~Welcome to the Sonic Blast Community Forum~
Greetings stranger, it is an honor to have you as a visitor. Since we opened in 2006 our goal has been to offer the most authentic Sonic-themed community on the web for Sonic enthusiasts new and old. We do our best to provide the most unique features, best Sonic-themed designs, and have the latest news; always improving to cover all of your Sonic needs. Our community is full of friendly people and we hope you enjoy your brief stay but would be thrilled if you decided to join in on the fun. Being a part of our community is easy, quick, and absolutely free.

Click here to join our community and enter the land of Mobius as a =SB= citizen!
Citizens may log in to their account to participate in our land's conversations and access all of our features:

Username:   Password:
Add Reply
  • Pages:
  • 1
  • 2
Sonic, Shadow, and Silver!
Topic Started: May 4 2006, 08:05 PM (4,857 Views)
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
May 4, 2006 - At SEGA's pre-E3 event in late April, IGN grabbed its first look at the newest version of Sonic the Hedgehog. After Sonic's re-emergence from his rather somber Saturn days to the initially exciting Sonic Adventures revitalization on Dreamcast, followed by a mind-numbingly odd Shadow the Hedgehog, a dark version of Sonic with guns, Sonic is a tough nut to crack -- and an easy one to break. Think about it for a second, after his stunning debut as a 2D furry mascot with an attitude in the Genesis days, Sonic has wavered to and fro in the 3D landscape, an environment that's not his natural habitat, per say. That's why, when we watched the first live, in-game footage of Sonic, we knew SEGA was listening to its critics.

The key to re-introducing Sonic on the Xbox 360 and PlayStation 3, a crowd of journalists was told at SEGA's San Francisco, Ca. headquarters, is focusing on the impact of his speed and sense of control from Sonic's early Genesis days, and the wild aerial jumps introduced in Sonic Adventures. In its 15-year anniversary, SEGA's new Sonic is one in which crisp high-res visuals, 60 frame-per-second gameplay, and an evolution of the hedgehog's general form will set the tone for his new games.

Posted Image

Sonic is no longer the stubby, kid-like bullet of blue spiky fur. While retaining his general form -- smirky smile, giant blue head spikes, and classic white and red outfit, replete with white gloves -- SEGA has grown Sonic into an adult by means of a few simple techniques. The team has basically stretched his legs and arms to relatively human proportions. Thus, Sonic still looks just like he always did, but now he's about 5'10". In fact, all of the characters we saw, Dr. Robotnik (Eggman) and Sonic's new nemesis, a white hedgehog, retained a relatively human-sized height. The effect is a little alarming at first. Sonic looks like a skinny dude in a Sonic suit now, at least when he's standing still. Once he starts running, it's all different. But still, you'll need to take second and third glance to get accustomed to his new look.

Due on Xbox 360 and PlayStation 3 this fall, Sonic's new game follows a simple narrative premise. In a pristine kingdom holding a royal family, a certain Princess Elise retains a chaos emerald -- and a deep secret. In an inevitable turn of events, Dr. Robotnik learns of the emerald and kidnaps the princess, and thus the emerald, and Sonic is compelled to retrieve her and the precious stone. The new rival, basically a cream-colored furry that looks remarkably like Sonic, appears in the following cutscene, peering down from an overlooking hill into a village, and proclaims, "I've finally found it, the Iblis Trigger." The Iblis Trigger we're told is Sonic, and this new rival is going to cause him great pain due to vaguely revealed supernatural powers. You'll also be able to play as the new character.

Posted Image

It's all a little cryptic at this point, honestly, but Sonic has, no doubt, got to rescue the princess, fight this new punk hedgehog, defeat Eggman (like always), and set the record straight on who the bad-assiest hedgehog in town really is. We all know it, but in a world of super-hero hedgehogs and all-powerful emeralds and techno-savvy fat men, well, things just work a little differently in that universe. You just have to go with the flow.

Sonic's new game is split into two types of gameplay: action and town stages. The action stages are gorgeously laid out sections of creative track, 3D aerial sections, loops, jumps, racing sections, and platforms floating in space, in which Sonic must ping pong through, race as fast as hedgehoggedly possible, and defeat simplistic enemy AI to reach a final goal ring. If you've played any of Sonic games at all, you'll notice the camera is closer and lower to the ground, helping to create a better sense of speed. The paths feature split sections, meaning that you can pick entirely unique branches, each with their own surprises.

Sonic appears to move with quick arcade-like controls and simple mechanics. He can walk and run freely, burst into a sprint, slide-stop, spin-attack enemies in air, and perform switch-stance skateboarding-like slides along invisible aerial paths. He can run onto walls Shinobi-style, grab onto nearby eagles for transportation, and quickly alternate from one action to another without a hitch. The action stages are a mix of familiar Sonic Adventure-style 3D platforms, mixed with new designs, aerial maneuverings, and Sonic moves, and they all take place while running at full speed. You'll still find speed bumpers, zip sections, breaking boxes, rings to collect, double air jumps, and danger zones.

The other type of stage is the town stage, which SEGA hid from us, so that we'd come by its booth at E3. Sneaky! The town stages are apparently open and free-roaming, giving Sonic the ability to mingle with other characters, explore and do things that heroic blue hedgehogs normally do (I wonder if there are chili dog vendors in this new town?).

Posted Image
Posted Image
Posted Image

http://ps3.ign.com/articles/704/704899p1.html
Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
Replies:
Pacfan47
Member Avatar
Spaded Jaded and Faded
Id be a miracle for that to happen. Basiclly Sega and Sonic Team and all them screwed the Sonic games up and unless they change everything the new Sonic games are doomed to suck.
---------------------------------------------------------------------------------------------------
Pacfan has left the building. There will be no return from me either.
(Dubbmatic is my come and go account, as for this one, I want it to remain inactive, it symbolizes my solidified stay at Sonic Blast. To use it now puts it to shame)

*UPDATE: I have returned my name back to it's original form that most of you had come to know me by. It seemed more fitting.*

Good bye to any and all!
Offline Mini Profile
 
MoriktheRogue
Member Avatar
Yes, please.
Yes, well, judging by the pics that you've supplied, it looks amazing graphics-wise, as many games on next-gen systems obviously are. I personally like the "grown-up" Sonic design. I've got a 360, so I'll prolly be gettin this game. This "Silver" character seems quite interesting...Sonic's the devil, eh? I think this'll be a refreshing look on things. lol.

Oh, and just to put in my own 2 cents, they're trying to stick to the original game as much as possible while still intermingling the old with the new, keeping it as a "new classic", as I like to call em. I mean, Sonic lovers will love Sonic as he was originally made the most. I mean, look at Shadow the Hedgehog. They tried making a new type of game to appease others, and it turned into a hedgehog with big arse guns, and could be ridiculed with quite a few steriotypes of modern society, if one was to think my way (or the way of VGCats, for they had the same idea). Sticking to the older versions while keeping it "next-gen" is probably the smartest way to go.
Offline Mini Profile
 
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
Well the reason why I think this'll be a big impact like the original sonic adventure is because it's on a new engine... Completely different from Sonic Adventure and not just tweaked versions. They can do lots of things they couldn't do on Sonic Adventure, because of the advanced systems.
Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
MoriktheRogue
Member Avatar
Yes, please.
Yes, that is true, seeing as the consoles' processers are going to be moving God-knows-how-fast. Probably quite a lot faster than our blue buddy could imagine goin'. :P
Offline Mini Profile
 
Neo MetallixPosted Image
Member Avatar
~Doomsday Overlord~
And with blur effects it'll seem like it's going even faster. haha
Posted Image
Posted Image
Posted Image
Puncture the Porcupine, my fancharacter!
Offline Mini Profile
 
0 users reading this topic
« Previous Topic · Act III: Sonic's Game Stadium · Next Topic »
Add Reply
  • Pages:
  • 1
  • 2