dragonic snout, nostrils flaring and all. His main scale color is a grayish Dark orchid. Running down and up his abdomen to his neck and muzzle to the flat end of his tail is a white main, scale less. He wields a natural strong muscular build. He often wears a frown, his green slit eyes glaring. On his head sits a crown of horns, one large horn in the middle of it. He wields some claws as well on the tips of his toes and fingers.
His tail is about three to four feet long. He's equipped with two pairs of wings, not very large in size.
Ref picture

Personality: Rai is cocky, Rash, Rude, and he always has something to say.
He doesn't treat anyone differently, Man, Women, Child, even a greatly respected and powerful person. Rai treats them all as idiots with his smart mouth and rudeness.

Skills:

Fire Breath- He can breath fire Unleashes around 600 to 900 degrees of flames. It can be launched out in different styles such as Fire balls or a stream.

Wind control- Rai's kinetic abilities allow him power of wind, his homes gravity (including plenty of other planets he's been to's) is allot harsher than Tirbania's thus allowing his kinetic powers to sky rocket when on Tirbania or any other planet with equal gravity strength. He can make wind do virtually whatever he wishes and can create a Tornado, Twister, Hurricane, and a Cyclone. His ability over wind is limited only to the area or region where the wind is high. He cannot truly create any winds of his own. This control over wind is mainly used for flight, no matter how low the winds are he can fly though due to his wings.


Equipment: Rai's Kaze-No-Yaiba. A four bladed giant Shuriken which he spins rapidly within his fingers. He can randomly summon it whenever he likes.

Strengths: His scaly thick skin, marked off by purple, which raises his defenses over natural furred creatures. A flexible body that can pull of plenty of stunts with his muscular yet small build allows him to be a force to reckon with when in melee combat and a escape artist when it comes to heavy artillery coming his way.



Weaknesses: His tail, horns, and wings leaves allot open for manipulation and seizure. His small body honestly isn't too hard to toss around. As well the large horns on his head make it easy for him to trip or fall when his focus is lowered or when he's simply tired. He's also a cold blooded creature, clearly, the cold can cause him to freeze up, although he can't feel it, thus making him an easy target for an frosted doom.

Joinin, hook me up with a partner by random if nobody wants to join me
Edited by Rai, Jun 10 2008, 05:36 PM.
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Lord Tora Unlimited Crusader
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【The Knight of Tigers 】

Well, I told myself that I wouldn't join this one...
Buuuuuut I've changed my mind. I'm very persuasive in that manner. :D
I'm submitting Ysaro the Immortal again, with a few major tweaks.

Oh and as for the pairing, I'm just gonna wait until this is approved before I figure that out (besides, I've already been asked).


Name: Ysaro Hitodama III

Age: Probably around about 300.

Species: Hedgehog

Appearance: A cream coloured hedgehog with lime coloured Japanese robes with dark green samurai shoulderpads over the top. His eyes are a fiery orange and he's an average height for his species.


Personality: Ysaro is very gruff and bitter; he has had centuries to stew in his own hatred. He does not form attachments easily, if at all, and despises the Regeneration matrix, despite the fact that it is the sole thing that provides him with the opportunity to destroy the Ulysses family. He has a code of honour that he follows without fail, but won't hesitate to attack with lethal force in a fight.

Skills:
-A swordsman of immense skill; he's had centuries to hone his skills. He doesn't sit under waterfalls. He sits under rockslides and slices rocks in half as they come towards him.
-Bio-Ghost: The ability to drain life force by phasing through organic things (people, trees, etc). UNLIKE the last time I entered him, instead of draining health, this time it physically weakens his opponent while he becomes stronger, faster and tougher. It takes FIVE 'phase-throughs' to reduce a normal (operative word: NORMAL) opponent to a gasping heap on the floor.
-Life Sense: His Bio-Ghosting abilities allow him to sense the life force of those around him, visually and mentally. The stealth factors of powers such as invisibility, camouflage, teleportation, etc are severely reduced.
-Mid-Phase-Materialisation (MPM): Ysro charges towards his enemy and performs a 'phase-through' where he actually passes right through his opponent's body. As he is doing so, he lets his katana phase with him and become solid halfway through, slicing the foe's organs from the inside. Ow. This attack is pretty easy to spot coming at you though...

Equipment:
-Katana 'Honour' (Can pass through any organic substance and cause spiritual rather than physical damage. It can toggle between this 'ghost' state and the normal physical state at any time Ysaro so wishes.)
-Katana scabbard (which can double as a blunt weapon that can be held in the off-hand)
-Ten sharpened chopsticks hidden in each sleeve (total of twenty).

Strengths:
-His mastery with a sword is such that he can break almost any guard or parry attempt thrown at him. Your best chance is to dodge, mate.
-Ysaro is incredibly nimble and can twist and turn to counter attack with blinding speed. (Translation: His counter attacks really hurt.)
-The Regen Matrix in his chest provides him with immortality and also repairs tiny wounds (grazes, really minor burns or bruises, scars, jarred bones, etc) to make him always look his best. It's kinda intimidating, even though it's effectively useless.

Weaknesses:
-He cannot fight effectively without a sword or other object that he cannot wield as a sword-like weapon.
-His rage can often blind him and make him susceptible to surprise attacks.
-Ysaro needs to 'feed' regularly; if he cannot Bio-Ghost anyone (including his partner!) for ten rounds of activity, he becomes weaker and weaker with every passing round until he passes out from exhaustion.
Edited by Tora Unlimited Crusader, Jun 10 2008, 06:04 PM.
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Check out my tumblr, Aggravated Anime-Adoring Australian, where I post all sorts of dumb screencaps and MS Paint edits and generally bitch and moan about stupid otaku shit.


~One third of =SB='s Legendary Australian Trio. The man who surpassed anime fandom and became the Patron Saint of GAR and Moe.~
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Lord Bowie
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What is the difference between a duck?

Indeed, me and Cap have unified. And after that little deal I made with Blitz, we are now seeded as well! Beware Team GFX, coming from out of nowhere to take this tourney by storm!

Name: Saffron

Age: 17

Species: Hedgehog

Appearance:
Posted Image

His weapon is a energy draining crossbow featured in an earlier pic. *will elaborate more on later down*
The weapon itself has been slightly redesigned since showing up in that picture and is worn as an inverted arm cuff, this means the arm its not attached to can control and fire the arrows while the arm it is attached to can grab a materialized arrow and hold it better for its melee defensive orientation.

Personality: He is generally laid back and stays pretty well collected in a fight and isn't the easiest to mentally phase. He over thinks things sometimes and that can be a problem. Fighting obviously brings some amount of joy or he wouldn't be here, and people with which he shares a relation with also make him happy/ content. He tends to be either happy or neutral but as a fight wares on he turns slightly more angry or frustrated quickly. This slow transition can lead to mistakes on the field.

Skills:

Scatter Bomb- A supercharged arrow unstable with energy (when fired from a high altitude) can be fired straight down at an enemy, it will separate into about 10-12 energy particles moving at a similar velocity that can cover a good range, loss of lethality in higher hopes of a hit. Firing it straight into the air results in a higher particle count but with less overall damage per particle.

Multi Arrows- More risky in overall energy loss, nothing too special about it.

Over-Under- More of a fancy showoff move, when using the Close range weapon baring crossbow style, When locked into a melee struggle with a weapon in the correct manner, Saffron can jump off the ground, using the opponents melee weapon as leverage, as he jumps keeping his crossbow with lit arrow up against their weapon and at the peak of the jump be upside down and head to head with the enemy, firing a point-blank shot from that distance or physically coming down with a kick or punch, possibly a throw.

Throttle kick- A high speed sliding high kick, the speed boost only covers a short distance but increases impact damage.


Equipment:

Primary Weapon: Egaliseur
An Energy powered crossbow, using energy supplied directly by the user is able to manifest arrows of light that are extremely dangerous, fly almost perfectly straight and can be volatile (explode) on contact. In addition to shooting the arrows, it's specialized design allows for a user to form an arrow and hold it in, this turns the weapon into a close range shielded short-spear like weapon that becomes a capable defense against melee attacks and when used creatively can cause major headaches for opposition. Overusing it however can be a worse headache on its own user.

Strengths:
- Being mentally stable even in the tensest combat moments.
- Accurate and Dangerous from long distance
- Has slightly above average strength and average speed so no glaring weakness in those aspects, solid and rounded.

Weaknesses:
- A less capable fighter when in close range. when locked into a melee struggle he wins half the time and loses the other half.. not very good offensively against Opponents armed for close range who are forcing him into close range.
- His weapon of choice can wear him down very quickly if used too often, major wear and tear can result from purposely overusing it or being forced to.
- Over thinking many tight situations can lead to be a major downfall of his, generally you don't want to be too meticulous in the middle of a fight but for some reason he can constantly over think and end up wasting valuable time, getting caught off guard, or both.
Edited by Bowie, Jun 10 2008, 06:24 PM.
Saff Profile // Kam Profile // Sadistic Profile
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Stop by my art thread ----------------------------------------------- SUPER DA PAGE
WARNING: Above Post May Contain Sarcastic/Harsh/Stupid/Offensive/Idiotic/Blasphemous Content. Deal With It.
______________
What's the difference between a champion and a challenger.. a challenger is trying to become, a champion became.
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Royal Conquest
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CANADIAN EH
Name: Sebastian

Age: 19

Species: Hedgehog

Appearance: Look in Last Tourney's Profile. If not, then I'll post one.

Personality: Cocky, Yet level headed. He's down to Earth, and keeps his cool, or at least trys to. Sebastian prefers not to play the hero, but usually ends up doing it in the end. Cares about those close to him, and has a hidden light inside of him. Sebastian will fight until he's broken and bloody, and has much fun as he can in a fight.

Skills: Water Element~Can Control Water, use it to enhance attacks, use it to attack ect.
Hidden Light/Darkness~Grows one angel wing/devil wing, and sword goes from black and white, to just white or black and grows in length, shrinks in width. Can only use when highly damaged or influenced greatly by either.
Super Speed~Can Move at 200MPH, does it very rarely, because it's damaging to his body.
Ultra Energy~Ultra Energy which comes from his bloodline. Is a form of Psychokinesis

Equipment: Light Machine Gun; RpD Installed into robotic arm; Carries two magazines of ammo into each battle. Sword of Light and Dark; It's a Large Buster Blade

Strengths: -Ability to Analyze his opponent and know which attacks he should or shouldn't use.
-His Speed, good for dodging, and attacking expectantly
-Robotic Arm, recently powered up so Ultra Emerald is not needed. Adds extra power to his punches, and can hold his large buster sword with that one arm.

Weaknesses: -Sympathy, Compassion. Isn't rutheless, so may take pity on opponent and be tricked.
-Speed can be a disadvantage, hard to stop quickly, and may go to fast to see a trap.
-Can only use all of his power when really damaged, meaning when he's using his high power, he can be taken out quickly.

Edited Old Profile Around. Sticking with the character my partner will know best. Am I in? Oh, and I'm pretty sure my partner may be Maelic, or it'll be Venny... Either one ^^;;
My new RP! =D Come on and join up it's been so long! >.<
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Lord Bowie
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What is the difference between a duck?

Guys please move the random banter to the chat thread so we don't cluster the sign ups.

But while I'm here.. Bowie and Cap of TEAM GFX will crush all!
Saff Profile // Kam Profile // Sadistic Profile
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Stop by my art thread ----------------------------------------------- SUPER DA PAGE
WARNING: Above Post May Contain Sarcastic/Harsh/Stupid/Offensive/Idiotic/Blasphemous Content. Deal With It.
______________
What's the difference between a champion and a challenger.. a challenger is trying to become, a champion became.
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Lord Master of Darkness™
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Okay, first ruling - NO POSTING HERE UNLESS IT'S A PROFILE OR ANSWERING ANY REQUESTS I MAKE OF YOU! I hated decluttering this thread last time, and it's happening again. If you have anything to be saying that isn't a profile, then put it in the main OOC thread please.

Secondly, there's a lot here to go through but please, keep them coming in ^^ this is highly encouraging!

And finally, Dark. YES YOU DO. If you reply with a whitty remark or anything other than a profile I WILL be slapping a warn on you, because otherwise it's considered spam. I'm very proud of the fact that since I've been working with Spin on the RP Gardens, we've not had to issue a SINGLE warn. I'm not about to break that chain.
Edited by Master of Darkness™, Jun 11 2008, 06:28 AM.
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Click to go to my YouTube channel - now over 1,200 subscribers!
The Gaming MoD
- a blog about gaming, by the Master of Darkness.
Other links!
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Lord Master of Darkness™
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And Chaos Shadow, same applies to you as Dark. As much as I acknowledge your bio is in your sig, please post a profile here using the template supplied. I can't let you off and not Dark.
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Click to go to my YouTube channel - now over 1,200 subscribers!
The Gaming MoD
- a blog about gaming, by the Master of Darkness.
Other links!
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ChaosDazer
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Also known as Sonicfan101 (Generic names FTW)
I edited my profile. Is it ok? If it still needs changes, let me know. ^_^
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Let it suck you in. You know you want it to.
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Venoma3d
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Lava Reef Act 2
Name: Tokui

Age: 20

Species: Hedgehog

Appearance:
Posted Image Will the pic do ?


Personality:Cocky personality, thinks his way better then everyone else, takes a single thing out of their appearance and teases the enemy for the mental advantage. Gets desperate when losing, sometimes has bursts of unexpected anger.

Skills: Excellent fist to fist fighter has much battle experience, can dodge and block simple melee attacks.
Galick Gun- The move used only in desperation it is Tokui's most powerfull move and it takes all of Tokui's energy takes quite a while to charge up about 2 to 3 posts.
100% full power- (( THIS ISN'T A SUPERFORM OF ANY SORT )) Tokui pumps out all of his power in his body left and pumps it right into his body making his muscles grow and his overall performance increases take 1 post to charge up.
Missile barrage- he bombards the enemy with small energy missless nailing the enemy to the ground.



Equipment: ~ Tokui's scouter detects all power levels around him and estimates how much stamina and strength opponent still has, it creates an estimate what moves would be useful against the opponent, it is very fragile and it could be broken easily. He's got backup one in case the first one breaks.

Strengths: ~ Always acts strategically and tries to predict the next move his opponent is going to make(with his scouter giving him advantage in this field) . Tokui has excellent balance of body making his jumps and spin dashes high and accurate. HE believes in his skills and strengths allowing him to fight when exhausted and outlast his enemy.

Weaknesses: ~He over reliant on his scouter which makes him vulnerable when he loses it.Doesn't trust his teammate always acts individually . His pride leads him to being overconfident, which causes him to fall for surprise attacks.
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Lord Talancir D'Landior
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~ RP Knight ~

Auriel, son of Steppenwolf


Tournament Template:
Age: early 30s



Species: Echidna



Appearance: Reference Picture. red fur. He is wearing a combination platemail and chainmail armor. His sword normally hangs unsheathed, from a notch on his armor located behind his right shoulder.



Personality:

-Essence: Castellum
Auriel's soul drives him to safeguard the land, bringing order to chaos. Comforting, ordered and meticulous, he weaves webs of security in all his doings. Without people such as him, Creation would spiral into madness.

-Nature: Guardian
Possessed of an inner strength and determination, driven by either love or duty, he is compelled to protect his charges, be it the weak, his lord, his faith, or his family. In his hands, Strength becomes more than an attribute; it is his duty to use it for the good of all (or at least on his loved ones' behalf). However, Rage might undo him if he isn't careful. It's hard to use himself as a shield without getting angry with the attackers - or occasionally resenting those under his protection. Even the calmest soul may grow disgusted, and in a moment of anger, destroy all he defends.

-Demeanor: Martyr
Auriel would rather die than renounce his beliefs. He would rather give than take. He's never one to allow others to go without, preferring to share what little he has. From his sacrifices, others may prosper. What more could anyone want? His power is his Devotion. by setting an example for others, he upholds the tenets of his faith, or eases the suffering the world is heir to. However, his acts of Self-Sacrifice is well and good so long as he can walk away afterward and give of himself again later. In an age of violence, it's all too easy to throw his life away. If he were to do that, however, the world would be poorer for the waste.



Skills:

With permission of the Judges, I am using only two slots to represent his swordsmanship and unarmed combatives ability, and his magickal ability.

-Slot 1: Kunst de Fechtens
His sword / unarmed fighting style is similar to the German Kunst des Fechtens, or "Art of Fencing." Composed in the Middle High German language of the mid to late-14th Century, The Art of Fencing is perhaps one of the greatest Western Martial Arts ever created. Originally founded by who is considered to be the Father of the German School of Swordsmanship, Johannes Liechtenauer, the Art of Fencing was the most deadly and versatile fighting style of its time, becoming obsolete with the advent of affective firearms.

The rote mastery of this fighting style allowed one to fight anyone, ranging from peasantry to fully armored knights from on foot, on a mount, and with either a longsword, spear, sword and shield, daggers, two-handed swords, and barehanded. Using the basic principles of attack first, defend by counter-attacking, stay near the opponent’s weapon, and use strength against weakness and weakness against strength, and the basic philosophy of maintaining the initiative, the practicioner of this fighting style was almost undefeated in one-on-one combat. Many modern martial artists have declared this style to be the Western equal of Japanese samurai swordsmanship.

In other words, if drawn to a fight he will always maintain the initiative by attacking no matter what. He does not stand with an opponent with swords locked, glaring at each other; he slides his sword down in an attempt to cut off his opponent's hand or fingers; he deflects his opponent's sword to the side and runs to the flank, trying to cut the neck or an arm or leg; or he may drop his sword entirely and grapple his opponent to the ground and fight there.



-Slot 2: Chaos Discipline 4 (Air, Fire, Water, Earth)
Before there was Order in God's Creation, there was Chaos. Shaped by God's commands, Order was established and woven into form. Though Creation's forms are orderly and structured, Chaos still stirs under the surface. Strong emotions summon it, Resonance colors it and magick gives it wings. In short, The Chaos Discipline is the mastery of raw force and cosmic structure. It allows the wielder to channel or funnel elemental power in any way, depending on the skill of the wielder.

At Level 4, Auriel can affect in-animate objects and other living things, and can cause effects within a small area (depending on the amount of preparation beforehand.) He has learned to shift the Elements under his command in other things, making an object blaze with power or disappear into nothing. The former effect strengthens an item, making blades that cannot break or wood that cannot burn, for example. The latter effect consumes the target; lesser things suffer damage until it falls apart, shattering like thin glass and fading from existence. It takes a lot of effort to destroy a large or strong or large item, but many smaller smaller items can be annihilated with similar efforts.


Chaos Discipline: Special Handicaps
Auriel was never formally trained within a school environment and therefore, requires more concentrating and time; he can only cast once every other turn. Because he is a spellcaster, he is also in danger of Backlash.

Magick in its simplest form is the force of will bent on creation in order to reshape it according to the mage's desires. Backlash is what happens when Creation disapproves of a mage bending it to his will, recoiling on the mage with unholy vengeance. Mages can cast spell upon spell upon spell but eventually, a mage will cast a spell that will go awry.

The affects of Backlash can range anywhere from milk curdling in Auriel's presence, a sudden lack of a shadow or reflection to a mirror, to physically/psychically/spiritually crippling him, or banishment off the material plane into a realm based on the nature of the spell that backlashed.

So in reality, Auriel can backlash on any spell, ranging from the strongest spell he can cast, to the most mundane, 'instantly successful' spell he can cast, and depending on the amount of failure roll points he's acquired beforehand, he might get a small 'slap on the wrist' for the titanic spell, or a soul-damning effect for the 'instantly successful' spell.

The only way Auriel can reduce the chances of Backlash is through hours of meditation.



Equipment:

Hand-and-a Half Sword
-The blade of his sword extends from just above his belt buckle to the bottom of his boots.

Modified Scutum Shield
-This shield extends in dimensions, the width of Auriel's shoulders, and in height from the mid part of his head to his waist. There are two straps on the back side which, when used, loop over his forearm and is gripped in his left hand. there is also a long thin strap hooked to his shoulder armor plate, to prevent the shield from being lost.

Chainmail/Platemail Armor
-His platemail provides adequate protection against blunt, slashing, and piercing damage, and is the result of a balance between defense and mobility. However, his chainmail armor does not protect against piercing damage.



Strengths:

-Code of Honor
Auriel has a personal code of ethics to which he strictly adheres. Because of this, he can automatically resist most temptations and subliminal suggestions that would bring him into conflict with this code.

-Concentration
Auriel has the ability to focus his mind and shut out any distractions or annoyances, above and beyond normal discipline.

-Perfect Balance
Auriel's sense of balance has achieved great heights by constant training and inherited traits. It is very unlikely that he will ever fall in his life. He may trip, but he will always catch himself before he fully loses his footing or handhold.



Weaknesses:

-Overconfident
Auriel has an exaggerated and unshakable opinion of his own worth and capabilities - he never hesitates to trust his abilities, even in situations where he risks defeat. Because his abilities might not be enough, his overconfidence can be very dangerous. When he does fail, he quickly finds someone or something else to blame. If he is convincing enough, he can infect others with his overconfidence.

-Lifesaver
Auriel believes that life is a sacred gift and will not take a person's life except in the most extreme of circumstances. He may not ever willingly endanger the lives of innocents or in any way participate in a killing. He has no problems with killing non-sentients (for the right reasons) and will kill evil and inhuman creatures to protect others if necessary (being very careful of course, with his definition of 'evil'...) Senseless death in all forms repulses him, and he feels that those who perform murder should be punished and stopped.

-Anachronism
Auriel cannot operate modern machinery and weaponry. He may be familiar with name and form, however he lacks the proper training and common sense to use them.
Edited by Talancir D'Landior, Jun 11 2008, 12:16 PM.
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RP Aid: So, you want to be a storyteller? A must read for any Storyteller who wants to be better at his craft.

RP Aid: Combat: A Comprehensive Guide to Beating Arse

By the way, I'm on skype. Search for talancir.

Millstone of Time Resources
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KitmPosted Image
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Lava Reef Act 1
I'll be putting Relik back in this, so I hope I end up doing better this time around. He hates losing..

Name: Relik Hawthorne

Age: 22

Species: Fox

Appearance: I've decided to describe him this time, as it's more effective. Relik is a small brown fox, just taller than four feet. He sports ears and a muzzle similar to Tails', and deep blue eyes shaped like those of Sonic. He wears a berette-ish type hat that he keeps on a tilt that leans against his ears. On his torso, he wears a grey and red ski jacket, with a black cloak over top. He sports black knuckle-less gloves on his hands. His pants are black cargos that he wears low-cut. His shoes are black with spikes on the tips of the top. (I kinda had to rush this. I'll add more detail later)

Personality: Relik can be headstrong at times, but thinks things through to the best of his ability when his life is on the line. Relik will always try to outdo his opponent, but is cautious in doing so. He is generally a happy-go-lucky person outside of battle, and runs his mouth when he feels he has an edge on his opponent. Once Relik makes a friend, it's for life. He will go out of his way to make sure those he cares about are not harmed.

Skills: Relik has execptional skill with a Chokuto (katana that uses either electricity or heat to amplify attack) due to years of practice. Relik only really has two exeptional skills. Anyone using a weapon similar or the same as his would have a very hard time fighting him, as he can read all of his opponent's moves. The other is the ability to harden his skin to numb pain. This allows Relik to take more punishment while focusing on the battle.

Equipment: Chokuto

Strengths: Relik has had vast battle experiences over the course of his life, making it easier to adapt to a situation. His hardened skin allows him to null the pain, but only for a short time. Relik's headstrongness allows him to be a fast attacker.

Weaknesses: Relik's biggest vulnerability is the wearing down of his hardened skin. Once the skill is worn out, all of the wear-and-tear done to him will come into play and be agonizingly painful, causing Relik to lose control. As a result, Relik must accomplish every battle as quickly and perfectly as he can, or risk death.
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Kurtis
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The Awesome
Name: Clone #2TD54, Also known as TD

Age: Made 23 years ago.

Species: Metal clone

Apperance: Posted Image


Personality:Doesnt like cocky people, people that get to over confidant. Has a mean temper when that happens. Although gets kinda cocky him self. Is afraid of water because he doesnt know what it may do to him. Also he is always trying to out smart his opponent in a smart way of course. Or a very dumb head on combat move.

Skills: Can slash his sword and make lightning come out once. Also called the final blow. His sword will change its colour to black after he is done is final blow. When his sword changes to black he gets stronger. (After the battle it changes back to normal.) Also he can throw two tiny bombs that are inside his arm.

Equipment: Gold sword. Two tiny bombs, that are carried in his arm.

Strengths:
- Can swing his sword fast.
- Can use the backround hes playing in.
- Can block with his sword.

Weaknesses:
- Can not move very fast because he is metal.
- Is afraid of water.
- Does not have patience, eg. If the other opponent doesnt attack he will. Probably in a stupid way
...C.L.O.N.E...T.D...Posted Image....S.P.R.I.T.E.S....
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Dominican Stats
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All Hail Orange!
Wow... that sucks =P Oh well might as well not use Escudo but someone else instead which will be my Rock Queen, Esperanza ^^ No wait better yet I should use this character that Haro abandoned, I liked him a bit so i thought I should test him out here. If you want to fight one of my three characters than send me a PM for it ok? ^^

Name: Neo, The Psychic

Age: 14

Species: Hedgehog (He is going to be a hegewald when I make his real profile.)

Appearance: http://i30.tinypic.com/10r4j6b.png

Personality: He is a clam fellow because he got use to it with the times when he spends with Escudo on training, his master never seems to speak a lot so by having that type of feeling of not speaking that much he started to act like that, but he still talks to anyone, no matter what question it is, it's just that he isn't the type that will speak frist... Neo also dislikes everyone that isn't a life from like himslef, and Escudo, what they have down to him was unforgiven able, but he dicdeds to try and give everyone a second chance by showing a bit of kindness when he as to answer a question.

Skills:

Psychic Shape user: Neo is a type of psychic user that many people don't see that much, or maybe have never seen in their life. Neo creates images of weapons, or whatever he wants in a light purple color. With that he can use it on how exactly it is used, like for example, Neo can create some flying lances and make them move around the area to try and hit you, or he can create small balls of energy to toss at you if he wants a distance, there are many creative things he can do with this power that he has inside.

Psychic eyes: When Neo has his eyes turn into a purple color than that means he can use a fast attack which can pretty much hurt you if you are caught by it. What he basically does is just look at you or at any place he wants to look at, when he stay frocsing at a certain thing for a small period of time, that part where he had his eyes on will break, causeing it to create a small impact to one that is away from the unseen blast, and also a fair amount of damage if you are hit by the attack fully.

Equipment: Nothing but the mind itself.

Strengths:

*The Psychic eyes are a unsayable blast of his own mind.
*Knows how to focus his mind very well for creations that he can think of.
*He is a good when it comes to avoiding attacks that are from long range.

Weaknesses:
*There is a lag when Neo uses Psychic eyes, everytime when it is used it will create a sound that will allow the opponent to know that the blast is near, giving him a chance to try and escape it.
*He is not good at close combat.
*He cannot use his mind all the time, sometimes he needs to take a small break.

EWWWW D: This profile is SO small, I am really going to make this character more better, but there you have, here is the small profile for Neo.
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Jeremiah Gottwald Stats:
50% Human
50% Machine
200% Loyalty
Sig and avi is made by CAPTAIN FAB-U-LOUS
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wowzaa1
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You are never quite the person you think you are
Ok, Im pretty sure Im teaming with Ulysses.

Name: Masked Avenger

Age: Late 20's

Species: Racoon/

Appearance: A dark mask that covers half the face, average racoon fur, striped tail, gray body, you know. Rifle over back, Two split around the waist, grenades around waist also.

Personality: Face shows all emotion, never keeps anything hidden. When on the job mask covers one eye and the mouth> the major emotion show-ers. Can cope with defeat, knows he isn't the most powerful of all.

Skills:

-Snipe: Takes 2 turns to ready, then fires with 95% accuracy

Equipment:

-Rifle: The standard semi-automatic. Special attachment for quick reloading.
-Two split: A short dagger that can be split, turned into an average piece of wood.
-Grenades: Special fragmentation/flash grenades, blinding and damaging at the same time.

Strengths:

-twist/break moves: Can twist the arm to its limits and knows the weak points in bones.
-sharpshooter: Has amazing accuracy. Example can snipe a good distance away with a pistol.
-Robbing techniques: Stealth and/or stealing weapons, suprises, traps, avoidance etc. etc.

Weaknesses:

-Emotion filled face: Not hard to read once the mask is off. Can tell if their winning, losing, or oppenent is struggling, etc.
-Barren land: Areas with nothing in it is a BAD THING for this dude.
-Shorthand: Close range weapons are his NIGHTMARE!
Edited by wowzaa1, Jun 16 2008, 03:35 PM.
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Deadaim
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#1 Brawl Falco user!!!
Time to join! Yeah...



Name: Streak

Age: Unknown
Species: Android hedgehog
Appearance: White, with black "streaks" along his limbs and his, tall, thin spines. Blue eyes. He wears white gloves, (like everyone does), White shirt and Jacket, and white jeans.

Personality: Laid-back, takes everything as a game and always fun-loving!

Skills: (I'm guessing this includes powers too) Power over light and heat energy. Can manipulate and create each of them.

Hyper flash: Creates a large flash of light, which temporarily blinds opponents, giving him a chance to couter-attack or to evade enemy attacks. Since Flash is a non-aggressive technique, he can use it quickly without warning. Also doesn't use much energy.

Energy absorbtion: Can replenish his powers by absorbing heat or light energy either directly from his opponents, or from energy-based attacks. Doesn't really use energy, since he's gaining energy anyway! But there is a limit to how much he can absorb per use. If he overdoes it, he can cause himself to either catch on fire, or even temporarily disable his powers.

Blazing Hands: Transfers heat energy to his hands, which can burn the flesh of opponents. Uses a lot of energy, so he uses it sparingly, or as a finishing move. Of course, extreme cold can negate this attack, meaning that he wasted his energy. He also moves his upper body slowly (but precisely!), since he might overload the energy in his arms.

Equipment: Staff,
high-power portable music player, from which he can absorb more energy from,
Some random item, like a canned drink or something...

Strengths: Great reflexes.
Never loses his rythm.
Resourceful.

Weaknesses: Water
Cockiness.
Easily distracted.

When he absorbs more energy using his music player, his energy levels are restored and he is more focused. But the drawbacks of not having a music player means that he can now lose his rythm easier, and might have more trouble dodging.

EDIT!!!: Oh, and i'll be randomly paired please!!! Since i'm too shy to Actually ask people!
Edited by Deadaim, Jun 16 2008, 07:53 AM.
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