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| Sonic Nexus; 2007 Demo, screenshots, and future plans | |
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| Tweet Topic Started: Aug 26 2007, 07:16 PM (9,534 Views) | |
| Slingerland | Aug 26 2007, 07:16 PM Post #1 |
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Unregistered
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Hello, members of the Sonic Blast forums. Another fan forum I find, another outlet to tell people about:![]() Download the 2007 demo in the "Demo" section on the Sonic Nexus website. A few notes about the demo:
Yes, that's right. I went ahead and made everybody a better demo, even though MMF2 will be getting the boot. I took everything I knew was wrong, as well as what you bitched about, and went to work. I also updated the screenshot page in full (minus the last 2 zones). BUG FIXES/IMPROVEMENTS: *Better air bubble system *Upped presentation *Homing starfish has been gimped. If you can't avoid him now, you suck. *Less badniks in the level *Level end music fixed *ACT 3 is now a mini-zone, a la Sonic CD. *Euan's Sonic CD font has been removed from the level end cards, so that the font remains exclusive to XG. *INSTRUCTIONS ON WHAT THE #$%* TO DO *Water effects toned down to be less dizzying. *NEW GIMMICK: Pipe Hyper Charger *Brand new door gimmick graphic *WORKING CHECKPOINTS KNOWN BUGS: *When going up the first bubble lift, you can fall through the floor on the middle path. *One of the checkpoints (before the second bubble lift), doesn't work. *Sonic 3 air bubble animation plays. Get over it. :/ *Sadly, the bubble shield still doesn't bounce. Oh well. FUTURE PLANS FOR SONIC NEXUS: Yes. We are using C++ now. We are currently working on a tile-based level editor using a RAD application geared towards making standard Windows GUI programs. Together, we are going to create a C++ engine which then uses the level data from external files. This engine will become the foundation for Sonic Nexus, which will more or less be the poster project of the engine in addition to the primary focus of the engine. Once we are to a suitable point where the level editor is acceptable and Nexus is fairly close to ready, we'll release the tool suite publicly. The C++ engine is essentially the successor to the Sonic Worlds engine, but suffice to say, it will be able to do a good few other things as well, which we will probably showcase within Nexus. I hope everybody enjoys the demo and I look forward to your support of future releases. IT IS A WATER LEVEL ALONG THE LINES OF TIDAL TEMPEST/LABYRINTH ZONE. Please...if you hate water levels, don't hate the project, like some people have chosen to do. This game is classic, old-school Sonic. |
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Neo Metallix |
Aug 26 2007, 08:03 PM Post #2 |
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~Doomsday Overlord~
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Looks great! I'll try it out when I get the chance. |
![]() ![]() ![]() Puncture the Porcupine, my fancharacter! | |
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| Slingerland | Aug 31 2007, 02:44 PM Post #3 |
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Unregistered
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Good deal. I hope that you enjoy it. |
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